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PlayUO Beta 13 Released

krrios

Administrator
PlayUO Beta 13 Released

I've released a new version of my client. It's available here:
http://www.runuo.com/krrios/playuo_b13_r1.zip

I have very little idea what's new in it. Oops. I'm sure there's plenty more, but here's a few things that come to mind:
  • Internal design objects such as blockers are recognized whether or not you are inside the house, preventing some rubberbanding issues.
  • Houses in T2A are now always shown as normal.
  • Support for UO:SE creatures and containers.
  • Updated version to 4.0.8b.
  • Crash bug fixed relating to skills on non-english UO installs.
  • Rendering issue causing jagged/skewed graphics on some video cards.
  • Support for new character list packet, resolving some issues on AOS shards.
 

Sir Xuse

Wanderer
umm

Can i ask what this does not sure if this is what i really think it is and sorry if its a dumb question just wanted to make sure is all...
 

tumaix

Wanderer
Wallah =)
Maybe it will happen only in my Pc, but i need to be sure about this.
I *have* the .net framework
I *have* installed the dx managed libraries
and the PlayUO *don´t* work
when i try to open, i get this message:
Application has generated an exception that could not be handled.
process id = 0xd44 (3396), Thread id = 0xd48 (3400)

Any Help?
 

Prol

Wanderer
krrios said:
I've released a new version of my client. It's available here:
http://www.runuo.com/krrios/playuo_b13_r1.zip
...
  • Crash bug fixed relating to skills on non-english UO installs.
...

Code:
Entered Main()
Environment..
   Operating System = 'Microsoft Windows 98 4.10.67766446.0'
   .NET Framework   = '1.1.4322.2032'
   Base Directory   = 'D:\UO\KUOC'
   Data Directory   = 'D:\uo'
Done
Setting up interop communications...done
Initializing Strings...done
Benchmarks: low resolution
Main()..
   Initializing Display...done
   Initializing DirectX..
      Fullscreen = False
done
   Done
   Initializing Map...done ( 0ns )
   Initializing Animations...done ( 0ns )
   Initializing Gumps...done ( 0ns )
   Initializing Hues...done ( 0ns )
   Initializing Plugins...done ( 0ns )
   Initializing xGumps...done ( 0ns )
   Display( "AccountLogin" ) -> 0ns
   AddGumpTo( "AccountLogin" ) -> 0ns
   Total -> 0ns
   Parsing IP ( "aop.uo.net.ua" )...failed
   Resolving...done ( 193.41.88.8:2593 )
   Connecting to login server '193.41.88.8:2593'...done
   Connecting to game server '193.41.88.8:2593'...done
   Initializing Spells...done ( 0ns )
   Initializing Skills...   Unhandled exception
   Object -> ¦Ш¦-TП: CLIENT.EXE
¦Я¦-¦¬¦¬TВ¦¬¦¦¦¬ ¦¦¦-¦-TВ¦¦¦¦TБTВ¦- ¦-TВTБTГTВTБTВ¦-TГTОTВ.

   Type -> System.NullReferenceException
   Message -> ¦Т TН¦¦¦¬¦¦¦-¦¬¦¬TПTА¦¦ ¦-¦-TК¦¦¦¦TВ¦- ¦-¦¦ ¦¬¦-¦+¦-¦-¦- TБTБTЛ¦¬¦¦¦- ¦-¦- ¦-¦-TК¦¦¦¦TВ.
   Source -> Client
   Target -> Void .ctor()
   Inner -> 
   Stack ->
      at Client.Skills..ctor()
   at Client.Engine.get_Skills()
   at Client.PacketHandlers.Skills_Absolute(PacketReader pvSrc, Boolean hasCapData)
   at Client.PacketHandlers.Skills(PacketReader pvSrc)
   at Client.Network.Slice()
   at Client.Engine.Main(String[] Args)

Krrios, help, please...
 

Prol

Wanderer
tumaix said:
Wallah =)
Maybe it will happen only in my Pc, but i need to be sure about this.
I *have* the .net framework
I *have* installed the dx managed libraries
and the PlayUO *don´t* work
when i try to open, i get this message:
Application has generated an exception that could not be handled.
process id = 0xd44 (3396), Thread id = 0xd48 (3400)

Any Help?

Print there your Debug.log from uo\PlayUO\
 

tumaix

Wanderer
it was a problem with the non english instalation, fixed now =)

BUT...
The "halos" doesn´t work, in any way =/
i hae tried in all maps, with 2 accounts, and changing them to on / off everytime to see if that thing will change anything.
but nothing happened;
 

Prol

Wanderer
WOW!
PlayUO can't parsing&handling 4.0.0c and earlier protocol packet!

If your emu send "oldformat" packet to PlayUO - it crash.
 

cfaust

Wanderer
Shouldn't be using 4.0.0c or earlier with RunUO, I've seen stated many times that it's not advisable.
 

cfaust

Wanderer
True, I don't know why I made such a closed ended statement; I hadn't thought of that until I turned my computer off last night. I do tend to forget there are other emulators other than RunUO.
 
V1RTU4L said:
this is an alternative client for use with RunUO

for all of us noobs out here, whats the difference in using this client opposed to the regular unencrypted 4.0.8b client? extra features? im sorry i don't understand exactly what this client is useful for, if someone could elaborate some more, us noobs may be interested a little more if we knew what its main purpose was :p
 

tumaix

Wanderer
i WAS on war mode...
i was tabbing War mode on / off to see if they will appear.
but nothing happened.
 

Geo.CZ

Wanderer
We have small problem with big ideas! :)
---
I have done small improvements to the RunUO Core & client font definitions to support localized names. Now, with UO client, everything works perfect (except window caption, but that's very little problem).
But, with PlayUO (beta13) there are a few small bugs ( or features 8) ) in it (except window caption again - it works perfect here :D ).

Krrios, if You have a few minutes, can You look at that?
Here are screenshots:
- for UO client
http://home.karneval.cz/jwalter/pic/fullczech.jpg
- for PlayUO
http://home.karneval.cz/jwalter/pic/playuo.jpg

----------
byte values (char = unicode - byte ):
Á = 0X00C1 - 0xC1
r = 0x0072 - 0x72
o = ...
n = ...

Ž = 0x017D - 0x8E
a = ...
b = ...
a = ...
ř = 0x0059 - 0xF8

I can also post You changed fonts.mul, to figure out why the char "Á" is placed lower then other chars in paperdoll.

Journal works fine (it's unifont1.mul).

And for all gods of Manawydan, I found one more bug now - I can not write numbers on num-pad in game. I have tried num-lock on/off, trust me. The good piece of news is, I can write numbers in login screen :)
 

claymore666

Wanderer
hey i get an error- Client.exe - Common Language Runtime Debugging Services.
Aplicaiton has generated an exception that could not be handled.
Process id=0x698 (1688), Thread id=0x430 (1072).

Click OK to terminate the application
Click Cancel to debug the application.
and.. no.. i dont know how to code/ debug :S
 

z0rr0

Sorceror
anyone having this;

i try to buy from a npc vendor but its messed up , like blood moss looks like deamon blood, or a horse looks like a house wall in that list, also name is messed up too.
 

Prol

Wanderer
Whether can PlayUO sustain this massive PvP?

We have broken through the bridge

 

jjarmis

Wanderer
hr... I have an odd problem... whenever I try to run this program I get a blue screen (windows failure) and it dumps physical memory then reboots.... it says something about KMODE Unhandled exception... I'll try to write down as much as I can from the screen and post it, but it only appears for like 1 second. :)
 
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