[FlipableAttribute( 0xE86, 0xE85 )]
public class GreatPick : [COLOR=Red]BaseAxe[/COLOR]
{
[Constructable]
public GreatPick() : base( 0xE86 )
{
Name = "Great Pickaxe";
Weight = 11.0;
Hue = 1150;
UsesRemaining = 500;
ShowUsesRemaining = true;
Use a great program that called winmerge (google) and you'll see how easy and fast it is to do this yourself.Rob24 said:Ok I have a custom "BaseCreature" Now
Can you give me a how to add your codes in to my custom "BaseCreature" Now
So i can Run your system TY
daat99 said:Use a great program that called winmerge (google) and you'll see how easy and fast it is to do this yourself.
nex666 said:I was wondering if it was possible to make it so that:
On each level you got skill points, a random amount between 1-10
You could spend these skill points on your primary skills (highest skills?)
Also would it be possible to make it give experience from crafting or harvesting things? (obviously less than monsters)
Tobbe371 said:why do my server crash when i typ [level?