awakenlands said:at Server.Items.BaseRunicTool.ApplyAttributesTo(BaseJ ewel jewelry, Boolean isRunicTool, Int32 luckChance, Int32 attributeCount, Int32 min, Int32 max)
at Server.Items.TreasureMapChest.Fill(LockableContain er cont, Int32 level)I haven't test it with the TreasureMap Chest so I will take a look at it
Similar bug I had, once only.
Happened when I killed a Ogre Lord using [kill. tried to reproduce the bug but no "success". Don't have the crash log no more, sorry.