Hmm, I would open up basestorekey.cs and find this section
And stick said code in there
In theory, all storage devices would then be blessed
If you have them already on the shard, I think you can run the command
[global set loottype blessed where basestorekey
Which would update them all to blessed
*Just tested the command and yes it works*
Code:
public BaseStoreKey( ItemStore Store, int hue ) : base( ITEM_ID )
{
if( Store == null )
{
//this makes a call to an overloadable function, so any derived object that is constructed gets the store entries loaded here
_Store = GenerateItemStore();
}
else
{
//connect the specified item store to this new set of keys
_Store = Store;
}
//let the item store know that this keyring is its containing object
_Store.Owner = this;
_Store.MinWithdrawAmount = 1;
Hue = hue;
Weight = 1;
}
And stick said code in there
In theory, all storage devices would then be blessed
If you have them already on the shard, I think you can run the command
[global set loottype blessed where basestorekey
Which would update them all to blessed
*Just tested the command and yes it works*