ABTOP;815869 said:
RunUO is'nt original server for UO but it uses original size of maps. I belive UO maps have constant size not because creators so lazy and can't draw much bigger map. Map it's arrays of tiles and as you know array size must be initialized before using. And i think this constraints set array size for each map. So i don't think what i can change map size with packets. It's only change constraints for map size or for mul size in EXE.
Actually, map sizes are costant because creators are lazy.
I've read of people that, hacking the client, made it so any size map could be used. Yet, while X axis would go on till any size, the Y axis was bugged, since if a player go above 4096 Y, the map started again from the beginning.
If you didn't notice that, max Y size is always 4096, even in new SA map. Also ML map have increased X size, but not Y.
So enlarging maps is a bit pointless, because that might cause more hurts than gains...
Above that, Iris2 client can use any mapsize you want, and any map number you want (not tested by me yet, but Iris2 devs say so, and i do not doubt it), so if this is your goal, simply begin using Iris2.
Above that, modifying the client's .exe is illegal, as it is redistributing it. And if you plan on using it for a shard, well, this might cause troubles.
Above that, with probably the exception of Genesis2.5, there is no mapmaking program that can make maps different than classic sizes...
I could go on, but since i feel this is pointless, i finish here...