Clx-
Traveler
I'm currently battling with these age old problems in the design stage of my shard.
I'm sure you're all familiar with what I'm talking about. How to make mounts 'work' in the present day of high-speed connections and 'speed cheat' programs.
I realise that a lot of shards have simply decided that the best way to deal with the issue is to remove ridable mounts altogether, but this isn't an option I'm comfortable with.
The obvious solution is to severely limit mount stamina. I've tried this on other shards, and it's just frustrating - probably after years of being able to run and run and run. I will be limiting mount stamina, but not enough for it to solve the problem, simply because I feel it creates other issues.
So, what else is there? Would it be possible to limit mounts to walking speed whilst in combat mode? Has this been tried?
Speed-hacking: Is there a solution? I've noticed a few shards claiming to have 'detection and prevention' programs or scripts, but I am entirely ignorant of this and what it involves.
Thanks for any replies!
I'm sure you're all familiar with what I'm talking about. How to make mounts 'work' in the present day of high-speed connections and 'speed cheat' programs.
I realise that a lot of shards have simply decided that the best way to deal with the issue is to remove ridable mounts altogether, but this isn't an option I'm comfortable with.
The obvious solution is to severely limit mount stamina. I've tried this on other shards, and it's just frustrating - probably after years of being able to run and run and run. I will be limiting mount stamina, but not enough for it to solve the problem, simply because I feel it creates other issues.
So, what else is there? Would it be possible to limit mounts to walking speed whilst in combat mode? Has this been tried?
Speed-hacking: Is there a solution? I've noticed a few shards claiming to have 'detection and prevention' programs or scripts, but I am entirely ignorant of this and what it involves.
Thanks for any replies!