A_Li_N said:Don't think that's possible...server has no idea what the client is doing with the packets it sends...(what loc file they use, etc) so I don't see how it could cause a crash.
A_Li_N said:I have a feeling that it's a freak instance of where they put the stone, since it is a formated sextant reading...but who knows. Kinda like daat99's OWLTR system bug that lasted for-ev-er. Anomolies happen. When you can't reproduce, what can ya do?
Hanse the Insane said:I am hoping that someone can help me here, I placed my home and then the follwoing happened. The server would reboot, load and then reboot. nonstop.
here is the error report:
Server Crash Report
===================
RunUO Version 2.0, Build 2357.32527
Operating System: Microsoft Windows NT 5.1.2600 Service Pack 2
.NET Framework: 2.0.50727.42
Time: 7/27/2006 1:11:30 AM
Mobiles: 2857
Items: 117907
Clients:
- Count: 0
Exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at Server.PlayerGovernmentSystem.CheckIfHouseInCity(Mobile from, Region region)
at Server.Items.CityManagementStone.PitchMembers()
at Server.Items.CityManagementStone.DoUpdate()
at Server.Items.CityManagementStone.CityUpdateTimer.OnTick()
at Server.Timer.Slice()
at Server.Core.Main(String[] args)
Hanse the Insane said:I guessed the same here, I did use a gm to make the city.
RunUO Version 2.0, Build 2394.17810
Operating System: Microsoft Windows NT 5.2.3790 Service Pack 1
.NET Framework: 2.0.50727.42
Time: 29.07.2006 16:37:48
Mobiles: 89676
Items: 517554
Clients:
- Count: 13
...
Exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at Server.Items.BaseAddon.CouldFit(IPoint3D p, Map map, Mobile from, List`1& houses)
at Server.Items.BaseAddon.CouldFit(IPoint3D p, Map map)
at Server.Multis.BaseHouse.RestoreRelocatedEntities()
at Server.Multis.HouseFoundation.Designer_Close(NetState state, IEntity e, EncodedReader pvSrc)
at Server.Network.PacketHandlers.EncodedCommand(NetState state, PacketReader pvSrc)
at Server.Network.MessagePump.HandleReceive(NetState ns)
at Server.Network.MessagePump.Slice()
at Server.Core.Main(String[] args)
Prohor Meletevich said:When somebody finished house customization inside the city region, server crash appearing:
Im using RunUO 2.0 SVN revision 66.
Yes they work fine together.Broadside said:Will this work if i have Town Houses installed on my server as well or is it a choose one or the other sorta thing.??
Broadside said:Will this work if i have Town Houses installed on my server as well or is it a choose one or the other sorta thing.??
Please tell me you plan on publishing when you are finished? Gentlemen, I think we are entering into a new era of roleplay.Tru said:Im working up to adding XMLSeige points to all buildings so towns can truely be leveled in a war. Just gotta make sure it doesnt break something...
Actually all it would really be is adding the amount of xml seige damage you want to buildings (in scripts) my only real concern is what happens when a town updates and all of a sudden its missing a building (like the city hall).Anti-Basic said:Please tell me you plan on publishing when you are finished? Gentlemen, I think we are entering into a new era of roleplay.
Tru said:Actually all it would really be is adding the amount of xml seige damage you want to buildings (in scripts) my only real concern is what happens when a town updates and all of a sudden its missing a building (like the city hall).
Avelyn said:Is it reproducable every time? I can't make that happen at all. Was it a new house or one that was customized? Was the house there before the town and then converted? Was housing in the town enabled? I don't see how anything with the town could cause a crash at that point since the method doesn't deal with regions. Please give me this info and I will look into it.