RunUO Community

This is a sample guest message. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

No entrance to Khaldun!

Quirkwood

Wanderer
No entrance to Khaldun!

I can't find the entrance to Khaldun... I know I have stood on the EXACT spot where it should be but it isn't there. Can somone tell me how to turn Khaldun on please.
 

psz

Administrator
Khaldun is only in Felucca.

This doesn't matter, though, as there IS NO ENTRANCE by default on the map.

You must manually construct the entrance (Similar to the Orc Caves or some of the spots in Ilshenar to get to the Central Location).
 

suburbanhell

Wanderer
psz said:
Khaldun is only in Felucca.

This doesn't matter, though, as there IS NO ENTRANCE by default on the map.

You must manually construct the entrance (Similar to the Orc Caves or some of the spots in Ilshenar to get to the Central Location).

I'm just starting out scripting...is there a guide to open these locations, I couldn't find it in the FAQ...Thanks in advance.
 

stormwolff

Knight
Youll have to make a teleporter or gate at the entrance. I never went there on osi so if there is some sort of special entrance youll have to sccript it.
 

Tru

Knight
suburbanhell said:
I'm just starting out scripting...is there a guide to open these locations, I couldn't find it in the FAQ...Thanks in advance.
uo.stratics.com youll find lots of info on OSI's UO
 

suburbanhell

Wanderer
Tru said:
uo.stratics.com youll find lots of info on OSI's UO

Aye but I was more or less asking about whether or not someone had written an approved script for officially coding the entrances to Khaldun...
 

psz

Administrator
No. You have to BUILD the entrace with static images, and place the teleporters manually.
 
Crap

i was wondering how to get khuldun my self and saw this post. I am wondering if someone knows the location a teleporter must point to for khuldun. The dungeon is there right just no enterance? so if i knew the location to point the teleporter i could have it done in seconds.
 

psz

Administrator
Use UOAM to find the two entrance coordinates as well as the two exit coordinates.

You will need to build a "dungeon entrance", though, as all you will see in the over world location is grass.
 

Lorryn

Wanderer
The T2a Enterance to Khaldun is located at
Felucca 5571, 1300, 0

And Inside the Khaldun T2a Enterance is Felucca 6011, 3780, 21


This is the Copy of Khaldun's Ent. from OSI on my Shard

 
Thanks Much

Thanks very much for the locations and the screen shot very helpfull now ill i need to do is get everything set up. I am wondering though i keep getting a msg about khaldun not being implemented I hope it is there but without the entrace and not just nonexistant I would hate to have to wait for a script or other means of getting it on my shard.
 

Lorryn

Wanderer
I made a custom Khladun.map to spawn it so it has the same spawns as OSI does :)

Although instaed "Tenticles of the Harrower" I just have the Harrower bumbling about =)
 
Khaldun going smooth now

I finally got it all set now all but the spawn that is. I cant figure out how to get the special monster npcs that drop the books to spawn but i can worry bout that later atleast now i can use khaldun :)
 

Lorryn

Wanderer
Here you go Cole.
Save it as Khladun.map

Code:
## Map by Requiem	[url]www.drasnia.com[/url]
##
## Dungeon Khaldun 
##
##
## 
##
* shadowfiend 5569 1306 0 1 1 6 5 10 1
* cursedones 5539 1301 0 1 1 6 20 30 4
* shadowfiend 5525 1296 0 1 1 6 20 20 2
* skeletalknight 5492 1294 0 1 1 6 10 20 2
* zombie 5492 1297 0 1 2 6 10 20 2
* lysandergathenwale 5458 1303 0 1 1 3 20 20 1
* shadowfiend 5415 1312 0 1 1 8 20 20 1
* skeletalknight 5399 1298 0 1 1 6 10 20 1
* morgbergen 5398 1299 0 1 1 6 10 20 1
* boneknight 5412 1330 0 1 1 6 20 20 1
* zombie 5415 1331 0 1 1 6 20 20 1
* skeleton 5403 1332 0 1 1 6 20 20 2
* tavarasewel 5420 1355 0 1 1 8 20 20 1
* zombie 5422 1355 0 1 1 6 20 20 1
* shadowfiend 5435 1346 0 1 2 8 10 10 1
* zombie 5396 1371 0 1 2 8 20 20 2
* cursedones 5395 1370 0 1 2 8 20 20 1
* shadowfiend 5393 1369 0 1 2 8 20 20 1
* khaldunzealot 5400 1397 0 1 2 8 20 20 1
* skeletalknight 5444 1410 0 1 2 8 20 20 1
* zombie 5442 1411 0 1 2 8 20 20 1
* khaldunsummoner 5400 1428 0 1 2 8 20 20 1
* zombie 5402 1430 0 1 2 8 20 20 2
* shadowfiend 5404 1431 0 1 2 8 20 20 1
* zombie 5425 1451 0 1 2 8 20 20 2
* skeleton 5418 1450 0 1 2 8 20 20 2
* bonemagi 5425 1484 0 1 2 8 20 20 2
* shadowfiend 5430 1485 0 1 2 8 30 30 3
* skeleton 5433 1485 0 1 2 8 20 20 2
* ancientlich 5458 1445 0 1 2 8 20 20 1
* khaldunsummoner 5459 1449 0 1 2 8 30 30 1
* khaldunzealot 5460 1451 0 1 2 8 20 20 1
* skeletalmage 5465 1449 0 1 2 8 20 20 1
* shadowfiend 5483 1446 0 1 2 8 30 30 2
* zombie 5485 1434 0 1 2 8 20 20 1
* shadowfiend 5499 1411 0 1 2 8 30 30 2
* spectralarmour 5475 1402 0 1 2 8 30 30 2
* skeleton  5491 1370 0 1 2 8 20 20 3
* spectralarmour 5490 1367 0 1 2 8 20 20 1
* shadowfiend 5521 1397 0 1 2 8 10 10 1
* harrower 5605 1343 0 1 30 55 1 20 1
* khaldunsummoner 5536 1351 0 1 2 8 10 20 1
* khaldunzealot 5536 1345 0 1 2 8 10 20 1
* cursedones 5549 1324 0 1 2 8 30 30 3
* ancientlich 5549 1332 0 1 2 10 10 30 1
* cursedones 5505 1316 0 1 2 8 20 20 3
* grimmochdrummel 5452 1366 0 1 2 8 5 10 1

Unfortunaltley the 3 Cursed Advernturers that drop the Journals were scripted by a player and not myself so I cannot post them.
 

WebSiter

Wanderer
I made e decoration file for Khaldun teleporters.

Save it to RunUO\Data\Decoration\Felucca\khaldun teleporters.cfg
and use command [decorate thas all

Code:
##########################
# Teleporters For Khaldun#
##########################
# By WebSiter

# teleporter ToInSide A1
Teleporter 0x1BC3 (PointDest=(5572, 1302, 0))
6012 3785 19

# teleporter ToInSide A2
Teleporter 0x1BC3 (PointDest=(5572, 1302, 0))
6013 3785 22

# teleporter ToInSide A3
Teleporter 0x1BC3 (PointDest=(5572, 1302, 0))
6014 3785 21

# teleporter ToOutSide A1
Teleporter 0x1BC3 (PointDest=(6011, 3780, 21))
5571 1299 0

# teleporter ToOutSide A2
Teleporter 0x1BC3 (PointDest=(6011, 3780, 21))
5572 1299 0

# teleporter ToOutSide B1
Teleporter 0x1BC3 (PointDest=(6011, 3780, 21))
5402 1288 0

# teleporter ToOutSide B2
Teleporter 0x1BC3 (PointDest=(6011, 3780, 21))
5402 1289 0

# teleporter ToOutSide B3
Teleporter 0x1BC3 (PointDest=(6011, 3780, 21))
5402 1290 0

# teleporter 1a1
Teleporter 0x1BC3 (PointDest=(5619, 1340, 0))
5565 1336 0

# teleporter 1a2
Teleporter 0x1BC3 (PointDest=(5619, 1341, 0))
5565 1337 0

# teleporter 1a3
Teleporter 0x1BC3 (PointDest=(5619, 1342, 0))
5565 1338 0

# teleporter 2a1
Teleporter 0x1BC3 (PointDest=(5571, 1306, 0))
5542 1354 0

# teleporter 2a2
Teleporter 0x1BC3 (PointDest=(5571, 1307, 0))
5542 1355 0

# teleporter 2a3
Teleporter 0x1BC3 (PointDest=(5571, 1308, 0))
5542 1356 0

# teleporter 3a1
Teleporter 0x1BC3 (PointDest=(5411, 1395, 0))
5526 1339 0

# teleporter 3a2
Teleporter 0x1BC3 (PointDest=(5411, 1396, 0))
5526 1340 0

# teleporter 3a3
Teleporter 0x1BC3 (PointDest=(5411, 1397, 0))
5526 1341 0

# teleporter 4a1
Teleporter 0x1BC3 (PointDest=(5395, 1296, 0))
5557 1316 0

# teleporter 4a2
Teleporter 0x1BC3 (PointDest=(5395, 1297, 0))
5557 1317 0

# teleporter 4a3
Teleporter 0x1BC3 (PointDest=(5395, 1298, 0))
5557 1318 0
 

1235

Sorceror
NoIdeaNoClue said:
Where would I put the Khaldun.map file at?

*.map file is based on Nerun's Distro v2.11[1.0rc0] spawn system
find it in submission section and read how to do
 
Top