Tru
Knight
If you need help speak up there will be more than a few people willing to help im betting.will_man said:i have made one, just one or two bugs to iron out and ill submit it.
If you need help speak up there will be more than a few people willing to help im betting.will_man said:i have made one, just one or two bugs to iron out and ill submit it.
I can set it up on my test shard and get a few people to test itwill_man said:well i got a script, i just need it testing, and im one person ( takes 5 ) and my comp cant run 5 clients
Visio said:Thanks Tru, I figured out that I just push Y to each of the artifacts and it corrected itself... I guess his script does work good job then!
Each level of rarity "doubles" the spawn time.
The base rarity, level one, seems to have a spawn time of 90 minutes Each level doubles onward from that 1.5 hour time.
Now there are two other things to note. Firstly the times are not consistant and can easily vary by 10-20% either side of the "expected spawn time". Secondly the timer seems to be based on when they spawned, not on when they were stolen.
The "expected spawn times" are thus:-
Level 1 - 1.5 hours
Level 2 - 3 hours
Level 3 - 6 hours
Level 5 - 24 hours
Level 7 - 96 hours
Level 8 - 192 hours
Level 9 - 384 hours
Level 10 - 768 hours
Level 12 - 3072 hours
On OSI, you steal from people and from doom on first try 100% of the time with 120 stealing.Chief Cowtipper said:I put this in for my shard and a thief with 100.8 stealing and +20 steal jewels was stealing everything on first attempt. I have tested it and with 120 stealing I never fail. I know OSI is set so that it is difficult to steal the rares even with 120 stealing. Is there a way to change the difficulty on the rares so that its alot more difficult to steal them, especially with the higher ones?
net_bios2000 said:Im having problems with this script, it keeps crashing heres the crash log:
Server Crash Report
===================
Operating System: Microsoft Windows NT 5.2.3790.0
.NET Framework: 1.1.4322.573
Time: 8/17/2004 12:14:22 AM
Mobiles: 13855
Items: 136968
Clients:
- Count: 13
Exception:
System.ArgumentOutOfRangeException: maxValue must be greater than zero.
Parameter name: maxValue
at System.Random.Next(Int32 maxValue)
at Server.Utility.Random(Int32 from, Int32 count)
at Server.SkillHandlers.StealingTarget.TryStealItem(Item toSteal, Boolean& caught)
at Server.SkillHandlers.StealingTarget.OnTarget(Mobile from, Object target)
at Server.Targeting.Target.Invoke(Mobile from, Object targeted)
at Server.Network.PacketHandlers.TargetResponse(NetState state, PacketReader pvSrc)
at Server.Network.MessagePump.HandleReceive(NetState ns)
at Server.Network.MessagePump.Slice()
at Server.Core.Main(String[] args)
I put this in for my shard and a thief with 100.8 stealing and +20 steal jewels was stealing everything on first attempt. I have tested it and with 120 stealing I never fail. I know OSI is set so that it is difficult to steal the rares even with 120 stealing. Is there a way to change the difficulty on the rares so that its alot more difficult to steal them, especially with the higher ones?
Yes but it is submitted seperately (by someone else)ditmar said:Has the puzzle system been finisehed yet?
Tru said:Yes but it is submitted seperately (by someone else)