FingersMcSteal
Sorceror
[RunUO 2.0 RC1] Resources (Ore/Granite/Leather/Wood/Boards/Crystals/Powders)
INFO UPDATE 19/Jan/2010
Just to let you know, this release does NOT work on RC2 Final !!!
Update 23/December/2008
This new version works with Server Core Build 3168.23410, Thats SVN 300
This is just a very basic conversion to work with SVN 300, the Runic Tools are not in this version and the extra leather information needed in the Stealth.CS will be needed for the stealth to work correctly. The needed changes to the entire BOD system are not in unfortuantly (due to the pain in the ass it gave me last time )... Sorry folks.
There is also the Resource Box script's which will work with this and also a custom Commodity Deed script which should allow the resources to work in the players banks.
This is just a minor update i've release since some people seem to still be using it, hopefully some will find it of use. I've left the older versions attached, the newer version is 'YaksResources.rar', same as before... make sure you remove the normal distro files (Duplicates) with the same names before running your shard. Its a start if anyone was planning to update there servers to a newer version of the SVN.
**************************************************
Update 03/August/2006 (12th File):
The new 12th file release is now working with a newer version of the core, The current Server Core Build i'm using is now 2392.27777, Revision 66 Files
Most of the items in the release were done with the Revision 64 release from the SVN (Server Core files) and seem to be ok with the newer Revision 66 files.
IMPORTANT CHANGE... If you have the ResourceInfo.cs file in your script files (the newer version of OreInfo.cs) you should be able to remove the ResourceOnfo.cs and just use the OreInfo.cs with this release, i've gone over the new file and it looks pretty much the same file with only a name change.
I'll leave the 11th file on here also but please be aware that any additions now made to this release (12th file onwards) will be made using the Revision 66 files from the SVN for my server core.
With this release you will have the following updates...
Runic Tools:
All of the resources have runic tools to go with them, i'll leave it up to server admins or GM's to decide where to add those to your shards, can be done with the add commands...
[add RunicFletcherTools 302-307 (Resource numbers)
[add RunicCrystalToolKit 402-420 (Resource numbers)
[add RunicPowderToolKit 502-522 (Resource numbers)
I've altered the OreInfo.cs file for some but feel free to change the settings for the runics in there, it's fairly straight forward.
Dragon Scale Armour:
I've change the scale info a little, now dragon scale armour has a few new stats to it (from the OreInfo.cs) so some might use that.
Lumbering & Crystal Gathering:
In the Lumberjacking.cs & CrystalGathering.cs you can find the following settings...
This is a True or False setting to enable or dis-able the spawning of the tree elementals and the crystal elementals for people doing the harvesting, this setting takes effect after a server re-start.
Extra Info:
Pretty much the same set of files as before so things listed below are still in.
Same way as before to install it all, just make sure you remove the original files (same names) to a safe location and it should be ok to compile.
Also cleaned up the BOD tables a bit more ([gendoc command) so hope that helps, and also the issue with the HelpInfo.cs file shouldn't happen now, just short on free time here for the rest.
**************************************************
Two files added to the release, Docs.cs & Stealth.cs
Doc.cs will allow server admins to use the Generate Documentation commands from the admin gump, Code still requires some clean up work done to it but it's been added to allow the use of the gendoc commands.
Stealth.cs has the extra leather included to it.
**************************************************
Update 12/July/2006 (10th File):
Changes to the scale armour & a couple of new weapons in the crystal craft.
Also added a resource box to this (Thanks to the original creators of that, remark headers are in the files with names).
Scale armour now gets stats in the same way other armours do.
5 New weapons in crystal crafting.
Resource box will hold all of the original items plus the crystals & powders in this release.
Update's to the BaseArmour & BaseWeapon files to show the names of resources on armour & weapons if crafted with crystal.
**************************************************
Update 07/July/2006 (9th File):
Added the missing Armour & Weapon directories, also added powderstones in the powder directory.
Craft Menus:
In the release are some new items on the craft menus with a small prefix at the start of the names, they are the following...
[SC] = Spell Channeling (Blacksmith, Bladed & Shields have this)
[MA] = Mage Armour (Blacksmith, Plate Armour has this)
[AC] = Arcane (Tailoring, Leather Armour has this, Items are rechargable with arcane gems)
Stones:
The powder stones were an after thought which i had on the shard to help some players get hold of the new powder resources (Never got round to the loot drops myself). The [props command will allow the shard staff to set the price for the resource bought off the stones by players, they need gold in there backpacks to make a purchase of powder. The stones will remember there settings after a shard restart too.
Install Tips:
I've put this in as a bit of a help tip since theres a few files which you'll need to remove from your servers script folders in order for this to work. What i usually do is create a folder on the desktop to un-zip to 1st, then check in there to see which files need to be removed from your servers script folder, this is the best way i've found to keep track of it all as far as which files go.
If you've been using any older versions they should drop into the same folders without problems since i've tried to keep the main directory structure the same for all of the release's.
The other way to do an update for this would be to remove all the files and folders up from the 'newresources' folder directory and just replace with the new version, but i'm sure you'll get the idea
Anything remarked out of the cs files has been done for a reason, as the items are finished i'll un remark them as i add them (CraftDefs mainly).
**************************************************
Update 06/July/2006 (8th File):
Additions and fixes... Now able to mine the ML gem types and also Lumbering has the Extra ML items to it too (Bark, Fungi etc etc).
A couple of fixes done in the blacksmith menus (Cliloc numbering & ingredients)
To Install it:
Installing is the same as before with this, just extract it all into the RunUO 2.0 scripts folder and make sure you remove the distro files with the same names and it should be ok.
INFO UPDATE 19/Jan/2010
Just to let you know, this release does NOT work on RC2 Final !!!
Update 23/December/2008
This new version works with Server Core Build 3168.23410, Thats SVN 300
This is just a very basic conversion to work with SVN 300, the Runic Tools are not in this version and the extra leather information needed in the Stealth.CS will be needed for the stealth to work correctly. The needed changes to the entire BOD system are not in unfortuantly (due to the pain in the ass it gave me last time )... Sorry folks.
There is also the Resource Box script's which will work with this and also a custom Commodity Deed script which should allow the resources to work in the players banks.
This is just a minor update i've release since some people seem to still be using it, hopefully some will find it of use. I've left the older versions attached, the newer version is 'YaksResources.rar', same as before... make sure you remove the normal distro files (Duplicates) with the same names before running your shard. Its a start if anyone was planning to update there servers to a newer version of the SVN.
**************************************************
Update 03/August/2006 (12th File):
The new 12th file release is now working with a newer version of the core, The current Server Core Build i'm using is now 2392.27777, Revision 66 Files
Most of the items in the release were done with the Revision 64 release from the SVN (Server Core files) and seem to be ok with the newer Revision 66 files.
IMPORTANT CHANGE... If you have the ResourceInfo.cs file in your script files (the newer version of OreInfo.cs) you should be able to remove the ResourceOnfo.cs and just use the OreInfo.cs with this release, i've gone over the new file and it looks pretty much the same file with only a name change.
I'll leave the 11th file on here also but please be aware that any additions now made to this release (12th file onwards) will be made using the Revision 66 files from the SVN for my server core.
With this release you will have the following updates...
Runic Tools:
All of the resources have runic tools to go with them, i'll leave it up to server admins or GM's to decide where to add those to your shards, can be done with the add commands...
[add RunicFletcherTools 302-307 (Resource numbers)
[add RunicCrystalToolKit 402-420 (Resource numbers)
[add RunicPowderToolKit 502-522 (Resource numbers)
I've altered the OreInfo.cs file for some but feel free to change the settings for the runics in there, it's fairly straight forward.
Dragon Scale Armour:
I've change the scale info a little, now dragon scale armour has a few new stats to it (from the OreInfo.cs) so some might use that.
Lumbering & Crystal Gathering:
In the Lumberjacking.cs & CrystalGathering.cs you can find the following settings...
Code:
namespace Server.Engines.Harvest
{
public class CrystalGathering : HarvestSystem
{
public bool SpawnCrystalElementals = false;
This is a True or False setting to enable or dis-able the spawning of the tree elementals and the crystal elementals for people doing the harvesting, this setting takes effect after a server re-start.
Extra Info:
Pretty much the same set of files as before so things listed below are still in.
Same way as before to install it all, just make sure you remove the original files (same names) to a safe location and it should be ok to compile.
Also cleaned up the BOD tables a bit more ([gendoc command) so hope that helps, and also the issue with the HelpInfo.cs file shouldn't happen now, just short on free time here for the rest.
**************************************************
Two files added to the release, Docs.cs & Stealth.cs
Doc.cs will allow server admins to use the Generate Documentation commands from the admin gump, Code still requires some clean up work done to it but it's been added to allow the use of the gendoc commands.
Stealth.cs has the extra leather included to it.
**************************************************
Update 12/July/2006 (10th File):
Changes to the scale armour & a couple of new weapons in the crystal craft.
Also added a resource box to this (Thanks to the original creators of that, remark headers are in the files with names).
Scale armour now gets stats in the same way other armours do.
5 New weapons in crystal crafting.
Resource box will hold all of the original items plus the crystals & powders in this release.
Update's to the BaseArmour & BaseWeapon files to show the names of resources on armour & weapons if crafted with crystal.
**************************************************
Update 07/July/2006 (9th File):
Added the missing Armour & Weapon directories, also added powderstones in the powder directory.
Craft Menus:
In the release are some new items on the craft menus with a small prefix at the start of the names, they are the following...
[SC] = Spell Channeling (Blacksmith, Bladed & Shields have this)
[MA] = Mage Armour (Blacksmith, Plate Armour has this)
[AC] = Arcane (Tailoring, Leather Armour has this, Items are rechargable with arcane gems)
Stones:
The powder stones were an after thought which i had on the shard to help some players get hold of the new powder resources (Never got round to the loot drops myself). The [props command will allow the shard staff to set the price for the resource bought off the stones by players, they need gold in there backpacks to make a purchase of powder. The stones will remember there settings after a shard restart too.
Install Tips:
I've put this in as a bit of a help tip since theres a few files which you'll need to remove from your servers script folders in order for this to work. What i usually do is create a folder on the desktop to un-zip to 1st, then check in there to see which files need to be removed from your servers script folder, this is the best way i've found to keep track of it all as far as which files go.
If you've been using any older versions they should drop into the same folders without problems since i've tried to keep the main directory structure the same for all of the release's.
The other way to do an update for this would be to remove all the files and folders up from the 'newresources' folder directory and just replace with the new version, but i'm sure you'll get the idea
Anything remarked out of the cs files has been done for a reason, as the items are finished i'll un remark them as i add them (CraftDefs mainly).
**************************************************
Update 06/July/2006 (8th File):
Additions and fixes... Now able to mine the ML gem types and also Lumbering has the Extra ML items to it too (Bark, Fungi etc etc).
A couple of fixes done in the blacksmith menus (Cliloc numbering & ingredients)
To Install it:
Installing is the same as before with this, just extract it all into the RunUO 2.0 scripts folder and make sure you remove the distro files with the same names and it should be ok.