The plants need to be planted by using a seed first.coyan said:I also have been digging into the vendors needed to get the items, And I see there are like a ton of items missing in the crops part. the gardener is missing like alot of seeds... heh...
Anyway, I also set some spawns of the wild crops, they spawned all right, but are not growing... If i just place them with the add command, then they grow, but not when spawned from a premiumspawner, Yes, I use Nerun's Distro v5[1].0.5 . I was able to add in the new Mobiles just fine, But the plants will not grow... any ideas on how to make that work??
Thanks in advance...
Coy
coyan said:may have to figure out a diffrent spawn system.
public InternalBuyInfo()
{
Add( new GenericBuyInfo( "1060834", typeof( Engines.Plants.PlantBowl ), 2, 20, 0x15FD, 0 ) );
Add( new GenericBuyInfo( "Cotton Seed", typeof( CottonSeed ), 250, 20, 0xF27, 0x5E2 ) );
Add( new GenericBuyInfo( "Flax Seed", typeof( FlaxSeed ), 250, 20, 0xF27, 0x5E2 ) );
Add( new GenericBuyInfo( "Wheat Seed", typeof( WheatSeed ), 150, 20, 0xF27, 0x5E2 ) );
Add( new GenericBuyInfo( "Planting Corn", typeof( CornSeed ), 150, 20, 0xF27, 0x5E2 ) );
Add( new GenericBuyInfo( "Carrot Seed", typeof( CarrotSeed ), 50, 20, 0xF27, 0x5E2 ) );
Add( new GenericBuyInfo( "Onion Seed", typeof( OnionSeed ), 50, 20, 0xF27, 0x5E2 ) );
Add( new GenericBuyInfo( "Garlic Seed", typeof( GarlicSeed ), 50, 20, 0xF27, 0x5E2 ) );
Add( new GenericBuyInfo( "Lettuce Seed", typeof( LettuceSeed ), 50, 20, 0xF27, 0x5E2 ) );
Add( new GenericBuyInfo( "Cabbage Seed", typeof( CabbageSeed ), 50, 20, 0xF27, 0x5E2 ) );
Add( new GenericBuyInfo( "Peanut Seed", typeof( PeanutSeed ), 50, 20, 0xF27, 0x5E2 ) );
}
Can you post the fix ?coyan said:Just found a little bug....
If you plan on growing CocoaNut you will need to add ICarvable to it, otherwise you cannot carve them into CocoaBean to be milled into cocoa powder.
coy
I'm going to do some further testing, because I think according to the script, that you use a scissors to cut the cocoa nut to get to the cocoa bean. Hang on tight. This package is turning into quite a nice learning tool for me I'll post the change needed as soon as I make sure that I did it correctlyPoolMan said:Can you post the fix ?
public class CocoaNut : Item
public class CocoaNut : Item, ICarvable