Xavier_WER
Sorceror
So I wanted to setup a homeserver to screw around abit but mostly I wanted to streamline the UO experience
so it's abit easier to understand for new players.
I have never been a fan of AOS, just complicated things to much.
Picture of a standard weapon
Or even worse, a magic weapon.
The amount of information thrown in your face really just complicates things and sometimes you can't even tell
if the item is crafted, magic or what attributes it actually adds onto the default.
However some instances of Pre-AOS has a really steep learning curve
Picture of Mid Pre-AOS magic weapon
Somewhat short and succinct, however you can't tell what the added attributes actually does
or what the basic properties the weapon has.
Iam however a large fan of early UO item names that servers have used (For example Rebirth or uosecondage)
The roleplay aspect of the name really entices me.
So to simplify the ingame presentation of items I wanted to mix these, so my server is currently using Expanion.UOR
but sending the AOS packet info to enable ObjectPropertyList.
I've used code from
Nockars Colored Item Name Properties
Zippys UOGamers: Rebirth complete server
ALOT of Vorspires posts about Objectpropertylist and his ItemRank definitions (I never could get Extended Localizer to work though)
So this is how far I've gotten so far,
All items have a ItemRank that colors the name, which also can be changed ingame on the fly.
This is so players easily can identify the value, use and/or rarity of the item.
Some item examples
Notice the use of Zippys item name code
"A Bread loaf" "12 Bread loaves"
I just finished of baseweapons, this is where the text design comes into play.
I've removed as many lines as possible and simplified them as such,
Magic weapon and attributes are colored as green but crafted additions like Poison are colored blue
(I just notices I forgot to remove the standard line for poison charges ^^)
So that's what I got so far, I felt like sharing.
I'd gladly post the code if wanted however I'm not a programmer... I read it and Copy/Paste around mostly
which is why I'm hesitant towards publicly posting my horrible code, I could probably use some help to clean it up
down the line but as it stands now... it compiles!!!
so it's abit easier to understand for new players.
I have never been a fan of AOS, just complicated things to much.
Picture of a standard weapon
Or even worse, a magic weapon.
The amount of information thrown in your face really just complicates things and sometimes you can't even tell
if the item is crafted, magic or what attributes it actually adds onto the default.
However some instances of Pre-AOS has a really steep learning curve
Picture of Mid Pre-AOS magic weapon
Somewhat short and succinct, however you can't tell what the added attributes actually does
or what the basic properties the weapon has.
Iam however a large fan of early UO item names that servers have used (For example Rebirth or uosecondage)
The roleplay aspect of the name really entices me.
So to simplify the ingame presentation of items I wanted to mix these, so my server is currently using Expanion.UOR
but sending the AOS packet info to enable ObjectPropertyList.
I've used code from
Nockars Colored Item Name Properties
Zippys UOGamers: Rebirth complete server
ALOT of Vorspires posts about Objectpropertylist and his ItemRank definitions (I never could get Extended Localizer to work though)
So this is how far I've gotten so far,
All items have a ItemRank that colors the name, which also can be changed ingame on the fly.
This is so players easily can identify the value, use and/or rarity of the item.
Some item examples
Notice the use of Zippys item name code
"A Bread loaf" "12 Bread loaves"
I just finished of baseweapons, this is where the text design comes into play.
I've removed as many lines as possible and simplified them as such,
Magic weapon and attributes are colored as green but crafted additions like Poison are colored blue
(I just notices I forgot to remove the standard line for poison charges ^^)
So that's what I got so far, I felt like sharing.
I'd gladly post the code if wanted however I'm not a programmer... I read it and Copy/Paste around mostly
which is why I'm hesitant towards publicly posting my horrible code, I could probably use some help to clean it up
down the line but as it stands now... it compiles!!!