Questions about overriding Mobile
Uhmmm it' possible to ovverride classe like OnMovement etc etc on a player?
If yes, how?
If not, when?
Uhmm another thing you're just added LightLevel propreties on Mobile... but there is a method to set in an area of the map the same value (like Sphere's regions)... to create something like a timing system with day and night?
Uhm what do these?
[code:1]
bool BeneficialCheck( Mobile target )
bool HarmfulCheck( Mobile target )
[/code:1]
Uhmmm to create a .cs that includes my personal function can i create a file in servers/misc... like this
[code:1]
namespace Server.Scripts.Misc
{
public class MyClass
{
//code here
}
}
[/code:1]
And then call it with the line "using Server.Scripts.Misc;"?
Thx
Uhmmm it' possible to ovverride classe like OnMovement etc etc on a player?
If yes, how?
If not, when?
Uhmm another thing you're just added LightLevel propreties on Mobile... but there is a method to set in an area of the map the same value (like Sphere's regions)... to create something like a timing system with day and night?
Uhm what do these?
[code:1]
bool BeneficialCheck( Mobile target )
bool HarmfulCheck( Mobile target )
[/code:1]
Uhmmm to create a .cs that includes my personal function can i create a file in servers/misc... like this
[code:1]
namespace Server.Scripts.Misc
{
public class MyClass
{
//code here
}
}
[/code:1]
And then call it with the line "using Server.Scripts.Misc;"?
Thx