Read thru this thread.. http://www.runuo.com/forums/script-support/70500-1-0-2-0rc1-conversion-minifaq.htmldalamar238;815244 said:ok, not sure if this problem has been mentioned in previous posts on this thread since there are so many pages havent gone through them all, i installed the script but when i ran the server i got this error
Line 48: The type or namespace name 'commandeventargs' could not be found <are you missing a using directive or an assembly reference?>
i am running runuo final and i made the modification listed in ruoversion.cs
mortenbub;824527 said:Anyone know why [pm players that are offline do not show up? -- also if a person is named jollybuddy and a guy name jollytoosts -- if i type [pm jolly should a list of of both of them come up and i choose one?
Edit. I relized they have to log in for them to be added to the system
Ok only question I have -- I have turned off in Public to show staff, but other players can still PM me?
Exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at Knives.Chat3.ListGump10.BuildTabs(Int32 width, Int32 y)
at Knives.Chat3.ListGump10.BuildGump()
at Knives.Chat3.GumpPlus.NewGump(Boolean clear)
at Knives.Chat3.GumpPlus.NewGump()
at Server.Timer.DelayCallTimer.OnTick()
at Server.Timer.Slice()
at Server.Core.Main(String[] args)
private static void PredefinedChannels()
{
[COLOR="Red"] /*
if (!Exists(typeof(Alliance)))
new Alliance();
if (!Exists(typeof(Faction)))
new Faction();
if (!Exists(typeof(Guild)))
new Guild();
*/[/COLOR]
if (!Exists(typeof(Irc)))
new Irc();
if (!Exists(typeof(Staff)))
new Staff();
if (!Exists(typeof(Public)))
new Public();
if (!Exists(typeof(Multi)))
new Multi();
}
public override void OnPublicMessage( Mobile from, string text )
{
if ( text.Length > 128 || (text = text.Trim()).Length == 0 )
return;
Party p = Party.Get( from );
if (p != null)
{
p.SendPublicMessage(from, text);
foreach (Data data in Data.Datas.Values)
[COLOR="Red"] if (data.GlobalW && !p.Members.Contains(data.Mobile))[/COLOR]
data.Mobile.SendMessage(data.GlobalWC, "(Global) <World->Party> {0}: {1}", from.Name, text);
}
else
from.SendLocalizedMessage(3000211); // You are not in a party.
}
public override void OnSetCanLoot( Mobile from, bool canLoot )
{
Party p = Party.Get( from );
if ( p == null )
{
from.SendLocalizedMessage( 3000211 ); // You are not in a party.
}
else
{
PartyMemberInfo mi = p[from];
if ( mi != null )
{
mi.CanLoot = canLoot;
if ( canLoot )
from.SendLocalizedMessage( 1005447 ); // You have chosen to allow your party to loot your corpse.
else
from.SendLocalizedMessage( 1005448 ); // You have chosen to prevent your party from looting your corpse.
}
}
}