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FS Player Government System

Pyro-Tech

Knight
Planet_Jeroen said:
Actualy I never played either online, and only warcraft 1 back in 2000 or so.
The reason I thought this would be a good addition has nothing to do with PvP either.

I hate drone cities. I hate me or any other staffer forcing players to live in a certain area because we feel it is a nice spot for a town.

I want more freedom for the player to decide where to live. I want more freedom to reflect the results of a RP initiated battle. I want more freedom for hordes (accidentaly spawned offcourse) to raid cities.

I want less freedom to travel from a to b with aids like moongates and runes, thus eliminating the need for proper planning, or having a remote city back up in seconds with a recall rune from the brit bank to the city. Let the townsfolk escort their money to the city to rebuild it, work for it :) Give thieves a reason to excist.

But I'm taking stuff off-topic..sorry


I'll probably be playing alone on this shard tho :p

im waiting for this to come out seeing as my plans for change on my shard completly revolve around the hope of this system getting off the ground.
 

Enclaver

Wanderer
Hi. I seem to get these kind of errors:

Scripts: Compiling C# scripts...failed (11 errors, 0 warnings)
- Error: Scripts\Engines\Craft\DefTinkering.cs: CS0234: (line 4, column 14) The
type or namespace name 'Factions' does not exist in the class or namespace 'Ser
ver' (are you missing an assembly reference?)
- Error: Scripts\Misc\Notoriety.cs: CS0234: (line 9, column 14) The type or nam
espace name 'Factions' does not exist in the class or namespace 'Server' (are yo
u missing an assembly reference?)
- Error: Scripts\Mobiles\PlayerMobile.cs: CS0234: (line 15, column 22) The type
or namespace name 'Quests' does not exist in the class or namespace 'Server.Eng
ines' (are you missing an assembly reference?)
- Error: Scripts\Mobiles\PlayerMobile.cs: CS0234: (line 16, column 14) The type
or namespace name 'Factions' does not exist in the class or namespace 'Server'
(are you missing an assembly reference?)
- Error: Scripts\Mobiles\PlayerMobile.cs: CS0246: (line 3077, column 11) The ty
pe or namespace name 'PlayerState' could not be found (are you missing a using d
irective or an assembly reference?)
- Error: Scripts\Mobiles\PlayerMobile.cs: CS0246: (line 3079, column 10) The ty
pe or namespace name 'PlayerState' could not be found (are you missing a using d
irective or an assembly reference?)
- Error: Scripts\Mobiles\PlayerMobile.cs: CS0246: (line 3087, column 11) The ty
pe or namespace name 'QuestSystem' could not be found (are you missing a using d
irective or an assembly reference?)
- Error: Scripts\Mobiles\PlayerMobile.cs: CS0246: (line 3091, column 10) The ty
pe or namespace name 'QuestSystem' could not be found (are you missing a using d
irective or an assembly reference?)
- Error: Scripts\Mobiles\PlayerMobile.cs: CS0234: (line 3147, column 53) The ty
pe or namespace name 'BaseGuild' does not exist in the class or namespace 'Serve
r.Guilds' (are you missing an assembly reference?)
- Error: Scripts\Mobiles\PlayerMobile.cs: CS0246: (line 3621, column 11) The ty
pe or namespace name 'SpeechLog' could not be found (are you missing a using dir
ective or an assembly reference?)
- Error: Scripts\Mobiles\PlayerMobile.cs: CS0246: (line 3623, column 10) The ty
pe or namespace name 'SpeechLog' could not be found (are you missing a using dir
ective or an assembly reference?)
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.

PS: I use runUO beta 36. Could that be a part of the problem?
 
Enclaver said:
PS: I use runUO beta 36. Could that be a part of the problem?
Why in the fuck are you still using Beta 36?
You are living in the past, friend, upgrade to the version supported, or dont recieve support. we will soon have runUO 2.0 out and then 1.0 scripts will be unsupported, so you can imagine where you'll be if your still using Beta 36
 

Amadeo

Wanderer
Code:
RunUO - [www.runuo.com] Version 1.0.0, Build 36918
Scripts: Compiling C# scripts...failed (11 errors, 0 warnings)
 - Error: Scripts\Engines\Craft\DefTinkering.cs: CS0101: (line 8, column 15) The
 namespace 'Server.Engines.Craft' already contains a definition for 'DefTinkerin
g'
 - Error: Scripts\Items\Misc\PublicMoongate.cs: CS0101: (line 10, column 15) The
 namespace 'Server.Items' already contains a definition for 'PublicMoongate'
 - Error: Scripts\Items\Misc\PublicMoongate.cs: CS0101: (line 137, column 15) Th
e namespace 'Server.Items' already contains a definition for 'PMEntry'
 - Error: Scripts\Items\Misc\PublicMoongate.cs: CS0101: (line 165, column 15) Th
e namespace 'Server.Items' already contains a definition for 'PMList'
 - Error: Scripts\Items\Misc\PublicMoongate.cs: CS0101: (line 280, column 15) Th
e namespace 'Server.Items' already contains a definition for 'MoongateGump'
 - Error: Scripts\Misc\LoginStats.cs: CS0101: (line 6, column 15) The namespace
'Server.Misc' already contains a definition for 'LoginStats'
 - Error: Scripts\Misc\Notoriety.cs: CS0101: (line 13, column 15) The namespace
'Server.Misc' already contains a definition for 'NotorietyHandlers'
 - Error: Scripts\Mobiles\PlayerMobile.cs: CS0101: (line 23, column 14) The name
space 'Server.Mobiles' already contains a definition for 'PlayerFlag'
 - Error: Scripts\Mobiles\PlayerMobile.cs: CS0101: (line 39, column 14) The name
space 'Server.Mobiles' already contains a definition for 'NpcGuild'
 - Error: Scripts\Mobiles\PlayerMobile.cs: CS0101: (line 56, column 14) The name
space 'Server.Mobiles' already contains a definition for 'SolenFriendship'
 - Error: Scripts\Mobiles\PlayerMobile.cs: CS0101: (line 63, column 15) The name
space 'Server.Mobiles' already contains a definition for 'PlayerMobile'
Scripts: One or more scripts failed to compile or no script files were found.
 - Press return to exit, or R to try again.
I used clear RunUO 1.0 and your mod 4.0 but I have some errors when I started the server
can you help me with this?
 

stu

Wanderer
Guys, this system will CRASH YOUR SHARD and casue a PLAYER MOBILE WIPE..................why are you using it? read the thread!
 

Tru

Knight
Amadeo said:
Code:
RunUO - [www.runuo.com] Version 1.0.0, Build 36918
Scripts: Compiling C# scripts...failed (11 errors, 0 warnings)
 - Error: Scripts\Engines\Craft\DefTinkering.cs: CS0101: (line 8, column 15) The
 namespace 'Server.Engines.Craft' already contains a definition for 'DefTinkerin
g'
 - Error: Scripts\Items\Misc\PublicMoongate.cs: CS0101: (line 10, column 15) The
 namespace 'Server.Items' already contains a definition for 'PublicMoongate'
 - Error: Scripts\Items\Misc\PublicMoongate.cs: CS0101: (line 137, column 15) Th
e namespace 'Server.Items' already contains a definition for 'PMEntry'
 - Error: Scripts\Items\Misc\PublicMoongate.cs: CS0101: (line 165, column 15) Th
e namespace 'Server.Items' already contains a definition for 'PMList'
 - Error: Scripts\Items\Misc\PublicMoongate.cs: CS0101: (line 280, column 15) Th
e namespace 'Server.Items' already contains a definition for 'MoongateGump'
 - Error: Scripts\Misc\LoginStats.cs: CS0101: (line 6, column 15) The namespace
'Server.Misc' already contains a definition for 'LoginStats'
 - Error: Scripts\Misc\Notoriety.cs: CS0101: (line 13, column 15) The namespace
'Server.Misc' already contains a definition for 'NotorietyHandlers'
 - Error: Scripts\Mobiles\PlayerMobile.cs: CS0101: (line 23, column 14) The name
space 'Server.Mobiles' already contains a definition for 'PlayerFlag'
 - Error: Scripts\Mobiles\PlayerMobile.cs: CS0101: (line 39, column 14) The name
space 'Server.Mobiles' already contains a definition for 'NpcGuild'
 - Error: Scripts\Mobiles\PlayerMobile.cs: CS0101: (line 56, column 14) The name
space 'Server.Mobiles' already contains a definition for 'SolenFriendship'
 - Error: Scripts\Mobiles\PlayerMobile.cs: CS0101: (line 63, column 15) The name
space 'Server.Mobiles' already contains a definition for 'PlayerMobile'
Scripts: One or more scripts failed to compile or no script files were found.
 - Press return to exit, or R to try again.
I used clear RunUO 1.0 and your mod 4.0 but I have some errors when I started the server
can you help me with this?
As stated previously the system the way it is is flawed but if you insist on using it you need to remove the duplicate files. Anything you got an error saying: already contains a definition for, means you have a duplicate file
 

Pyro-Tech

Knight
WanderingRage said:
What vendor do you need to add in order to sell the new tools for them to make the things?

you have to have to get the tool from a player tinker, or add the tool to a vendor SBinfo....

but the system is a little buggy....mine turned out decent, but in the end, i removed it due to hearing about all the problems
 
stu said:
Guys, this system will CRASH YOUR SHARD and casue a PLAYER MOBILE WIPE..................why are you using it? read the thread!
In all honesty, this is a very long thread due to the uberness of the concept. If someone has never read the thread, they will most likely just read the first coupla posts, download and play. And I really can't blame them...perhaps since RoninGT is back he can put a notice on the first post, remove the files and perhaps add a changelog as to what can be expected in the new version, to prevent people from using a great, but glitchy system until they are finished with 2.0.
 
stu said:
This system WILL crash your server and cause a player mobile wipe. It may take a week, a month, etc, but it WILL happen. Do NOT use this system as it is. Several people are writing new versions that will not crash servers. Wait for those or try and fix the stock system.......Will a moderator remove these files so folks will stop hurting their servers? or better, add a notice in the original post?

stu said:
Guys, this system will CRASH YOUR SHARD and casue a PLAYER MOBILE WIPE..................why are you using it? read the thread!

I have been using this system since the day it was released and have no troubles since and its been over a year maybe 2.

also in Ronins main post it says:
RoninGT said:
WARNING READ BEFORE DOWNLOADING

This verison of the system is in BETA stages, Meaning that not all of its features are in the system yet, Also means there could be bugs that i have not found yet. Its meant for testing proposes only. I dont have a large enough player base to test the system like it should be tested. I have tested it enough to tell you that all the main features/functions are apear to work correctly. I will update this system offen.
 

Pyro-Tech

Knight
soldierfortune said:
I have been using this system since the day it was released and have no troubles since and its been over a year maybe 2.

also in Ronins main post it says:

also Ronin's post states that it hasn't been tested thoroughly enough as it should and problems could occur....and there are people that have experianced crash issues....it would be best to just leave it be since there will be a new version comming out once 2.0 comes out :eek:
 

bloodcryer

Sorceror
uh pyro your site link doesnt work :shrugs: and Ronin I cant wait for the update onthis one, its agreat system and makes rp so much better!
 

Pyro-Tech

Knight
bloodcryer said:
uh pyro your site link doesnt work :shrugs: and Ronin I cant wait for the update onthis one, its agreat system and makes rp so much better!

hehe, yeah i had issues with my host, so i am in the process of setting up a new site and what not that will be personally hosted
 

Pyro-Tech

Knight
I can't wait till the offshoots of this come out...keep it up guys, this was a great system and would be a shame to see it die
 
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