nerun
Sorceror
No longer supported
Files for old versions of RunUO available at Google Code
Erica said:Just so you know nerun for 2.0 your script dont need the ML Script since 2.0 it has ML Builted Already.
No no im talking about the Splash screen ---> ML.cs script not the mobiles lol .nerun said:ML mobiles are builted already?
using System;
using Server;
using Server.Gumps;
using Server.Mobiles;
using Server.Targeting;
namespace Server.SkillHandlers
{
public class AnimalLore
{
public static void Initialize()
{
SkillInfo.Table[(int)SkillName.AnimalLore].Callback = new SkillUseCallback( OnUse );
}
public static TimeSpan OnUse(Mobile m)
{
m.Target = new InternalTarget();
m.SendLocalizedMessage( 500328 ); // What animal should I look at?
return TimeSpan.FromSeconds( 1.0 );
}
private class InternalTarget : Target
{
public InternalTarget() : base( 8, false, TargetFlags.None )
{
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( !from.Alive )
{
from.SendLocalizedMessage( 500331 ); // The spirits of the dead are not the province of animal lore.
}
else if ( targeted is BaseCreature )
{
BaseCreature c = (BaseCreature)targeted;
if ( !c.IsDeadPet )
{
if ( c.Body.IsAnimal || c.Body.IsMonster || c.Body.IsSea )
{
if ( (!c.Controled || !c.Tamable) && from.Skills[SkillName.AnimalLore].Base < 100.0 )
{
from.SendLocalizedMessage( 1049674 ); // At your skill level, you can only lore tamed creatures.
}
else if ( !c.Tamable && from.Skills[SkillName.AnimalLore].Base < 110.0 )
{
from.SendLocalizedMessage( 1049675 ); // At your skill level, you can only lore tamed or tameable creatures.
}
else if ( !from.CheckTargetSkill( SkillName.AnimalLore, c, 0.0, 120.0 ) )
{
from.SendLocalizedMessage( 500334 ); // You can't think of anything you know offhand.
}
else
{
from.CloseGump( typeof( AnimalLoreGump ) );
from.SendGump( new AnimalLoreGump( c ) );
}
}
else
{
from.SendLocalizedMessage( 500329 ); // That's not an animal!
}
}
else
{
from.SendLocalizedMessage( 500331 ); // The spirits of the dead are not the province of animal lore.
}
}
else
{
from.SendLocalizedMessage( 500329 ); // That's not an animal!
}
}
}
}
public class AnimalLoreGump : Gump
{
private static string FormatSkill( BaseCreature c, SkillName name )
{
Skill skill = c.Skills[name];
if ( skill.Base < 10.0 )
return "<div align=right>---</div>";
return String.Format( "<div align=right>{0:F1}</div>", skill.Base );
}
private static string FormatAttributes( int cur, int max )
{
if ( max == 0 )
return "<div align=right>---</div>";
return String.Format( "<div align=right>{0}/{1}</div>", cur, max );
}
private static string FormatStat( int val )
{
if ( val == 0 )
return "<div align=right>---</div>";
return String.Format( "<div align=right>{0}</div>", val );
}
private static string FormatElement( int val )
{
if ( val <= 0 )
return "<div align=right>---</div>";
return String.Format( "<div align=right>{0}%</div>", val );
}
private const int LabelColor = 0x24E5;
public AnimalLoreGump( BaseCreature c ) : base( 250, 50 )
{
AddPage( 0 );
AddImage( 100, 100, 2080 );
AddImage( 118, 137, 2081 );
AddImage( 118, 207, 2081 );
AddImage( 118, 277, 2081 );
AddImage( 118, 347, 2083 );
AddHtml( 147, 108, 210, 18, String.Format( "<center><i>{0}</i></center>", c.Name ), false, false );
AddButton( 240, 77, 2093, 2093, 2, GumpButtonType.Reply, 0 );
AddImage( 140, 138, 2091 );
AddImage( 140, 335, 2091 );
int pages = ( Core.AOS ? 5 : 3 );
int page = 0;
#region Attributes
AddPage( ++page );
AddImage( 128, 152, 2086 );
AddHtmlLocalized( 147, 150, 160, 18, 1049593, 200, false, false ); // Attributes
AddHtmlLocalized( 153, 168, 160, 18, 1049578, LabelColor, false, false ); // Hits
AddHtml( 280, 168, 75, 18, FormatAttributes( c.Hits, c.HitsMax ), false, false );
AddHtmlLocalized( 153, 186, 160, 18, 1049579, LabelColor, false, false ); // Stamina
AddHtml( 280, 186, 75, 18, FormatAttributes( c.Stam, c.StamMax ), false, false );
AddHtmlLocalized( 153, 204, 160, 18, 1049580, LabelColor, false, false ); // Mana
AddHtml( 280, 204, 75, 18, FormatAttributes( c.Mana, c.ManaMax ), false, false );
AddHtmlLocalized( 153, 222, 160, 18, 1028335, LabelColor, false, false ); // Strength
AddHtml( 320, 222, 35, 18, FormatStat( c.Str ), false, false );
AddHtmlLocalized( 153, 240, 160, 18, 3000113, LabelColor, false, false ); // Dexterity
AddHtml( 320, 240, 35, 18, FormatStat( c.Dex ), false, false );
AddHtmlLocalized( 153, 258, 160, 18, 3000112, LabelColor, false, false ); // Intelligence
AddHtml( 320, 258, 35, 18, FormatStat( c.Int ), false, false );
if ( Core.AOS )
{
AddImage( 128, 278, 2086 );
AddHtmlLocalized( 147, 276, 160, 18, 1049594, 200, false, false ); // Loyalty Rating
AddHtmlLocalized( 153, 294, 160, 18, (!c.Controled || c.Loyalty == PetLoyalty.None) ? 1061643 : 1049594 + (int)c.Loyalty, LabelColor, false, false );
}
else
{
AddImage( 128, 278, 2086 );
AddHtmlLocalized( 147, 276, 160, 18, 3001016, 200, false, false ); // Miscellaneous
AddHtmlLocalized( 153, 294, 160, 18, 1049581, LabelColor, false, false ); // Armor Rating
AddHtml( 320, 294, 35, 18, FormatStat( c.VirtualArmor ), false, false );
}
AddButton( 340, 358, 5601, 5605, 0, GumpButtonType.Page, page + 1 );
AddButton( 317, 358, 5603, 5607, 0, GumpButtonType.Page, pages );
#endregion
#region Resistances
if ( Core.AOS )
{
AddPage( ++page );
AddImage( 128, 152, 2086 );
AddHtmlLocalized( 147, 150, 160, 18, 1061645, 200, false, false ); // Resistances
AddHtmlLocalized( 153, 168, 160, 18, 1061646, LabelColor, false, false ); // Physical
AddHtml( 320, 168, 35, 18, FormatElement( c.PhysicalResistance ), false, false );
AddHtmlLocalized( 153, 186, 160, 18, 1061647, LabelColor, false, false ); // Fire
AddHtml( 320, 186, 35, 18, FormatElement( c.FireResistance ), false, false );
AddHtmlLocalized( 153, 204, 160, 18, 1061648, LabelColor, false, false ); // Cold
AddHtml( 320, 204, 35, 18, FormatElement( c.ColdResistance ), false, false );
AddHtmlLocalized( 153, 222, 160, 18, 1061649, LabelColor, false, false ); // Poison
AddHtml( 320, 222, 35, 18, FormatElement( c.PoisonResistance ), false, false );
AddHtmlLocalized( 153, 240, 160, 18, 1061650, LabelColor, false, false ); // Energy
AddHtml( 320, 240, 35, 18, FormatElement( c.EnergyResistance ), false, false );
AddButton( 340, 358, 5601, 5605, 0, GumpButtonType.Page, page + 1 );
AddButton( 317, 358, 5603, 5607, 0, GumpButtonType.Page, page - 1 );
}
#endregion
#region Damage
if ( Core.AOS )
{
AddPage( ++page );
AddImage( 128, 152, 2086 );
AddHtmlLocalized( 147, 150, 160, 18, 1017319, 200, false, false ); // Damage
AddHtmlLocalized( 153, 168, 160, 18, 1061646, LabelColor, false, false ); // Physical
AddHtml( 320, 168, 35, 18, FormatElement( c.PhysicalDamage ), false, false );
AddHtmlLocalized( 153, 186, 160, 18, 1061647, LabelColor, false, false ); // Fire
AddHtml( 320, 186, 35, 18, FormatElement( c.FireDamage ), false, false );
AddHtmlLocalized( 153, 204, 160, 18, 1061648, LabelColor, false, false ); // Cold
AddHtml( 320, 204, 35, 18, FormatElement( c.ColdDamage ), false, false );
AddHtmlLocalized( 153, 222, 160, 18, 1061649, LabelColor, false, false ); // Poison
AddHtml( 320, 222, 35, 18, FormatElement( c.PoisonDamage ), false, false );
AddHtmlLocalized( 153, 240, 160, 18, 1061650, LabelColor, false, false ); // Energy
AddHtml( 320, 240, 35, 18, FormatElement( c.EnergyDamage ), false, false );
AddButton( 340, 358, 5601, 5605, 0, GumpButtonType.Page, page + 1 );
AddButton( 317, 358, 5603, 5607, 0, GumpButtonType.Page, page - 1 );
}
#endregion
#region Skills
AddPage( ++page );
AddImage( 128, 152, 2086 );
AddHtmlLocalized( 147, 150, 160, 18, 3001030, 200, false, false ); // Combat Ratings
AddHtmlLocalized( 153, 168, 160, 18, 1044103, LabelColor, false, false ); // Wrestling
AddHtml( 320, 168, 35, 18, FormatSkill( c, SkillName.Wrestling ), false, false );
AddHtmlLocalized( 153, 186, 160, 18, 1044087, LabelColor, false, false ); // Tactics
AddHtml( 320, 186, 35, 18, FormatSkill( c, SkillName.Tactics ), false, false );
AddHtmlLocalized( 153, 204, 160, 18, 1044086, LabelColor, false, false ); // Magic Resistance
AddHtml( 320, 204, 35, 18, FormatSkill( c, SkillName.MagicResist ), false, false );
AddHtmlLocalized( 153, 222, 160, 18, 1044061, LabelColor, false, false ); // Anatomy
AddHtml( 320, 222, 35, 18, FormatSkill( c, SkillName.Anatomy ), false, false );
AddHtmlLocalized( 153, 240, 160, 18, 1044090, LabelColor, false, false ); // Poisoning
AddHtml( 320, 240, 35, 18, FormatSkill( c, SkillName.Poisoning ), false, false );
AddImage( 128, 260, 2086 );
AddHtmlLocalized( 147, 258, 160, 18, 3001032, 200, false, false ); // Lore & Knowledge
AddHtmlLocalized( 153, 276, 160, 18, 1044085, LabelColor, false, false ); // Magery
AddHtml( 320, 276, 35, 18, FormatSkill( c, SkillName.Magery ), false, false );
AddHtmlLocalized( 153, 294, 160, 18, 1044076, LabelColor, false, false ); // Evaluating Intelligence
AddHtml( 320, 294, 35, 18,FormatSkill( c, SkillName.EvalInt ), false, false );
AddHtmlLocalized( 153, 312, 160, 18, 1044106, LabelColor, false, false ); // Meditation
AddHtml( 320, 312, 35, 18, FormatSkill( c, SkillName.Meditation ), false, false );
AddButton( 340, 358, 5601, 5605, 0, GumpButtonType.Page, page + 1 );
AddButton( 317, 358, 5603, 5607, 0, GumpButtonType.Page, page - 1 );
#endregion
#region Misc
AddPage( ++page );
AddImage( 128, 152, 2086 );
AddHtmlLocalized( 147, 150, 160, 18, 1049563, 200, false, false ); // Preferred Foods
int foodPref = 3000340;
if ( (c.FavoriteFood & FoodType.FruitsAndVegies) != 0 )
foodPref = 1049565; // Fruits and Vegetables
else if ( (c.FavoriteFood & FoodType.GrainsAndHay) != 0 )
foodPref = 1049566; // Grains and Hay
else if ( (c.FavoriteFood & FoodType.Fish) != 0 )
foodPref = 1049568; // Fish
else if ( (c.FavoriteFood & FoodType.Meat) != 0 )
foodPref = 1049564; // Meat
AddHtmlLocalized( 153, 168, 160, 18, foodPref, LabelColor, false, false );
AddImage( 128, 188, 2086 );
AddHtmlLocalized( 147, 186, 160, 18, 1049569, 200, false, false ); // Pack Instincts
int packInstinct = 3000340;
if ( (c.PackInstinct & PackInstinct.Canine) != 0 )
packInstinct = 1049570; // Canine
else if ( (c.PackInstinct & PackInstinct.Ostard) != 0 )
packInstinct = 1049571; // Ostard
else if ( (c.PackInstinct & PackInstinct.Feline) != 0 )
packInstinct = 1049572; // Feline
else if ( (c.PackInstinct & PackInstinct.Arachnid) != 0 )
packInstinct = 1049573; // Arachnid
else if ( (c.PackInstinct & PackInstinct.Daemon) != 0 )
packInstinct = 1049574; // Daemon
else if ( (c.PackInstinct & PackInstinct.Bear) != 0 )
packInstinct = 1049575; // Bear
else if ( (c.PackInstinct & PackInstinct.Equine) != 0 )
packInstinct = 1049576; // Equine
else if ( (c.PackInstinct & PackInstinct.Bull) != 0 )
packInstinct = 1049577; // Bull
AddHtmlLocalized( 153, 204, 160, 18, packInstinct, LabelColor, false, false );
if ( !Core.AOS )
{
AddImage( 128, 224, 2086 );
AddHtmlLocalized( 147, 222, 160, 18, 1049594, 200, false, false ); // Loyalty Rating
AddHtmlLocalized( 153, 240, 160, 18, (!c.Controled || c.Loyalty == PetLoyalty.None) ? 1061643 : 1049594 + (int)c.Loyalty, LabelColor, false, false );
}
AddButton( 340, 358, 5601, 5605, 0, GumpButtonType.Page, 1 );
AddButton( 317, 358, 5603, 5607, 0, GumpButtonType.Page, page - 1 );
#endregion
}
}
}
RunUO - [www.runuo.com] Version 1.0.0, Build 36918
Scripts: Compiling C# scripts...failed (35 errors, 0 warnings)
- Error: Scripts\Customs\Modified\Accounting\Account.cs: CS0101: (line 15, column 15) The namespace 'Server.Accounting' already contains a definition for 'Account'
- Error: Scripts\Engines\AI\Creature\Paragon.cs: CS0101: (line 7, column 15) The namespace 'Server.Mobiles' already contains a definition for 'Paragon'
- Error: Scripts\Items\Construction\Doors\BaseDoor.cs: CS0101: (line 8, column 24) The namespace 'Server.Items' already contains a definition for 'BaseDoor'
- Error: Scripts\Items\Construction\Doors\Doors.cs: CS0101: (line 5, column 14) The namespace 'Server.Items' already contains a definition for 'DoorFacing'
- Error: Scripts\Items\Construction\Doors\Doors.cs: CS0101: (line 22, column 15) The namespace 'Server.Items' already contains a definition for 'IronGateShort'
- Error: Scripts\Items\Construction\Doors\Doors.cs: CS0101: (line 48, column 15) The namespace 'Server.Items' already contains a definition for 'IronGate'
- Error: Scripts\Items\Construction\Doors\Doors.cs: CS0101: (line 74, column 15) The namespace 'Server.Items' already contains a definition for 'LightWoodGate'
- Error: Scripts\Items\Construction\Doors\Doors.cs: CS0101: (line 100, column 15) The namespace 'Server.Items' already contains a definition for 'DarkWoodGate'
- Error: Scripts\Items\Construction\Doors\Doors.cs: CS0101: (line 126, column 15) The namespace 'Server.Items' already contains a definition for 'MetalDoor'
- Error: Scripts\Items\Construction\Doors\Doors.cs: CS0101: (line 152, column 15) The namespace 'Server.Items' already contains a definition for 'BarredMetalDoor'
- Error: Scripts\Items\Construction\Doors\Doors.cs: CS0101: (line 178, column 15) The namespace 'Server.Items' already contains a definition for 'BarredMetalDoor2'
- Error: Scripts\Items\Construction\Doors\Doors.cs: CS0101: (line 204, column 15) The namespace 'Server.Items' already contains a definition for 'RattanDoor'
- Error: Scripts\Items\Construction\Doors\Doors.cs: CS0101: (line 230, column 15) The namespace 'Server.Items' already contains a definition for 'DarkWoodDoor'
- Error: Scripts\Items\Construction\Doors\Doors.cs: CS0101: (line 256, column 15) The namespace 'Server.Items' already contains a definition for 'MediumWoodDoor'
- Error: Scripts\Items\Construction\Doors\Doors.cs: CS0101: (line 282, column 15) The namespace 'Server.Items' already contains a definition for 'MetalDoor2'
- Error: Scripts\Items\Construction\Doors\Doors.cs: CS0101: (line 308, column 15) The namespace 'Server.Items' already contains a definition for 'LightWoodDoor'
- Error: Scripts\Items\Construction\Doors\Doors.cs: CS0101: (line 334, column 15) The namespace 'Server.Items' already contains a definition for 'StrongWoodDoor'
- Error: Scripts\Items\Construction\Doors\HouseDoors.cs: CS0101: (line 9, column 15) The namespace 'Server.Items' already contains a definition for 'MetalHouseDoor'
- Error: Scripts\Items\Construction\Doors\HouseDoors.cs: CS0101: (line 35, column 15) The namespace 'Server.Items' already contains a definition for 'DarkWoodHouseDoor'
- Error: Scripts\Items\Construction\Doors\HouseDoors.cs: CS0101: (line 61, column 15) The namespace 'Server.Items' already contains a definition for 'GenericHouseDoor'
- Error: Scripts\Items\Construction\Doors\HouseDoors.cs: CS0101: (line 87, column 24) The namespace 'Server.Items' already contains a definition for 'BaseHouseDoor'
- Error: Scripts\Items\Skill Items\Misc\Bandage.cs: CS0101: (line 12, column 15) The namespace 'Server.Items' already contains a definition for 'Bandage'
- Error: Scripts\Items\Skill Items\Misc\Bandage.cs: CS0101: (line 110, column 15) The namespace 'Server.Items' already contains a definition for 'BandageContext'
- Error: Scripts\Misc\MapDefinitions.cs: CS0101: (line 6, column 15) The namespace 'Server.Misc' already contains a definition for 'MapDefinitions'
- Error: Scripts\Multis\HouseFoundation.cs: CS0101: (line 14, column 14) The namespace 'Server.Multis' already contains a definition for 'FoundationType'
- Error: Scripts\Multis\HouseFoundation.cs: CS0101: (line 23, column 15) The namespace 'Server.Multis' already contains a definition for 'HouseFoundation'
- Error: Scripts\Multis\HouseFoundation.cs: CS0101: (line 1536, column 15) Thenamespace 'Server.Multis' already contains a definition for 'DesignState'
- Error: Scripts\Multis\HouseFoundation.cs: CS0101: (line 1728, column 15) The namespace 'Server.Multis' already contains a definition for 'ConfirmCommitGump'
- Error: Scripts\Multis\HouseFoundation.cs: CS0101: (line 1776, column 15) The namespace 'Server.Multis' already contains a definition for 'DesignContext'
- Error: Scripts\Multis\HouseFoundation.cs: CS0101: (line 1884, column 15) The namespace 'Server.Multis' already contains a definition for 'BeginHouseCustomization'
- Error: Scripts\Multis\HouseFoundation.cs: CS0101: (line 1900, column 15) The namespace 'Server.Multis' already contains a definition for 'EndHouseCustomization'
- Error: Scripts\Multis\HouseFoundation.cs: CS0101: (line 1916, column 15) The namespace 'Server.Multis' already contains a definition for 'DesignStateGeneral'
- Error: Scripts\Multis\HouseFoundation.cs: CS0101: (line 1928, column 15) The namespace 'Server.Multis' already contains a definition for 'DesignStateDetailed'
- Error: Scripts\Skills\AnimalLore.cs: CS0101: (line 9, column 15) The namespace 'Server.SkillHandlers' already contains a definition for 'AnimalLore'
- Error: Scripts\Skills\AnimalLore.cs: CS0101: (line 81, column 15) The namespace 'Server.SkillHandlers' already contains a definition for 'AnimalLoreGump'
Scripts: One or more scripts failed to compile or no script files were found.
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