Kinetix said:In the tiledata, how do I get the item's gumpid for when it is equipped?
What is commonly referred to as the animid in many documents for tiledata.mul is the index number. Add 50,000 to that number, to get the gumpid for the male paperdoll, and add 60,000 to it to get the female paperdoll (if not present, it defaults to the male paperdoll version).
And hues, I don't understand them at all. How are they applied to the gumps? I'd appreciate any help, thanks.
(Keep in mind I don't know C#)
In the hues, you see a table of 32 colors. Those represent the subsitute color to use based on the orginal colors red value (which will be a number between 0-31). So you take the gump color for a pixel, get the red value, index into that hue table for the particular hue, and get a new color to use.