Ok, I tried something new. When I had this block of code in
Code:
if (this.ControlMaster != null)
hiryu.ControlMaster = this.ControlMaster;
if (this.IsBonded = true)
hiryu.IsBonded = true;
The old hiryu would get deleted and a new one would spawn, but it would be grey and untame. So I put this in instead
Code:
if (this.Controled = true)
hiryu.Controled = true;
if (this.IsBonded = true)
hiryu.IsBonded = true;
this.Delete();
Now when it adds the new hiryu, it is blue and bonded, just not to me. Still, it looks sort of like a step in the right direction