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No entrance to Khaldun!

NoIdeaNoClue

Wanderer
Lorryn said:
Here you go Cole.
Save it as Khladun.map

Code:
## Map by Requiem	[url]www.drasnia.com[/url]
##
## Dungeon Khaldun 
##
##
## 
##
* shadowfiend 5569 1306 0 1 1 6 5 10 1
* cursedones 5539 1301 0 1 1 6 20 30 4
* shadowfiend 5525 1296 0 1 1 6 20 20 2
* skeletalknight 5492 1294 0 1 1 6 10 20 2
* zombie 5492 1297 0 1 2 6 10 20 2
* lysandergathenwale 5458 1303 0 1 1 3 20 20 1
* shadowfiend 5415 1312 0 1 1 8 20 20 1
* skeletalknight 5399 1298 0 1 1 6 10 20 1
* morgbergen 5398 1299 0 1 1 6 10 20 1
* boneknight 5412 1330 0 1 1 6 20 20 1
* zombie 5415 1331 0 1 1 6 20 20 1
* skeleton 5403 1332 0 1 1 6 20 20 2
* tavarasewel 5420 1355 0 1 1 8 20 20 1
* zombie 5422 1355 0 1 1 6 20 20 1
* shadowfiend 5435 1346 0 1 2 8 10 10 1
* zombie 5396 1371 0 1 2 8 20 20 2
* cursedones 5395 1370 0 1 2 8 20 20 1
* shadowfiend 5393 1369 0 1 2 8 20 20 1
* khaldunzealot 5400 1397 0 1 2 8 20 20 1
* skeletalknight 5444 1410 0 1 2 8 20 20 1
* zombie 5442 1411 0 1 2 8 20 20 1
* khaldunsummoner 5400 1428 0 1 2 8 20 20 1
* zombie 5402 1430 0 1 2 8 20 20 2
* shadowfiend 5404 1431 0 1 2 8 20 20 1
* zombie 5425 1451 0 1 2 8 20 20 2
* skeleton 5418 1450 0 1 2 8 20 20 2
* bonemagi 5425 1484 0 1 2 8 20 20 2
* shadowfiend 5430 1485 0 1 2 8 30 30 3
* skeleton 5433 1485 0 1 2 8 20 20 2
* ancientlich 5458 1445 0 1 2 8 20 20 1
* khaldunsummoner 5459 1449 0 1 2 8 30 30 1
* khaldunzealot 5460 1451 0 1 2 8 20 20 1
* skeletalmage 5465 1449 0 1 2 8 20 20 1
* shadowfiend 5483 1446 0 1 2 8 30 30 2
* zombie 5485 1434 0 1 2 8 20 20 1
* shadowfiend 5499 1411 0 1 2 8 30 30 2
* spectralarmour 5475 1402 0 1 2 8 30 30 2
* skeleton  5491 1370 0 1 2 8 20 20 3
* spectralarmour 5490 1367 0 1 2 8 20 20 1
* shadowfiend 5521 1397 0 1 2 8 10 10 1
* harrower 5605 1343 0 1 30 55 1 20 1
* khaldunsummoner 5536 1351 0 1 2 8 10 20 1
* khaldunzealot 5536 1345 0 1 2 8 10 20 1
* cursedones 5549 1324 0 1 2 8 30 30 3
* ancientlich 5549 1332 0 1 2 10 10 30 1
* cursedones 5505 1316 0 1 2 8 20 20 3
* grimmochdrummel 5452 1366 0 1 2 8 5 10 1

Unfortunaltley the 3 Cursed Advernturers that drop the Journals were scripted by a player and not myself so I cannot post them.
OK...I put the Khaldun.map file in my \data\monsters folder...I used [spawngen Khaldun.map and it crashed my shard. This is the log of the crash:

Server Crash Report
===================

Operating System: Microsoft Windows NT 5.1.2600.0
.NET Framework: 1.1.4322.573
Time: 5/18/2004 7:58:36 AM
Mobiles: 8146
Items: 102181
Clients:
- Count: 1
+ 192.168.1.100: (account = XXXXXXXX) (mobile = 0x16 'XXXXXXX')

Exception:
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Server.SpawnGenerator.Parse(Mobile from, String filename)
at Server.SpawnGenerator.SpawnGen_OnCommand(CommandEventArgs e)
at Server.Commands.Handle(Mobile from, String text)
at Server.Mobile.DoSpeech(String text, Int32[] keywords, MessageType type, Int32 hue)
at Server.Network.PacketHandlers.UnicodeSpeech(NetState state, PacketReader pvSrc)
at Server.Network.MessagePump.HandleReceive(NetState ns)
at Server.Network.MessagePump.Slice()
at Server.Core.Main(String[] args)

Any ideas?
 

Tru

Knight
NoIdeaNoClue said:
OK...I put the Khaldun.map file in my \data\monsters folder...I used [spawngen Khaldun.map and it crashed my shard. This is the log of the crash:

Server Crash Report
===================

Operating System: Microsoft Windows NT 5.1.2600.0
.NET Framework: 1.1.4322.573
Time: 5/18/2004 7:58:36 AM
Mobiles: 8146
Items: 102181
Clients:
- Count: 1
+ 192.168.1.100: (account = XXXXXXXX) (mobile = 0x16 'XXXXXXX')

Exception:
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Server.SpawnGenerator.Parse(Mobile from, String filename)
at Server.SpawnGenerator.SpawnGen_OnCommand(CommandEventArgs e)
at Server.Commands.Handle(Mobile from, String text)
at Server.Mobile.DoSpeech(String text, Int32[] keywords, MessageType type, Int32 hue)
at Server.Network.PacketHandlers.UnicodeSpeech(NetState state, PacketReader pvSrc)
at Server.Network.MessagePump.HandleReceive(NetState ns)
at Server.Network.MessagePump.Slice()
at Server.Core.Main(String[] args)

Any ideas?
do you have all of the mobiles its trying to spawn (as some arent distro scripts...ie thecursedones)
 

NoIdeaNoClue

Wanderer
I just did a scan and no I don't have all the monsters...how do I remove them from the script? Just delete the lines that call for those monsters?
 

Tru

Knight
NoIdeaNoClue said:
I just did a scan and no I don't have all the monsters...how do I remove them from the script? Just delete the lines that call for those monsters?
yes or get them....
which you missing?
 

Tru

Knight
i didnt make them
also cursedones is simply cursed
 

Attachments

  • khaldun.zip
    6.5 KB · Views: 104

Tru

Knight
np
somone (other than me) should zip all the info submitted here and submit it to script submissions...as if im not mistaken this is pretty much all you need (teleporters, spawns, and mobiles)
 

NoIdeaNoClue

Wanderer
OK...I have all the monsters that the spawners call for and it's still crashing my server :(

Exception:
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Server.SpawnGenerator.Parse(Mobile from, String filename)
at Server.SpawnGenerator.SpawnGen_OnCommand(CommandEventArgs e)
at Server.Commands.Handle(Mobile from, String text)
at Server.Mobile.DoSpeech(String text, Int32[] keywords, MessageType type, Int32 hue)
at Server.Network.PacketHandlers.UnicodeSpeech(NetState state, PacketReader pvSrc)
at Server.Network.MessagePump.HandleReceive(NetState ns)
at Server.Network.MessagePump.Slice()
at Server.Core.Main(String[] args)

Looks like I'm going to have to go in and set the spawners manually according to the coordinates of the map file. If anyone has any ideas as to why it's doing this...please post.
 

Slim52

Wanderer
## Map by Requiem www.drasnia.com
##
## Dungeon Khaldun
##
##
##
##
* shadowfiend 5569 1306 0 1 1 6 5 10 1
* cursedones 5539 1301 0 1 1 6 20 30 4
* shadowfiend 5525 1296 0 1 1 6 20 20 2
* skeletalknight 5492 1294 0 1 1 6 10 20 2
* zombie 5492 1297 0 1 2 6 10 20 2
* lysandergathenwale 5458 1303 0 1 1 3 20 20 1
* shadowfiend 5415 1312 0 1 1 8 20 20 1
* skeletalknight 5399 1298 0 1 1 6 10 20 1
* morgbergen 5398 1299 0 1 1 6 10 20 1
* boneknight 5412 1330 0 1 1 6 20 20 1
* zombie 5415 1331 0 1 1 6 20 20 1
* skeleton 5403 1332 0 1 1 6 20 20 2
* tavarasewel 5420 1355 0 1 1 8 20 20 1
* zombie 5422 1355 0 1 1 6 20 20 1
* shadowfiend 5435 1346 0 1 2 8 10 10 1
* zombie 5396 1371 0 1 2 8 20 20 2
* cursedones 5395 1370 0 1 2 8 20 20 1
* shadowfiend 5393 1369 0 1 2 8 20 20 1
* khaldunzealot 5400 1397 0 1 2 8 20 20 1
* skeletalknight 5444 1410 0 1 2 8 20 20 1
* zombie 5442 1411 0 1 2 8 20 20 1
* khaldunsummoner 5400 1428 0 1 2 8 20 20 1
* zombie 5402 1430 0 1 2 8 20 20 2
* shadowfiend 5404 1431 0 1 2 8 20 20 1
* zombie 5425 1451 0 1 2 8 20 20 2
* skeleton 5418 1450 0 1 2 8 20 20 2
* bonemagi 5425 1484 0 1 2 8 20 20 2
* shadowfiend 5430 1485 0 1 2 8 30 30 3
* skeleton 5433 1485 0 1 2 8 20 20 2
* ancientlich 5458 1445 0 1 2 8 20 20 1
* khaldunsummoner 5459 1449 0 1 2 8 30 30 1
* khaldunzealot 5460 1451 0 1 2 8 20 20 1
* skeletalmage 5465 1449 0 1 2 8 20 20 1
* shadowfiend 5483 1446 0 1 2 8 30 30 2
* zombie 5485 1434 0 1 2 8 20 20 1
* shadowfiend 5499 1411 0 1 2 8 30 30 2
* spectralarmour 5475 1402 0 1 2 8 30 30 2
* skeleton 5491 1370 0 1 2 8 20 20 3
* spectralarmour 5490 1367 0 1 2 8 20 20 1
* shadowfiend 5521 1397 0 1 2 8 10 10 1
* harrower 5605 1343 0 1 30 55 1 20 1
* khaldunsummoner 5536 1351 0 1 2 8 10 20 1
* khaldunzealot 5536 1345 0 1 2 8 10 20 1
* cursedones 5549 1324 0 1 2 8 30 30 3
* ancientlich 5549 1332 0 1 2 10 10 30 1
* cursedones 5505 1316 0 1 2 8 20 20 3
* grimmochdrummel 5452 1366 0 1 2 8 5 10 1



First off this script has few eras in the spawning system there spawned to tram some of the monsters and khaldun is not in tram so u will need to edit it some once you have that done should be able to get it up and running right
 

Slim52

Wanderer
ive cleaned it up some

Slim52 said:
## Map by Requiem www.drasnia.com
##
## Dungeon Khaldun
##
##
##
##
* shadowfiend 5569 1306 0 1 1 6 5 10 1
* cursedones 5539 1301 0 1 1 6 20 30 4
* shadowfiend 5525 1296 0 1 1 6 20 20 2
* skeletalknight 5492 1294 0 1 1 6 10 20 2
* zombie 5492 1297 0 1 2 6 10 20 2
* lysandergathenwale 5458 1303 0 1 1 3 20 20 1
* shadowfiend 5415 1312 0 1 1 8 20 20 1
* skeletalknight 5399 1298 0 1 1 6 10 20 1
* morgbergen 5398 1299 0 1 1 6 10 20 1
* boneknight 5412 1330 0 1 1 6 20 20 1
* zombie 5415 1331 0 1 1 6 20 20 1
* skeleton 5403 1332 0 1 1 6 20 20 2
* tavarasewel 5420 1355 0 1 1 8 20 20 1
* zombie 5422 1355 0 1 1 6 20 20 1
* shadowfiend 5435 1346 0 1 2 8 10 10 1
* zombie 5396 1371 0 1 2 8 20 20 2
* cursedones 5395 1370 0 1 2 8 20 20 1
* shadowfiend 5393 1369 0 1 2 8 20 20 1
* khaldunzealot 5400 1397 0 1 2 8 20 20 1
* skeletalknight 5444 1410 0 1 2 8 20 20 1
* zombie 5442 1411 0 1 2 8 20 20 1
* khaldunsummoner 5400 1428 0 1 2 8 20 20 1
* zombie 5402 1430 0 1 2 8 20 20 2
* shadowfiend 5404 1431 0 1 2 8 20 20 1
* zombie 5425 1451 0 1 2 8 20 20 2
* skeleton 5418 1450 0 1 2 8 20 20 2
* bonemagi 5425 1484 0 1 2 8 20 20 2
* shadowfiend 5430 1485 0 1 2 8 30 30 3
* skeleton 5433 1485 0 1 2 8 20 20 2
* ancientlich 5458 1445 0 1 2 8 20 20 1
* khaldunsummoner 5459 1449 0 1 2 8 30 30 1
* khaldunzealot 5460 1451 0 1 2 8 20 20 1
* skeletalmage 5465 1449 0 1 2 8 20 20 1
* shadowfiend 5483 1446 0 1 2 8 30 30 2
* zombie 5485 1434 0 1 2 8 20 20 1
* shadowfiend 5499 1411 0 1 2 8 30 30 2
* spectralarmour 5475 1402 0 1 2 8 30 30 2
* skeleton 5491 1370 0 1 2 8 20 20 3
* spectralarmour 5490 1367 0 1 2 8 20 20 1
* shadowfiend 5521 1397 0 1 2 8 10 10 1
* harrower 5605 1343 0 1 30 55 1 20 1
* khaldunsummoner 5536 1351 0 1 2 8 10 20 1
* khaldunzealot 5536 1345 0 1 2 8 10 20 1
* cursedones 5549 1324 0 1 2 8 30 30 3
* ancientlich 5549 1332 0 1 2 10 10 30 1
* cursedones 5505 1316 0 1 2 8 20 20 3
* grimmochdrummel 5452 1366 0 1 2 8 5 10 1



Ive cleaned it up some might help more here it is cleaned up

## Dungeon Khaldun
##
##
##
##
* shadowfiend 5569 1306 01 2 6 5 10 1
* cursedones 5539 1301 01 2 6 20 30 4
* shadowfiend 5525 1296 01 2 6 20 20 2
* skeletalknight 5492 1294 01 2 6 10 20 2
* zombie 5492 1297 01 2 6 10 20 2
* lysandergathenwale 5458 1303 01 2 3 20 20 1
* shadowfiend 5415 1312 01 2 8 20 20 1
* skeletalknight 5399 1298 01 2 6 10 20 1
* morgbergen 5398 1299 01 2 6 10 20 1
* boneknight 5412 1330 01 2 6 20 20 1
* zombie 5415 1331 01 2 6 20 20 1
* skeleton 5403 1332 01 2 6 20 20 2
* tavarasewel 5420 1355 01 2 8 20 20 1
* zombie 5422 1355 0 1 1 6 20 20 1
* shadowfiend 5435 1346 01 2 8 10 10 1
* zombie 5396 1371 01 2 8 20 20 2
* cursedones 5395 1370 01 2 8 20 20 1
* shadowfiend 5393 1369 01 2 8 20 20 1
* khaldunzealot 5400 1397 01 2 8 20 20 1
* skeletalknight 5444 1410 01 2 8 20 20 1
* zombie 5442 1411 01 2 8 20 20 1
* khaldunsummoner 5400 1428 01 2 8 20 20 1
* zombie 5402 1430 01 2 8 20 20 2
* shadowfiend 5404 1431 01 2 8 20 20 1
* zombie 5425 1451 01 2 8 20 20 2
* skeleton 5418 1450 01 2 8 20 20 2
* bonemagi 5425 1484 01 2 8 20 20 2
* shadowfiend 5430 1485 01 2 8 30 30 3
* skeleton 5433 1485 01 2 8 20 20 2
* ancientlich 5458 1445 01 2 8 20 20 1
* khaldunsummoner 5459 1449 01 2 8 30 30 1
* khaldunzealot 5460 1451 01 2 8 20 20 1
* skeletalmage 5465 1449 01 2 8 20 20 1
* shadowfiend 5483 1446 01 2 8 30 30 2
* zombie 5485 1434 01 2 8 20 20 1
* shadowfiend 5499 1411 01 2 8 30 30 2
* spectralarmour 5475 1402 01 2 8 30 30 2
* skeleton 5491 1370 01 2 8 20 20 3
* spectralarmour 5490 1367 01 2 8 20 20 1
* shadowfiend 5521 1397 01 2 8 10 10 1
* harrower 5605 1343 01 2 30 55 1 20 1
* khaldunsummoner 5536 1351 01 2 8 10 20 1
* khaldunzealot 5536 1345 01 2 8 10 20 1
* cursedones 5549 1324 01 2 8 30 30 3
* ancientlich 5549 1332 01 2 10 10 30 1
* cursedones 5505 1316 01 2 8 20 20 3
* grimmochdrummel 5452 1366 01 2 8 5 10 1
 

Lorryn

Wanderer
Which ones spawned in Tram ? The only Thing I can think is if someone was in trammel and generated the map from there ?

I based the .map on this method.

Syntax for *.map files:

* Class x y z Number(0-trammel+felucca 1-felucca 2-trammel 3-ilshenar 4-malas) Mintime(minutes) Maxtime(minutes) HomeRange SpawnRange Count

You will see after each of the locations a '1' that means felucca.


I have used this on 2 shards and it all spawned in Khaldun. Neither shard crashed. Only thing I changed was moving one of the Shadow Fiend's spawner away from the enterance a bit. But on OSI it was right near the enterance.
 

WebSiter

Wanderer
Hi, I edit Khaldun.map to correct the spawn coordinates and also change the correct format to Nerun's Distro v2.11 (RunUO v1.0 RC0) at this thread.

Khaldun.map
Code:
## Map by Requiem	[url]www.drasnia.com[/url]
##
## Dungeon Khaldun 
##
## Edited for Nerun Spawner Distro Format
## Nerun's Distro v2.11 (RunUO v1.0 RC0) 
## [url]http://www.runuo.com/forum/showthread.php?t=30688&page=1&pp=15[/url]
## By WebSiter 19/05/2004
##
* shadowfiend 5569 1306 0 1 1 6 5 5 1 1
* cursedones 5539 1301 0 1 1 6 20 10 1 4
* shadowfiend 5525 1296 0 1 1 6 20 10 1 2
* skeletalknight 5492 1294 0 1 1 6 10 5 1 2
* zombie 5492 1297 0 1 2 6 10 5 1 2
* lysandergathenwale 5458 1303 0 1 1 3 20 10 1 1
* shadowfiend 5415 1312 0 1 1 8 20 10 1 1
* skeletalknight 5399 1298 0 1 1 6 10 5 1 1
* morgbergen 5398 1299 0 1 1 6 10 5 1 1
* boneknight 5412 1330 0 1 1 6 20 10 1 1
* zombie 5415 1331 0 1 1 6 20 10 1 1
* skeleton 5403 1332 0 1 1 6 20 10 1 2
* tavarasewel 5420 1355 0 1 1 8 20 10 1 1
* zombie 5422 1355 0 1 1 6 20 10 1 1
* shadowfiend 5435 1346 0 1 2 8 10 5 1 1
* zombie 5396 1371 0 1 2 8 20 10 1 2
* cursedones 5395 1370 0 1 2 8 20 10 1 1
* shadowfiend 5393 1369 0 1 2 8 20 10 1 1
* khaldunzealot 5400 1397 0 1 2 8 20 10 1 1
* skeletalknight 5444 1410 0 1 2 8 20 10 1 1
* zombie 5442 1411 0 1 2 8 20 10 1 1
* khaldunsummoner 5400 1428 0 1 2 8 20 10 1 1
* zombie 5402 1430 0 1 2 8 20 10 1 2
* shadowfiend 5404 1431 0 1 2 8 20 10 1 1
* zombie 5425 1451 0 1 2 8 20 10 1 2
* skeleton 5418 1450 0 1 2 8 20 10 1 2
* bonemagi 5425 1484 0 1 2 8 20 10 1 2
* shadowfiend 5430 1485 0 1 2 8 30 15 1 3
* skeleton 5433 1485 0 1 2 8 20 10 1 2
* ancientlich 5458 1445 0 1 2 8 20 10 1 1
* khaldunsummoner 5459 1449 0 1 2 8 30 15 1 1
* khaldunzealot 5460 1451 0 1 2 8 20 10 1 1
* skeletalmage 5465 1449 0 1 2 8 20 10 1 1
* shadowfiend 5483 1446 0 1 2 8 30 15 1 2
* zombie 5485 1434 0 1 2 8 20 10 1 1
* shadowfiend 5499 1411 0 1 2 8 30 15 1 2
* spectralarmour 5475 1402 0 1 2 8 30 15 1 2
* skeleton 5491 1370 0 1 2 8 20 10 1 3
* spectralarmour 5490 1367 0 1 2 8 20 10 1 1
* shadowfiend 5521 1397 0 1 2 8 10 5 1 1
* HarrowerTentacles 5605 1343 0 1 30 55 10 5 1 1
* khaldunsummoner 5536 1351 0 1 2 8 10 5 1 1
* khaldunzealot 5536 1345 0 1 2 8 10 5 1 1
* cursedones 5549 1324 0 1 2 8 30 15 1 3
* ancientlich 5549 1332 0 1 2 10 10 5 1 1
* cursedones 5505 1316 0 1 2 8 20 10 1 3
* grimmochdrummel 5452 1366 0 1 2 8 5 5 1 1
 

Slim52

Wanderer
ah i noticed that in my distro fellucca is 2 but i redownloaded it and its1 nowso

Lorryn said:
Which ones spawned in Tram ? The only Thing I can think is if someone was in trammel and generated the map from there ?

I based the .map on this method.

Syntax for *.map files:

* Class x y z Number(0-trammel+felucca 1-felucca 2-trammel 3-ilshenar 4-malas) Mintime(minutes) Maxtime(minutes) HomeRange SpawnRange Count

You will see after each of the locations a '1' that means felucca.


I have used this on 2 shards and it all spawned in Khaldun. Neither shard crashed. Only thing I changed was moving one of the Shadow Fiend's spawner away from the enterance a bit. But on OSI it was right near the enterance.


My bad mate my distro was differnt but everthing should of been 1 he had both one and two in the script
 

Crackerjack

Wanderer
Does anyone have a picture of the other entrance to Khaldun? I can't remember what it looked like, but you currently have both exits leading to same place with those teleporters. Also does anyone remember where the puzzle chests spawned and how many of them at each location?

Thanks,
CJ
 
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