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NecroAI

Peoharen

Sorceror
NecroAI

I have been trying to make a NecroAI and have not had much success.
So i turn to community and hope someone else may have a working one.
 

ucc

Wanderer
You mean like Mage AI but Using Necro spells??

In that case couldnt you just use the Mage AI and change everything to Necro?
 

Peoharen

Sorceror
tried that.
case 0: case 1: return new PainSpikeSpell( m_Mobile, null );
case 2: case 3: return new EvilOmenSpell( m_Mobile, null );
case 4: case 5: return new MindRotSpell( m_Mobile, null );
etc.
will not work.
if it was as simple as that I whould have done it my self.
But with the spells changed out (and/or skills, etc) it will not work.
All of the ones I made complied, but the mobiles will freeze up and not do anything in game.
I hit a dead end with it and so I posted asking if any had one.
 

KillerBeeZ

Knight
ucc said:
You mean like Mage AI but Using Necro spells??

In that case couldnt you just use the Mage AI and change everything to Necro?

this one was in the submissions, but to save you some time I reposted it
 

Attachments

  • NecroAI.cs
    23.2 KB · Views: 169

Peoharen

Sorceror
thanks.
SpiritSpeak?
The NecroAI posted by ucc has it.

m_Mobile.UseSkill( SkillName.SpiritSpeak );

I have used this on custom moblies

this.UseSkill( SkillName.SpiritSpeak );

hope that gives some insight Kamuflaro.
 
Yes there is a magenecroAI somewhere too... I know that already, I was just but I never heard, that Monsters cast vengencefull spirit or evs on OSI... Anyways, thanks for the insight.
 

Peoharen

Sorceror
I tested it last night while the forums were down, so I chould not post the results.

The mobile was frozen.
Same bug I had when I made the AI's
Is it just me? try the AI posted and see if it works in game.
ie moves around, using necro spells. And let me know.
 

Peoharen

Sorceror
always something that easy over looked.

Under line 250, insert the following:
SkillName.Necromancy

Its late, i'll test it tomarrow but I bet it will work now. thanks.
 

hollysong

Wanderer
the lines not correct my baseai.cs and basecreatures.cs but i know add
the correct lines but the scp not work at me. i send my baseai and basecreatures scps pls look and tell me what is wrong


sorry for bad english...
 

Attachments

  • my.zip
    36.6 KB · Views: 23

Peoharen

Sorceror
hollysong said:
the lines not correct my baseai.cs and basecreatures.cs but i know add
the correct lines but the scp not work at me. i send my baseai and basecreatures scps pls look and tell me what is wrong
QUOTE]

I checked your file. it looks right. (not that im a expert now)
I can say mine works. But I fergot to update Neira's skills to handle them, so she quit casting. had to go back and fix it.

Does it complie? Does the mobile move? Is the mobile set to use the NecoAI? Does the mobile have any Necromancy skill? Mana?
 

hollysong

Wanderer
sended files are my files i edit the files the effecting necroai scp. these files are my sended files.
i set the lichs ai to necroai but lichs cant cast any spell only use spiritspeak for regain hits i sent a pm to killerbeez he said "necroai havent any bug and works well" i know he sad rights because the necroai is written so before and alot of people use but in mine cant work.
please someone says the reason of the this problem...


sorry for bad english....
 

Peoharen

Sorceror
i'd say it needs the skills.
Even at 0.0 in SS he can use the skill, just not gain hp from it.
Add this to your liches skills:
SetSkill( SkillName.Necromancy, 90.1, 100.0 );
SetSkill( SkillName.SpiritSpeak, 90.1, 100.0 );
 

hollysong

Wanderer
i changed on the properties of liches via lich.cs add 120 SS & 120 Necro but dont work on mine i cant understand it....
 

Peoharen

Sorceror
hmm.... i install the NecroAI on the Rco (is that its name?) 1.0
As staff it whould not cast on me, but then again nor does the MageAI.
Dunno if its a custom since I added to someone elses shard, or how 1.0 works.
have a player fight it.
 

Final Realms

Wanderer
Basically thats my outdated Necromancer, Necromage and PaladinAI projects that people have been trying to use in RunUO 1.0.0, even after I asked people to stop bugging with this script.

It doesnt work because its based to work exclusively on RC0, but if you know what you are doing you shouldnt really have any problems getting it to work in 1.0.0

I dont release any more scripts, however please refrain from posting it in submissions even if you manage to make it work, as it isnt your script.

I autorized no one to take over the script, the only exception being the RunUO dev team themselves if they should want to, and I dont think they do.

Thanks.
 

hollysong

Wanderer
my server version runuo 1.0.0.server have bushido and ninjitsu spell books and tokuno island i know before 1.0.0 runuo dont support tokuno and se skills.
 

KillerBeeZ

Knight
hollysong said:
my server version runuo 1.0.0.server have bushido and ninjitsu spell books and tokuno island i know before 1.0.0 runuo dont support tokuno and se skills.

Necromancy is AOS not SE
 
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