HellRazor;720856 said:
Ah, yes...the ages old "cheating tool debate"!
Cheating tools have existed long before UO came around and will be around long after UO is gone. There isn't really any way to totally stop cheating just like there is no way to totally stop piracy. Some one, some where, will find a way to do it.
In UO's case, it would be good to examine the core reasons why people use tools like EUO. Sometimes its just that people are impatient, but also I think that a lot of times it has to do with the game systems or mechanics not being fun. The game shouldn't be easy, but it also shouldn't be monotonous and non-fun. Most people don't feel its fun to click endlessly on mountainsides to mine ore for months on end just to be able to get valorite ingots. You don't see many people use EUO to macro something like combat because combat involves more than mindless clicking for hours on end.
Not saying that I like cheat tools, I'm just saying that they will always be around and that game designers should examine the root causes as to why the cheat tools are popular in the first place.
Yes, there will always be cheating and cheat tools... but just like with piracy, if you take away the simple and widely used cheat tools, you will then only be left with the hardcore cheaters who must be much more saavy to get around the game mechanics.... the problem will still exist, but on a much smaller and manageable scale...
It would then also be easier for admins to quickly find those few and ban them...
As far as not many people using it for combat... you really must be joking... anyone that seriously pvp's has to use at least some sort of pot/pouch popping, healing/curing, casting/target/last target, etc. macro... as I stated before, its become a necessity of the game because chances are if you dont, your opponent will and you will have almost no chance of winning against what is in reality a much lesser skilled pvp'er...
That then also cheapens the game further to the point of just who has the most efficient macro... not exactly what I think Lord Brit had in mind when the game was created...
I do agree that it can be a usefull tool while being used attended for things like mining... but the unattended use for farming has killed many a shard... that in turn is slowly killing the freeshard community in general...
For example...
New shard starts up... within a few weeks it develops a decent player-base...
A handfull of players multi-account and afk farm for a few days and flood out the economy before it even has a chance to develop...
No further player interaction (aside from pvp) is required since everyone else has decided to fully automate everything, so now everyone is fully self sufficient for every item they could possibly need...
Now that pvp is the last thing left that involves multiple players... people start to get bored very quickly... crafters/merchants have already left the server since they are useless, dungeon crawling/pvm'ers leave soon after as they are constantly getting pwned by pvp'ers that are now targeting them as they themselves are bored from trying to outbest each others combat script...
Shard is now left with nobody and collapses...
Players now search out a new shard to begin again, but eventually after cycling through this x number of times, they eventually give up on the game all together... how many times should a player be expected to start over???
Admins feeling like they have failed and not wanting to be just a player themselves... drop out of the community and the community then loses out on the experience and help that admin could have had to offer...
Community slowly dies altogether...
Sounds pretty grim dont it... but its a fact and its happening more and more every day...