happymarc said:How do I make sure that at the character creation screen, I don't see Gargoyles as a Selectable race?
that is not exact, for example I can disable it, but without good ASM knowledge who can do it? For example I have already done it, it's simple.It's client-side code, and without editing the client code, there's nothing you can do about it, accept force players to use a client version that came prior to Stygian Abyss. This version also has to be the one running on the server.
Just replace the gump image for the "Gargoyles" race button in your files with a blank .bmp image. The button technically is still present client side, but you and players won't see it. I did it and it works like a charm because as you said, if its not an option, who wants to see it?
Corpsecrank said:I got tired of orb in general because the biggest priority there is updating the forum for no apparent reason at which point all posts are cleared and you must re-register an account. It happened so many times that I can't even count them all. Nothing ever gets finished around there either. Things get started make some progress and then just die off and no one will simply admit that interest was lost and the project was closed. Because that is the way things are done all of the best members who used to be there left long ago. My guess is that like everything else Orb ever offered the server they provide will also never get any polish and finish on it and I would recommend avoiding it.
What part of what I said was not exact? The fact that it is client-side code, because it's written right in the .enu file and you need a hex editor to go in and remove the packet data that displays that to clients? Why go through that explanation when you were happy enough to come along and say it's easy to disable, you already did it, but then not say how you did it? lolfwiffo said:that is not exact, for example I can disable it, but without good ASM knowledge who can do it? For example I have already done it, it's simple.
That's almost what I said, accept I offered that you can go in and edit the client file, or by using a client version prior to Stygian Abyss. Since gargoyles were released as a playable race with Stygian Abyss, it makes perfect sense NOT to install that expansion and force your players to use a client PRIOR to the release of Stygian Abyss.fwiffo said:hard coded in client side, you can't do that.
Use Orb if your wanting higher than ML Content - I'm using the Orb Server - however heavily modified, in both the core and distro.
But for simplicity, use the RunUO SVN - contains the latest fixes, scripts and data files.
If you have a free day, and don't mind spending the time. I would HIGHLY suggest you start with the RunUO svn, no matter the content you want. Then merge the Orb svn together with it, this way you can examine the code as you're doing it (don't wanna break anything) and remove/fix a lot of the buggy code.
Main reason I suggest this, is because the Orb svn is WAY behind in revisions when compared to the RunUO svn. And seeing as how the RunUO svn has recently has quite a bit of core work (doesn't happen to often) done to it...I'd definetely suggest the RunUO svn.
Hell...Orb is way behind on everything. They may have new items, mobiles, and support the gargoyle race (almost). But they are behind on RunUO revisions and like 60 something revisions on Nerun's Distro which they decide to incorporate into their subversion and never update.
Although...if you're lazy, don't know C# very well, and really want to play as a gargoyle that bad. Then just use the orb svn. But good luck getting support on their site. The site owner is a developer for VBulletin crap, so their forum is constantly being wiped/changed...he really should work with a different forum to do his crap.