Djeryv
Sorceror
I use 3 different custom land maps on my server where the players need to find the clues to get to the other lands (meaning there are no obvious moongates or teleporters to get there). The problem we have is that our group has been playing this game for almost 15 years. We don't want to (or are even used to) CNTRL-SHIFT all over the place nor double-click every decoration we see to see if a clue is to be found. I made this invisible tile that can be placed in game to make a nearby character have text appear above their head. You can set the message (by changing the items's name) and the distance it will trigger. It also has a timer between message as not so spam the client. So I have a room with a couple of books in it that have clues to find a new land. When a character goes into that room, it will have "the books in this room are quite odd" appear above their head so they know to investigate further.
I tried to figure out the WarningItem.cs but boy did I fail. From what I could tell it seems to only use a cliloc entry to display and I needed to be able to have whatever message I want. If there is a better system for what I did here, feel free to point it out. Otherwise, just put in your customs folder and reboot. Place them wherever you want with whatever messages you want.
I tried to figure out the WarningItem.cs but boy did I fail. From what I could tell it seems to only use a cliloc entry to display and I needed to be able to have whatever message I want. If there is a better system for what I did here, feel free to point it out. Otherwise, just put in your customs folder and reboot. Place them wherever you want with whatever messages you want.