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CEOTurboSlots V1.0

CEO

Sorceror
Um, yes, that's the way it works. The jackpot has to be = or higher then the one stored in the machine, or after 60 days it'll reset and start again.
 

Lord_Shaka

Wanderer
Hi

I just want to say that i REALLY love the script!!

BUT

Is there a way to add a time to the slot spinning... Like a Delay..

It would appear a message: The Slot is spinning....

I think i would be better !!!

:)
 

CEO

Sorceror
I have a delay ability in Keno, but with the slots, it wasn't as much data to send the gump back and forth so I didn't do anything like that to artificially slow it down, which what I'm guessing you want to do. I don't think it would be all that useful compared to adding another gump and a timer. It really works well the way it is... :rolleyes:
 
Error...

RunUO - [www.runuo.com] Version 1.0.0, Build 36918
Scripts: Compiling C# scripts...failed (2 errors, 1 warnings)
- Error: Scripts\Misc\Custom\Casino\turboslot.cs: CS0246: (line 1086, column 35
) The type or namespace name 'XmlPropertiesGump' could not be found (are you mis
sing a using directive or an assembly reference?)
- Error: Scripts\Misc\Custom\Casino\turboslotstatsgump.cs: CS0246: (line 285, c
olumn 39) The type or namespace name 'XmlPropertiesGump' could not be found (are
you missing a using directive or an assembly reference?)
- Warning: Scripts\Misc\Custom\VirtueQuestions\VirtueQuestionGump.cs: CS0162: (
line 134, column 5) Unreachable code detected
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.
 

CEO

Sorceror
You didn't read the instructions. Or anything in this thread as this came up the same day I released it as well, which I replied. Please do one or the other, preferrably both! thx
 

CEO

Sorceror
Alari said:
If there is a bank check but no gold in a player's bankbox, the ATM withdraw doesn't detect it.

More detailed documentation on the different slot types and their features, rewards, and penalties would be nice too. =)
It has to be cash/gold, bank checks do not work in the bank box. Have you tried shopping at a vendor? It works the same way, checks are not recognized. That's the way to works, not a bug.

All you have to do is startup a slot, configure to a theme and look at the payout table to pretty much no what it does. Gruesome Gambling and The Harrower are the only slots that have a small chance of "biting" back while playing.
 

Pyro-Tech

Knight
the things "more deadly in fell" and what not....does this apply to the actuall facet, or the ruleset??

i use trammel, but uses fell rules so....am curious
 

CEO

Sorceror
Pyro-Tech said:
the things "more deadly in fell" and what not....does this apply to the actuall facet, or the ruleset??

i use trammel, but uses fell rules so....am curious
It looks at Map.Felucca to increase the odds of bleed attack (gruesome) or throwing bones (the harrower).
 
* Using Arte Gordon's XMLSPAWNER? If so leave "#define XMLSPAWNER" below as is.
* If you do not have XMLSPAWNER installed comment out the line. All this does is
* give you a larger property gump to view the slot's properties.
*/
#define XMLSPAWNER
/*


this is what it looks like //#define XMLSPAWNER and i get this error:

- Error: Scripts\Customs\Turbo Slots\turboslotstatsgump.cs: CS0246: (line 285,
column 39) The type or namespace name 'XmlPropertiesGump' could not be found (ar
e you missing a using directive or an assembly reference?)
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.


and yes i followed instructions. line 285 looks like this

Code:
        private int m_BlinkCount = 0;

How ya fix that?

Nevermind my apologies ( ugh!! i been awake to long!!!) I fixed it. Thanks! :D
 

James4245

Wanderer
CEOTurboSlots V1.0

I changed the Item ID to the Display Case to make then look better.. The Item ID is 12266.. I then can sit stools in front of them and it looks like you are really playing them.. Here is a little pick of what they look like.. Enjoy
 

Attachments

  • Casino Slots 1.JPG
    Casino Slots 1.JPG
    161.6 KB · Views: 85

zardd

Sorceror
hmmm the other day someone won a whole heap of jackpots on a single day...
A couple hundred thousand across a few machines..

Should i be concerned with these statistics?
Or will these machines soon turn into money vortex's?

Most are stardard standalone placements..
Only a couple are on link(s) but are of the same spin cost.
I really have not customized anything on the standalones on the links i have linked them as per your instructions..

I'd love to get a better understanding of the legends on the statistics gump too..
But thats coming soon i see in your *reserved* are ;)


Yeah..
So should i be concerened or was this person damn lucky?
 

Attachments

  • Paytable.JPG
    Paytable.JPG
    93 KB · Views: 63

seanandre

Sorceror
Hey CEO, GREAT system, my players LOVE it! It brought my shard back to life.

I was wondering though, some of my players were asking if I could make the machines pay out Daat99 Tokens instead of gold. What would be the possibility of adding support for this?

Thanks for your time,
Sean
 

CEO

Sorceror
zardd said:
So should i be concerened or was this person damn lucky?
That is pretty normal, until you get a high amount of spins machines can look like that. I maybe should default the sorting to # of spins of net profit. Our display looks just like that too, with alot of "winning" machines, but the other pages show some machines that are 10+mil in the "green". You can try adjust odds of some machines or make them all random. Also you have to remember, slots that that pay out with a reward will count the jackpot as gold, even though it was a reward. Some things have values from 1-2mil, and in general it'll take around 95% of real gold to get those, so while the stats show someone got a 2mil jackpot, it really was a 120PS that'll get eaten. Even with the stats calculated like that stats on our shard show over 55mil has been removed from economy with over 855 mil gambled, it hovers around 93-94% overall payback, which is pretty good and exactly like the real thing.

seanandre said:
Hey CEO, GREAT system, my players LOVE it! It brought my shard back to life.

I was wondering though, some of my players were asking if I could make the machines pay out Daat99 Tokens instead of gold. What would be the possibility of adding support for this?

Thanks for your time,
Sean
I don't have Dats system installed, I'm sure it can be done though, just modifiy the places where it dispenses or takes gold into looking for tokens. Do they want to play with tokens as well, or play with gold and have it dispense tokens? I could probably add a switch for dat tokens fairly easily.
 

seanandre

Sorceror
They've mostly been asking about the system dispensing tokens so I'm pretty sure they want to pay out gold and have it dispense tokens.
 

CEO

Sorceror
Do you let, or does that system allow, players to basically turn gold into tokens? Cause that's what you'll be doing right? Should be able to easily modify it so when credits are cashed out it does tokens.
 

seanandre

Sorceror
At the moment, we don't plan on implimenting anything that allows players to exchange gold for tokens, because it's been abused too many times in the past. It's no big deal, if it can't be done that's cool, just an idea.
 

CEO

Sorceror
seanandre said:
At the moment, we don't plan on implimenting anything that allows players to exchange gold for tokens, because it's been abused too many times in the past. It's no big deal, if it can't be done that's cool, just an idea.
If that's the case, then I wouldn't do this, unless they were playing with the same currency. The machines payout around 93-95%, they would basically be "buying" tokens at 93-95% face value of gold.
 
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