using System;
using Server.Network;
using Server.Items;
using Server.Engines.Craft;
namespace Server.Items
{
public abstract class LockableContainer : TrapableContainer, ILockable, ILockpickable, ICraftable, IShipwreckedItem
{
private bool m_Locked;
private int m_LockLevel, m_MaxLockLevel, m_RequiredSkill;
private uint m_KeyValue;
private Mobile m_Picker;
private bool m_TrapOnLockpick;
private CraftResource m_Resource;
[CommandProperty( AccessLevel.GameMaster )]
public Mobile Picker
{
get
{
return m_Picker;
}
set
{
m_Picker = value;
}
}
[CommandProperty( AccessLevel.GameMaster )]
public int MaxLockLevel
{
get
{
return m_MaxLockLevel;
}
set
{
m_MaxLockLevel = value;
}
}
[CommandProperty( AccessLevel.GameMaster )]
public int LockLevel
{
get
{
return m_LockLevel;
}
set
{
m_LockLevel = value;
}
}
[CommandProperty( AccessLevel.GameMaster )]
public int RequiredSkill
{
get
{
return m_RequiredSkill;
}
set
{
m_RequiredSkill = value;
}
}
[CommandProperty( AccessLevel.GameMaster )]
public virtual bool Locked
{
get
{
return m_Locked;
}
set
{
m_Locked = value;
if ( m_Locked )
m_Picker = null;
InvalidateProperties();
}
}
[CommandProperty( AccessLevel.GameMaster )]
public uint KeyValue
{
get
{
return m_KeyValue;
}
set
{
m_KeyValue = value;
}
}
public override bool TrapOnOpen
{
get
{
return !m_TrapOnLockpick;
}
}
[CommandProperty( AccessLevel.GameMaster )]
public bool TrapOnLockpick
{
get
{
return m_TrapOnLockpick;
}
set
{
m_TrapOnLockpick = value;
}
}
[CommandProperty( AccessLevel.GameMaster )]
public CraftResource Resource
{
get
{
return m_Resource;
}
set
{
if ( m_Resource != value )
{
m_Resource = value;
Hue = CraftResources.GetHue( m_Resource );
InvalidateProperties();
}
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 6 ); // version
writer.WriteEncodedInt( (int) m_Resource );
writer.Write( m_IsShipwreckedItem );
writer.Write( (bool) m_TrapOnLockpick );
writer.Write( (int) m_RequiredSkill );
writer.Write( (int) m_MaxLockLevel );
writer.Write( m_KeyValue );
writer.Write( (int) m_LockLevel );
writer.Write( (bool) m_Locked );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 6:
{
m_IsShipwreckedItem = reader.ReadBool();
m_Resource = (CraftResource)reader.ReadEncodedInt();
goto case 5;
}
case 5:
{
m_TrapOnLockpick = reader.ReadBool();
goto case 4;
}
case 4:
{
m_RequiredSkill = reader.ReadInt();
goto case 3;
}
case 3:
{
m_MaxLockLevel = reader.ReadInt();
goto case 2;
}
case 2:
{
m_KeyValue = reader.ReadUInt();
goto case 1;
}
case 1:
{
m_LockLevel = reader.ReadInt();
goto case 0;
}
case 0:
{
if ( version < 3 )
m_MaxLockLevel = 100;
if ( version < 4 )
{
if ( (m_MaxLockLevel - m_LockLevel) == 40 )
{
m_RequiredSkill = m_LockLevel + 6;
m_LockLevel = m_RequiredSkill - 10;
m_MaxLockLevel = m_RequiredSkill + 39;
}
else
{
m_RequiredSkill = m_LockLevel;
}
}
m_Locked = reader.ReadBool();
break;
}
}
}
public LockableContainer( int itemID ) : base( itemID )
{
m_MaxLockLevel = 100;
}
public LockableContainer( Serial serial ) : base( serial )
{
}
public override bool CheckContentDisplay( Mobile from )
{
return !m_Locked && base.CheckContentDisplay( from );
}
public override bool TryDropItem( Mobile from, Item dropped, bool sendFullMessage )
{
if ( from.AccessLevel < AccessLevel.GameMaster && m_Locked )
{
from.SendLocalizedMessage( 501747 ); // It appears to be locked.
return false;
}
return base.TryDropItem( from, dropped, sendFullMessage );
}
public override bool OnDragDropInto( Mobile from, Item item, Point3D p )
{
if ( from.AccessLevel < AccessLevel.GameMaster && m_Locked )
{
from.SendLocalizedMessage( 501747 ); // It appears to be locked.
return false;
}
return base.OnDragDropInto( from, item, p );
}
public override bool CheckLift( Mobile from, Item item, ref LRReason reject )
{
if ( !base.CheckLift( from, item, ref reject ) )
return false;
if ( item != this && from.AccessLevel < AccessLevel.GameMaster && m_Locked )
return false;
return true;
}
public override bool CheckItemUse( Mobile from, Item item )
{
if ( !base.CheckItemUse( from, item ) )
return false;
if ( item != this && from.AccessLevel < AccessLevel.GameMaster && m_Locked )
{
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
return false;
}
return true;
}
public override bool DisplaysContent{ get{ return !m_Locked; } }
public virtual bool CheckLocked( Mobile from )
{
bool inaccessible = false;
if ( m_Locked )
{
int number;
if ( from.AccessLevel >= AccessLevel.GameMaster )
{
number = 502502; // That is locked, but you open it with your godly powers.
}
else
{
number = 501747; // It appears to be locked.
inaccessible = true;
}
from.Send( new MessageLocalized( Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", "" ) );
}
return inaccessible;
}
public override void OnTelekinesis( Mobile from )
{
if ( CheckLocked( from ) )
{
Effects.SendLocationParticles( EffectItem.Create( Location, Map, EffectItem.DefaultDuration ), 0x376A, 9, 32, 5022 );
Effects.PlaySound( Location, Map, 0x1F5 );
return;
}
base.OnTelekinesis( from );
}
public override void OnDoubleClickSecureTrade( Mobile from )
{
if ( CheckLocked( from ) )
return;
base.OnDoubleClickSecureTrade( from );
}
public override void Open( Mobile from )
{
if ( CheckLocked( from ) )
return;
base.Open( from );
}
public override void OnSnoop( Mobile from )
{
if ( CheckLocked( from ) )
return;
base.OnSnoop( from );
}
public virtual void LockPick( Mobile from )
{
Locked = false;
Picker = from;
if ( this.TrapOnLockpick && ExecuteTrap( from ) )
{
this.TrapOnLockpick = false;
}
}
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
if ( m_IsShipwreckedItem )
list.Add( 1041645 ); // recovered from a shipwreck
}
public override void OnSingleClick( Mobile from )
{
base.OnSingleClick( from );
LabelTo( from, 1041645 ); //recovered from a shipwreck
}
#region ICraftable Members
public override int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue )
{
Type resourceType = typeRes;
if ( resourceType == null )
resourceType = craftItem.Ressources.GetAt( 0 ).ItemType;
Resource = CraftResources.GetFromType( resourceType );
if ( from.CheckSkill( SkillName.Tinkering, -5.0, 15.0 ) )
{
from.SendLocalizedMessage( 500636 ); // Your tinker skill was sufficient to make the item lockable.
Key key = new Key( KeyType.Copper, Key.RandomValue() );
KeyValue = key.KeyValue;
DropItem( key );
double tinkering = from.Skills[SkillName.Tinkering].Value;
int level = (int)(tinkering * 0.8);
RequiredSkill = level - 4;
LockLevel = level - 14;
MaxLockLevel = level + 35;
if ( LockLevel == 0 )
LockLevel = -1;
else if ( LockLevel > 95 )
LockLevel = 95;
if ( RequiredSkill > 95 )
RequiredSkill = 95;
if ( MaxLockLevel > 95 )
MaxLockLevel = 95;
}
else
{
from.SendLocalizedMessage( 500637 ); // Your tinker skill was insufficient to make the item lockable.
}
#region Mondain's Legacy
return base.OnCraft( quality, makersMark, from, craftSystem, typeRes, tool, craftItem, resHue );
#endregion
}
#endregion
#region IShipwreckedItem Members
private bool m_IsShipwreckedItem;
[CommandProperty( AccessLevel.GameMaster )]
public bool IsShipwreckedItem
{
get { return m_IsShipwreckedItem; }
set { m_IsShipwreckedItem = value; }
private string GetNameString()
{
string name = this.Name;
if ( name == null )
name = String.Format( "#{0}", LabelNumber );
return name;
}
public override void AddNameProperty( ObjectPropertyList list )
{
string woodType;
if ( Hue == 0 )
{
woodType = "";
}
else
{
switch ( m_Resource )
{
case CraftResource.Pine: woodType = "pine"; break;
case CraftResource.Cedar: woodType = "cedar"; break;
case CraftResource.Cherry: woodType = "cherry"; break;
case CraftResource.Mahogany: woodType = "mahogany"; break;
case CraftResource.Oak: woodType = "oak"; break;
case CraftResource.Ash: woodType = "ash"; break;
case CraftResource.Yew: woodType = "yew"; break;
case CraftResource.Heartwood: woodType = "heartwood"; break;
case CraftResource.Bloodwood: woodType = "bloodwood"; break;
case CraftResource.Frostwood: woodType = "frostwood"; break;
default: woodType = ""; break;
}
}
list.Add( 1053099, "{0}t{1}", woodType, GetNameString() ); // ~1_oretype~ ~2_armortype~
}
#endregion
}
}