Macil
Sorceror
Sigh. Another script bites the dust. heh
My script guy, before he gave up on it as well - was making component tiles for the ships. Since all the tiles that are missing in each of the 4 ships are the tiles that actually do stuff (hold cannons, forges, anvils, holds, etc). I don't know how to script myself. But as I understood it, he was doing something along the lines of making one base file for all the ships that states directions and locations for each of the missing tiles that updated every time the ship rotated or moved. We did not use this system for the base though I believe (I no longer have the files). We simply used the old ships, and updated the 4 or 5 lines of code saying what multi to use. We didn't make entirely new files for the ships. I don't know if anyone can use any of this info - most likely not. But eh, what the heck?
Is there anyone out there that can finish this up? At least get it to a playable state?
My script guy, before he gave up on it as well - was making component tiles for the ships. Since all the tiles that are missing in each of the 4 ships are the tiles that actually do stuff (hold cannons, forges, anvils, holds, etc). I don't know how to script myself. But as I understood it, he was doing something along the lines of making one base file for all the ships that states directions and locations for each of the missing tiles that updated every time the ship rotated or moved. We did not use this system for the base though I believe (I no longer have the files). We simply used the old ships, and updated the 4 or 5 lines of code saying what multi to use. We didn't make entirely new files for the ships. I don't know if anyone can use any of this info - most likely not. But eh, what the heck?
Is there anyone out there that can finish this up? At least get it to a playable state?