Pure Insanity
Sorceror
Think it spawns the npcs that give hints on how to find the daily rare spawns.
[Usage( "ForceSpawnDailys" )]
[Description( "Force Spawns All Daily Rares" )]
private static void ForceSpawnDailys_OnCommand( CommandEventArgs e )
{
DailyRaresSystem.StartRareSpawn( true );
}
I been getting that error to and really want to use this system
private void InitSpawner( int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange, List<string> spawnNames )
{
Visible = false;
Movable = false;
m_Running = true;
m_Group = false;
m_MinDelay = minDelay;
m_MaxDelay = maxDelay;
This will help it get past those errors but it is no means a fix as from 2.0 rc2 to 2.1 and above the Spawner.cs file was altered considerably. Not everything will work with these small alterations but you will be able to compile through it.
1. Go to DailyRaresSystem.cs change every instance of InitSpawn to InitSpawner.
2. Do this again with the TownCrate.cs file found within the Voran's Town Crates folder
3. Find the line in Spawner.cs that looks like this (around line 188 on mine)
Code:private void InitSpawner( int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange, List<string> spawnNames ) { Visible = false; Movable = false; m_Running = true; m_Group = false; m_MinDelay = minDelay; m_MaxDelay = maxDelay;
Change the Private to Public
This should compile but more work needs to be done on it. I am currently working on another 2.0 - 2.2 translation atm, but I will get to this one eventually.