The pain begins... cant connect to UO
I'm using newest runuo svn, and the latest classic client 7.0.27.5
I have changed login in uo directory, I have encryption script found in the custom scripts section
I changed keys to fit my client version, still cant connect:S
what's wrong?
yes, i made it. the easiest way --did you solved the problem? if you did how?
Well, it would easier not having a felucca and trammel option, 2 maps to populate, 2 maps to decorate, 2 maps to edit in scripting. Also, it requires skill to use an xbow, you can't just learn in a sec...I like this Idea, there should be a whole DayZ server pack for RunUO a server where players don't establish homes or anything. No NPC's, Just zombies. Fel only for the PvP no skill gains, the items you find will give you the appropriate skill bonuses. If you find a X-Bow it gives you 100 Tactics/Archery so it's streamline and when you die you have to make a new character.
Well, it would easier not having a felucca and trammel option, 2 maps to populate, 2 maps to decorate, 2 maps to edit in scripting. Also, it requires skill to use an xbow, you can't just learn in a sec...
A custom skill system would be more appropriate, a skill cap wouldn't be needed.
example:
Riding, Stealth, Combat, Logistic, Accuracy, Searching, Carpentry/Tinkering/Blacksmithy/Tailoring, Defense, Medecine.
-To ride a horse, you don't need to tame it... In reality, it would flee. But the horse itself should have a special propriety for "used to humans" with a random number on spawn on 10, coming with actions such as giving food to the horse that would have a hunger system when in range of a player it would start the "clock", and out of range it stops, to avoid dying horses everywhere and remove the stable system need.
-Stealth would be a good advantage, forget about hiding, hiding is almost the same as stealth... Being silent, being non-visible, well, avoiding being noticed. When idle too long the character would go in hiding mode, as he stops moving.
-Combat it would be easier if all the weapon skills would be mixed in one, the important thing is to hit the target, if you have a kryss, but only know sword, you would hit the monster with it like a sword, no matter if you must pierce. Archery is also counted in this, as well as wrestling. It doesn't require accuracy, if you wouldn't have accuracy, you would just miss more, but if you have accuracy and no combat, you will hit faster and miss less, but weak attacks will occur.
-Logistic, Used as throwing and archery accuracy, if you don't have it, you will miss more your target, same thing wrote above about accuracy and weapon speed, except that the attacks won't be weaker, you will lose more range if you don't have combat skill.
-Accuracy, used as close combat skill, it makes the attacks stronger, and more efficient, this is close to tactics.
-Searching, it would be used as searching for items in houses, in bodies, garbages, etc. Well, spotting. It would be also usable as detect hidden in a small radius, (instead of revealing all on the screen).
-Carpentry/Tinkering/Blacksmithy, i don't need to explain this alot.
-Defense, reduces the chance of the enemy or zombie to hit you and reduces the damage dealt of the opponent.
-Medecine, Applying bandage, while attacking someone, yelling magic spells, throwing a potion, and riding your mount, is kinda exagerated. So i would suggest a big change. Poisons should be in 2 category, lesser and regular are blood poison, so would require potions. greater, deadly, and lethal would require bandages, and a timer without moving. Same for the bleeding. It wouldn't stop bleeding with time, if your blood is too low, you are weaker. To heal someone else, you must apply the bandage, being in a range of one, and both must not move until the bandage is applied. But that will just stop the bleeding, not recovering the health at 100%, it is not that easy! Drink water often to get more blood, or get a transfusion, THEN, your health would be at 100%. In real life, bandages aren't removing instantly the health problems!
And with this, it would be useful to have a new stats system, a new gump would probably be easier to see the stats, but keeping the 3 main as health, blood, and stamina on the normal healthbar is needed, as they are important informations.
example:
Strength, Endurance, Health, Weight, Speed, Agility, Hunger/Thrist.
-Strength, obvious.
-Endurance, run longer, decrease the decreasing rate of the stamina, well, it is the stamina.
-Health, intelligence being on the side of the player himself, i see no sense of adding it, and for mana, nothing requires mana. Instead, i would set it as an indicator of zombie disease, and the regular health for general life state.
-Weight, you eat too much, get weight, don't eat, be hungry, lose weight, lose strength, more weight, more visibility. if you have alot of weight and strength, you can shove easily the zombies and persons.
-Speed, you run faster, not sure if this is very possible... Maybe by tweaking the core files of the speed packet.
-Agility, climb faster, ladders would be slowly climbed, and not with a horse... Also jump over fences faster without being hurt, fall of higher distance with less damage, things like that.
-Hunger/Thirst, obvious enough too, don't eat, get poisoned, and die.
_______________________________________________________________
I would love making it, but i need more free time for this, which is what i need.
Don't hesitate to suggest, i will take notes for when i will probably start one.
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There is a system where you have to learn certain skills..one of them is horseback riding...you cant just jump on a horse and ride it with the system..you actually have to train it by attempting to ride it.Well, it would easier not having a felucca and trammel option, 2 maps to populate, 2 maps to decorate, 2 maps to edit in scripting. Also, it requires skill to use an xbow, you can't just learn in a sec...
A custom skill system would be more appropriate, a skill cap wouldn't be needed.
example:
Riding, Stealth, Combat, Logistic, Accuracy, Searching, Carpentry/Tinkering/Blacksmithy/Tailoring, Defense, Medecine.
-To ride a horse, you don't need to tame it... In reality, it would flee. But the horse itself should have a special propriety for "used to humans" with a random number on spawn on 10, coming with actions such as giving food to the horse that would have a hunger system when in range of a player it would start the "clock", and out of range it stops, to avoid dying horses everywhere and remove the stable system need.
-Stealth would be a good advantage, forget about hiding, hiding is almost the same as stealth... Being silent, being non-visible, well, avoiding being noticed. When idle too long the character would go in hiding mode, as he stops moving.
-Combat it would be easier if all the weapon skills would be mixed in one, the important thing is to hit the target, if you have a kryss, but only know sword, you would hit the monster with it like a sword, no matter if you must pierce. Archery is also counted in this, as well as wrestling. It doesn't require accuracy, if you wouldn't have accuracy, you would just miss more, but if you have accuracy and no combat, you will hit faster and miss less, but weak attacks will occur.
-Logistic, Used as throwing and archery accuracy, if you don't have it, you will miss more your target, same thing wrote above about accuracy and weapon speed, except that the attacks won't be weaker, you will lose more range if you don't have combat skill.
-Accuracy, used as close combat skill, it makes the attacks stronger, and more efficient, this is close to tactics.
-Searching, it would be used as searching for items in houses, in bodies, garbages, etc. Well, spotting. It would be also usable as detect hidden in a small radius, (instead of revealing all on the screen).
-Carpentry/Tinkering/Blacksmithy, i don't need to explain this alot.
-Defense, reduces the chance of the enemy or zombie to hit you and reduces the damage dealt of the opponent.
-Medecine, Applying bandage, while attacking someone, yelling magic spells, throwing a potion, and riding your mount, is kinda exagerated. So i would suggest a big change. Poisons should be in 2 category, lesser and regular are blood poison, so would require potions. greater, deadly, and lethal would require bandages, and a timer without moving. Same for the bleeding. It wouldn't stop bleeding with time, if your blood is too low, you are weaker. To heal someone else, you must apply the bandage, being in a range of one, and both must not move until the bandage is applied. But that will just stop the bleeding, not recovering the health at 100%, it is not that easy! Drink water often to get more blood, or get a transfusion, THEN, your health would be at 100%. In real life, bandages aren't removing instantly the health problems!
And with this, it would be useful to have a new stats system, a new gump would probably be easier to see the stats, but keeping the 3 main as health, blood, and stamina on the normal healthbar is needed, as they are important informations.
example:
Strength, Endurance, Health, Weight, Speed, Agility, Hunger/Thrist.
-Strength, obvious.
-Endurance, run longer, decrease the decreasing rate of the stamina, well, it is the stamina.
-Health, intelligence being on the side of the player himself, i see no sense of adding it, and for mana, nothing requires mana. Instead, i would set it as an indicator of zombie disease, and the regular health for general life state.
-Weight, you eat too much, get weight, don't eat, be hungry, lose weight, lose strength, more weight, more visibility. if you have alot of weight and strength, you can shove easily the zombies and persons.
-Speed, you run faster, not sure if this is very possible... Maybe by tweaking the core files of the speed packet.
-Agility, climb faster, ladders would be slowly climbed, and not with a horse... Also jump over fences faster without being hurt, fall of higher distance with less damage, things like that.
-Hunger/Thirst, obvious enough too, don't eat, get poisoned, and die.
_______________________________________________________________
I would love making it, but i need more free time for this, which is what i need.
Don't hesitate to suggest, i will take notes for when i will probably start one.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯