LordHogFred
Knight
Unfortunatly at the moment this won't work with non AoS, however you are more than welcome to edit my scripts to let it support non AoS and I will even look into it for you as well
how are play suppose to get this stuff
"talking about weapons not gems
Captain The First said:The distribution of the socketed weapons and armors is entirely up to you. You could add them to a vendor or the monster loot or make them craftable.
No 'default' distribution method is provided.
Captain The First said:The distribution of the socketed weapons and armors is entirely up to you. You could add them to a vendor or the monster loot or make them craftable.
No 'default' distribution method is provided.
KillerBeeZ said:the provided instructions for the OnBeforeDeath() in BaseCreature.cs ARE a distro method, and a good one at that.
As far as this script goes, A+
Tested on B36 with a HUGE number of custom scripts, and worked fine the 1st time, tested a few enhancements and no crashes yet, kinda expected to crash cause this is one of those scripts that would inspire me to remove something to get it to work if I had to, and it just seemed too flawless to be true, but it seems to be holding up quite well.
I can make a Cube...
Ideas on how it should be done?
I am thinking a basic Stone/Gump setup would be easiest, but easiest is not always best.
I'll need some ideas before I start on what kind of script you like to see.
slithers said:I invision something more alchemical in appearance. Maybe somekind of table looking thing with test tubes and bottle and beakers and mortar and pestle kinda stuff.
LordHogFred said:Ok thnx for pointing that out, I'll have a look into it.
And if you can get a working Cube that would be fantastic
KillerBeeZ said:ok, an item/gump script, good I like those.
About the gump design, I think it would be best , at least insofar as this script goes, to stick as close to D2 as possible. This is the general feel the system is going for.
any other ideas?
the provided instructions for the OnBeforeDeath() in BaseCreature.cs ARE a distro method, and a good one at that.
Zigler said:if someone can get the save info into the serials.. ill make a custom Gump for the hdro cube off d2
KillerBeeZ said:Another Bug found:
This one is important but an easy fix.
in the BaseCreature.cs edit you added this
private int m_GetChippedSocketGemRoll = Utility.Random( 6 );
private int m_GetFlawedSocketGemRoll = Utility.Random( 6 );
private int m_GetPlainSocketGemRoll = Utility.Random( 6 );
private int m_GetFlawlessSocketGemRoll = Utility.Random( 6 );
private int m_GetPerfectSocketGemRoll = Utility.Random( 6 );
but there are 7 gems, so if you dont change the 6's to 7's noone will ever get a Topaz