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Wanderer
New Artifact Graphics
Summary:
New graphics for artifacts.
Description:
I added new graphics(diablo2 graphics) to spruce up the artifacts since OSI merely changed the colors of the artifacts to make them different instead of adding new graphics. The only things in the artifact files that has been changed are the hues and itemIDs.
I only did a few new graphics, but if there's good feedback I'll make some more
Installation:
1)If you don't have MulBuilder, download it..it's a crucial program for graphics:
http://mulbuilder.hozyxon.net
2)Overwrite your existing artifact files with the new ones. (You may want to make backups first)
3)Open MulBuilder and open the Uniques.mbl file
4)On the menu go to 'Original' and then select 'Import Verdata', 'Import RadarCol', and 'Import Tiledata' to import your *.mul files from your ultima folder
5)On the menu go to 'Generate' and select 'All', and overwrite your existing *.mul files(You may want to make backups first)
6)On the menu go to 'Generate' once more and select 'Replacement ID' to create the "CopieAtEnd.." file
7)Copy all the text from the "CopieAtEnd.." file to the end of your Body.def file in your ultima folder
8)Now go add the artifact items in-game!
NOTE: These graphics were meant for the 2D client, and their animations will not show up in the 3D client.
Here are the Gump IDs and ItemIDs used for the new graphics in case you have already used the slots:
ItemIDs:
-0x00C3
-0x00C4
-0x01FA
-0x01FB
-0x01FC
-0x01FD
-0x01FE
-0x020D
-0x1C17
GumpIDs:
51001-51009
Enjoy
Summary:
New graphics for artifacts.
Description:
I added new graphics(diablo2 graphics) to spruce up the artifacts since OSI merely changed the colors of the artifacts to make them different instead of adding new graphics. The only things in the artifact files that has been changed are the hues and itemIDs.
I only did a few new graphics, but if there's good feedback I'll make some more
Installation:
1)If you don't have MulBuilder, download it..it's a crucial program for graphics:
http://mulbuilder.hozyxon.net
2)Overwrite your existing artifact files with the new ones. (You may want to make backups first)
3)Open MulBuilder and open the Uniques.mbl file
4)On the menu go to 'Original' and then select 'Import Verdata', 'Import RadarCol', and 'Import Tiledata' to import your *.mul files from your ultima folder
5)On the menu go to 'Generate' and select 'All', and overwrite your existing *.mul files(You may want to make backups first)
6)On the menu go to 'Generate' once more and select 'Replacement ID' to create the "CopieAtEnd.." file
7)Copy all the text from the "CopieAtEnd.." file to the end of your Body.def file in your ultima folder
8)Now go add the artifact items in-game!
NOTE: These graphics were meant for the 2D client, and their animations will not show up in the 3D client.
Here are the Gump IDs and ItemIDs used for the new graphics in case you have already used the slots:
ItemIDs:
-0x00C3
-0x00C4
-0x01FA
-0x01FB
-0x01FC
-0x01FD
-0x01FE
-0x020D
-0x1C17
GumpIDs:
51001-51009
Enjoy