/***************************************************************************
* Map.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : [email protected]
*
* $Id: Map.cs 304 2009-01-30 23:12:13Z mark $
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.Serialization;
using Server.Items;
using Server.Network;
using Server.Targeting;
namespace Server
{
[Flags]
public enum MapRules
{
None = 0x0000,
Internal = 0x0001, // Internal map (used for dragging, commodity deeds, etc)
FreeMovement = 0x0002, // Anyone can move over anyone else without taking stamina loss
BeneficialRestrictions = 0x0004, // Disallow performing beneficial actions on criminals/murderers
HarmfulRestrictions = 0x0008, // Disallow performing harmful actions on innocents
TrammelRules = FreeMovement | BeneficialRestrictions | HarmfulRestrictions,
FeluccaRules = None
}
public interface IPooledEnumerable : IEnumerable
{
void Free();
}
public interface IPooledEnumerator : IEnumerator
{
IPooledEnumerable Enumerable{ get; set; }
void Free();
}
[Parsable]
//[CustomEnum( new string[]{ "Felucca", "Trammel", "Ilshenar", "Malas", "Internal" } )]
public sealed class Map : IComparable, IComparable<Map>
{
public const int SectorSize = 16;
public const int SectorShift = 4;
public static int SectorActiveRange = 2;
private static Map[] m_Maps = new Map[0x100];
public static Map[] Maps { get { return m_Maps; } }
public static Map Felucca { get { return m_Maps[0]; } }
public static Map Trammel { get { return m_Maps[1]; } }
public static Map Ilshenar { get { return m_Maps[2]; } }
public static Map Malas { get { return m_Maps[3]; } }
public static Map Tokuno { get { return m_Maps[4]; } }
public static Map Internal { get { return m_Maps[0x7F]; } }
private static List<Map> m_AllMaps = new List<Map>();
public static List<Map> AllMaps { get { return m_AllMaps; } }
private int m_MapID, m_MapIndex, m_FileIndex;
private int m_Width, m_Height;
private int m_SectorsWidth, m_SectorsHeight;
private int m_Season;
private Dictionary<string, Region> m_Regions;
private Region m_DefaultRegion;
public int Season { get { return m_Season; } set { m_Season = value; } }
private string m_Name;
private MapRules m_Rules;
private Sector[][] m_Sectors;
private Sector m_InvalidSector;
private TileMatrix m_Tiles;
private static string[] m_MapNames;
private static Map[] m_MapValues;
public static string[] GetMapNames()
{
CheckNamesAndValues();
return m_MapNames;
}
public static Map[] GetMapValues()
{
CheckNamesAndValues();
return m_MapValues;
}
public static Map Parse( string value )
{
CheckNamesAndValues();
for ( int i = 0; i < m_MapNames.Length; ++i )
{
if ( Insensitive.Equals( m_MapNames[i], value ) )
return m_MapValues[i];
}
int index;
if( int.TryParse( value, out index ) )
{
if( index >= 0 && index < m_Maps.Length && m_Maps[index] != null )
return m_Maps[index];
}
throw new Exception( "Invalid map name" );
}
private static void CheckNamesAndValues()
{
if ( m_MapNames != null && m_MapNames.Length == m_AllMaps.Count )
return;
m_MapNames = new string[m_AllMaps.Count];
m_MapValues = new Map[m_AllMaps.Count];
for ( int i = 0; i < m_AllMaps.Count; ++i )
{
Map map = m_AllMaps[i];
m_MapNames[i] = map.Name;
m_MapValues[i] = map;
}
}
public override string ToString()
{
return m_Name;
}
public int GetAverageZ( int x, int y )
{
int z = 0, avg = 0, top = 0;
GetAverageZ( x, y, ref z, ref avg, ref top );
return avg;
}
public void GetAverageZ( int x, int y, ref int z, ref int avg, ref int top )
{
int zTop = Tiles.GetLandTile( x, y ).Z;
int zLeft = Tiles.GetLandTile( x, y + 1 ).Z;
int zRight = Tiles.GetLandTile( x + 1, y ).Z;
int zBottom = Tiles.GetLandTile( x + 1, y + 1 ).Z;
z = zTop;
if ( zLeft < z )
z = zLeft;
if ( zRight < z )
z = zRight;
if ( zBottom < z )
z = zBottom;
top = zTop;
if ( zLeft > top )
top = zLeft;
if ( zRight > top )
top = zRight;
if ( zBottom > top )
top = zBottom;
if ( Math.Abs( zTop - zBottom ) > Math.Abs( zLeft - zRight ) )
avg = FloorAverage( zLeft, zRight );
else
avg = FloorAverage( zTop, zBottom );
}
private static int FloorAverage( int a, int b )
{
int v = a + b;
if ( v < 0 )
--v;
return ( v / 2 );
}
#region Get*InRange/Bounds
public IPooledEnumerable GetObjectsInRange( Point3D p )
{
if ( this == Map.Internal )
return NullEnumerable.Instance;
return PooledEnumerable.Instantiate( ObjectEnumerator.Instantiate( this, new Rectangle2D( p.m_X - 18, p.m_Y - 18, 37, 37 ) ) );
}
public IPooledEnumerable GetObjectsInRange( Point3D p, int range )
{
if ( this == Map.Internal )
return NullEnumerable.Instance;
return PooledEnumerable.Instantiate( ObjectEnumerator.Instantiate( this, new Rectangle2D( p.m_X - range, p.m_Y - range, range * 2 + 1, range * 2 + 1 ) ) );
}
public IPooledEnumerable GetObjectsInBounds( Rectangle2D bounds )
{
if ( this == Map.Internal )
return NullEnumerable.Instance;
return PooledEnumerable.Instantiate( ObjectEnumerator.Instantiate( this, bounds ) );
}
public IPooledEnumerable GetClientsInRange( Point3D p )
{
if ( this == Map.Internal )
return NullEnumerable.Instance;
return PooledEnumerable.Instantiate( TypedEnumerator.Instantiate( this, new Rectangle2D( p.m_X - 18, p.m_Y - 18, 37, 37 ), SectorEnumeratorType.Clients ) );
}
public IPooledEnumerable GetClientsInRange( Point3D p, int range )
{
if ( this == Map.Internal )
return NullEnumerable.Instance;
return PooledEnumerable.Instantiate( TypedEnumerator.Instantiate( this, new Rectangle2D( p.m_X - range, p.m_Y - range, range * 2 + 1, range * 2 + 1 ), SectorEnumeratorType.Clients ) );
}
public IPooledEnumerable GetClientsInBounds( Rectangle2D bounds )
{
if ( this == Map.Internal )
return NullEnumerable.Instance;
return PooledEnumerable.Instantiate( TypedEnumerator.Instantiate( this, bounds, SectorEnumeratorType.Clients ) );
}
public IPooledEnumerable GetItemsInRange( Point3D p )
{
if ( this == Map.Internal )
return NullEnumerable.Instance;
return PooledEnumerable.Instantiate( TypedEnumerator.Instantiate( this, new Rectangle2D( p.m_X - 18, p.m_Y - 18, 37, 37 ), SectorEnumeratorType.Items ) );
}
public IPooledEnumerable GetItemsInRange( Point3D p, int range )
{
if ( this == Map.Internal )
return NullEnumerable.Instance;
return PooledEnumerable.Instantiate( TypedEnumerator.Instantiate( this, new Rectangle2D( p.m_X - range, p.m_Y - range, range * 2 + 1, range * 2 + 1 ), SectorEnumeratorType.Items ) );
}
public IPooledEnumerable GetItemsInBounds( Rectangle2D bounds )
{
if ( this == Map.Internal )
return NullEnumerable.Instance;
return PooledEnumerable.Instantiate( TypedEnumerator.Instantiate( this, bounds, SectorEnumeratorType.Items ) );
}
public IPooledEnumerable GetMobilesInRange( Point3D p )
{
if ( this == Map.Internal )
return NullEnumerable.Instance;
return PooledEnumerable.Instantiate( TypedEnumerator.Instantiate( this, new Rectangle2D( p.m_X - 18, p.m_Y - 18, 37, 37 ), SectorEnumeratorType.Mobiles ) );
}
public IPooledEnumerable GetMobilesInRange( Point3D p, int range )
{
if ( this == Map.Internal )
return NullEnumerable.Instance;
return PooledEnumerable.Instantiate( TypedEnumerator.Instantiate( this, new Rectangle2D( p.m_X - range, p.m_Y - range, range * 2 + 1, range * 2 + 1 ), SectorEnumeratorType.Mobiles ) );
}
public IPooledEnumerable GetMobilesInBounds( Rectangle2D bounds )
{
if ( this == Map.Internal )
return NullEnumerable.Instance;
return PooledEnumerable.Instantiate( TypedEnumerator.Instantiate( this, bounds, SectorEnumeratorType.Mobiles ) );
}
#endregion
public IPooledEnumerable GetMultiTilesAt( int x, int y )
{
if ( this == Map.Internal )
return NullEnumerable.Instance;
Sector sector = GetSector( x, y );
if ( sector.Multis.Count == 0 )
return NullEnumerable.Instance;
return PooledEnumerable.Instantiate( MultiTileEnumerator.Instantiate( sector, new Point2D( x, y ) ) );
}
#region CanFit
public bool CanFit( Point3D p, int height, bool checkBlocksFit )
{
return CanFit( p.m_X, p.m_Y, p.m_Z, height, checkBlocksFit, true, true );
}
public bool CanFit( Point3D p, int height, bool checkBlocksFit, bool checkMobiles )
{
return CanFit( p.m_X, p.m_Y, p.m_Z, height, checkBlocksFit, checkMobiles, true );
}
public bool CanFit( Point2D p, int z, int height, bool checkBlocksFit )
{
return CanFit( p.m_X, p.m_Y, z, height, checkBlocksFit, true, true );
}
public bool CanFit( Point3D p, int height )
{
return CanFit( p.m_X, p.m_Y, p.m_Z, height, false, true, true );
}
public bool CanFit( Point2D p, int z, int height )
{
return CanFit( p.m_X, p.m_Y, z, height, false, true, true );
}
public bool CanFit( int x, int y, int z, int height )
{
return CanFit( x, y, z, height, false, true, true );
}
public bool CanFit( int x, int y, int z, int height, bool checksBlocksFit )
{
return CanFit( x, y, z, height, checksBlocksFit, true, true );
}
public bool CanFit( int x, int y, int z, int height, bool checkBlocksFit, bool checkMobiles )
{
return CanFit( x, y, z, height, checkBlocksFit, checkMobiles, true );
}
public bool CanFit( int x, int y, int z, int height, bool checkBlocksFit, bool checkMobiles, bool requireSurface )
{
if ( this == Map.Internal )
return false;
if ( x < 0 || y < 0 || x >= m_Width || y >= m_Height )
return false;
bool hasSurface = false;
Tile lt = Tiles.GetLandTile( x, y );
int lowZ = 0, avgZ = 0, topZ = 0;
GetAverageZ( x, y, ref lowZ, ref avgZ, ref topZ );
TileFlag landFlags = TileData.LandTable[lt.ID & 0x3FFF].Flags;
if ( ( landFlags & TileFlag.Impassable ) != 0 && avgZ > z && ( z + height ) > lowZ )
return false;
else if ( ( landFlags & TileFlag.Impassable ) == 0 && z == avgZ && !lt.Ignored )
hasSurface = true;
Tile[] staticTiles = Tiles.GetStaticTiles( x, y, true );
bool surface, impassable;
for ( int i = 0; i < staticTiles.Length; ++i )
{
ItemData id = TileData.ItemTable[staticTiles[i].ID & 0x3FFF];
surface = id.Surface;
impassable = id.Impassable;
if ( ( surface || impassable ) && ( staticTiles[i].Z + id.CalcHeight ) > z && ( z + height ) > staticTiles[i].Z )
return false;
else if ( surface && !impassable && z == ( staticTiles[i].Z + id.CalcHeight ) )
hasSurface = true;
}
Sector sector = GetSector( x, y );
List<Item> items = sector.Items;
List<Mobile> mobs = sector.Mobiles;
for ( int i = 0; i < items.Count; ++i )
{
Item item = items[i];
if ( item.ItemID < 0x8000 && item.AtWorldPoint( x, y ) )
{
ItemData id = item.ItemData;
surface = id.Surface;
impassable = id.Impassable;
if ( ( surface || impassable || ( checkBlocksFit && item.BlocksFit ) ) && ( item.Z + id.CalcHeight ) > z && ( z + height ) > item.Z )
return false;
else if ( surface && !impassable && !item.Movable && z == ( item.Z + id.CalcHeight ) )
hasSurface = true;
}
}
if ( checkMobiles )
{
for ( int i = 0; i < mobs.Count; ++i )
{
Mobile m = mobs[i];
if ( m.Location.m_X == x && m.Location.m_Y == y && ( m.AccessLevel == AccessLevel.Player || !m.Hidden ) )
if ( ( m.Z + 16 ) > z && ( z + height ) > m.Z )
return false;
}
}
return !requireSurface || hasSurface;
}
#endregion
#region CanSpawnMobile
public bool CanSpawnMobile( Point3D p )
{
return CanSpawnMobile( p.m_X, p.m_Y, p.m_Z );
}
public bool CanSpawnMobile( Point2D p, int z )
{
return CanSpawnMobile( p.m_X, p.m_Y, z );
}
public bool CanSpawnMobile( int x, int y, int z )
{
if ( !Region.Find( new Point3D( x, y, z ), this ).AllowSpawn() )
return false;
return CanFit( x, y, z, 16 );
}
#endregion
private class ZComparer : IComparer<Item>
{
public static readonly ZComparer Default = new ZComparer();
public int Compare( Item x, Item y )
{
return x.Z.CompareTo( y.Z );
}
}
public void FixColumn( int x, int y )
{
Tile landTile = Tiles.GetLandTile( x, y );
int landZ = 0, landAvg = 0, landTop = 0;
GetAverageZ( x, y, ref landZ, ref landAvg, ref landTop );
Tile[] tiles = Tiles.GetStaticTiles( x, y, true );
List<Item> items = new List<Item>();
IPooledEnumerable eable = GetItemsInRange( new Point3D( x, y, 0 ), 0 );
foreach ( Item item in eable )
{
if ( item.ItemID < 0x8000 )
{
items.Add( item );
if ( items.Count > 100 )
break;
}
}
eable.Free();
if ( items.Count > 100 )
return;
items.Sort( ZComparer.Default );
for ( int i = 0; i < items.Count; ++i )
{
Item toFix = items[i];
if ( !toFix.Movable )
continue;
int z = int.MinValue;
int currentZ = toFix.Z;
if ( !landTile.Ignored && landAvg <= currentZ )
z = landAvg;
for ( int j = 0; j < tiles.Length; ++j )
{
Tile tile = tiles[j];
ItemData id = TileData.ItemTable[tile.ID & 0x3FFF];
int checkZ = tile.Z;
int checkTop = checkZ + id.CalcHeight;
if ( checkTop == checkZ && !id.Surface )
++checkTop;
if ( checkTop > z && checkTop <= currentZ )
z = checkTop;
}
for ( int j = 0; j < items.Count; ++j )
{
if ( j == i )
continue;
Item item = items[j];
ItemData id = item.ItemData;
int checkZ = item.Z;
int checkTop = checkZ + id.CalcHeight;
if ( checkTop == checkZ && !id.Surface )
++checkTop;
if ( checkTop > z && checkTop <= currentZ )
z = checkTop;
}
if ( z != int.MinValue )
toFix.Location = new Point3D( toFix.X, toFix.Y, z );
}
}
public List<Tile> GetTilesAt( Point2D p, bool items, bool land, bool statics )
{
List<Tile> list = new List<Tile>();
if ( this == Map.Internal )
return list;
if ( land )
list.Add( Tiles.GetLandTile( p.m_X, p.m_Y ) );
if ( statics )
list.AddRange( Tiles.GetStaticTiles( p.m_X, p.m_Y, true ) );
if ( items )
{
Sector sector = GetSector( p );
foreach ( Item item in sector.Items )
if ( item.AtWorldPoint( p.m_X, p.m_Y ) )
list.Add( new Tile( (short) ( ( item.ItemID & 0x7FFF ) + 0x4000 ), (sbyte) item.Z ) );
}
return list;
}
/// <summary>
/// Gets the highest surface that is lower than <paramref name="p"/>.
/// </summary>
/// <param name="p">The reference point.</param>
/// <returns>A surface <typeparamref name="Tile"/> or <typeparamref name="Item"/>.</returns>
public object GetTopSurface( Point3D p )
{
if ( this == Map.Internal )
return null;
object surface = null;
int surfaceZ = int.MinValue;
Tile lt = Tiles.GetLandTile( p.X, p.Y );
if ( !lt.Ignored )
{
int avgZ = GetAverageZ( p.X, p.Y );
if ( avgZ <= p.Z )
{
surface = lt;
surfaceZ = avgZ;
if ( surfaceZ == p.Z )
return surface;
}
}
Tile[] staticTiles = Tiles.GetStaticTiles( p.X, p.Y, true );
for ( int i = 0; i < staticTiles.Length; i++ )
{
Tile tile = staticTiles[i];
ItemData id = TileData.ItemTable[tile.ID & 0x3FFF];
if ( id.Surface || ( id.Flags & TileFlag.Wet ) != 0 )
{
int tileZ = tile.Z + id.CalcHeight;
if ( tileZ > surfaceZ && tileZ <= p.Z )
{
surface = tile;
surfaceZ = tileZ;
if ( surfaceZ == p.Z )
return surface;
}
}
}
Sector sector = GetSector( p.X, p.Y );
for ( int i = 0; i < sector.Items.Count; i++ )
{
Item item = sector.Items[i];
if ( item.ItemID < 0x8000 && item.AtWorldPoint( p.X, p.Y ) && !item.Movable )
{
ItemData id = item.ItemData;
if ( id.Surface || ( id.Flags & TileFlag.Wet ) != 0 )
{
int itemZ = item.Z + id.CalcHeight;
if ( itemZ > surfaceZ && itemZ <= p.Z )
{
surface = item;
surfaceZ = itemZ;
if ( surfaceZ == p.Z )
return surface;
}
}
}
}
return surface;
}
public void Bound( int x, int y, out int newX, out int newY )
{
if ( x < 0 )
newX = 0;
else if ( x >= m_Width )
newX = m_Width - 1;
else
newX = x;
if ( y < 0 )
newY = 0;
else if ( y >= m_Height )
newY = m_Height - 1;
else
newY = y;
}
public Point2D Bound( Point2D p )
{
int x = p.m_X, y = p.m_Y;
if ( x < 0 )
x = 0;
else if ( x >= m_Width )
x = m_Width - 1;
if ( y < 0 )
y = 0;
else if ( y >= m_Height )
y = m_Height - 1;
return new Point2D( x, y );
}
public Map( int mapID, int mapIndex, int fileIndex, int width, int height, int season, string name, MapRules rules )
{
m_MapID = mapID;
m_MapIndex = mapIndex;
m_FileIndex = fileIndex;
m_Width = width;
m_Height = height;
m_Season = season;
m_Name = name;
m_Rules = rules;
m_Regions = new Dictionary<string, Region>( StringComparer.OrdinalIgnoreCase );
m_InvalidSector = new Sector( 0, 0, this );
m_SectorsWidth = width >> SectorShift;
m_SectorsHeight = height >> SectorShift;
m_Sectors = new Sector[m_SectorsWidth][];
}
#region GetSector
public Sector GetSector( Point3D p )
{
return InternalGetSector( p.m_X >> SectorShift, p.m_Y >> SectorShift );
}
public Sector GetSector( Point2D p )
{
return InternalGetSector( p.m_X >> SectorShift, p.m_Y >> SectorShift );
}
public Sector GetSector( IPoint2D p )
{
return InternalGetSector( p.X >> SectorShift, p.Y >> SectorShift );
}
public Sector GetSector( int x, int y )
{
return InternalGetSector( x >> SectorShift, y >> SectorShift );
}
public Sector GetRealSector( int x, int y )
{
return InternalGetSector( x, y );
}
private Sector InternalGetSector( int x, int y )
{
if ( x >= 0 && x < m_SectorsWidth && y >= 0 && y < m_SectorsHeight )
{
Sector[] xSectors = m_Sectors[x];
if ( xSectors == null )
m_Sectors[x] = xSectors = new Sector[m_SectorsHeight];
Sector sec = xSectors[y];
if ( sec == null )
xSectors[y] = sec = new Sector( x, y, this );
return sec;
}
else
{
return m_InvalidSector;
}
}
#endregion
public void ActivateSectors( int cx, int cy )
{
for ( int x = cx - SectorActiveRange; x <= cx + SectorActiveRange; ++x )
{
for ( int y = cy - SectorActiveRange; y <= cy + SectorActiveRange; ++y )
{
Sector sect = GetRealSector( x, y );
if ( sect != m_InvalidSector )
sect.Activate();
}
}
}
public void DeactivateSectors( int cx, int cy )
{
for ( int x = cx - SectorActiveRange; x <= cx + SectorActiveRange; ++x )
{
for ( int y = cy - SectorActiveRange; y <= cy + SectorActiveRange; ++y )
{
Sector sect = GetRealSector( x, y );
if ( sect != m_InvalidSector && !PlayersInRange( sect, SectorActiveRange ) )
sect.Deactivate();
}
}
}
private bool PlayersInRange( Sector sect, int range )
{
for ( int x = sect.X - range; x <= sect.X + range; ++x )
{
for ( int y = sect.Y - range; y <= sect.Y + range; ++y )
{
Sector check = GetRealSector( x, y );
if ( check != m_InvalidSector && check.Players.Count > 0 )
return true;
}
}
return false;
}
public void OnClientChange( NetState oldState, NetState newState, Mobile m )
{
if ( this == Map.Internal )
return;
GetSector( m ).OnClientChange( oldState, newState );
}
public void OnEnter( Mobile m )
{
if ( this == Map.Internal )
return;
Sector sector = GetSector( m );
sector.OnEnter( m );
}
public void OnEnter( Item item )
{
if ( this == Map.Internal )
return;
GetSector( item ).OnEnter( item );
if ( item is BaseMulti )
{
BaseMulti m = (BaseMulti)item;
MultiComponentList mcl = m.Components;
Sector start = GetMultiMinSector( item.Location, mcl );
Sector end = GetMultiMaxSector( item.Location, mcl );
AddMulti( m, start, end );
}
}
public void OnLeave( Mobile m )
{
if ( this == Map.Internal )
return;
Sector sector = GetSector( m );
sector.OnLeave( m );
}
public void OnLeave( Item item )
{
if ( this == Map.Internal )
return;
GetSector( item ).OnLeave( item );
if ( item is BaseMulti )
{
BaseMulti m = (BaseMulti)item;
MultiComponentList mcl = m.Components;
Sector start = GetMultiMinSector( item.Location, mcl );
Sector end = GetMultiMaxSector( item.Location, mcl );
RemoveMulti( m, start, end );
}
}
public void RemoveMulti( BaseMulti m, Sector start, Sector end )
{
if ( this == Map.Internal )
return;
for ( int x = start.X; x <= end.X; ++x )
for ( int y = start.Y; y <= end.Y; ++y )
InternalGetSector( x, y ).OnMultiLeave( m );
}
public void AddMulti( BaseMulti m, Sector start, Sector end )
{
if ( this == Map.Internal )
return;
for ( int x = start.X; x <= end.X; ++x )
for ( int y = start.Y; y <= end.Y; ++y )
InternalGetSector( x, y ).OnMultiEnter( m );
}
public Sector GetMultiMinSector( Point3D loc, MultiComponentList mcl )
{
return GetSector( Bound( new Point2D( loc.m_X + mcl.Min.m_X, loc.m_Y + mcl.Min.m_Y ) ) );
}
public Sector GetMultiMaxSector( Point3D loc, MultiComponentList mcl )
{
return GetSector( Bound( new Point2D( loc.m_X + mcl.Max.m_X, loc.m_Y + mcl.Max.m_Y ) ) );
}
public void OnMove( Point3D oldLocation, Mobile m )
{
if ( this == Map.Internal )
return;
Sector oldSector = GetSector( oldLocation );
Sector newSector = GetSector( m.Location );
if ( oldSector != newSector )
{
oldSector.OnLeave( m );
newSector.OnEnter( m );
}
}
public void OnMove( Point3D oldLocation, Item item )
{
if ( this == Map.Internal )
return;
Sector oldSector = GetSector( oldLocation );
Sector newSector = GetSector( item.Location );
if ( oldSector != newSector )
{
oldSector.OnLeave( item );
newSector.OnEnter( item );
}
if ( item is BaseMulti )
{
BaseMulti m = (BaseMulti)item;
MultiComponentList mcl = m.Components;
Sector start = GetMultiMinSector( item.Location, mcl );
Sector end = GetMultiMaxSector( item.Location, mcl );
Sector oldStart = GetMultiMinSector( oldLocation, mcl );
Sector oldEnd = GetMultiMaxSector( oldLocation, mcl );
if ( oldStart != start || oldEnd != end )
{
RemoveMulti( m, oldStart, oldEnd );
AddMulti( m, start, end );
}
}
}
public TileMatrix Tiles
{
get
{
if ( m_Tiles == null )
m_Tiles = new TileMatrix( this, m_FileIndex, m_MapID, m_Width, m_Height );
return m_Tiles;
}
}
public int MapID
{
get
{
return m_MapID;
}
}
public int MapIndex
{
get
{
return m_MapIndex;
}
}
public int Width
{
get
{
return m_Width;
}
}
public int Height
{
get
{
return m_Height;
}
}
public Dictionary<string, Region> Regions
{
get
{
return m_Regions;
}
}
public void RegisterRegion( Region reg )
{
string regName = reg.Name;
if ( regName != null )
{
if ( m_Regions.ContainsKey( regName ) )
Console.WriteLine( "Warning: Duplicate region name '{0}' for map '{1}'", regName, this.Name );
else
m_Regions[regName] = reg;
}
}
public void UnregisterRegion( Region reg )
{
string regName = reg.Name;
if ( regName != null )
m_Regions.Remove( regName );
}
public Region DefaultRegion
{
get
{
if ( m_DefaultRegion == null )
m_DefaultRegion = new Region( null, this, 0, new Rectangle3D[0] );
return m_DefaultRegion;
}
set
{
m_DefaultRegion = value;
}
}
public MapRules Rules
{
get
{
return m_Rules;
}
set
{
m_Rules = value;
}
}
public Sector InvalidSector
{
get
{
return m_InvalidSector;
}
}
public string Name
{
get
{
return m_Name;
}
set
{
m_Name = value;
}
}
#region Enumerables
public class NullEnumerable : IPooledEnumerable
{
private InternalEnumerator m_Enumerator;
public static readonly NullEnumerable Instance = new NullEnumerable();
private NullEnumerable()
{
m_Enumerator = new InternalEnumerator();
}
public IEnumerator GetEnumerator()
{
return m_Enumerator;
}
public void Free()
{
}
private class InternalEnumerator : IEnumerator
{
public void Reset()
{
}
public object Current
{
get
{
return null;
}
}
public bool MoveNext()
{
return false;
}
}
}
private class PooledEnumerable : IPooledEnumerable, IDisposable
{
private IPooledEnumerator m_Enumerator;
private static Queue<PooledEnumerable> m_InstancePool = new Queue<PooledEnumerable>();
private static int m_Depth = 0;
public static PooledEnumerable Instantiate( IPooledEnumerator etor )
{
++m_Depth;
if ( m_Depth >= 5 )
Console.WriteLine( "Warning: Make sure to call .Free() on pooled enumerables." );
PooledEnumerable e;
if ( m_InstancePool.Count > 0 )
{
e = m_InstancePool.Dequeue();
e.m_Enumerator = etor;
}
else
{
e = new PooledEnumerable( etor );
}
etor.Enumerable = e;
return e;
}
private PooledEnumerable( IPooledEnumerator etor )
{
m_Enumerator = etor;
}
public IEnumerator GetEnumerator()
{
if ( m_Enumerator == null )
throw new ObjectDisposedException( "PooledEnumerable", "GetEnumerator() called after Free()" );
return m_Enumerator;
}
public void Free()
{
if ( m_Enumerator != null )
{
m_InstancePool.Enqueue( this );
m_Enumerator.Free();
m_Enumerator = null;
--m_Depth;
}
}
public void Dispose()
{
Free();
}
}
#endregion
#region Enumerators
private enum SectorEnumeratorType
{
Mobiles,
Items,
Clients
}
private class TypedEnumerator : IPooledEnumerator, IDisposable
{
private IPooledEnumerable m_Enumerable;
public IPooledEnumerable Enumerable
{
get { return m_Enumerable; }
set { m_Enumerable = value; }
}
private Map m_Map;
private Rectangle2D m_Bounds;
private SectorEnumerator m_Enumerator;
private SectorEnumeratorType m_Type;
private object m_Current;
private static Queue<TypedEnumerator> m_InstancePool = new Queue<TypedEnumerator>();
public static TypedEnumerator Instantiate( Map map, Rectangle2D bounds, SectorEnumeratorType type )
{
TypedEnumerator e;
if ( m_InstancePool.Count > 0 )
{
e = m_InstancePool.Dequeue();
e.m_Map = map;
e.m_Bounds = bounds;
e.m_Type = type;
e.Reset();
}
else
{
e = new TypedEnumerator( map, bounds, type );
}
return e;
}
public void Free()
{
if ( m_Map == null )
return;
m_InstancePool.Enqueue( this );
m_Map = null;
if ( m_Enumerator != null )
{
m_Enumerator.Free();
m_Enumerator = null;
}
if ( m_Enumerable != null )
m_Enumerable.Free();
}
public TypedEnumerator( Map map, Rectangle2D bounds, SectorEnumeratorType type )
{
m_Map = map;
m_Bounds = bounds;
m_Type = type;
Reset();
}
public object Current
{
get
{
return m_Current;
}
}
public bool MoveNext()
{
while ( true )
{
if ( m_Enumerator.MoveNext() )
{
object o;
try
{
o = m_Enumerator.Current;
}
catch
{
continue;
}
if ( o is Mobile )
{
Mobile m = (Mobile) o;
if ( !m.Deleted && m_Bounds.Contains( m.Location ) )
{
m_Current = o;
return true;
}
}
else if ( o is Item )
{
Item item = (Item) o;
if ( !item.Deleted && item.Parent == null && m_Bounds.Contains( item.Location ) )
{
m_Current = o;
return true;
}
}
else if ( o is NetState )
{
Mobile m = ( (NetState) o ).Mobile;
if ( m != null && !m.Deleted && m_Bounds.Contains( m.Location ) )
{
m_Current = o;
return true;
}
}
}
else
{
m_Current = null;
m_Enumerator.Free();
m_Enumerator = null;
return false;
}
}
}
public void Reset()
{
m_Current = null;
if ( m_Enumerator != null )
m_Enumerator.Free();
m_Enumerator = SectorEnumerator.Instantiate( m_Map, m_Bounds, m_Type );//new SectorEnumerator( m_Map, m_Origin, m_Type, m_Range );
}
public void Dispose()
{
Free();
}
}
private class MultiTileEnumerator : IPooledEnumerator, IDisposable
{
private IPooledEnumerable m_Enumerable;
public IPooledEnumerable Enumerable
{
get { return m_Enumerable; }
set { m_Enumerable = value; }
}
private List<BaseMulti> m_List;
private Point2D m_Location;
private object m_Current;
private int m_Index;
private static Queue<MultiTileEnumerator> m_InstancePool = new Queue<MultiTileEnumerator>();
public static MultiTileEnumerator Instantiate( Sector sector, Point2D loc )
{
MultiTileEnumerator e;
if ( m_InstancePool.Count > 0 )
{
e = m_InstancePool.Dequeue();
e.m_List = sector.Multis;
e.m_Location = loc;
e.Reset();
}
else
{
e = new MultiTileEnumerator( sector, loc );
}
return e;
}
private MultiTileEnumerator( Sector sector, Point2D loc )
{
m_List = sector.Multis;
m_Location = loc;
Reset();
}
public object Current
{
get
{
return m_Current;
}
}
public bool MoveNext()
{
while ( ++m_Index < m_List.Count )
{
BaseMulti m = m_List[m_Index];
if ( m != null && !m.Deleted )
{
MultiComponentList list = m.Components;
int xOffset = m_Location.m_X - ( m.Location.m_X + list.Min.m_X );
int yOffset = m_Location.m_Y - ( m.Location.m_Y + list.Min.m_Y );
if ( xOffset >= 0 && xOffset < list.Width && yOffset >= 0 && yOffset < list.Height )
{
Tile[] tiles = list.Tiles[xOffset][yOffset];
if ( tiles.Length > 0 )
{
// TODO: How to avoid this copy?
Tile[] copy = new Tile[tiles.Length];
for ( int i = 0; i < copy.Length; ++i )
{
copy[i] = tiles[i];
copy[i].Z += m.Z;
}
m_Current = copy;
return true;
}
}
}
}
return false;
}
public void Free()
{
if ( m_List == null )
return;
m_InstancePool.Enqueue( this );
m_List = null;
if ( m_Enumerable != null )
m_Enumerable.Free();
}
public void Reset()
{
m_Current = null;
m_Index = -1;
}
public void Dispose()
{
Free();
}
}
private class ObjectEnumerator : IPooledEnumerator, IDisposable
{
private IPooledEnumerable m_Enumerable;
public IPooledEnumerable Enumerable
{
get { return m_Enumerable; }
set { m_Enumerable = value; }
}
private Map m_Map;
private Rectangle2D m_Bounds;
private SectorEnumerator m_Enumerator;
private int m_Stage; // 0 = items, 1 = mobiles
private object m_Current;
private static Queue<ObjectEnumerator> m_InstancePool = new Queue<ObjectEnumerator>();
public static ObjectEnumerator Instantiate( Map map, Rectangle2D bounds )
{
ObjectEnumerator e;
if ( m_InstancePool.Count > 0 )
{
e = m_InstancePool.Dequeue();
e.m_Map = map;
e.m_Bounds = bounds;
e.Reset();
}
else
{
e = new ObjectEnumerator( map, bounds );
}
return e;
}
public void Free()
{
if ( m_Map == null )
return;
m_InstancePool.Enqueue( this );
m_Map = null;
if ( m_Enumerator != null )
{
m_Enumerator.Free();
m_Enumerator = null;
}
if ( m_Enumerable != null )
m_Enumerable.Free();
}
private ObjectEnumerator( Map map, Rectangle2D bounds )
{
m_Map = map;
m_Bounds = bounds;
Reset();
}
public object Current
{
get
{
return m_Current;
}
}
public bool MoveNext()
{
while ( true )
{
if ( m_Enumerator.MoveNext() )
{
object o;
try
{
o = m_Enumerator.Current;
}
catch
{
continue;
}
if ( o is Mobile )
{
Mobile m = (Mobile) o;
if ( m_Bounds.Contains( m.Location ) )
{
m_Current = o;
return true;
}
}
else if ( o is Item )
{
Item item = (Item) o;
if ( item.Parent == null && m_Bounds.Contains( item.Location ) )
{
m_Current = o;
return true;
}
}
}
else if ( m_Stage == 0 )
{
m_Enumerator.Free();
m_Enumerator = SectorEnumerator.Instantiate( m_Map, m_Bounds, SectorEnumeratorType.Mobiles );
m_Current = null;
m_Stage = 1;
}
else
{
m_Enumerator.Free();
m_Enumerator = null;
m_Current = null;
m_Stage = -1;
return false;
}
}
}
public void Reset()
{
m_Stage = 0;
m_Current = null;
if ( m_Enumerator != null )
m_Enumerator.Free();
m_Enumerator = SectorEnumerator.Instantiate( m_Map, m_Bounds, SectorEnumeratorType.Items );
}
public void Dispose()
{
Free();
}
}
private class SectorEnumerator : IPooledEnumerator, IDisposable
{
private IPooledEnumerable m_Enumerable;
public IPooledEnumerable Enumerable
{
get { return m_Enumerable; }
set { m_Enumerable = value; }
}
private Map m_Map;
private Rectangle2D m_Bounds;
private int m_xSector, m_ySector;
private int m_xSectorStart, m_ySectorStart;
private int m_xSectorEnd, m_ySectorEnd;
private IList m_CurrentList;
private int m_CurrentIndex;
private SectorEnumeratorType m_Type;
private static Queue<SectorEnumerator> m_InstancePool = new Queue<SectorEnumerator>();
public static SectorEnumerator Instantiate( Map map, Rectangle2D bounds, SectorEnumeratorType type )
{
SectorEnumerator e;
if ( m_InstancePool.Count > 0 )
{
e = m_InstancePool.Dequeue();
e.m_Map = map;
e.m_Bounds = bounds;
e.m_Type = type;
e.Reset();
}
else
{
e = new SectorEnumerator( map, bounds, type );
}
return e;
}
public void Free()
{
if ( m_Map == null )
return;
m_InstancePool.Enqueue( this );
m_Map = null;
if ( m_Enumerable != null )
m_Enumerable.Free();
}
private SectorEnumerator( Map map, Rectangle2D bounds, SectorEnumeratorType type )
{
m_Map = map;
m_Bounds = bounds;
m_Type = type;
Reset();
}
private IList GetListForSector( Sector sector )
{
switch ( m_Type )
{
case SectorEnumeratorType.Clients:
return sector.Clients;
case SectorEnumeratorType.Mobiles:
return sector.Mobiles;
case SectorEnumeratorType.Items:
return sector.Items;
default:
throw new Exception( "Invalid SectorEnumeratorType" );
}
}
public object Current
{
get
{
return m_CurrentList[m_CurrentIndex];
/*try
{
return m_CurrentList[m_CurrentIndex];
}
catch
{
Console.WriteLine( "Warning: Object removed during enumeration. May not be recoverable" );
m_CurrentIndex = -1;
m_CurrentList = GetListForSector( m_Map.InternalGetSector( m_xSector, m_ySector ) );
if ( MoveNext() )
{
return Current;
}
else
{
throw new Exception( "Object disposed during enumeration. Was not recoverable." );
}
}*/
}
}
public bool MoveNext()
{
while ( true )
{
++m_CurrentIndex;
if ( m_CurrentIndex == m_CurrentList.Count )
{
++m_ySector;
if ( m_ySector > m_ySectorEnd )
{
m_ySector = m_ySectorStart;
++m_xSector;
if ( m_xSector > m_xSectorEnd )
{
m_CurrentIndex = -1;
m_CurrentList = null;
return false;
}
}
m_CurrentIndex = -1;
m_CurrentList = GetListForSector( m_Map.InternalGetSector( m_xSector, m_ySector ) );//m_Map.m_Sectors[m_xSector][m_ySector] );
}
else
{
return true;
}
}
}
public void Reset()
{
m_Map.Bound( m_Bounds.Start.m_X, m_Bounds.Start.m_Y, out m_xSectorStart, out m_ySectorStart );
m_Map.Bound( m_Bounds.End.m_X - 1, m_Bounds.End.m_Y - 1, out m_xSectorEnd, out m_ySectorEnd );
m_xSector = m_xSectorStart >>= Map.SectorShift;
m_ySector = m_ySectorStart >>= Map.SectorShift;
m_xSectorEnd >>= Map.SectorShift;
m_ySectorEnd >>= Map.SectorShift;
m_CurrentIndex = -1;
m_CurrentList = GetListForSector( m_Map.InternalGetSector( m_xSector, m_ySector ) );
}
public void Dispose()
{
Free();
}
}
#endregion
public Point3D GetPoint( object o, bool eye )
{
Point3D p;
if( o is Mobile )
{
p = ((Mobile)o).Location;
p.Z += 14;//eye ? 15 : 10;
}
else if( o is Item )
{
p = ((Item)o).GetWorldLocation();
p.Z += (((Item)o).ItemData.Height / 2) + 1;
}
else if( o is Point3D )
{
p = (Point3D)o;
}
else if( o is LandTarget )
{
p = ((LandTarget)o).Location;
int low = 0, avg = 0, top = 0;
GetAverageZ( p.X, p.Y, ref low, ref avg, ref top );
p.Z = top + 1;
}
else if( o is StaticTarget )
{
StaticTarget st = (StaticTarget)o;
ItemData id = TileData.ItemTable[st.ItemID & 0x3FFF];
p = new Point3D( st.X, st.Y, st.Z - id.CalcHeight + (id.Height / 2) + 1 );
}
else if( o is IPoint3D )
{
p = new Point3D( (IPoint3D)o );
}
else
{
Console.WriteLine( "Warning: Invalid object ({0}) in line of sight", o );
p = Point3D.Zero;
}
return p;
}
#region Line Of Sight
private static int m_MaxLOSDistance = 25;
public static int MaxLOSDistance
{
get { return m_MaxLOSDistance; }
set { m_MaxLOSDistance = value; }
}
public bool LineOfSight( Point3D org, Point3D dest )
{
if( this == Map.Internal )
return false;
if( !Utility.InRange( org, dest, m_MaxLOSDistance ) )
return false;
Point3D start = org;
Point3D end = dest;
if( org.X > dest.X || (org.X == dest.X && org.Y > dest.Y) || (org.X == dest.X && org.Y == dest.Y && org.Z > dest.Z) )
{
Point3D swap = org;
org = dest;
dest = swap;
}
double rise, run, zslp;
double sq3d;
double x, y, z;
int xd, yd, zd;
int ix, iy, iz;
int height;
bool found;
Point3D p;
Point3DList path = m_PathList;
TileFlag flags;
if( org == dest )
return true;
if( path.Count > 0 )
path.Clear();
xd = dest.m_X - org.m_X;
yd = dest.m_Y - org.m_Y;
zd = dest.m_Z - org.m_Z;
zslp = Math.Sqrt( xd * xd + yd * yd );
if( zd != 0 )
sq3d = Math.Sqrt( zslp * zslp + zd * zd );
else
sq3d = zslp;
rise = ((float)yd) / sq3d;
run = ((float)xd) / sq3d;
zslp = ((float)zd) / sq3d;
y = org.m_Y;
z = org.m_Z;
x = org.m_X;
while( Utility.NumberBetween( x, dest.m_X, org.m_X, 0.5 ) && Utility.NumberBetween( y, dest.m_Y, org.m_Y, 0.5 ) && Utility.NumberBetween( z, dest.m_Z, org.m_Z, 0.5 ) )
{
ix = (int)Math.Round( x );
iy = (int)Math.Round( y );
iz = (int)Math.Round( z );
if( path.Count > 0 )
{
p = path.Last;
if( p.m_X != ix || p.m_Y != iy || p.m_Z != iz )
path.Add( ix, iy, iz );
}
else
{
path.Add( ix, iy, iz );
}
x += run;
y += rise;
z += zslp;
}
if( path.Count == 0 )
return true;//<--should never happen, but to be safe.
p = path.Last;
if( p != dest )
path.Add( dest );
Point3D pTop = org, pBottom = dest;
Utility.FixPoints( ref pTop, ref pBottom );
int pathCount = path.Count;
for( int i = 0; i < pathCount; ++i )
{
Point3D point = path[i];
Tile landTile = Tiles.GetLandTile( point.X, point.Y );
int landZ = 0, landAvg = 0, landTop = 0;
GetAverageZ( point.m_X, point.m_Y, ref landZ, ref landAvg, ref landTop );
if( landZ <= point.m_Z && landTop >= point.m_Z && (point.m_X != end.m_X || point.m_Y != end.m_Y || landZ > end.m_Z || landTop < end.m_Z) && !landTile.Ignored )
return false;
/* --Do land tiles need to be checked? There is never land between two people, always statics.--
Tile landTile = Tiles.GetLandTile( point.X, point.Y );
if ( landTile.Z-1 >= point.Z && landTile.Z+1 <= point.Z && (TileData.LandTable[landTile.ID & 0x3FFF].Flags & TileFlag.Impassable) != 0 )
return false;
*/
Tile[] statics = Tiles.GetStaticTiles( point.m_X, point.m_Y, true );
bool contains = false;
int ltID = landTile.ID;
for( int j = 0; !contains && j < m_InvalidLandTiles.Length; ++j )
contains = (ltID == m_InvalidLandTiles[j]);
if( contains && statics.Length == 0 )
{
IPooledEnumerable eable = GetItemsInRange( point, 0 );
foreach( Item item in eable )
{
if( item.Visible )
contains = false;
if( !contains )
break;
}
eable.Free();
if( contains )
return false;
}
for( int j = 0; j < statics.Length; ++j )
{
Tile t = statics[j];
ItemData id = TileData.ItemTable[t.ID & 0x3FFF];
flags = id.Flags;
height = id.CalcHeight;
if( t.Z <= point.Z && t.Z + height >= point.Z && (flags & (TileFlag.Window | TileFlag.NoShoot)) != 0 )
{
if( point.m_X == end.m_X && point.m_Y == end.m_Y && t.Z <= end.m_Z && t.Z + height >= end.m_Z )
continue;
return false;
}
/*if ( t.Z <= point.Z && t.Z+height >= point.Z && (flags&TileFlag.Window)==0 && (flags&TileFlag.NoShoot)!=0
&& ( (flags&TileFlag.Wall)!=0 || (flags&TileFlag.Roof)!=0 || (((flags&TileFlag.Surface)!=0 && zd != 0)) ) )*/
/*{
//Console.WriteLine( "LoS: Blocked by Static \"{0}\" Z:{1} T:{3} P:{2} F:x{4:X}", TileData.ItemTable[t.ID&0x3FFF].Name, t.Z, point, t.Z+height, flags );
//Console.WriteLine( "if ( {0} && {1} && {2} && ( {3} || {4} || {5} || ({6} && {7} && {8}) ) )", t.Z <= point.Z, t.Z+height >= point.Z, (flags&TileFlag.Window)==0, (flags&TileFlag.Impassable)!=0, (flags&TileFlag.Wall)!=0, (flags&TileFlag.Roof)!=0, (flags&TileFlag.Surface)!=0, t.Z != dest.Z, zd != 0 ) ;
return false;
}*/
}
}
Rectangle2D rect = new Rectangle2D( pTop.m_X, pTop.m_Y, (pBottom.m_X - pTop.m_X) + 1, (pBottom.m_Y - pTop.m_Y) + 1 );
IPooledEnumerable area = GetItemsInBounds( rect );
foreach( Item i in area )
{
if( !i.Visible )
continue;
if( i.ItemID >= 0x8000 )
continue;
ItemData id = i.ItemData;
flags = id.Flags;
if( (flags & (TileFlag.Window | TileFlag.NoShoot)) == 0 )
continue;
height = id.CalcHeight;
found = false;
int count = path.Count;
for( int j = 0; j < count; ++j )
{
Point3D point = path[j];
Point3D loc = i.Location;
//if ( t.Z <= point.Z && t.Z+height >= point.Z && ( height != 0 || ( t.Z == dest.Z && zd != 0 ) ) )
if( loc.m_X == point.m_X && loc.m_Y == point.m_Y &&
loc.m_Z <= point.m_Z && loc.m_Z + height >= point.m_Z )
{
if( loc.m_X == end.m_X && loc.m_Y == end.m_Y && loc.m_Z <= end.m_Z && loc.m_Z + height >= end.m_Z )
continue;
found = true;
break;
}
}
if( !found )
continue;
area.Free();
return false;
/*if ( (flags & (TileFlag.Impassable | TileFlag.Surface | TileFlag.Roof)) != 0 )
//flags = TileData.ItemTable[i.ItemID&0x3FFF].Flags;
//if ( (flags&TileFlag.Window)==0 && (flags&TileFlag.NoShoot)!=0 && ( (flags&TileFlag.Wall)!=0 || (flags&TileFlag.Roof)!=0 || (((flags&TileFlag.Surface)!=0 && zd != 0)) ) )
{
//height = TileData.ItemTable[i.ItemID&0x3FFF].Height;
//Console.WriteLine( "LoS: Blocked by ITEM \"{0}\" P:{1} T:{2} F:x{3:X}", TileData.ItemTable[i.ItemID&0x3FFF].Name, i.Location, i.Location.Z+height, flags );
area.Free();
return false;
}*/
}
area.Free();
return true;
}
public bool LineOfSight( object from, object dest )
{
if ( from == dest || ( from is Mobile && ( (Mobile) from ).AccessLevel > AccessLevel.Player ) )
return true;
else if ( dest is Item && from is Mobile && ( (Item) dest ).RootParent == from )
return true;
return LineOfSight( GetPoint( from, true ), GetPoint( dest, false ) );
}
public bool LineOfSight( Mobile from, Point3D target )
{
if ( from.AccessLevel > AccessLevel.Player )
return true;
Point3D eye = from.Location;
eye.Z += 14;
return LineOfSight( eye, target );
}
public bool LineOfSight( Mobile from, Mobile to )
{
if ( from == to || from.AccessLevel > AccessLevel.Player )
return true;
Point3D eye = from.Location;
Point3D target = to.Location;
eye.Z += 14;
target.Z += 14;//10;
return LineOfSight( eye, target );
}
#endregion
private static int[] m_InvalidLandTiles = new int[] { 0x244 };
public static int[] InvalidLandTiles
{
get { return m_InvalidLandTiles; }
set { m_InvalidLandTiles = value; }
}
private static Point3DList m_PathList = new Point3DList();
public int CompareTo( Map other )
{
if ( other == null )
return -1;
return m_MapID.CompareTo( other.m_MapID );
}
public int CompareTo( object other )
{
if ( other == null || other is Map )
return this.CompareTo( other );
throw new ArgumentException();
}
}
}