Multi Facet Serpents Pillar
I recently came across this old script in the archives and found it very useful for a scenario. I updated it for use with tokuno maps.
I take zero credit for the actual script, Khaz did all the work. I only updated the maps, and asked for (annd received) permission to post the update.
Thank you Khaz!
This works on 2.0RC1
this is the original post
http://www.runuo.com/forums/custom-script-release-archive/52484-multi-facet-serpent-pillars.html#post366226
Khaz's original description:
I recently came across this old script in the archives and found it very useful for a scenario. I updated it for use with tokuno maps.
I take zero credit for the actual script, Khaz did all the work. I only updated the maps, and asked for (annd received) permission to post the update.
Thank you Khaz!
This works on 2.0RC1
this is the original post
http://www.runuo.com/forums/custom-script-release-archive/52484-multi-facet-serpent-pillars.html#post366226
Khaz's original description:
Description: The standard serpent pillar can only transport a boat and her crew on the same facet. I'm submitting this after realizing its use on my own server and due to the high volume of servers using multiple facets and custom maps. This modification will allow for a destination map, giving the advantage of being able to travel via boat between facets. Regular SerpentPillars will still function without modification.
Features:
Allows for boat travel between two facets
Does not affect current serpent pillars
Small, easy modification
Installation: An extended Teleport method has been added to ..\Scripts\Multis\Boats\BaseBoat.cs. Replace your original BaseBoat script or merge it with the one included in the package.
Move the MultiFacetSerpentPillar script to your scripts directory of choice.
Credits:
RunUO Development Team -- all the work was already there, thanks guys