So, I'm in the midst of a project and I've really be wracking my brain on what to do about the skillcaps. As we all know, the default for uo is 100/700 without scrolls of power. While this does accomplish the "classless" game-style that is uo, it still leaves something to be desired in my eyes.
What do I mean? Consider this: when is the last time anyone actually chose to forgo a 7xgm for a 10x70? That is what I'd like to change. Consider if you will a 200x600 cap, where players could choose between having 6 gm skills or three skills up to 200, probably what I'd call legendary instead of 120.. In this scenario the player would have to make the choice whether or not to be a pure mage, and specialize, taking 200 magery, eval, and med or taking maybe 200 magery, 200 eval, 100 med and 100 wrestling. Then there's the 300x900 skillcap ratio which I'm also considering.
I'm not sure exactly what I'm hoping to get from this, but I don't really have any input on it aside from my own, and a singular perspective is always a weakness, so if you wouldn't mind sharing I'd appreciate it. Just your thoughts on the subject, I suppose.
What do I mean? Consider this: when is the last time anyone actually chose to forgo a 7xgm for a 10x70? That is what I'd like to change. Consider if you will a 200x600 cap, where players could choose between having 6 gm skills or three skills up to 200, probably what I'd call legendary instead of 120.. In this scenario the player would have to make the choice whether or not to be a pure mage, and specialize, taking 200 magery, eval, and med or taking maybe 200 magery, 200 eval, 100 med and 100 wrestling. Then there's the 300x900 skillcap ratio which I'm also considering.
I'm not sure exactly what I'm hoping to get from this, but I don't really have any input on it aside from my own, and a singular perspective is always a weakness, so if you wouldn't mind sharing I'd appreciate it. Just your thoughts on the subject, I suppose.