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Gambler NPC

smeghead

Wanderer
gibreaper;300797 said:
and renaming to verdata.mul - my shard is an AOS shard. I cannot see the cards and thought this thread would fix it.

error ->

Scripts: Compiling C# scripts...done (0 errors, 0 warnings)
Scripts: Compiling VB.net scripts...no files found.
Scripts: Verifying...done (1614 items, 442 mobiles)
World: Loading...An error was encountered while loading a saved object
- Type: Server.Multis.Keep
- Serial: 0x4000CA22
Delete the object? (y/n)
n
After pressing return an exception will be thrown and the server will terminate

Error:
System.Exception: Load failed (items=True, mobiles=False, guilds=False, regions=False, type=Server.Multis.Keep, ser
ial=0x4000CA22) ---> System.TypeInitializationException: The type initializer for "Server.MultiData" threw an excep
tion. ---> System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
at System.IO.__Error.EndOfFile()
at System.IO.BinaryReader.FillBuffer(Int32 numBytes)
at System.IO.BinaryReader.ReadInt32()
at Server.MultiData..cctor()
--- End of inner exception stack trace ---
at Server.MultiData.GetComponents(Int32 multiID)
at Server.Items.BaseMulti.get_Components()
at Server.Map.OnEnter(Item item)
at Server.Item.Deserialize(GenericReader reader)
at Server.Items.BaseMulti.Deserialize(GenericReader reader)
at Server.Multis.BaseHouse.Deserialize(GenericReader reader)
at Server.Multis.Keep.Deserialize(GenericReader reader)
at Server.World.Load()
--- End of inner exception stack trace ---
at Server.World.Load()
at Server.ScriptCompiler.Compile(Boolean debug)
at Server.Core.Main(String[] args)
This exception is fatal, press return to exit

After I delete the verdata.mul, everything is fine. Any suggestions?



This happens to me too. Without renaming the patch.uop to verdata.mul all is fine but when I rename it the above happens. I too dont have any verdata.mul by default.
When i try and run patch.exe i get an "out of memory" error which may be the prob

I like it in 2d though, thanks
 

smeghead

Wanderer
Actually I overwrote the GUMPART and GUMPIDX in my client folder file and even though i have NO VERDATA.MUL the cards show up and the game works great, unfortunately overwriting those files has has some side effects, like my paperdoll is missing some buttons lol
Is that because its for the 3d Client? I wish i knew the difference between your files and my patched files so that I could have a fully patched GUMPART and GUMPIDX and still have the nice cards
 
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