Murzin
Knight
kerwin, the problem with the larger files is that it can create the problem when even trying to make simple edit because with the larger files you could be intending to edit one part of the file but due to how large the file is you could unintentionally edit the wrong portion.
plus you would be occupying so much system resources checking what version of the item you are using it would cause an issue...
if you have 1 item container that holds numerous sub-parts without separating them into separate classes you would have to check what specific item/type you are dealing with at every step of the way. when you dont have a lot of stuff in the game world, it may not be that big, but when you get a pretty large world file with a lot of things in it... those checks at every step can become overwhelming.
plus you would be occupying so much system resources checking what version of the item you are using it would cause an issue...
if you have 1 item container that holds numerous sub-parts without separating them into separate classes you would have to check what specific item/type you are dealing with at every step of the way. when you dont have a lot of stuff in the game world, it may not be that big, but when you get a pretty large world file with a lot of things in it... those checks at every step can become overwhelming.