private static void FillBankAOS( Mobile m )
{
BankBox bank = m.BankBox;
if ( bank == null )
return;
// The new AOS bankboxes don't have powerscrolls, they are automatically 'applied':
for ( int i = 0; i < PowerScroll.Skills.Length; ++i )
m.Skills[PowerScroll.Skills[ i ]].Cap = 120.0;
m.StatCap = 250;
Container cont;
// Begin box of money
cont = new WoodenBox();
cont.ItemID = 0xE7D;
cont.Hue = 0x489;
PlaceItemIn( cont, 16, 51, new BankCheck( 500000 ) );
PlaceItemIn( cont, 28, 51, new BankCheck( 250000 ) );
PlaceItemIn( cont, 40, 51, new BankCheck( 100000 ) );
PlaceItemIn( cont, 52, 51, new BankCheck( 100000 ) );
PlaceItemIn( cont, 64, 51, new BankCheck( 50000 ) );
PlaceItemIn( cont, 16, 115, new Factions.Silver( 9000 ) );
PlaceItemIn( cont, 34, 115, new Gold( 60000 ) );
PlaceItemIn( bank, 18, 169, cont );
// End box of money
// Begin bag of potion kegs
cont = new Backpack();
cont.Name = "Various Potion Kegs";
PlaceItemIn( cont, 45, 149, MakePotionKeg( PotionEffect.CureGreater, 0x2D ) );
PlaceItemIn( cont, 69, 149, MakePotionKeg( PotionEffect.HealGreater, 0x499 ) );
PlaceItemIn( cont, 93, 149, MakePotionKeg( PotionEffect.PoisonDeadly, 0x46 ) );
PlaceItemIn( cont, 117, 149, MakePotionKeg( PotionEffect.RefreshTotal, 0x21 ) );
PlaceItemIn( cont, 141, 149, MakePotionKeg( PotionEffect.ExplosionGreater, 0x74 ) );
PlaceItemIn( cont, 93, 82, new Bottle( 1000 ) );
PlaceItemIn( bank, 53, 169, cont );
// End bag of potion kegs
// Begin bag of tools
cont = new Bag();
cont.Name = "Tool Bag";
PlaceItemIn( cont, 30, 35, new TinkerTools( 1000 ) );
PlaceItemIn( cont, 60, 35, new HousePlacementTool() );
PlaceItemIn( cont, 90, 35, new DovetailSaw( 1000 ) );
PlaceItemIn( cont, 30, 68, new Scissors() );
PlaceItemIn( cont, 45, 68, new MortarPestle( 1000 ) );
PlaceItemIn( cont, 75, 68, new ScribesPen( 1000 ) );
PlaceItemIn( cont, 90, 68, new SmithHammer( 1000 ) );
PlaceItemIn( cont, 30, 118, new TwoHandedAxe() );
PlaceItemIn( cont, 60, 118, new FletcherTools( 1000 ) );
PlaceItemIn( cont, 90, 118, new SewingKit( 1000 ) );
PlaceItemIn( cont, 36, 51, new RunicHammer( CraftResource.DullCopper, 50 ) );
PlaceItemIn( cont, 42, 51, new RunicHammer( CraftResource.ShadowIron, 45 ) );
PlaceItemIn( cont, 48, 51, new RunicHammer( CraftResource.Copper, 40 ) );
PlaceItemIn( cont, 54, 51, new RunicHammer( CraftResource.Bronze, 35 ) );
PlaceItemIn( cont, 61, 51, new RunicHammer( CraftResource.Gold, 30 ) );
PlaceItemIn( cont, 67, 51, new RunicHammer( CraftResource.Agapite, 25 ) );
PlaceItemIn( cont, 73, 51, new RunicHammer( CraftResource.Verite, 20 ) );
PlaceItemIn( cont, 79, 51, new RunicHammer( CraftResource.Valorite, 15 ) );
PlaceItemIn( cont, 36, 55, new RunicSewingKit( CraftResource.SpinedLeather, 45 ) );
PlaceItemIn( cont, 42, 55, new RunicSewingKit( CraftResource.HornedLeather, 30 ) );
PlaceItemIn( cont, 48, 55, new RunicSewingKit( CraftResource.BarbedLeather, 15 ) );
PlaceItemIn( bank, 118, 169, cont );
// End bag of tools
// Begin bag of archery ammo
cont = new Bag();
cont.Name = "Bag Of Archery Ammo";
PlaceItemIn( cont, 48, 76, new Arrow( 5000 ) );
PlaceItemIn( cont, 72, 76, new Bolt( 5000 ) );
PlaceItemIn( bank, 118, 124, cont );
// End bag of archery ammo
// Begin bag of treasure maps
cont = new Bag();
cont.Name = "Bag Of Treasure Maps";
PlaceItemIn( cont, 30, 35, new TreasureMap( 1, Map.Trammel ) );
PlaceItemIn( cont, 45, 35, new TreasureMap( 2, Map.Trammel ) );
PlaceItemIn( cont, 60, 35, new TreasureMap( 3, Map.Trammel ) );
PlaceItemIn( cont, 75, 35, new TreasureMap( 4, Map.Trammel ) );
PlaceItemIn( cont, 90, 35, new TreasureMap( 5, Map.Trammel ) );
PlaceItemIn( cont, 90, 35, new TreasureMap( 6, Map.Trammel ) );
PlaceItemIn( cont, 30, 50, new TreasureMap( 1, Map.Trammel ) );
PlaceItemIn( cont, 45, 50, new TreasureMap( 2, Map.Trammel ) );
PlaceItemIn( cont, 60, 50, new TreasureMap( 3, Map.Trammel ) );
PlaceItemIn( cont, 75, 50, new TreasureMap( 4, Map.Trammel ) );
PlaceItemIn( cont, 90, 50, new TreasureMap( 5, Map.Trammel ) );
PlaceItemIn( cont, 90, 50, new TreasureMap( 6, Map.Trammel ) );
PlaceItemIn( cont, 55, 100, new Lockpick( 30 ) );
PlaceItemIn( cont, 60, 100, new Pickaxe() );
PlaceItemIn( bank, 98, 124, cont );
// End bag of treasure maps
// Begin bag of raw materials
cont = new Bag();
cont.Hue = 0x835;
cont.Name = "Raw Materials Bag";
PlaceItemIn( cont, 92, 60, new BarbedLeather( 5000 ) );
PlaceItemIn( cont, 92, 68, new HornedLeather( 5000 ) );
PlaceItemIn( cont, 92, 76, new SpinedLeather( 5000 ) );
PlaceItemIn( cont, 92, 84, new Leather( 5000 ) );
PlaceItemIn( cont, 30, 118, new Cloth( 5000 ) );
PlaceItemIn( cont, 30, 84, new Board( 5000 ) );
PlaceItemIn( cont, 57, 80, new BlankScroll( 500 ) );
PlaceItemIn( cont, 30, 35, new DullCopperIngot( 5000 ) );
PlaceItemIn( cont, 37, 35, new ShadowIronIngot( 5000 ) );
PlaceItemIn( cont, 44, 35, new CopperIngot( 5000 ) );
PlaceItemIn( cont, 51, 35, new BronzeIngot( 5000 ) );
PlaceItemIn( cont, 58, 35, new GoldIngot( 5000 ) );
PlaceItemIn( cont, 65, 35, new AgapiteIngot( 5000 ) );
PlaceItemIn( cont, 72, 35, new VeriteIngot( 5000 ) );
PlaceItemIn( cont, 79, 35, new ValoriteIngot( 5000 ) );
PlaceItemIn( cont, 86, 35, new IronIngot( 5000 ) );
PlaceItemIn( cont, 30, 59, new RedScales( 5000 ) );
PlaceItemIn( cont, 36, 59, new YellowScales( 5000 ) );
PlaceItemIn( cont, 42, 59, new BlackScales( 5000 ) );
PlaceItemIn( cont, 48, 59, new GreenScales( 5000 ) );
PlaceItemIn( cont, 54, 59, new WhiteScales( 5000 ) );
PlaceItemIn( cont, 60, 59, new BlueScales( 5000 ) );
PlaceItemIn( bank, 98, 169, cont );
// End bag of raw materials
// Begin bag of spell casting stuff
cont = new Backpack();
cont.Hue = 0x480;
cont.Name = "Spell Casting Stuff";
PlaceItemIn( cont, 45, 105, new Spellbook( UInt64.MaxValue ) );
PlaceItemIn( cont, 65, 105, new NecromancerSpellbook( (UInt64)0xFFFF ) );
PlaceItemIn( cont, 85, 105, new BookOfChivalry( (UInt64)0x3FF ) );
PlaceItemIn( cont, 105, 105, new BookOfBushido() ); //Default ctor = full
PlaceItemIn( cont, 125, 105, new BookOfNinjitsu() ); //Default ctor = full
Runebook runebook = new Runebook( 10 );
runebook.CurCharges = runebook.MaxCharges;
PlaceItemIn( cont, 105, 105, runebook );
Item toHue = new BagOfReagents( 150 );
toHue.Hue = 0x2D;
PlaceItemIn( cont, 45, 150, toHue );
toHue = new BagOfNecroReagents( 150 );
toHue.Hue = 0x488;
PlaceItemIn( cont, 65, 150, toHue );
PlaceItemIn( cont, 140, 150, new BagOfAllReagents( 500 ) );
for ( int i = 0; i < 9; ++i )
PlaceItemIn( cont, 45 + (i * 10), 75, new RecallRune() );
PlaceItemIn( cont, 141, 74, new FireHorn() );
PlaceItemIn( bank, 78, 169, cont );
// End bag of spell casting stuff
// Begin bag of ethereals
cont = new Backpack();
cont.Hue = 0x490;
cont.Name = "Bag Of Ethy's!";
PlaceItemIn( cont, 45, 66, new EtherealHorse() );
PlaceItemIn( cont, 69, 82, new EtherealOstard() );
PlaceItemIn( cont, 93, 99, new EtherealLlama() );
PlaceItemIn( cont, 117, 115, new EtherealKirin() );
PlaceItemIn( cont, 45, 132, new EtherealUnicorn() );
PlaceItemIn( cont, 69, 66, new EtherealRidgeback() );
PlaceItemIn( cont, 93, 82, new EtherealSwampDragon() );
PlaceItemIn( cont, 117, 99, new EtherealBeetle() );
PlaceItemIn( bank, 38, 124, cont );
// End bag of ethereals
// Begin first bag of artifacts
cont = new Backpack();
cont.Hue = 0x48F;
cont.Name = "Bag of Artifacts";
PlaceItemIn( cont, 45, 66, new TitansHammer() );
PlaceItemIn( cont, 69, 82, new InquisitorsResolution() );
PlaceItemIn( cont, 93, 99, new BladeOfTheRighteous() );
PlaceItemIn( cont, 117, 115, new ZyronicClaw() );
PlaceItemIn( bank, 58, 124, cont );
// End first bag of artifacts
// Begin second bag of artifacts
cont = new Backpack();
cont.Hue = 0x48F;
cont.Name = "Bag of Artifacts";
PlaceItemIn( cont, 45, 66, new GauntletsOfNobility() );
PlaceItemIn( cont, 69, 82, new MidnightBracers() );
PlaceItemIn( cont, 93, 99, new VoiceOfTheFallenKing() );
PlaceItemIn( cont, 117, 115, new OrnateCrownOfTheHarrower() );
PlaceItemIn( cont, 45, 132, new HelmOfInsight() );
PlaceItemIn( cont, 69, 66, new HolyKnightsBreastplate() );
PlaceItemIn( cont, 93, 82, new ArmorOfFortune() );
PlaceItemIn( cont, 117, 99, new TunicOfFire() );
PlaceItemIn( cont, 45, 115, new LeggingsOfBane() );
PlaceItemIn( cont, 69, 132, new ArcaneShield() );
PlaceItemIn( cont, 93, 66, new Aegis() );
PlaceItemIn( cont, 117, 82, new RingOfTheVile() );
PlaceItemIn( cont, 45, 99, new BraceletOfHealth() );
PlaceItemIn( cont, 69, 115, new RingOfTheElements() );
PlaceItemIn( cont, 93, 132, new OrnamentOfTheMagician() );
PlaceItemIn( cont, 117, 66, new DivineCountenance() );
PlaceItemIn( cont, 45, 82, new JackalsCollar() );
PlaceItemIn( cont, 69, 99, new HuntersHeaddress() );
PlaceItemIn( cont, 93, 115, new HatOfTheMagi() );
PlaceItemIn( cont, 117, 132, new ShadowDancerLeggings() );
PlaceItemIn( cont, 45, 66, new SpiritOfTheTotem() );
PlaceItemIn( cont, 69, 82, new BladeOfInsanity() );
PlaceItemIn( cont, 93, 99, new AxeOfTheHeavens() );
PlaceItemIn( cont, 117, 115, new TheBeserkersMaul() );
PlaceItemIn( cont, 45, 132, new Frostbringer() );
PlaceItemIn( cont, 69, 66, new BreathOfTheDead() );
PlaceItemIn( cont, 93, 82, new TheDragonSlayer() );
PlaceItemIn( cont, 117, 99, new BoneCrusher() );
PlaceItemIn( cont, 45, 115, new StaffOfTheMagi() );
PlaceItemIn( cont, 69, 132, new SerpentsFang() );
PlaceItemIn( cont, 93, 66, new LegacyOfTheDreadLord() );
PlaceItemIn( cont, 117, 82, new TheTaskmaster() );
PlaceItemIn( cont, 45, 99, new TheDryadBow() );
PlaceItemIn( bank, 78, 124, cont );
// End second bag of artifacts
// Begin bag of minor artifacts
cont = new Backpack();
cont.Hue = 0x48F;
cont.Name = "Bag of Minor Artifacts";
PlaceItemIn( cont, 45, 66, new LunaLance() );
PlaceItemIn( cont, 69, 82, new VioletCourage() );
PlaceItemIn( cont, 93, 99, new CavortingClub() );
PlaceItemIn( cont, 117, 115, new CaptainQuacklebushsCutlass() );
PlaceItemIn( cont, 45, 132, new NightsKiss() );
PlaceItemIn( cont, 69, 66, new ShipModelOfTheHMSCape() );
PlaceItemIn( cont, 93, 82, new AdmiralsHeartyRum() );
PlaceItemIn( cont, 117, 99, new CandelabraOfSouls() );
PlaceItemIn( cont, 45, 115, new IolosLute() );
PlaceItemIn( cont, 69, 132, new GwennosHarp() );
PlaceItemIn( cont, 93, 66, new ArcticDeathDealer() );
PlaceItemIn( cont, 117, 82, new EnchantedTitanLegBone() );
PlaceItemIn( cont, 45, 99, new NoxRangersHeavyCrossbow() );
PlaceItemIn( cont, 69, 115, new BlazeOfDeath() );
PlaceItemIn( cont, 93, 132, new DreadPirateHat() );
PlaceItemIn( cont, 117, 66, new BurglarsBandana() );
PlaceItemIn( cont, 45, 82, new GoldBricks() );
PlaceItemIn( cont, 69, 99, new AlchemistsBauble() );
PlaceItemIn( cont, 93, 115, new PhillipsWoodenSteed() );
PlaceItemIn( cont, 117, 132, new PolarBearMask() );
PlaceItemIn( cont, 45, 66, new BowOfTheJukaKing() );
PlaceItemIn( cont, 69, 82, new GlovesOfThePugilist() );
PlaceItemIn( cont, 93, 99, new OrcishVisage() );
PlaceItemIn( cont, 117, 115, new StaffOfPower() );
PlaceItemIn( cont, 45, 132, new ShieldOfInvulnerability() );
PlaceItemIn( cont, 69, 66, new HeartOfTheLion() );
PlaceItemIn( cont, 93, 82, new ColdBlood() );
PlaceItemIn( cont, 117, 99, new GhostShipAnchor() );
PlaceItemIn( cont, 45, 115, new SeahorseStatuette() );
PlaceItemIn( cont, 69, 132, new WrathOfTheDryad() );
PlaceItemIn( cont, 93, 66, new PixieSwatter() );
/* TODO: Make MiBs that have 100% chance of a Ancient SoS
for( int i = 0; i < 10; i++ )
PlaceItemIn( cont, 117, 128, new MessageInABottle() );
*/
PlaceItemIn( bank, 18, 124, cont );
}