Hammerhand
Knight
Comment out the TamingBOBFilter entries from line #'s 3054, 3075, 3077 & 3078 in your Deserialize and see if that helps.
Hi, in my shard i have all the mobs and animals name traduced in italian (modifying the "name" props on each script)
This system give me BOD's with the original english name, how can i make that on bods (small and large) the name of animals/mobs will appear in italian?
using System;
using System.Collections;
using System.Collections.Generic;
using Server.Items;
using Server.Network;
using Server.ContextMenus;
using Server.Mobiles;
using Server.Misc;
using Server.Engines.BulkOrders;
using Server.Regions;
using Server.Factions;
namespace Server.Mobiles
{
public enum VendorShoeType
{
None,
Shoes,
Boots,
Sandals,
ThighBoots
}
public abstract class BaseVendor : BaseCreature, IVendor
{
private const int MaxSell = 500;
protected abstract List<SBInfo> SBInfos { get; }
private ArrayList m_ArmorBuyInfo = new ArrayList();
private ArrayList m_ArmorSellInfo = new ArrayList();
private DateTime m_LastRestock;
public override bool CanTeach { get { return true; } }
public override bool BardImmune { get { return true; } }
public override bool PlayerRangeSensitive { get { return true; } }
public virtual bool IsActiveVendor { get { return true; } }
public virtual bool IsActiveBuyer { get { return IsActiveVendor; } } // response to vendor SELL
public virtual bool IsActiveSeller { get { return IsActiveVendor; } } // repsonse to vendor BUY
public virtual NpcGuild NpcGuild { get { return NpcGuild.None; } }
public virtual bool IsInvulnerable { get { return true; } }
public override bool ShowFameTitle { get { return false; } }
public virtual bool IsValidBulkOrder( Item item )
{
return false;
}
public virtual Item CreateBulkOrder( Mobile from, bool fromContextMenu )
{
return null;
}
public virtual bool SupportsBulkOrders( Mobile from )
{
return false;
}
public virtual TimeSpan GetNextBulkOrder( Mobile from )
{
return TimeSpan.Zero;
}
public virtual void OnSuccessfulBulkOrderReceive( Mobile from )
{
}
#region Faction
public virtual int GetPriceScalar()
{
Town town = Town.FromRegion( this.Region );
if ( town != null )
return ( 100 + town.Tax );
return 100;
}
public void UpdateBuyInfo()
{
int priceScalar = GetPriceScalar();
IBuyItemInfo[] buyinfo = (IBuyItemInfo[])m_ArmorBuyInfo.ToArray( typeof( IBuyItemInfo ) );
if ( buyinfo != null )
{
foreach ( IBuyItemInfo info in buyinfo )
info.PriceScalar = priceScalar;
}
}
#endregion
private class BulkOrderInfoEntry : ContextMenuEntry
{
private Mobile m_From;
private BaseVendor m_Vendor;
public BulkOrderInfoEntry( Mobile from, BaseVendor vendor )
: base( 6152 )
{
m_From = from;
m_Vendor = vendor;
}
public override void OnClick()
{
if ( m_Vendor.SupportsBulkOrders( m_From ) )
{
TimeSpan ts = m_Vendor.GetNextBulkOrder( m_From );
int totalSeconds = (int)ts.TotalSeconds;
int totalHours = ( totalSeconds + 59 ) / 60;
int totalMinutes = ( totalSeconds + 59 ) / 60;
if ( ( ( Core.SE ) ? totalMinutes == 0 : totalHours == 0 ) )
{
m_From.SendLocalizedMessage( 1049038 ); // You can get an order now.
if ( Core.AOS )
{
Item bulkOrder = m_Vendor.CreateBulkOrder( m_From, true );
if ( bulkOrder is SmallMobileBOD )
m_From.SendGump( new SmallMobileBODAcceptGump( m_From, (SmallMobileBOD)bulkOrder ) );
if ( bulkOrder is LargeMobileBOD )
m_From.SendGump( new LargeMobileBODAcceptGump( m_From, (LargeMobileBOD)bulkOrder ) );
if ( bulkOrder is LargeBOD );
}
}
else
{
int oldSpeechHue = m_Vendor.SpeechHue;
m_Vendor.SpeechHue = 0x3B2;
if ( Core.SE )
m_Vendor.SayTo( m_From, 1072058, totalMinutes.ToString() ); // An offer may be available in about ~1_minutes~ minutes.
else
m_Vendor.SayTo( m_From, 1049039, totalHours.ToString() ); // An offer may be available in about ~1_hours~ hours.
m_Vendor.SpeechHue = oldSpeechHue;
}
}
}
}
public BaseVendor( string title )
: base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 )
{
LoadSBInfo();
this.Title = title;
InitBody();
InitOutfit();
Container pack;
//these packs MUST exist, or the client will crash when the packets are sent
pack = new Backpack();
pack.Layer = Layer.ShopBuy;
pack.Movable = false;
pack.Visible = false;
AddItem( pack );
pack = new Backpack();
pack.Layer = Layer.ShopResale;
pack.Movable = false;
pack.Visible = false;
AddItem( pack );
m_LastRestock = DateTime.Now;
}
public BaseVendor( Serial serial )
: base( serial )
{
}
public DateTime LastRestock
{
get
{
return m_LastRestock;
}
set
{
m_LastRestock = value;
}
}
public virtual TimeSpan RestockDelay
{
get
{
return TimeSpan.FromHours( 1 );
}
}
public Container BuyPack
{
get
{
Container pack = FindItemOnLayer( Layer.ShopBuy ) as Container;
if ( pack == null )
{
pack = new Backpack();
pack.Layer = Layer.ShopBuy;
pack.Visible = false;
AddItem( pack );
}
return pack;
}
}
public abstract void InitSBInfo();
public virtual bool IsTokunoVendor { get { return ( Map == Map.Tokuno ); } }
protected void LoadSBInfo()
{
m_LastRestock = DateTime.Now;
for ( int i = 0; i < m_ArmorBuyInfo.Count; ++i )
{
GenericBuyInfo buy = m_ArmorBuyInfo[i] as GenericBuyInfo;
if ( buy != null )
buy.DeleteDisplayEntity();
}
SBInfos.Clear();
InitSBInfo();
m_ArmorBuyInfo.Clear();
m_ArmorSellInfo.Clear();
for ( int i = 0; i < SBInfos.Count; i++ )
{
SBInfo sbInfo = (SBInfo)SBInfos[i];
m_ArmorBuyInfo.AddRange( sbInfo.BuyInfo );
m_ArmorSellInfo.Add( sbInfo.SellInfo );
}
}
public virtual bool GetGender()
{
return Utility.RandomBool();
}
public virtual void InitBody()
{
InitStats( 100, 100, 25 );
SpeechHue = Utility.RandomDyedHue();
Hue = Utility.RandomSkinHue();
if ( IsInvulnerable && !Core.AOS )
NameHue = 0x35;
if ( Female = GetGender() )
{
Body = 0x191;
Name = NameList.RandomName( "female" );
}
else
{
Body = 0x190;
Name = NameList.RandomName( "male" );
}
}
public virtual int GetRandomHue()
{
switch ( Utility.Random( 5 ) )
{
default:
case 0: return Utility.RandomBlueHue();
case 1: return Utility.RandomGreenHue();
case 2: return Utility.RandomRedHue();
case 3: return Utility.RandomYellowHue();
case 4: return Utility.RandomNeutralHue();
}
}
public virtual int GetShoeHue()
{
if ( 0.1 > Utility.RandomDouble() )
return 0;
return Utility.RandomNeutralHue();
}
public virtual VendorShoeType ShoeType
{
get { return VendorShoeType.Shoes; }
}
public virtual int RandomBrightHue()
{
if ( 0.1 > Utility.RandomDouble() )
return Utility.RandomList( 0x62, 0x71 );
return Utility.RandomList( 0x03, 0x0D, 0x13, 0x1C, 0x21, 0x30, 0x37, 0x3A, 0x44, 0x59 );
}
public virtual void CheckMorph()
{
if ( CheckGargoyle() )
return;
#region SA
if ( CheckTerMur() )
return;
#endregion
if ( CheckNecromancer() )
return;
CheckTokuno();
}
public virtual bool CheckTokuno()
{
if ( this.Map != Map.Tokuno )
return false;
NameList n;
if ( Female )
n = NameList.GetNameList( "tokuno female" );
else
n = NameList.GetNameList( "tokuno male" );
if ( !n.ContainsName( this.Name ) )
TurnToTokuno();
return true;
}
public virtual void TurnToTokuno()
{
if ( Female )
this.Name = NameList.RandomName( "tokuno female" );
else
this.Name = NameList.RandomName( "tokuno male" );
}
public virtual bool CheckGargoyle()
{
Map map = this.Map;
if ( map != Map.Ilshenar )
return false;
if ( !Region.IsPartOf( "Gargoyle City" ) )
return false;
if ( Body != 0x2F6 || ( Hue & 0x8000 ) == 0 )
TurnToGargoyle();
return true;
}
#region SA Change
public virtual bool CheckTerMur()
{
Map map = this.Map;
if ( map != Map.TerMur )
return false;
if ( !Region.IsPartOf( "Royal City" ) && !Region.IsPartOf( "Holy City" ) )
return false;
if ( Body != 0x29A || Body != 0x29B )
TurnToGargRace();
return true;
}
#endregion
public virtual bool CheckNecromancer()
{
Map map = this.Map;
if ( map != Map.Malas )
return false;
if ( !Region.IsPartOf( "Umbra" ) )
return false;
if ( Hue != 0x83E8 )
TurnToNecromancer();
return true;
}
public override void OnAfterSpawn()
{
CheckMorph();
}
protected override void OnMapChange( Map oldMap )
{
base.OnMapChange( oldMap );
CheckMorph();
LoadSBInfo();
}
public virtual int GetRandomNecromancerHue()
{
switch ( Utility.Random( 20 ) )
{
case 0: return 0;
case 1: return 0x4E9;
default: return Utility.RandomList( 0x485, 0x497 );
}
}
public virtual void TurnToNecromancer()
{
for ( int i = 0; i < this.Items.Count; ++i )
{
Item item = this.Items[i];
if ( item is Hair || item is Beard )
item.Hue = 0;
else if ( item is BaseClothing || item is BaseWeapon || item is BaseArmor || item is BaseTool )
item.Hue = GetRandomNecromancerHue();
}
HairHue = 0;
FacialHairHue = 0;
Hue = 0x83E8;
}
public virtual void TurnToGargoyle()
{
for ( int i = 0; i < this.Items.Count; ++i )
{
Item item = this.Items[i];
if ( item is BaseClothing || item is Hair || item is Beard )
item.Delete();
}
HairItemID = 0;
FacialHairItemID = 0;
Body = 0x2F6;
Hue = RandomBrightHue() | 0x8000;
Name = NameList.RandomName( "gargoyle vendor" );
CapitalizeTitle();
}
#region SA
public virtual void TurnToGargRace()
{
for ( int i = 0; i < this.Items.Count; ++i )
{
Item item = this.Items[i];
if ( item is BaseClothing )
item.Delete();
}
Race = Race.Gargoyle;
Hue = Race.RandomSkinHue();
HairItemID = Race.RandomHair( Female );
HairHue = Race.RandomHairHue();
FacialHairItemID = Race.RandomFacialHair( Female );
if ( FacialHairItemID != 0 )
{ FacialHairHue = Race.RandomHairHue(); }
else { FacialHairHue = 0; }
InitGargOutfit();
Name = NameList.RandomName( "gargoyle vendor" );
/* if ( Female = GetGender() )
{
Body = 0x29B;
Name = NameList.RandomName( "female" );
}
else
{
Body = 0x29A;
Name = NameList.RandomName( "male" );
}
*/
CapitalizeTitle();
}
#endregion
public virtual void CapitalizeTitle()
{
string title = this.Title;
if ( title == null )
return;
string[] split = title.Split( ' ' );
for ( int i = 0; i < split.Length; ++i )
{
if ( Insensitive.Equals( split[i], "the" ) )
continue;
if ( split[i].Length > 1 )
split[i] = Char.ToUpper( split[i][0] ) + split[i].Substring( 1 );
else if ( split[i].Length > 0 )
split[i] = Char.ToUpper( split[i][0] ).ToString();
}
this.Title = String.Join( " ", split );
}
public virtual int GetHairHue()
{
return Utility.RandomHairHue();
}
public virtual void InitOutfit()
{
switch ( Utility.Random( 3 ) )
{
case 0: AddItem( new FancyShirt( GetRandomHue() ) ); break;
case 1: AddItem( new Doublet( GetRandomHue() ) ); break;
case 2: AddItem( new Shirt( GetRandomHue() ) ); break;
}
switch ( ShoeType )
{
case VendorShoeType.Shoes: AddItem( new Shoes( GetShoeHue() ) ); break;
case VendorShoeType.Boots: AddItem( new Boots( GetShoeHue() ) ); break;
case VendorShoeType.Sandals: AddItem( new Sandals( GetShoeHue() ) ); break;
case VendorShoeType.ThighBoots: AddItem( new ThighBoots( GetShoeHue() ) ); break;
}
int hairHue = GetHairHue();
Utility.AssignRandomHair( this, hairHue );
Utility.AssignRandomFacialHair( this, hairHue );
if ( Female )
{
switch ( Utility.Random( 6 ) )
{
case 0: AddItem( new ShortPants( GetRandomHue() ) ); break;
case 1:
case 2: AddItem( new Kilt( GetRandomHue() ) ); break;
case 3:
case 4:
case 5: AddItem( new Skirt( GetRandomHue() ) ); break;
}
}
else
{
switch ( Utility.Random( 2 ) )
{
case 0: AddItem( new LongPants( GetRandomHue() ) ); break;
case 1: AddItem( new ShortPants( GetRandomHue() ) ); break;
}
}
PackGold( 100, 200 );
}
#region SA
public virtual void InitGargOutfit()
{
for ( int i = 0; i < this.Items.Count; ++i )
{
Item item = this.Items[i];
if ( item is BaseClothing )
item.Delete();
}
if ( Female )
{
switch ( Utility.Random( 2 ) )
{
case 0: AddItem( new FemaleGargishClothLegs( GetRandomHue() ) );
AddItem( new FemaleGargishClothKilt( GetRandomHue() ) );
AddItem( new FemaleGargishClothChest( GetRandomHue() ) ); break;
case 1: AddItem( new FemaleGargishClothKilt( GetRandomHue() ) );
AddItem( new FemaleGargishClothChest( GetRandomHue() ) ); break;
}
}
else
{
switch ( Utility.Random( 2 ) )
{
case 0: AddItem( new MaleGargishClothLegs( GetRandomHue() ) );
AddItem( new MaleGargishClothKilt( GetRandomHue() ) );
AddItem( new MaleGargishClothChest( GetRandomHue() ) ); break;
case 1: AddItem( new MaleGargishClothKilt( GetRandomHue() ) );
AddItem( new MaleGargishClothChest( GetRandomHue() ) ); break;
}
}
PackGold( 100, 200 );
}
#endregion
public virtual void Restock()
{
m_LastRestock = DateTime.Now;
IBuyItemInfo[] buyInfo = this.GetBuyInfo();
foreach ( IBuyItemInfo bii in buyInfo )
bii.OnRestock();
}
private static TimeSpan InventoryDecayTime = TimeSpan.FromHours( 1.0 );
public virtual void VendorBuy( Mobile from )
{
if ( !IsActiveSeller )
return;
if ( !from.CheckAlive() )
return;
if ( !CheckVendorAccess( from ) )
{
Say( 501522 ); // I shall not treat with scum like thee!
return;
}
if ( DateTime.Now - m_LastRestock > RestockDelay )
Restock();
UpdateBuyInfo();
int count = 0;
List<BuyItemState> list;
IBuyItemInfo[] buyInfo = this.GetBuyInfo();
IShopSellInfo[] sellInfo = this.GetSellInfo();
list = new List<BuyItemState>( buyInfo.Length );
Container cont = this.BuyPack;
List<ObjectPropertyList> opls = null;
for ( int idx = 0; idx < buyInfo.Length; idx++ )
{
IBuyItemInfo buyItem = (IBuyItemInfo)buyInfo[idx];
if ( buyItem.Amount <= 0 || list.Count >= 250 )
continue;
// NOTE: Only GBI supported; if you use another implementation of IBuyItemInfo, this will crash
GenericBuyInfo gbi = (GenericBuyInfo)buyItem;
IEntity disp = gbi.GetDisplayEntity();
list.Add( new BuyItemState( buyItem.Name, cont.Serial, disp == null ? (Serial)0x7FC0FFEE : disp.Serial, buyItem.Price, buyItem.Amount, buyItem.ItemID, buyItem.Hue ) );
count++;
if ( opls == null ) {
opls = new List<ObjectPropertyList>();
}
if ( disp is Item ) {
opls.Add( ( ( Item ) disp ).PropertyList );
} else if ( disp is Mobile ) {
opls.Add( ( ( Mobile ) disp ).PropertyList );
}
}
List<Item> playerItems = cont.Items;
for ( int i = playerItems.Count - 1; i >= 0; --i )
{
if ( i >= playerItems.Count )
continue;
Item item = playerItems[i];
if ( ( item.LastMoved + InventoryDecayTime ) <= DateTime.Now )
item.Delete();
}
for ( int i = 0; i < playerItems.Count; ++i )
{
Item item = playerItems[i];
int price = 0;
string name = null;
foreach ( IShopSellInfo ssi in sellInfo )
{
if ( ssi.IsSellable( item ) )
{
price = ssi.GetBuyPriceFor( item );
name = ssi.GetNameFor( item );
break;
}
}
if ( name != null && list.Count < 250 )
{
list.Add( new BuyItemState( name, cont.Serial, item.Serial, price, item.Amount, item.ItemID, item.Hue ) );
count++;
if ( opls == null ) {
opls = new List<ObjectPropertyList>();
}
opls.Add( item.PropertyList );
}
}
//one (not all) of the packets uses a byte to describe number of items in the list. Osi = dumb.
//if ( list.Count > 255 )
// Console.WriteLine( "Vendor Warning: Vendor {0} has more than 255 buy items, may cause client errors!", this );
if ( list.Count > 0 )
{
list.Sort( new BuyItemStateComparer() );
SendPacksTo( from );
NetState ns = from.NetState;
if ( ns == null )
return;
if ( ns.ContainerGridLines )
from.Send( new VendorBuyContent6017( list ) );
else
from.Send( new VendorBuyContent( list ) );
from.Send( new VendorBuyList( this, list ) );
if ( ns.HighSeas )
from.Send( new DisplayBuyListHS( this ) );
else
from.Send( new DisplayBuyList( this ) );
from.Send( new MobileStatusExtended( from ) );//make sure their gold amount is sent
if ( opls != null ) {
for ( int i = 0; i < opls.Count; ++i ) {
from.Send( opls[i] );
}
}
SayTo( from, 500186 ); // Greetings. Have a look around.
}
}
public virtual void SendPacksTo( Mobile from )
{
Item pack = FindItemOnLayer( Layer.ShopBuy );
if ( pack == null )
{
pack = new Backpack();
pack.Layer = Layer.ShopBuy;
pack.Movable = false;
pack.Visible = false;
AddItem( pack );
}
from.Send( new EquipUpdate( pack ) );
pack = FindItemOnLayer( Layer.ShopSell );
if ( pack != null )
from.Send( new EquipUpdate( pack ) );
pack = FindItemOnLayer( Layer.ShopResale );
if ( pack == null )
{
pack = new Backpack();
pack.Layer = Layer.ShopResale;
pack.Movable = false;
pack.Visible = false;
AddItem( pack );
}
from.Send( new EquipUpdate( pack ) );
}
public virtual void VendorSell( Mobile from )
{
if ( !IsActiveBuyer )
return;
if ( !from.CheckAlive() )
return;
if ( !CheckVendorAccess( from ) )
{
Say( 501522 ); // I shall not treat with scum like thee!
return;
}
Container pack = from.Backpack;
if ( pack != null )
{
IShopSellInfo[] info = GetSellInfo();
Hashtable table = new Hashtable();
foreach ( IShopSellInfo ssi in info )
{
Item[] items = pack.FindItemsByType( ssi.Types );
foreach ( Item item in items )
{
if ( item is Container && ( (Container)item ).Items.Count != 0 )
continue;
if ( item.IsStandardLoot() && item.Movable && ssi.IsSellable( item ) )
table[item] = new SellItemState( item, ssi.GetSellPriceFor( item ), ssi.GetNameFor( item ) );
}
}
if ( table.Count > 0 )
{
SendPacksTo( from );
from.Send( new VendorSellList( this, table ) );
}
else
{
Say( true, "You have nothing I would be interested in." );
}
}
}
public override bool OnDragDrop( Mobile from, Item dropped )
{
/* TODO: Thou art giving me? and fame/karma for gold gifts */
if ( dropped is SmallBOD || dropped is LargeBOD || dropped is SmallMobileBOD || dropped is LargeMobileBOD )
{
if( Core.ML )
{
if( ((PlayerMobile)from).NextBODTurnInTime > DateTime.Now )
{
SayTo( from, 1079976 ); //
return false;
}
}
if ( !IsValidBulkOrder( dropped ) || !SupportsBulkOrders( from ) )
{
SayTo( from, 1045130 ); // That order is for some other shopkeeper.
return false;
}
else if ( (dropped is SmallBOD && !((SmallBOD)dropped).Complete) || (dropped is LargeBOD && !((LargeBOD)dropped).Complete) || (dropped is SmallMobileBOD && !((SmallMobileBOD)dropped).Complete) || (dropped is LargeMobileBOD && !((LargeMobileBOD)dropped).Complete) )
{
SayTo( from, 1045131 ); // You have not completed the order yet.
return false;
}
Item reward;
int gold, fame;
if ( dropped is SmallBOD )
((SmallBOD)dropped).GetRewards( out reward, out gold, out fame );
else if ( dropped is LargeBOD )
( (LargeBOD)dropped ).GetRewards( out reward, out gold, out fame );
else if ( dropped is LargeMobileBOD )
((LargeMobileBOD)dropped).GetRewards( out reward, out gold, out fame );
else
((SmallMobileBOD)dropped).GetRewards( out reward, out gold, out fame );
from.SendSound( 0x3D );
SayTo( from, 1045132 ); // Thank you so much! Here is a reward for your effort.
if ( reward != null )
from.AddToBackpack( reward );
if ( gold > 1000 )
from.AddToBackpack( new BankCheck( gold ) );
else if ( gold > 0 )
from.AddToBackpack( new Gold( gold ) );
Titles.AwardFame( from, fame, true );
OnSuccessfulBulkOrderReceive( from );
if( Core.ML )
{
((PlayerMobile)from).NextBODTurnInTime = DateTime.Now + TimeSpan.FromSeconds( 10.0 );
}
dropped.Delete();
return true;
}
return base.OnDragDrop( from, dropped );
}
private GenericBuyInfo LookupDisplayObject( object obj )
{
IBuyItemInfo[] buyInfo = this.GetBuyInfo();
for ( int i = 0; i < buyInfo.Length; ++i ) {
GenericBuyInfo gbi = (GenericBuyInfo)buyInfo[i];
if ( gbi.GetDisplayEntity() == obj )
return gbi;
}
return null;
}
private void ProcessSinglePurchase( BuyItemResponse buy, IBuyItemInfo bii, List<BuyItemResponse> validBuy, ref int controlSlots, ref bool fullPurchase, ref int totalCost )
{
int amount = buy.Amount;
if ( amount > bii.Amount )
amount = bii.Amount;
if ( amount <= 0 )
return;
int slots = bii.ControlSlots * amount;
if ( controlSlots >= slots )
{
controlSlots -= slots;
}
else
{
fullPurchase = false;
return;
}
totalCost += bii.Price * amount;
validBuy.Add( buy );
}
private void ProcessValidPurchase( int amount, IBuyItemInfo bii, Mobile buyer, Container cont )
{
if ( amount > bii.Amount )
amount = bii.Amount;
if ( amount < 1 )
return;
bii.Amount -= amount;
IEntity o = bii.GetEntity();
if ( o is Item )
{
Item item = (Item)o;
if ( item.Stackable )
{
item.Amount = amount;
if ( cont == null || !cont.TryDropItem( buyer, item, false ) )
item.MoveToWorld( buyer.Location, buyer.Map );
}
else
{
item.Amount = 1;
if ( cont == null || !cont.TryDropItem( buyer, item, false ) )
item.MoveToWorld( buyer.Location, buyer.Map );
for ( int i = 1; i < amount; i++ )
{
item = bii.GetEntity() as Item;
if ( item != null )
{
item.Amount = 1;
if ( cont == null || !cont.TryDropItem( buyer, item, false ) )
item.MoveToWorld( buyer.Location, buyer.Map );
}
}
}
}
else if ( o is Mobile )
{
Mobile m = (Mobile)o;
m.Direction = (Direction)Utility.Random( 8 );
m.MoveToWorld( buyer.Location, buyer.Map );
m.PlaySound( m.GetIdleSound() );
if ( m is BaseCreature )
( (BaseCreature)m ).SetControlMaster( buyer );
for ( int i = 1; i < amount; ++i )
{
m = bii.GetEntity() as Mobile;
if ( m != null )
{
m.Direction = (Direction)Utility.Random( 8 );
m.MoveToWorld( buyer.Location, buyer.Map );
if ( m is BaseCreature )
( (BaseCreature)m ).SetControlMaster( buyer );
}
}
}
}
public virtual bool OnBuyItems( Mobile buyer, List<BuyItemResponse> list )
{
if ( !IsActiveSeller )
return false;
if ( !buyer.CheckAlive() )
return false;
if ( !CheckVendorAccess( buyer ) )
{
Say( 501522 ); // I shall not treat with scum like thee!
return false;
}
UpdateBuyInfo();
IBuyItemInfo[] buyInfo = this.GetBuyInfo();
IShopSellInfo[] info = GetSellInfo();
int totalCost = 0;
List<BuyItemResponse> validBuy = new List<BuyItemResponse>( list.Count );
Container cont;
bool bought = false;
bool fromBank = false;
bool fullPurchase = true;
int controlSlots = buyer.FollowersMax - buyer.Followers;
foreach ( BuyItemResponse buy in list )
{
Serial ser = buy.Serial;
int amount = buy.Amount;
if ( ser.IsItem )
{
Item item = World.FindItem( ser );
if ( item == null )
continue;
GenericBuyInfo gbi = LookupDisplayObject( item );
if ( gbi != null )
{
ProcessSinglePurchase( buy, gbi, validBuy, ref controlSlots, ref fullPurchase, ref totalCost );
}
else if ( item != this.BuyPack && item.IsChildOf( this.BuyPack ) )
{
if ( amount > item.Amount )
amount = item.Amount;
if ( amount <= 0 )
continue;
foreach ( IShopSellInfo ssi in info )
{
if ( ssi.IsSellable( item ) )
{
if ( ssi.IsResellable( item ) )
{
totalCost += ssi.GetBuyPriceFor( item ) * amount;
validBuy.Add( buy );
break;
}
}
}
}
}
else if ( ser.IsMobile )
{
Mobile mob = World.FindMobile( ser );
if ( mob == null )
continue;
GenericBuyInfo gbi = LookupDisplayObject( mob );
if ( gbi != null )
ProcessSinglePurchase( buy, gbi, validBuy, ref controlSlots, ref fullPurchase, ref totalCost );
}
}//foreach
if ( fullPurchase && validBuy.Count == 0 )
SayTo( buyer, 500190 ); // Thou hast bought nothing!
else if ( validBuy.Count == 0 )
SayTo( buyer, 500187 ); // Your order cannot be fulfilled, please try again.
if ( validBuy.Count == 0 )
return false;
bought = ( buyer.AccessLevel >= AccessLevel.GameMaster );
cont = buyer.Backpack;
if ( !bought && cont != null )
{
if ( cont.ConsumeTotal( typeof( Gold ), totalCost ) )
bought = true;
else if ( totalCost < 2000 )
SayTo( buyer, 500192 );//Begging thy pardon, but thou casnt afford that.
}
if ( !bought && totalCost >= 2000 )
{
cont = buyer.FindBankNoCreate();
if ( cont != null && cont.ConsumeTotal( typeof( Gold ), totalCost ) )
{
bought = true;
fromBank = true;
}
else
{
SayTo( buyer, 500191 ); //Begging thy pardon, but thy bank account lacks these funds.
}
}
if ( !bought )
return false;
else
buyer.PlaySound( 0x32 );
cont = buyer.Backpack;
if ( cont == null )
cont = buyer.BankBox;
foreach ( BuyItemResponse buy in validBuy )
{
Serial ser = buy.Serial;
int amount = buy.Amount;
if ( amount < 1 )
continue;
if ( ser.IsItem )
{
Item item = World.FindItem( ser );
if ( item == null )
continue;
GenericBuyInfo gbi = LookupDisplayObject( item );
if ( gbi != null )
{
ProcessValidPurchase( amount, gbi, buyer, cont );
}
else
{
if ( amount > item.Amount )
amount = item.Amount;
foreach ( IShopSellInfo ssi in info )
{
if ( ssi.IsSellable( item ) )
{
if ( ssi.IsResellable( item ) )
{
Item buyItem;
if ( amount >= item.Amount )
{
buyItem = item;
}
else
{
buyItem = Mobile.LiftItemDupe( item, item.Amount - amount );
if ( buyItem == null )
buyItem = item;
}
if ( cont == null || !cont.TryDropItem( buyer, buyItem, false ) )
buyItem.MoveToWorld( buyer.Location, buyer.Map );
break;
}
}
}
}
}
else if ( ser.IsMobile )
{
Mobile mob = World.FindMobile( ser );
if ( mob == null )
continue;
GenericBuyInfo gbi = LookupDisplayObject( mob );
if ( gbi != null )
ProcessValidPurchase( amount, gbi, buyer, cont );
}
}//foreach
if ( fullPurchase )
{
if ( buyer.AccessLevel >= AccessLevel.GameMaster )
SayTo( buyer, true, "I would not presume to charge thee anything. Here are the goods you requested." );
else if ( fromBank )
SayTo( buyer, true, "The total of thy purchase is {0} gold, which has been withdrawn from your bank account. My thanks for the patronage.", totalCost );
else
SayTo( buyer, true, "The total of thy purchase is {0} gold. My thanks for the patronage.", totalCost );
}
else
{
if ( buyer.AccessLevel >= AccessLevel.GameMaster )
SayTo( buyer, true, "I would not presume to charge thee anything. Unfortunately, I could not sell you all the goods you requested." );
else if ( fromBank )
SayTo( buyer, true, "The total of thy purchase is {0} gold, which has been withdrawn from your bank account. My thanks for the patronage. Unfortunately, I could not sell you all the goods you requested.", totalCost );
else
SayTo( buyer, true, "The total of thy purchase is {0} gold. My thanks for the patronage. Unfortunately, I could not sell you all the goods you requested.", totalCost );
}
return true;
}
public virtual bool CheckVendorAccess( Mobile from )
{
GuardedRegion reg = (GuardedRegion)this.Region.GetRegion( typeof( GuardedRegion ) );
if ( reg != null && !reg.CheckVendorAccess( this, from ) )
return false;
if ( this.Region != from.Region )
{
reg = (GuardedRegion)from.Region.GetRegion( typeof( GuardedRegion ) );
if ( reg != null && !reg.CheckVendorAccess( this, from ) )
return false;
}
return true;
}
public virtual bool OnSellItems( Mobile seller, List<SellItemResponse> list )
{
if ( !IsActiveBuyer )
return false;
if ( !seller.CheckAlive() )
return false;
if ( !CheckVendorAccess( seller ) )
{
Say( 501522 ); // I shall not treat with scum like thee!
return false;
}
seller.PlaySound( 0x32 );
IShopSellInfo[] info = GetSellInfo();
IBuyItemInfo[] buyInfo = this.GetBuyInfo();
int GiveGold = 0;
int Sold = 0;
Container cont;
foreach ( SellItemResponse resp in list )
{
if ( resp.Item.RootParent != seller || resp.Amount <= 0 || !resp.Item.IsStandardLoot() || !resp.Item.Movable || ( resp.Item is Container && ( (Container)resp.Item ).Items.Count != 0 ) )
continue;
foreach ( IShopSellInfo ssi in info )
{
if ( ssi.IsSellable( resp.Item ) )
{
Sold++;
break;
}
}
}
if ( Sold > MaxSell )
{
SayTo( seller, true, "You may only sell {0} items at a time!", MaxSell );
return false;
}
else if ( Sold == 0 )
{
return true;
}
foreach ( SellItemResponse resp in list )
{
if ( resp.Item.RootParent != seller || resp.Amount <= 0 || !resp.Item.IsStandardLoot() || !resp.Item.Movable || ( resp.Item is Container && ( (Container)resp.Item ).Items.Count != 0 ) )
continue;
foreach ( IShopSellInfo ssi in info )
{
if ( ssi.IsSellable( resp.Item ) )
{
int amount = resp.Amount;
if ( amount > resp.Item.Amount )
amount = resp.Item.Amount;
if ( ssi.IsResellable( resp.Item ) )
{
bool found = false;
foreach ( IBuyItemInfo bii in buyInfo )
{
if ( bii.Restock( resp.Item, amount ) )
{
resp.Item.Consume( amount );
found = true;
break;
}
}
if ( !found )
{
cont = this.BuyPack;
if ( amount < resp.Item.Amount )
{
Item item = Mobile.LiftItemDupe( resp.Item, resp.Item.Amount - amount );
if ( item != null )
{
item.SetLastMoved();
cont.DropItem( item );
}
else
{
resp.Item.SetLastMoved();
cont.DropItem( resp.Item );
}
}
else
{
resp.Item.SetLastMoved();
cont.DropItem( resp.Item );
}
}
}
else
{
if ( amount < resp.Item.Amount )
resp.Item.Amount -= amount;
else
resp.Item.Delete();
}
GiveGold += ssi.GetSellPriceFor( resp.Item ) * amount;
break;
}
}
}
if ( GiveGold > 0 )
{
while ( GiveGold > 60000 )
{
seller.AddToBackpack( new Gold( 60000 ) );
GiveGold -= 60000;
}
seller.AddToBackpack( new Gold( GiveGold ) );
seller.PlaySound( 0x0037 );//Gold dropping sound
if ( SupportsBulkOrders( seller ) )
{
Item bulkOrder = CreateBulkOrder( seller, false );
if ( bulkOrder is LargeBOD )
seller.SendGump( new LargeBODAcceptGump( seller, (LargeBOD)bulkOrder ) );
else if ( bulkOrder is SmallBOD )
seller.SendGump( new SmallBODAcceptGump( seller, (SmallBOD)bulkOrder ) );
else if ( bulkOrder is SmallMobileBOD )
seller.SendGump( new SmallMobileBODAcceptGump( seller, (SmallMobileBOD)bulkOrder ) );
else if ( bulkOrder is LargeMobileBOD )
seller.SendGump( new LargeMobileBODAcceptGump( seller, (LargeMobileBOD)bulkOrder ) );
}
}
//no cliloc for this?
//SayTo( seller, true, "Thank you! I bought {0} item{1}. Here is your {2}gp.", Sold, (Sold > 1 ? "s" : ""), GiveGold );
return true;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)1 ); // version
List<SBInfo> sbInfos = this.SBInfos;
for ( int i = 0; sbInfos != null && i < sbInfos.Count; ++i )
{
SBInfo sbInfo = sbInfos[i];
List<GenericBuyInfo> buyInfo = sbInfo.BuyInfo;
for ( int j = 0; buyInfo != null && j < buyInfo.Count; ++j )
{
GenericBuyInfo gbi = (GenericBuyInfo)buyInfo[j];
int maxAmount = gbi.MaxAmount;
int doubled = 0;
switch ( maxAmount )
{
case 40: doubled = 1; break;
case 80: doubled = 2; break;
case 160: doubled = 3; break;
case 320: doubled = 4; break;
case 640: doubled = 5; break;
case 999: doubled = 6; break;
}
if ( doubled > 0 )
{
writer.WriteEncodedInt( 1 + ( ( j * sbInfos.Count ) + i ) );
writer.WriteEncodedInt( doubled );
}
}
}
writer.WriteEncodedInt( 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
LoadSBInfo();
List<SBInfo> sbInfos = this.SBInfos;
switch ( version )
{
case 1:
{
int index;
while ( ( index = reader.ReadEncodedInt() ) > 0 )
{
int doubled = reader.ReadEncodedInt();
if ( sbInfos != null )
{
index -= 1;
int sbInfoIndex = index % sbInfos.Count;
int buyInfoIndex = index / sbInfos.Count;
if ( sbInfoIndex >= 0 && sbInfoIndex < sbInfos.Count )
{
SBInfo sbInfo = sbInfos[sbInfoIndex];
List<GenericBuyInfo> buyInfo = sbInfo.BuyInfo;
if ( buyInfo != null && buyInfoIndex >= 0 && buyInfoIndex < buyInfo.Count )
{
GenericBuyInfo gbi = (GenericBuyInfo)buyInfo[buyInfoIndex];
int amount = 20;
switch ( doubled )
{
case 1: amount = 40; break;
case 2: amount = 80; break;
case 3: amount = 160; break;
case 4: amount = 320; break;
case 5: amount = 640; break;
case 6: amount = 999; break;
}
gbi.Amount = gbi.MaxAmount = amount;
}
}
}
}
break;
}
}
if ( IsParagon )
IsParagon = false;
if ( Core.AOS && NameHue == 0x35 )
NameHue = -1;
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( CheckMorph ) );
}
public override void AddCustomContextEntries( Mobile from, List<ContextMenuEntry> list )
{
if ( from.Alive && IsActiveVendor )
{
if ( SupportsBulkOrders( from ) )
list.Add( new BulkOrderInfoEntry( from, this ) );
if ( IsActiveSeller )
list.Add( new VendorBuyEntry( from, this ) );
if ( IsActiveBuyer )
list.Add( new VendorSellEntry( from, this ) );
}
base.AddCustomContextEntries( from, list );
}
public virtual IShopSellInfo[] GetSellInfo()
{
return (IShopSellInfo[])m_ArmorSellInfo.ToArray( typeof( IShopSellInfo ) );
}
public virtual IBuyItemInfo[] GetBuyInfo()
{
return (IBuyItemInfo[])m_ArmorBuyInfo.ToArray( typeof( IBuyItemInfo ) );
}
public override bool CanBeDamaged()
{
return !IsInvulnerable;
}
}
}
namespace Server.ContextMenus
{
public class VendorBuyEntry : ContextMenuEntry
{
private BaseVendor m_Vendor;
public VendorBuyEntry( Mobile from, BaseVendor vendor )
: base( 6103, 8 )
{
m_Vendor = vendor;
Enabled = vendor.CheckVendorAccess( from );
}
public override void OnClick()
{
m_Vendor.VendorBuy( this.Owner.From );
}
}
public class VendorSellEntry : ContextMenuEntry
{
private BaseVendor m_Vendor;
public VendorSellEntry( Mobile from, BaseVendor vendor )
: base( 6104, 8 )
{
m_Vendor = vendor;
Enabled = vendor.CheckVendorAccess( from );
}
public override void OnClick()
{
m_Vendor.VendorSell( this.Owner.From );
}
}
}
namespace Server
{
public interface IShopSellInfo
{
//get display name for an item
string GetNameFor( Item item );
//get price for an item which the player is selling
int GetSellPriceFor( Item item );
//get price for an item which the player is buying
int GetBuyPriceFor( Item item );
//can we sell this item to this vendor?
bool IsSellable( Item item );
//What do we sell?
Type[] Types { get; }
//does the vendor resell this item?
bool IsResellable( Item item );
}
public interface IBuyItemInfo
{
//get a new instance of an object (we just bought it)
IEntity GetEntity();
int ControlSlots { get; }
int PriceScalar { get; set; }
//display price of the item
int Price { get; }
//display name of the item
string Name { get; }
//display hue
int Hue { get; }
//display id
int ItemID { get; }
//amount in stock
int Amount { get; set; }
//max amount in stock
int MaxAmount { get; }
//Attempt to restock with item, (return true if restock sucessful)
bool Restock( Item item, int amount );
//called when its time for the whole shop to restock
void OnRestock();
}
}
When you install this system, there are several .cfg files that you're supposed to in the Data/Bulk Orders/Taming folder. I'd suggest try opening each one of those files and changing the names in there.- Sir Dark - said:Please.. Can someone help me???
You need to replace the section that beginsmvtowns said:I got everything to compile on My 2.2 server but, when I get a bulk order it does not show in my pack. Here is my basevendor.
if (Core.AOS)[/code
with this one, you copied and pasted wrong.
[code] if ( Core.AOS )
{
Item bulkOrder = m_Vendor.CreateBulkOrder( m_From, true );
if ( bulkOrder is SmallMobileBOD )
m_From.SendGump( new SmallMobileBODAcceptGump( m_From, (SmallMobileBOD)bulkOrder ) );
else if ( bulkOrder is LargeMobileBOD )
m_From.SendGump( new LargeMobileBODAcceptGump( m_From, (LargeMobileBOD)bulkOrder ) );
else if ( bulkOrder is LargeBOD )
m_From.SendGump( new LargeBODAcceptGump( m_From, (LargeBOD)bulkOrder ) );
else if ( bulkOrder is SmallBOD )
m_From.SendGump( new SmallBODAcceptGump( m_From, (SmallBOD)bulkOrder ) );
}
When you install this system, there are several .cfg files that you're supposed to in the Data/Bulk Orders/Taming folder. I'd suggest try opening each one of those files and changing the names in there.
Cat 0x211B
Dog 0x211C
Cow 0x2103
Bull 0x20F0
Llama 0x20F6
Hind 0x20D4
Greathart 0x20D4
Rat 0x2123
Rabbit 0x2125
Bird 0x211A
BrownBear 0x20CF
GrizzlyBear 0x211E
BlackBear 0x2118
PolarBear 0x20E1
Panther 0x25B5
Cougar 0x2583
GreyWolf 0x25D1
TimberWolf 0x25D3
Walrus 0x20FF
SnowLeopard 0x25A3
WhiteWolf 0x25D2
Pig 0x2101
Boar 0x2101
Chicken 0x20D1
Sheep 0x20EB
Goat 0x2108
MountainGoat 0x2108
SkitteringHopper 0x2622
Eagle 0x211D
BullFrog 0x2130
GiantToad 0x212F
Gorilla 0x20F5
SewerRat 0x2123
JackRabbit 0x2125
Gaman 0x2768
if (dropped is SmallSmithBOD || dropped is LargeSmithBOD)
((PlayerMobile)from).NextSmithBulkOrder = TimeSpan.Zero;
else
((PlayerMobile)from).NextTailorBulkOrder = TimeSpan.Zero;
if ( dropped is SmallBOD || dropped is LargeBOD || dropped is SmallMobileBOD || dropped is LargeMobileBOD )
daat99.daat99.ClaimBods(from, dropped);