ArteGordon
Wanderer
fury, psz, mebane, thanks for the thoughtful replies. You confirm what I think others need to know, and that is that there is nothing wrong with xmlspawner, but that there are features that differ between the spawners that some people like and others dont. Preference for walking and home range over the spawn region, homerange, and relative homerange approach that xmlspawner takes is perfectly reasonable.
I personally find the ability to specify multiple mobs per spawner to be extremely useful and the primary reason that I use it.
The spawn editor/viewer that works with it is very nice, with map synchronization and features reminiscent of pandora's box (please no flames, I know it is no pandora's box).
The visible spawners with the show all is obviously a feature that most admins would turn off, but it is trivial to do so and hardly qualifies as a bug. Its a flag. you either set it to true or false. Your choice. Yes, the default is true. Just change it if it bothers you.
I just get bothered when Phantom persists in referring to the spawner as 'buggy-assed' as though there are flaws in coding that are responsible for actual server problems and other improper behavior.
Can you put too many spawns down with it, lag your server and create problems? of course you can, but that isnt a bug, its just the spawner properly doing what it was designed to do. You can do exactly the same with any other spawner. The fact that it makes it easier to lay out lots of spawns hardly seems to be grounds for criticizing it (that is what spawners are supposed to do isnt it).
Oh, and the [get home issue is only when you use the homerelative flag. Its designed to give you the relative spawn point when it is set. If it is off, then it behaves like the distro spawner and reports spawner location. Again, not a bug, just a feature that some like and others dont.
I agree that the way spawning range, and walking range are handled are awkward, but again, not a bug, just a preference.
The issue with world packages in general is a completely different deal. I think most people when getting started appreciate the option of having a running shard up in a matter of minutes with 'stuff' to really give the system a try. Yes, it was a collection of scripts, and yes it wasnt perfect, but show me something that is. The real question is has it been of value to the community and enhanced their enjoyment of RunUO, and to that I think the answer is most definitely yes.
Yes, I understand and agree with the learn by doing philosophy that Phantom and others follow. But does that mean that providing things that make life easier for the community is doing the community a disservice? No. We are all trying to contribute in much the same way.
This all pretty much qualifies as a rant and I am going to stop after this. I just wish Phantom would lay off bob smart. It really bothers me to see someone who obviously spent time and effort giving the community something for no reason other than to help them enjoy the game, get slammed.
I dont think thats the way we want to treat our people.
.... and btw, merry xmas
I personally find the ability to specify multiple mobs per spawner to be extremely useful and the primary reason that I use it.
The spawn editor/viewer that works with it is very nice, with map synchronization and features reminiscent of pandora's box (please no flames, I know it is no pandora's box).
The visible spawners with the show all is obviously a feature that most admins would turn off, but it is trivial to do so and hardly qualifies as a bug. Its a flag. you either set it to true or false. Your choice. Yes, the default is true. Just change it if it bothers you.
I just get bothered when Phantom persists in referring to the spawner as 'buggy-assed' as though there are flaws in coding that are responsible for actual server problems and other improper behavior.
Can you put too many spawns down with it, lag your server and create problems? of course you can, but that isnt a bug, its just the spawner properly doing what it was designed to do. You can do exactly the same with any other spawner. The fact that it makes it easier to lay out lots of spawns hardly seems to be grounds for criticizing it (that is what spawners are supposed to do isnt it).
Oh, and the [get home issue is only when you use the homerelative flag. Its designed to give you the relative spawn point when it is set. If it is off, then it behaves like the distro spawner and reports spawner location. Again, not a bug, just a feature that some like and others dont.
I agree that the way spawning range, and walking range are handled are awkward, but again, not a bug, just a preference.
The issue with world packages in general is a completely different deal. I think most people when getting started appreciate the option of having a running shard up in a matter of minutes with 'stuff' to really give the system a try. Yes, it was a collection of scripts, and yes it wasnt perfect, but show me something that is. The real question is has it been of value to the community and enhanced their enjoyment of RunUO, and to that I think the answer is most definitely yes.
Yes, I understand and agree with the learn by doing philosophy that Phantom and others follow. But does that mean that providing things that make life easier for the community is doing the community a disservice? No. We are all trying to contribute in much the same way.
This all pretty much qualifies as a rant and I am going to stop after this. I just wish Phantom would lay off bob smart. It really bothers me to see someone who obviously spent time and effort giving the community something for no reason other than to help them enjoy the game, get slammed.
I dont think thats the way we want to treat our people.
.... and btw, merry xmas