Thagoras
Sorceror
Had a chance to try the BETA. Downloaded the client. I will cover two points. I didn't mess around with all the game play stuff...just basics. 2D client.
First: The boats move smoothly over the water. This looks nice. The mobiles can still walk around on the boat while moving...but it still stutters every now and again but nothing like the boats normally do/did. They only have the 4 standard directions of view, though can move in 8 directions (looks kinda funny). They look alright..but smacks of the SA client.
Second: There's a reason why they smack of the SA client...Couldn't open up the art files in UO fiddler for some reason. But I did in Inside UO. The graphic sets are in the extended set. I believe all of them. Canons, fish, crabs, lobsters, boats. Meaning, those of us who haven't already converted their server to SA compatible, may have to start taking a more active role in doing so, if we want these graphics.
Misc: They added a number of new hues...which will be nice to play with.
Everything else (excepting possibly ship movement) should be scriptable.
One more point. UO Cartographer wasn't communicating with the client. Not sure if this was because it was a special client...or in my opinion, because of what has to take place to glide a multi on the water...so, I guess the client would have something to do with it after all.
First: The boats move smoothly over the water. This looks nice. The mobiles can still walk around on the boat while moving...but it still stutters every now and again but nothing like the boats normally do/did. They only have the 4 standard directions of view, though can move in 8 directions (looks kinda funny). They look alright..but smacks of the SA client.
Second: There's a reason why they smack of the SA client...Couldn't open up the art files in UO fiddler for some reason. But I did in Inside UO. The graphic sets are in the extended set. I believe all of them. Canons, fish, crabs, lobsters, boats. Meaning, those of us who haven't already converted their server to SA compatible, may have to start taking a more active role in doing so, if we want these graphics.
Misc: They added a number of new hues...which will be nice to play with.
Everything else (excepting possibly ship movement) should be scriptable.
One more point. UO Cartographer wasn't communicating with the client. Not sure if this was because it was a special client...or in my opinion, because of what has to take place to glide a multi on the water...so, I guess the client would have something to do with it after all.