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Custom client help

MarciXs

Sorceror
I'm kind of working on my own client. It's really very basic at the moment... now the problem .. I log in the game with it. Then I log in with uo client to check whether its actually there, and it(the mobile) is. Now the issue is that uo client freezes whenever i approach the mobile(logged in through "my" client)

I can't understand why would this happen... what do i have to send as a client to the server so that clients around me don't freeze? I once got not sequencing message from uo.. so I'm missing some vital packet there. Not sure which one.

Any advice would be really helpful.

Thanks.
 

Kraz

AssistUO Developer
Staff member
Hello, it is a little hard to figure what is missing giving the information you've provided.
However, I'd recommend checking packet 0x20 and 0x77 (probably 0x77 is your missing packet).
POL Packet Guide said:
Packet Name: Draw Game Player
Last Modified: 2008-10-11 09:57:22
Modified By: MuadDib

Packet: 0x20
Sent By: Server
Size: 19 bytes

Packet Build
BYTE cmd
BYTE[4] creature id
BYTE[2] bodyType
BYTE[1] unknown1 (0)
BYTE[2] skin color / hue
BYTE[1] flag byte
BYTE[2] xLoc
BYTE[2] yLoc
BYTE[2] unknown2 (0)
BYTE[1] direction
BYTE[1] zLoc
POL Packet Guide said:
Packet Name: Update Player
Last Modified: 2008-10-11 09:57:22
Modified By: MuadDib

Packet: 0x77
Sent By: Server
Size: 17 Bytes

Packet Build
BYTE[1] cmd
BYTE[4] player id
BYTE[2] model
BYTE[2] xLoc
BYTE[2] yLoc
BYTE[1] zLoc
BYTE[1] direction
BYTE[2] hue/skin color
BYTE[1] status flag (bit field)
BYTE[1] highlight color
 
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