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RunUO Support for 7.0.16 patch

PainPill

Wanderer
hello,
i have allways the same problem.
What i make wrong ?

Code:
RunUO - [www.runuo.com] Version 2.1, Build 4233.39771
Core: Running on .NET Framework Version 2.0.50727
Scripts: Compiling C# scripts...failed (1 errors, 2 warnings)
Warnings:
+ Items/Jewels/BaseJewel.cs:
    CS0162: Line 258: Unerreichbarer Code entdeckt.
+ Customs/Stygian Abyss/SA Customs/Facet Command/FacetGump.cs:
    CS0219: Line 18: Die Variable initialState ist zugewiesen, ihr Wert wird aber nie verwendet.
Errors:
+ Misc/CharacterCreation.cs:
    CS0117: Line 660: Server.Network.NetState enthält keine Definition für NewCharacterCreation.
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.

Here is my CharacterCreation.cs

Code:
using System;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Network;
using Server.Accounting;

namespace Server.Misc
{
    public class CharacterCreation
    {
        public static void Initialize()
        {
            // Register our event handler
            EventSink.CharacterCreated += new CharacterCreatedEventHandler( EventSink_CharacterCreated );
        }

        private static void AddBackpack( Mobile m )
        {
            Container pack = m.Backpack;

            if ( pack == null )
            {
                pack = new Backpack();
                pack.Movable = false;

                m.AddItem( pack );
            }

            PackItem( new RedBook( "a book", m.Name, 20, true ) );
            PackItem( new Gold( 1000 ) ); // Starting gold can be customized here
            PackItem( new Dagger() );
            PackItem( new Candle() );
        }

        private static Item MakeNewbie( Item item )
        {
            if ( !Core.AOS )
                item.LootType = LootType.Newbied;

            return item;
        }

        private static void PlaceItemIn( Container parent, int x, int y, Item item )
        {
            parent.AddItem( item );
            item.Location = new Point3D( x, y, 0 );
        }

        private static Item MakePotionKeg( PotionEffect type, int hue )
        {
            PotionKeg keg = new PotionKeg();

            keg.Held = 100;
            keg.Type = type;
            keg.Hue = hue;

            return MakeNewbie( keg );
        }

        private static void FillBankAOS( Mobile m )
        {
            BankBox bank = m.BankBox;

            // The new AOS bankboxes don't have powerscrolls, they are automatically 'applied':

            for ( int i = 0; i < PowerScroll.Skills.Count; ++i )
                m.Skills[PowerScroll.Skills[ i ]].Cap = 120.0;

            m.StatCap = 250;
 
            Container cont;
 
            // Begin box of money
            cont = new WoodenBox();
            cont.ItemID = 0xE7D;
            cont.Hue = 0x489;

            PlaceItemIn( cont, 16, 51, new BankCheck( 500000 ) );
            PlaceItemIn( cont, 28, 51, new BankCheck( 250000 ) );
            PlaceItemIn( cont, 40, 51, new BankCheck( 100000 ) );
            PlaceItemIn( cont, 52, 51, new BankCheck( 100000 ) );
            PlaceItemIn( cont, 64, 51, new BankCheck(  50000 ) );

            PlaceItemIn( cont, 16, 115, new Factions.Silver( 9000 ) );
            PlaceItemIn( cont, 34, 115, new Gold( 60000 ) );

            PlaceItemIn( bank, 18, 169, cont );
            // End box of money
 
            // Begin bag of potion kegs
            cont = new Backpack();
            cont.Name = "Various Potion Kegs";

            PlaceItemIn( cont,  45, 149, MakePotionKeg( PotionEffect.CureGreater, 0x2D ) );
            PlaceItemIn( cont,  69, 149, MakePotionKeg( PotionEffect.HealGreater, 0x499 ) );
            PlaceItemIn( cont,  93, 149, MakePotionKeg( PotionEffect.PoisonDeadly, 0x46 ) );
            PlaceItemIn( cont, 117, 149, MakePotionKeg( PotionEffect.RefreshTotal, 0x21 ) );
            PlaceItemIn( cont, 141, 149, MakePotionKeg( PotionEffect.ExplosionGreater, 0x74 ) );

            PlaceItemIn( cont, 93, 82, new Bottle( 1000 ) );

            PlaceItemIn( bank, 53, 169, cont );
            // End bag of potion kegs
 
            // Begin bag of tools
            cont = new Bag();
            cont.Name = "Tool Bag";

            PlaceItemIn( cont, 30,  35, new TinkerTools( 1000 ) );
            PlaceItemIn( cont, 60,  35, new HousePlacementTool() );
            PlaceItemIn( cont, 90,  35, new DovetailSaw( 1000 ) );
            PlaceItemIn( cont, 30,  68, new Scissors() );
            PlaceItemIn( cont, 45,  68, new MortarPestle( 1000 ) );
            PlaceItemIn( cont, 75,  68, new ScribesPen( 1000 ) );
            PlaceItemIn( cont, 90,  68, new SmithHammer( 1000 ) );
            PlaceItemIn( cont, 30, 118, new TwoHandedAxe() );
            PlaceItemIn( cont, 60, 118, new FletcherTools( 1000 ) );
            PlaceItemIn( cont, 90, 118, new SewingKit( 1000 ) );

            PlaceItemIn( cont, 36, 51, new RunicHammer( CraftResource.DullCopper, 1000 ) );
            PlaceItemIn( cont, 42, 51, new RunicHammer( CraftResource.ShadowIron, 1000 ) );
            PlaceItemIn( cont, 48, 51, new RunicHammer( CraftResource.Copper, 1000 ) );
            PlaceItemIn( cont, 54, 51, new RunicHammer( CraftResource.Bronze, 1000 ) );
            PlaceItemIn( cont, 61, 51, new RunicHammer( CraftResource.Gold, 1000 ) );
            PlaceItemIn( cont, 67, 51, new RunicHammer( CraftResource.Agapite, 1000 ) );
            PlaceItemIn( cont, 73, 51, new RunicHammer( CraftResource.Verite, 1000 ) );
            PlaceItemIn( cont, 79, 51, new RunicHammer( CraftResource.Valorite, 1000 ) );

            PlaceItemIn( cont, 36, 55, new RunicSewingKit( CraftResource.SpinedLeather, 1000 ) );
            PlaceItemIn( cont, 42, 55, new RunicSewingKit( CraftResource.HornedLeather, 1000 ) );
            PlaceItemIn( cont, 48, 55, new RunicSewingKit( CraftResource.BarbedLeather, 1000 ) );

            PlaceItemIn( bank, 118, 169, cont );
            // End bag of tools
 
            // Begin bag of archery ammo
            cont = new Bag();
            cont.Name = "Bag Of Archery Ammo";

            PlaceItemIn( cont, 48, 76, new Arrow( 5000 ) );
            PlaceItemIn( cont, 72, 76, new Bolt( 5000 ) );

            PlaceItemIn( bank, 118, 124, cont );
            // End bag of archery ammo
 
            // Begin bag of treasure maps
            cont = new Bag();
            cont.Name = "Bag Of Treasure Maps";

            PlaceItemIn( cont, 30, 35, new TreasureMap( 1, Map.Trammel ) );
            PlaceItemIn( cont, 45, 35, new TreasureMap( 2, Map.Trammel ) );
            PlaceItemIn( cont, 60, 35, new TreasureMap( 3, Map.Trammel ) );
            PlaceItemIn( cont, 75, 35, new TreasureMap( 4, Map.Trammel ) );
            PlaceItemIn( cont, 90, 35, new TreasureMap( 5, Map.Trammel ) );
            PlaceItemIn( cont, 90, 35, new TreasureMap( 6, Map.Trammel ) );

            PlaceItemIn( cont, 30, 50, new TreasureMap( 1, Map.Trammel ) );
            PlaceItemIn( cont, 45, 50, new TreasureMap( 2, Map.Trammel ) );
            PlaceItemIn( cont, 60, 50, new TreasureMap( 3, Map.Trammel ) );
            PlaceItemIn( cont, 75, 50, new TreasureMap( 4, Map.Trammel ) );
            PlaceItemIn( cont, 90, 50, new TreasureMap( 5, Map.Trammel ) );
            PlaceItemIn( cont, 90, 50, new TreasureMap( 6, Map.Trammel ) );

            PlaceItemIn( cont, 55, 100, new Lockpick( 30 ) );
            PlaceItemIn( cont, 60, 100, new Pickaxe() );

            PlaceItemIn( bank, 98, 124, cont );
            // End bag of treasure maps
 
            // Begin bag of raw materials
            cont = new Bag();
            cont.Hue = 0x835;
            cont.Name = "Raw Materials Bag";

            PlaceItemIn( cont, 92, 60, new BarbedLeather( 5000 ) );
            PlaceItemIn( cont, 92, 68, new HornedLeather( 5000 ) );
            PlaceItemIn( cont, 92, 76, new SpinedLeather( 5000 ) );
            PlaceItemIn( cont, 92, 84, new Leather( 5000 ) );

            PlaceItemIn( cont, 30, 118, new Cloth( 5000 ) );
            PlaceItemIn( cont, 30,  84, new Board( 5000 ) );
            PlaceItemIn( cont, 57,  80, new BlankScroll( 500 ) );

            PlaceItemIn( cont, 30,  35, new DullCopperIngot( 5000 ) );
            PlaceItemIn( cont, 37,  35, new ShadowIronIngot( 5000 ) );
            PlaceItemIn( cont, 44,  35, new CopperIngot( 5000 ) );
            PlaceItemIn( cont, 51,  35, new BronzeIngot( 5000 ) );
            PlaceItemIn( cont, 58,  35, new GoldIngot( 5000 ) );
            PlaceItemIn( cont, 65,  35, new AgapiteIngot( 5000 ) );
            PlaceItemIn( cont, 72,  35, new VeriteIngot( 5000 ) );
            PlaceItemIn( cont, 79,  35, new ValoriteIngot( 5000 ) );
            PlaceItemIn( cont, 86,  35, new IronIngot( 5000 ) );

            PlaceItemIn( cont, 30,  59, new RedScales( 5000 ) );
            PlaceItemIn( cont, 36,  59, new YellowScales( 5000 ) );
            PlaceItemIn( cont, 42,  59, new BlackScales( 5000 ) );
            PlaceItemIn( cont, 48,  59, new GreenScales( 5000 ) );
            PlaceItemIn( cont, 54,  59, new WhiteScales( 5000 ) );
            PlaceItemIn( cont, 60,  59, new BlueScales( 5000 ) );

            PlaceItemIn( bank, 98, 169, cont );
            // End bag of raw materials
 
            // Begin bag of spell casting stuff
            cont = new Backpack();
            cont.Hue = 0x480;
            cont.Name = "Spell Casting Stuff";

            PlaceItemIn( cont, 45, 105, new Spellbook( UInt64.MaxValue ) );
            PlaceItemIn( cont, 65, 105, new NecromancerSpellbook( (UInt64)0xFFFF ) );
            PlaceItemIn( cont, 85, 105, new BookOfChivalry( (UInt64)0x3FF ) );
            PlaceItemIn( cont, 105, 105, new BookOfBushido() );    //Default ctor = full
            PlaceItemIn( cont, 125, 105, new BookOfNinjitsu() ); //Default ctor = full

            Runebook runebook = new Runebook( 10 );
            runebook.CurCharges = runebook.MaxCharges;
            PlaceItemIn( cont, 145, 105, runebook );

            Item toHue = new BagOfReagents( 150 );
            toHue.Hue = 0x2D;
            PlaceItemIn( cont, 45, 150, toHue );

            toHue = new BagOfNecroReagents( 150 );
            toHue.Hue = 0x488;
            PlaceItemIn( cont, 65, 150, toHue );

            PlaceItemIn( cont, 140, 150, new BagOfAllReagents( 500 ) );

            for ( int i = 0; i < 9; ++i )
                PlaceItemIn( cont, 45 + (i * 10), 75, new RecallRune() );

            PlaceItemIn( cont, 141, 74, new FireHorn() );

            PlaceItemIn( bank, 78, 169, cont );
            // End bag of spell casting stuff
 
            // Begin bag of ethereals
            cont = new Backpack();
            cont.Hue = 0x490;
            cont.Name = "Bag Of Ethy's!";

            PlaceItemIn( cont, 45, 66, new EtherealHorse() );
            PlaceItemIn( cont, 69, 82, new EtherealOstard() );
            PlaceItemIn( cont, 93, 99, new EtherealLlama() );
            PlaceItemIn( cont, 117, 115, new EtherealKirin() );
            PlaceItemIn( cont, 45, 132, new EtherealUnicorn() );
            PlaceItemIn( cont, 69, 66, new EtherealRidgeback() );
            PlaceItemIn( cont, 93, 82, new EtherealSwampDragon() );
            PlaceItemIn( cont, 117, 99, new EtherealBeetle() );

            PlaceItemIn( bank, 38, 124, cont );
            // End bag of ethereals
 
            // Begin first bag of artifacts
            cont = new Backpack();
            cont.Hue = 0x48F;
            cont.Name = "Bag of Artifacts";

            PlaceItemIn( cont, 45, 66, new TitansHammer() );
            PlaceItemIn( cont, 69, 82, new InquisitorsResolution() );
            PlaceItemIn( cont, 93, 99, new BladeOfTheRighteous() );
            PlaceItemIn( cont, 117, 115, new ZyronicClaw() );

            PlaceItemIn( bank, 58, 124, cont );
            // End first bag of artifacts
 
            // Begin second bag of artifacts
            cont = new Backpack();
            cont.Hue = 0x48F;
            cont.Name = "Bag of Artifacts";

            PlaceItemIn( cont, 45, 66, new GauntletsOfNobility() );
            PlaceItemIn( cont, 69, 82, new MidnightBracers() );
            PlaceItemIn( cont, 93, 99, new VoiceOfTheFallenKing() );
            PlaceItemIn( cont, 117, 115, new OrnateCrownOfTheHarrower() );
            PlaceItemIn( cont, 45, 132, new HelmOfInsight() );
            PlaceItemIn( cont, 69, 66, new HolyKnightsBreastplate() );
            PlaceItemIn( cont, 93, 82, new ArmorOfFortune() );
            PlaceItemIn( cont, 117, 99, new TunicOfFire() );
            PlaceItemIn( cont, 45, 115, new LeggingsOfBane() );
            PlaceItemIn( cont, 69, 132, new ArcaneShield() );
            PlaceItemIn( cont, 93, 66, new Aegis() );
            PlaceItemIn( cont, 117, 82, new RingOfTheVile() );
            PlaceItemIn( cont, 45, 99, new BraceletOfHealth() );
            PlaceItemIn( cont, 69, 115, new RingOfTheElements() );
            PlaceItemIn( cont, 93, 132, new OrnamentOfTheMagician() );
            PlaceItemIn( cont, 117, 66, new DivineCountenance() );
            PlaceItemIn( cont, 45, 82, new JackalsCollar() );
            PlaceItemIn( cont, 69, 99, new HuntersHeaddress() );
            PlaceItemIn( cont, 93, 115, new HatOfTheMagi() );
            PlaceItemIn( cont, 117, 132, new ShadowDancerLeggings() );
            PlaceItemIn( cont, 45, 66, new SpiritOfTheTotem() );
            PlaceItemIn( cont, 69, 82, new BladeOfInsanity() );
            PlaceItemIn( cont, 93, 99, new AxeOfTheHeavens() );
            PlaceItemIn( cont, 117, 115, new TheBeserkersMaul() );
            PlaceItemIn( cont, 45, 132, new Frostbringer() );
            PlaceItemIn( cont, 69, 66, new BreathOfTheDead() );
            PlaceItemIn( cont, 93, 82, new TheDragonSlayer() );
            PlaceItemIn( cont, 117, 99, new BoneCrusher() );
            PlaceItemIn( cont, 45, 115, new StaffOfTheMagi() );
            PlaceItemIn( cont, 69, 132, new SerpentsFang() );
            PlaceItemIn( cont, 93, 66, new LegacyOfTheDreadLord() );
            PlaceItemIn( cont, 117, 82, new TheTaskmaster() );
            PlaceItemIn( cont, 45, 99, new TheDryadBow() );

            PlaceItemIn( bank, 78, 124, cont );
            // End second bag of artifacts

            // Begin bag of minor artifacts
            cont = new Backpack();
            cont.Hue = 0x48F;
            cont.Name = "Bag of Minor Artifacts";
 
            PlaceItemIn( cont, 45, 66, new LunaLance() );
            PlaceItemIn( cont, 69, 82, new VioletCourage() );
            PlaceItemIn( cont, 93, 99, new CavortingClub() );
            PlaceItemIn( cont, 117, 115, new CaptainQuacklebushsCutlass() );
            PlaceItemIn( cont, 45, 132, new NightsKiss() );
            PlaceItemIn( cont, 69, 66, new ShipModelOfTheHMSCape() );
            PlaceItemIn( cont, 93, 82, new AdmiralsHeartyRum() );
            PlaceItemIn( cont, 117, 99, new CandelabraOfSouls() );
            PlaceItemIn( cont, 45, 115, new IolosLute() );
            PlaceItemIn( cont, 69, 132, new GwennosHarp() );
            PlaceItemIn( cont, 93, 66, new ArcticDeathDealer() );
            PlaceItemIn( cont, 117, 82, new EnchantedTitanLegBone() );
            PlaceItemIn( cont, 45, 99, new NoxRangersHeavyCrossbow() );
            PlaceItemIn( cont, 69, 115, new BlazeOfDeath() );
            PlaceItemIn( cont, 93, 132, new DreadPirateHat() );
            PlaceItemIn( cont, 117, 66, new BurglarsBandana() );
            PlaceItemIn( cont, 45, 82, new GoldBricks() );
            PlaceItemIn( cont, 69, 99, new AlchemistsBauble() );
            PlaceItemIn( cont, 93, 115, new PhillipsWoodenSteed() );
            PlaceItemIn( cont, 117, 132, new PolarBearMask() );
            PlaceItemIn( cont, 45, 66, new BowOfTheJukaKing() );
            PlaceItemIn( cont, 69, 82, new GlovesOfThePugilist() );
            PlaceItemIn( cont, 93, 99, new OrcishVisage() );
            PlaceItemIn( cont, 117, 115, new StaffOfPower() );
            PlaceItemIn( cont, 45, 132, new ShieldOfInvulnerability() );
            PlaceItemIn( cont, 69, 66, new HeartOfTheLion() );
            PlaceItemIn( cont, 93, 82, new ColdBlood() );
            PlaceItemIn( cont, 117, 99, new GhostShipAnchor() );
            PlaceItemIn( cont, 45, 115, new SeahorseStatuette() );
            PlaceItemIn( cont, 69, 132, new WrathOfTheDryad() );
            PlaceItemIn( cont, 93, 66, new PixieSwatter() );

            for( int i = 0; i < 10; i++ )
                PlaceItemIn( cont, 117, 128, new MessageInABottle( Utility.RandomBool() ? Map.Trammel : Map.Felucca, 4 ) );

            PlaceItemIn( bank, 18, 124, cont );

            if( Core.SE )
            {
                cont = new Bag();
                cont.Hue = 0x501;
                cont.Name = "Tokuno Minor Artifacts";

                PlaceItemIn( cont, 42, 70, new Exiler() );
                PlaceItemIn( cont, 38, 53, new HanzosBow() );
                PlaceItemIn( cont, 45, 40, new TheDestroyer() );
                PlaceItemIn( cont, 92, 80, new DragonNunchaku() );
                PlaceItemIn( cont, 42, 56, new PeasantsBokuto() );
                PlaceItemIn( cont, 44, 71, new TomeOfEnlightenment() );
                PlaceItemIn( cont, 35, 35, new ChestOfHeirlooms() );
                PlaceItemIn( cont, 29,  0, new HonorableSwords() );
                PlaceItemIn( cont, 49, 85, new AncientUrn() );
                PlaceItemIn( cont, 51, 58, new FluteOfRenewal() );
                PlaceItemIn( cont, 70, 51, new PigmentsOfTokuno() );
                PlaceItemIn( cont, 40, 79, new AncientSamuraiDo() );
                PlaceItemIn( cont, 51, 61, new LegsOfStability() );
                PlaceItemIn( cont, 88, 78, new GlovesOfTheSun() );
                PlaceItemIn( cont, 55, 62, new AncientFarmersKasa() );
                PlaceItemIn( cont, 55, 83, new ArmsOfTacticalExcellence() );
                PlaceItemIn( cont, 50, 85, new DaimyosHelm() );
                PlaceItemIn( cont, 52, 78, new BlackLotusHood() );
                PlaceItemIn( cont, 52, 79, new DemonForks() );
                PlaceItemIn( cont, 33, 49, new PilferedDancerFans() );

                PlaceItemIn( bank, 58, 124, cont );
            }

            if( Core.SE )    //This bag came only after SE.
            {
                cont = new Bag();
                cont.Name = "Bag of Bows";

                PlaceItemIn( cont, 31, 84, new Bow() );
                PlaceItemIn( cont, 78, 74, new CompositeBow() );
                PlaceItemIn( cont, 53, 71, new Crossbow() );
                PlaceItemIn( cont, 56, 39, new HeavyCrossbow() );
                PlaceItemIn( cont, 82, 72, new RepeatingCrossbow() );
                PlaceItemIn( cont, 49, 45, new Yumi() );

                for( int i = 0; i < cont.Items.Count; i++ )
                {
                    BaseRanged bow = cont.Items[i] as BaseRanged;

                    if( bow != null )
                    {
                        bow.Attributes.WeaponSpeed = 35;
                        bow.Attributes.WeaponDamage = 35;
                    }
                }

                PlaceItemIn( bank, 108, 135, cont );
            }
        }

        private static void FillBankbox( Mobile m )
        {
            if ( Core.AOS )
            {
                FillBankAOS( m );
                return;
            }

            BankBox bank = m.BankBox;

            bank.DropItem( new BankCheck( 1000000 ) );

            // Full spellbook
            Spellbook book = new Spellbook();

            book.Content = ulong.MaxValue;

            bank.DropItem( book );

            Bag bag = new Bag();

            for ( int i = 0; i < 5; ++i )
                bag.DropItem( new Moonstone( MoonstoneType.Felucca ) );

            // Felucca moonstones
            bank.DropItem( bag );

            bag = new Bag();

            for ( int i = 0; i < 5; ++i )
                bag.DropItem( new Moonstone( MoonstoneType.Trammel ) );

            // Trammel moonstones
            bank.DropItem( bag );

            // Treasure maps
            bank.DropItem( new TreasureMap( 1, Map.Trammel ) );
            bank.DropItem( new TreasureMap( 2, Map.Trammel ) );
            bank.DropItem( new TreasureMap( 3, Map.Trammel ) );
            bank.DropItem( new TreasureMap( 4, Map.Trammel ) );
            bank.DropItem( new TreasureMap( 5, Map.Trammel ) );

            // Bag containing 50 of each reagent
            bank.DropItem( new BagOfReagents( 50 ) );

            // Craft tools
            bank.DropItem( MakeNewbie( new Scissors() ) );
            bank.DropItem( MakeNewbie( new SewingKit( 1000 ) ) );
            bank.DropItem( MakeNewbie( new SmithHammer( 1000 ) ) );
            bank.DropItem( MakeNewbie( new FletcherTools( 1000 ) ) );
            bank.DropItem( MakeNewbie( new DovetailSaw( 1000 ) ) );
            bank.DropItem( MakeNewbie( new MortarPestle( 1000 ) ) );
            bank.DropItem( MakeNewbie( new ScribesPen( 1000 ) ) );
            bank.DropItem( MakeNewbie( new TinkerTools( 1000 ) ) );

            // A few dye tubs
            bank.DropItem( new Dyes() );
            bank.DropItem( new DyeTub() );
            bank.DropItem( new DyeTub() );
            bank.DropItem( new BlackDyeTub() );

            DyeTub darkRedTub = new DyeTub();

            darkRedTub.DyedHue = 0x485;
            darkRedTub.Redyable = false;

            bank.DropItem( darkRedTub );

            // Some food
            bank.DropItem( MakeNewbie( new Apple( 1000 ) ) );

            // Resources
            bank.DropItem( MakeNewbie( new Feather( 1000 ) ) );
            bank.DropItem( MakeNewbie( new BoltOfCloth( 1000 ) ) );
            bank.DropItem( MakeNewbie( new BlankScroll( 1000 ) ) );
            bank.DropItem( MakeNewbie( new Hides( 1000 ) ) );
            bank.DropItem( MakeNewbie( new Bandage( 1000 ) ) );
            bank.DropItem( MakeNewbie( new Bottle( 1000 ) ) );
            bank.DropItem( MakeNewbie( new Log( 1000 ) ) );

            bank.DropItem( MakeNewbie( new IronIngot( 5000 ) ) );
            bank.DropItem( MakeNewbie( new DullCopperIngot( 5000 ) ) );
            bank.DropItem( MakeNewbie( new ShadowIronIngot( 5000 ) ) );
            bank.DropItem( MakeNewbie( new CopperIngot( 5000 ) ) );
            bank.DropItem( MakeNewbie( new BronzeIngot( 5000 ) ) );
            bank.DropItem( MakeNewbie( new GoldIngot( 5000 ) ) );
            bank.DropItem( MakeNewbie( new AgapiteIngot( 5000 ) ) );
            bank.DropItem( MakeNewbie( new VeriteIngot( 5000 ) ) );
            bank.DropItem( MakeNewbie( new ValoriteIngot( 5000 ) ) );

            // Reagents
            bank.DropItem( MakeNewbie( new BlackPearl( 1000 ) ) );
            bank.DropItem( MakeNewbie( new Bloodmoss( 1000 ) ) );
            bank.DropItem( MakeNewbie( new Garlic( 1000 ) ) );
            bank.DropItem( MakeNewbie( new Ginseng( 1000 ) ) );
            bank.DropItem( MakeNewbie( new MandrakeRoot( 1000 ) ) );
            bank.DropItem( MakeNewbie( new Nightshade( 1000 ) ) );
            bank.DropItem( MakeNewbie( new SulfurousAsh( 1000 ) ) );
            bank.DropItem( MakeNewbie( new SpidersSilk( 1000 ) ) );

            // Some extra starting gold
            bank.DropItem( MakeNewbie( new Gold( 9000 ) ) );

            // 5 blank recall runes
            for ( int i = 0; i < 5; ++i )
                bank.DropItem( MakeNewbie( new RecallRune() ) );

            AddPowerScrolls( bank );
        }

        private static void AddPowerScrolls( BankBox bank )
        {
            Bag bag = new Bag();

            for ( int i = 0; i < PowerScroll.Skills.Count; ++i )
                bag.DropItem( new PowerScroll( PowerScroll.Skills[i], 120.0 ) );

            bag.DropItem( new StatCapScroll( 250 ) );

            bank.DropItem( bag );
        }

        private static void AddShirt( Mobile m, int shirtHue )
        {
            int hue = Utility.ClipDyedHue( shirtHue & 0x3FFF );

            if ( m.Race == Race.Elf )
            {
                EquipItem( new ElvenShirt( hue ), true );
            }
            else
            {
                switch ( Utility.Random( 3 ) )
                {
                    case 0: EquipItem( new Shirt( hue ), true ); break;
                    case 1: EquipItem( new FancyShirt( hue ), true ); break;
                    case 2: EquipItem( new Doublet( hue ), true ); break;
                }
            }
        }

        private static void AddPants( Mobile m, int pantsHue )
        {
            int hue = Utility.ClipDyedHue( pantsHue & 0x3FFF );

            if ( m.Race == Race.Elf )
            {
                EquipItem( new ElvenPants( hue ), true );
            }
            else
            {
                if ( m.Female )
                {
                    switch ( Utility.Random( 2 ) )
                    {
                        case 0: EquipItem( new Skirt( hue ), true ); break;
                        case 1: EquipItem( new Kilt( hue ), true ); break;
                    }
                }
                else
                {
                    switch ( Utility.Random( 2 ) )
                    {
                        case 0: EquipItem( new LongPants( hue ), true ); break;
                        case 1: EquipItem( new ShortPants( hue ), true ); break;
                    }
                }
            }
        }

        private static void AddShoes( Mobile m )
        {
            if( m.Race == Race.Elf )
                EquipItem( new ElvenBoots(), true );
            else
                EquipItem( new Shoes( Utility.RandomYellowHue() ), true );
        }

        private static Mobile CreateMobile( Account a )
        {
            if ( a.Count >= a.Limit )
                return null;

            for ( int i = 0; i < a.Length; ++i )
            {
                if ( a[i] == null )
                    return (a[i] = new PlayerMobile());
            }

            return null;
        }

        private static void EventSink_CharacterCreated( CharacterCreatedEventArgs args )
        {
            if ( !VerifyProfession( args.Profession ) )
                args.Profession = 0;

            Mobile newChar = CreateMobile( args.Account as Account );

            if ( newChar == null )
            {
                Console.WriteLine( "Login: {0}: Character creation failed, account full", args.State );
                return;
            }

            args.Mobile = newChar;
            m_Mobile = newChar;

            newChar.Player = true;
            newChar.AccessLevel = args.Account.AccessLevel;
            newChar.Female = args.Female;
            //newChar.Body = newChar.Female ? 0x191 : 0x190;

            if( Core.Expansion >= args.Race.RequiredExpansion )
                newChar.Race = args.Race;    //Sets body
            else
                newChar.Race = Race.DefaultRace;

            //newChar.Hue = Utility.ClipSkinHue( args.Hue & 0x3FFF ) | 0x8000;
            newChar.Hue = newChar.Race.ClipSkinHue( args.Hue & 0x3FFF ) | 0x8000;

            newChar.Hunger = 20;

            bool young = false;

            if ( newChar is PlayerMobile )
            {
                PlayerMobile pm = (PlayerMobile) newChar;

                pm.Profession = args.Profession;

                if ( pm.AccessLevel == AccessLevel.Player && ((Account)pm.Account).Young )
                    young = pm.Young = true;
            }

            SetName( newChar, args.Name );

            AddBackpack( newChar );

            SetStats( newChar, args.Str, args.Dex, args.Int , args.State.NewCharacterCreation );
            SetSkills( newChar, args.Skills, args.Profession );

            Race race = newChar.Race;

            if( race.ValidateHair( newChar, args.HairID ) )
            {
                newChar.HairItemID = args.HairID;
                newChar.HairHue = race.ClipHairHue( args.HairHue & 0x3FFF );
            }

            if( race.ValidateFacialHair( newChar, args.BeardID ) )
            {
                newChar.FacialHairItemID = args.BeardID;
                newChar.FacialHairHue = race.ClipHairHue( args.BeardHue & 0x3FFF );
            }

            if ( args.Profession <= 3 )
            {
                AddShirt( newChar, args.ShirtHue );
                AddPants( newChar, args.PantsHue );
                AddShoes( newChar );
            }

            if( TestCenter.Enabled )
                FillBankbox( newChar );

            if ( young )
            {
                NewPlayerTicket ticket = new NewPlayerTicket();
                ticket.Owner = newChar;
                newChar.BankBox.DropItem( ticket );
            }

            CityInfo city = GetStartLocation( args, young );
            //CityInfo city = new CityInfo( "Britain", "Sweet Dreams Inn", 1496, 1628, 10, Map.Felucca );

            newChar.MoveToWorld( city.Location, city.Map );

            Console.WriteLine( "Login: {0}: New character being created (account={1})", args.State, args.Account.Username );
            Console.WriteLine( " - Character: {0} (serial={1})", newChar.Name, newChar.Serial );
            Console.WriteLine( " - Started: {0} {1} in {2}", city.City, city.Location, city.Map.ToString() );

            new WelcomeTimer( newChar ).Start();
        }

        public static bool VerifyProfession( int profession )
        {
            if ( profession < 0 )
                return false;
            else if ( profession < 4 )
                return true;
            else if ( Core.AOS && profession < 6 )
                return true;
            else if ( Core.SE && profession < 8 )
                return true;
            else
                return false;
        }

        private class BadStartMessage : Timer
        {
            Mobile m_Mobile;
            int m_Message;
            public BadStartMessage( Mobile m, int message ) : base( TimeSpan.FromSeconds ( 3.5 ) )
            {
                m_Mobile = m;
                m_Message = message;
                this.Start();
            }

            protected override void OnTick()
            {
                m_Mobile.SendLocalizedMessage( m_Message );
            }
        }

        private static readonly CityInfo m_NewHavenInfo = new CityInfo( "New Haven", "The Bountiful Harvest Inn", 3503, 2574, 14, Map.Trammel );

        private static CityInfo GetStartLocation( CharacterCreatedEventArgs args, bool isYoung )
        {
            if( Core.ML )
            {
                //if( args.State != null && args.State.NewHaven )
                return m_NewHavenInfo;    //We don't get the client Version until AFTER Character creation

                //return args.City;  TODO: Uncomment when the old quest system is actually phased out
            }

            bool useHaven = isYoung;

            ClientFlags flags = args.State == null ? ClientFlags.None : args.State.Flags;
            Mobile m = args.Mobile;

            switch ( args.Profession )
            {
                case 4: //Necro
                {
                    if ( (flags & ClientFlags.Malas) != 0 )
                    {
                        return new CityInfo( "Umbra", "Mardoth's Tower", 2114, 1301, -50, Map.Malas );
                    }
                    else
                    {
                        useHaven = true;

                        new BadStartMessage( m, 1062205 );
                        /*
                        * Unfortunately you are playing on a *NON-Age-Of-Shadows* game
                        * installation and cannot be transported to Malas.
                        * You will not be able to take your new player quest in Malas
                        * without an AOS client.  You are now being taken to the city of
                        * Haven on the Trammel facet.
                        * */
                    }

                    break;
                }
                case 5:    //Paladin
                {
                    return m_NewHavenInfo;
                }
                case 6:    //Samurai
                {
                    if ( (flags & ClientFlags.Tokuno) != 0 )
                    {
                        return new CityInfo( "Samurai DE", "Haoti's Grounds", 368, 780, -1, Map.Malas );
                    }
                    else
                    {
                        useHaven = true;

                        new BadStartMessage( m, 1063487 );
                        /*
                        * Unfortunately you are playing on a *NON-Samurai-Empire* game
                        * installation and cannot be transported to Tokuno.
                        * You will not be able to take your new player quest in Tokuno
                        * without an SE client. You are now being taken to the city of
                        * Haven on the Trammel facet.
                        * */
                    }

                    break;
                }
                case 7:    //Ninja
                {
                    if ( (flags & ClientFlags.Tokuno) != 0 )
                    {
                        return new CityInfo( "Ninja DE", "Enimo's Residence", 414,    823, -1, Map.Malas );
                    }
                    else
                    {
                        useHaven = true;

                        new BadStartMessage( m, 1063487 );
                        /*
                        * Unfortunately you are playing on a *NON-Samurai-Empire* game
                        * installation and cannot be transported to Tokuno.
                        * You will not be able to take your new player quest in Tokuno
                        * without an SE client. You are now being taken to the city of
                        * Haven on the Trammel facet.
                        * */
                    }

                    break;
                }
            }

            if( useHaven )
                return m_NewHavenInfo;
            else
                return args.City;
        }

        private static void FixStats( ref int str, ref int dex, ref int intel , int maxstat )
        {
            int vStr = str - 10;
            int vDex = dex - 10;
            int vInt = intel - 10;

            if ( vStr < 0 )
                vStr = 0;

            if ( vDex < 0 )
                vDex = 0;

            if ( vInt < 0 )
                vInt = 0;

            int total = vStr + vDex + vInt;

            if (total == 0 || total == maxstat)
                return;

            double scalar = maxstat / (double)total;

            vStr = (int)(vStr * scalar);
            vDex = (int)(vDex * scalar);
            vInt = (int)(vInt * scalar);

            FixStat(ref vStr, (vStr + vDex + vInt) - maxstat, maxstat);
            FixStat(ref vDex, (vStr + vDex + vInt) - maxstat, maxstat);
            FixStat(ref vInt, (vStr + vDex + vInt) - maxstat, maxstat);

            str = vStr + 10;
            dex = vDex + 10;
            intel = vInt + 10;
        }

        private static void FixStat( ref int stat, int diff , int maxstat )
        {
            stat += diff;

            if ( stat < 0 )
                stat = 0;
            else if (stat > maxstat)
                stat = maxstat;
        }

        private static void SetStats( Mobile m, int str, int dex, int intel , bool newclient )
        {
            int maxstat = newclient ? 60 : 50;
            int maxstats = newclient ? 90 : 80;

            FixStats(ref str, ref dex, ref intel, maxstat);

            if (str < 10 || str > maxstat || dex < 10 || dex > maxstat || intel < 10 || intel > maxstat || (str + dex + intel) != maxstats)
            {
                str = 10;
                dex = 10;
                intel = 10;
            }

            m.InitStats( str, dex, intel );
        }
        private static void SetName( Mobile m, string name )
        {
            name = name.Trim();

            if ( !NameVerification.Validate( name, 2, 16, true, false, true, 1, NameVerification.SpaceDashPeriodQuote ) )
                name = "Generic Player";

            m.Name = name;
        }

        private static bool ValidSkills( SkillNameValue[] skills )
        {
            int total = 0;

            for ( int i = 0; i < skills.Length; ++i )
            {
                if ( skills[i].Value < 0 || skills[i].Value > 50 )
                    return false;

                total += skills[i].Value;

                for ( int j = i + 1; j < skills.Length; ++j )
                {
                    if ( skills[j].Value > 0 && skills[j].Name == skills[i].Name )
                        return false;
                }
            }

            return ( total == 120 ) || ( total == 100 );
        }

        private static Mobile m_Mobile;

        private static void SetSkills( Mobile m, SkillNameValue[] skills, int prof )
        {
            switch ( prof )
            {
                case 1: // Warrior
                {
                    skills = new SkillNameValue[]
                        {
                            new SkillNameValue( SkillName.Anatomy, 30 ),
                            new SkillNameValue( SkillName.Healing, 45 ),
                            new SkillNameValue( SkillName.Swords, 35 ),
                            new SkillNameValue( SkillName.Tactics, 50 )
                        };

                    break;
                }
                case 2: // Magician
                {
                    skills = new SkillNameValue[]
                        {
                            new SkillNameValue( SkillName.EvalInt, 30 ),
                            new SkillNameValue( SkillName.Wrestling, 30 ),
                            new SkillNameValue( SkillName.Magery, 50 ),
                            new SkillNameValue( SkillName.Meditation, 50 )
                        };

                    break;
                }
                case 3: // Blacksmith
                {
                    skills = new SkillNameValue[]
                        {
                            new SkillNameValue( SkillName.Mining, 30 ),
                            new SkillNameValue( SkillName.ArmsLore, 30 ),
                            new SkillNameValue( SkillName.Blacksmith, 50 ),
                            new SkillNameValue( SkillName.Tinkering, 50 )
                        };

                    break;
                }
                case 4: // Necromancer
                {
                    skills = new SkillNameValue[]
                        {
                            new SkillNameValue( SkillName.Necromancy, 50 ),
                            new SkillNameValue( SkillName.Focus, 30 ),
                            new SkillNameValue( SkillName.SpiritSpeak, 30 ),
                            new SkillNameValue( SkillName.Swords, 30 ),
                            new SkillNameValue( SkillName.Tactics, 20 )
                        };

                    break;
                }
                case 5: // Paladin
                {
                    skills = new SkillNameValue[]
                        {
                            new SkillNameValue( SkillName.Chivalry, 51 ),
                            new SkillNameValue( SkillName.Swords, 49 ),
                            new SkillNameValue( SkillName.Focus, 30 ),
                            new SkillNameValue( SkillName.Tactics, 30 )
                        };

                    break;
                }
                case 6:    //Samurai
                {
                    skills = new SkillNameValue[]
                        {
                            new SkillNameValue( SkillName.Bushido, 50 ),
                            new SkillNameValue( SkillName.Swords, 50 ),
                            new SkillNameValue( SkillName.Anatomy, 30 ),
                            new SkillNameValue( SkillName.Healing, 30 )
                    };
                    break;
                }
                case 7:    //Ninja
                {
                    skills = new SkillNameValue[]
                        {
                            new SkillNameValue( SkillName.Ninjitsu, 50 ),
                            new SkillNameValue( SkillName.Hiding, 50 ),
                            new SkillNameValue( SkillName.Fencing, 30 ),
                            new SkillNameValue( SkillName.Stealth, 30 )
                        };
                    break;
                }
                default:
                {
                    if ( !ValidSkills( skills ) )
                        return;

                    break;
                }
            }

            bool addSkillItems = true;
            bool elf = (m.Race == Race.Elf);

            switch ( prof )
            {
                case 1: // Warrior
                {
                    if ( elf )
                        EquipItem( new LeafChest() );
                    else
                        EquipItem( new LeatherChest() );
                    break;
                }
                case 4: // Necromancer
                {
                    Container regs = new BagOfNecroReagents( 50 );

                    if ( !Core.AOS )
                    {
                        foreach ( Item item in regs.Items )
                            item.LootType = LootType.Newbied;
                    }

                    PackItem( regs );

                    regs.LootType = LootType.Regular;
 
                    EquipItem( new BoneHelm() );

                    if ( elf )
                    {
                        EquipItem( new ElvenMachete() );
                        EquipItem( NecroHue( new LeafChest() ) );
                        EquipItem( NecroHue( new LeafArms() ) );
                        EquipItem( NecroHue( new LeafGloves() ) );
                        EquipItem( NecroHue( new LeafGorget() ) );
                        EquipItem( NecroHue( new LeafGorget() ) );
                        EquipItem( NecroHue( new ElvenPants() ) );    //TODO: Verify the pants
                        EquipItem( new ElvenBoots() );
                    }
                    else
                    {
                        EquipItem( new BoneHarvester() );
                        EquipItem( NecroHue( new LeatherChest() ) );
                        EquipItem( NecroHue( new LeatherArms() ) );
                        EquipItem( NecroHue( new LeatherGloves() ) );
                        EquipItem( NecroHue( new LeatherGorget() ) );
                        EquipItem( NecroHue( new LeatherLegs() ) );
                        EquipItem( NecroHue( new Skirt() ) );
                        EquipItem( new Sandals( 0x8FD ) );
                    }

                    Spellbook book = new NecromancerSpellbook( (ulong)0x8981 ); // animate dead, evil omen, pain spike, summon familiar, wraith form

                    PackItem( book );

                    book.LootType = LootType.Blessed;

                    addSkillItems = false;

                    break;
                }
                case 5: // Paladin
                {
                    if ( elf )
                    {
                        EquipItem( new ElvenMachete() );
                        EquipItem( new WingedHelm() );
                        EquipItem( new LeafGorget() );
                        EquipItem( new LeafArms() );
                        EquipItem( new LeafChest() );
                        EquipItem( new LeafLegs() );
                        EquipItem( new ElvenBoots() );    //Verify hue
                    }
                    else
                    {
                        EquipItem( new Broadsword() );
                        EquipItem( new Helmet() );
                        EquipItem( new PlateGorget() );
                        EquipItem( new RingmailArms() );
                        EquipItem( new RingmailChest() );
                        EquipItem( new RingmailLegs() );
                        EquipItem( new ThighBoots( 0x748 ) );
                        EquipItem( new Cloak( 0xCF ) );
                        EquipItem( new BodySash( 0xCF ) );
                    }

                    Spellbook book = new BookOfChivalry( (ulong)0x3FF );

                    PackItem( book );

                    book.LootType = LootType.Blessed;

                    addSkillItems = false;

                    break;
                }

                case 6: // Samurai
                {
                    addSkillItems = false;
                    EquipItem( new HakamaShita( 0x2C3 ) );
                    EquipItem( new Hakama( 0x2C3 ) );
                    EquipItem( new SamuraiTabi( 0x2C3 ) );
                    EquipItem( new TattsukeHakama( 0x22D ) );
                    EquipItem( new Bokuto() );

                    if ( elf )
                        EquipItem( new RavenHelm() );
                    else
                        EquipItem( new LeatherJingasa() );

                    PackItem( new Scissors() );
                    PackItem( new Bandage( 50 ) );

                    Spellbook book = new BookOfBushido();
                    PackItem( book );

                    break;
                }
                case 7: // Ninja
                {
                    addSkillItems = false;
                    EquipItem( new Kasa() );

                    int[] hues = new int[] { 0x1A8, 0xEC, 0x99, 0x90, 0xB5, 0x336, 0x89    };
                    //TODO: Verify that's ALL the hues for that above.

                    EquipItem( new TattsukeHakama( hues[Utility.Random(hues.Length)] ) );

                    EquipItem( new HakamaShita( 0x2C3 ) );
                    EquipItem( new NinjaTabi( 0x2C3 ) );

                    if ( elf )
                        EquipItem( new AssassinSpike() );
                    else
                        EquipItem( new Tekagi() );

                    PackItem( new SmokeBomb() );

                    Spellbook book = new BookOfNinjitsu();
                    PackItem( book );

                    break;
                }
            }

            for ( int i = 0; i < skills.Length; ++i )
            {
                SkillNameValue snv = skills[i];

                if ( snv.Value > 0 && ( snv.Name != SkillName.Stealth || prof == 7 ) && snv.Name != SkillName.RemoveTrap && snv.Name != SkillName.Spellweaving )
                {
                    Skill skill = m.Skills[snv.Name];

                    if ( skill != null )
                    {
                        skill.BaseFixedPoint = snv.Value * 10;

                        if ( addSkillItems )
                            AddSkillItems( snv.Name, m );
                    }
                }
            }
        }

        private static void EquipItem( Item item )
        {
            EquipItem( item, false );
        }

        private static void EquipItem( Item item, bool mustEquip )
        {
            if ( !Core.AOS )
                item.LootType = LootType.Newbied;

            if ( m_Mobile != null && m_Mobile.EquipItem( item ) )
                return;

            Container pack = m_Mobile.Backpack;

            if ( !mustEquip && pack != null )
                pack.DropItem( item );
            else
                item.Delete();
        }

        private static void PackItem( Item item )
        {
            if ( !Core.AOS )
                item.LootType = LootType.Newbied;

            Container pack = m_Mobile.Backpack;

            if ( pack != null )
                pack.DropItem( item );
            else
                item.Delete();
        }

        private static void PackInstrument()
        {
            switch ( Utility.Random( 6 ) )
            {
                case 0: PackItem( new Drums() ); break;
                case 1: PackItem( new Harp() ); break;
                case 2: PackItem( new LapHarp() ); break;
                case 3: PackItem( new Lute() ); break;
                case 4: PackItem( new Tambourine() ); break;
                case 5: PackItem( new TambourineTassel() ); break;
            }
        }

        private static void PackScroll( int circle )
        {
            switch ( Utility.Random( 8 ) * ( circle + 1 ) )
            {
                case  0: PackItem( new ClumsyScroll() ); break;
                case  1: PackItem( new CreateFoodScroll() ); break;
                case  2: PackItem( new FeeblemindScroll() ); break;
                case  3: PackItem( new HealScroll() ); break;
                case  4: PackItem( new MagicArrowScroll() ); break;
                case  5: PackItem( new NightSightScroll() ); break;
                case  6: PackItem( new ReactiveArmorScroll() ); break;
                case  7: PackItem( new WeakenScroll() ); break;
                case  8: PackItem( new AgilityScroll() ); break;
                case  9: PackItem( new CunningScroll() ); break;
                case 10: PackItem( new CureScroll() ); break;
                case 11: PackItem( new HarmScroll() ); break;
                case 12: PackItem( new MagicTrapScroll() ); break;
                case 13: PackItem( new MagicUnTrapScroll() ); break;
                case 14: PackItem( new ProtectionScroll() ); break;
                case 15: PackItem( new StrengthScroll() ); break;
                case 16: PackItem( new BlessScroll() ); break;
                case 17: PackItem( new FireballScroll() ); break;
                case 18: PackItem( new MagicLockScroll() ); break;
                case 19: PackItem( new PoisonScroll() ); break;
                case 20: PackItem( new TelekinisisScroll() ); break;
                case 21: PackItem( new TeleportScroll() ); break;
                case 22: PackItem( new UnlockScroll() ); break;
                case 23: PackItem( new WallOfStoneScroll() ); break;
            }
        }

        private static Item NecroHue( Item item )
        {
            item.Hue = 0x2C3;

            return item;
        }

        private static void    AddSkillItems( SkillName skill, Mobile m )
        {
            bool elf = (m.Race == Race.Elf);

            switch ( skill )
            {
                case SkillName.Alchemy:
                {
                    PackItem( new Bottle( 4 ) );
                    PackItem( new MortarPestle() );

                    int hue = Utility.RandomPinkHue();

                    if ( elf )
                    {
                        if ( m.Female )
                            EquipItem( new FemaleElvenRobe( hue ) );
                        else
                            EquipItem( new MaleElvenRobe( hue ) );
                    }
                    else
                    {
                        EquipItem( new Robe( Utility.RandomPinkHue() ) );
                    }
                    break;
                }
                case SkillName.Anatomy:
                {
                    PackItem( new Bandage( 3 ) );

                    int hue = Utility.RandomYellowHue();

                    if ( elf )
                    {
                        if ( m.Female )
                            EquipItem( new FemaleElvenRobe( hue ) );
                        else
                            EquipItem( new MaleElvenRobe( hue ) );
                    }
                    else
                    {
                        EquipItem( new Robe( Utility.RandomPinkHue() ) );
                    }
                    break;
                }
                case SkillName.AnimalLore:
                {
 
                    int hue = Utility.RandomBlueHue();

                    if ( elf )
                    {
                        EquipItem( new WildStaff() );

                        if ( m.Female )
                            EquipItem( new FemaleElvenRobe( hue ) );
                        else
                            EquipItem( new MaleElvenRobe( hue ) );
                    }
                    else
                    {
                        EquipItem( new ShepherdsCrook() );
                        EquipItem( new Robe( hue ) );
                    }
                    break;
                }
                case SkillName.Archery:
                {
                    PackItem( new Arrow( 25 ) );

                    if ( elf )
                        EquipItem( new ElvenCompositeLongbow() );
                    else
                        EquipItem( new Bow() );

                    break;
                }
                case SkillName.ArmsLore:
                {
                    if ( elf )
                    {
                        switch ( Utility.Random( 3 ) )
                        {
                            case 0: EquipItem( new Leafblade() ); break;
                            case 1: EquipItem( new RuneBlade() ); break;
                            case 2: EquipItem( new DiamondMace() ); break;
                        }
                    }
                    else
                    {
                        switch ( Utility.Random( 3 ) )
                        {
                            case 0: EquipItem( new Kryss() ); break;
                            case 1: EquipItem( new Katana() ); break;
                            case 2: EquipItem( new Club() ); break;
                        }
                    }

                    break;
                }
                case SkillName.Begging:
                {
                    if ( elf )
                        EquipItem( new WildStaff() );
                    else
                        EquipItem( new GnarledStaff() );
                    break;
                }
                case SkillName.Blacksmith:
                {
                    PackItem( new Tongs() );
                    PackItem( new Pickaxe() );
                    PackItem( new Pickaxe() );
                    PackItem( new IronIngot( 50 ) );
                    EquipItem( new HalfApron( Utility.RandomYellowHue() ) );
                    break;
                }
                case SkillName.Bushido:
                {
                    EquipItem( new Hakama() );
                    EquipItem( new Kasa() );
                    EquipItem( new BookOfBushido() );
                    break;
                }
                case SkillName.Fletching:
                {
                    PackItem( new Board( 14 ) );
                    PackItem( new Feather( 5 ) );
                    PackItem( new Shaft( 5 ) );
                    break;
                }
                case SkillName.Camping:
                {
                    PackItem( new Bedroll() );
                    PackItem( new Kindling( 5 ) );
                    break;
                }
                case SkillName.Carpentry:
                {
                    PackItem( new Board( 10 ) );
                    PackItem( new Saw() );
                    EquipItem( new HalfApron( Utility.RandomYellowHue() ) );
                    break;
                }
                case SkillName.Cartography:
                {
                    PackItem( new BlankMap() );
                    PackItem( new BlankMap() );
                    PackItem( new BlankMap() );
                    PackItem( new BlankMap() );
                    PackItem( new Sextant() );
                    break;
                }
                case SkillName.Cooking:
                {
                    PackItem( new Kindling( 2 ) );
                    PackItem( new RawLambLeg() );
                    PackItem( new RawChickenLeg() );
                    PackItem( new RawFishSteak() );
                    PackItem( new SackFlour() );
                    PackItem( new Pitcher( BeverageType.Water ) );
                    break;
                }
                case SkillName.Chivalry:
                {
                    if( Core.ML )
                        PackItem( new BookOfChivalry( (ulong)0x3FF ) );

                    break;
                }
                case SkillName.DetectHidden:
                {
                    EquipItem( new Cloak( 0x455 ) );
                    break;
                }
                case SkillName.Discordance:
                {
                    PackInstrument();
                    break;
                }
                case SkillName.Fencing:
                {
                    if ( elf )
                        EquipItem( new Leafblade() );
                    else
                        EquipItem( new Kryss() );

                    break;
                }
                case SkillName.Fishing:
                {
                    EquipItem( new FishingPole() );

                    int hue = Utility.RandomYellowHue();

                    if ( elf )
                    {
                        Item i = new Circlet();
                        i.Hue = hue;
                        EquipItem( i );
                    }
                    else
                    {
                        EquipItem( new FloppyHat( Utility.RandomYellowHue() ) );
                    }

                    break;
                }
                case SkillName.Healing:
                {
                    PackItem( new Bandage( 50 ) );
                    PackItem( new Scissors() );
                    break;
                }
                case SkillName.Herding:
                {
                    if ( elf )
                        EquipItem( new WildStaff() );
                    else
                        EquipItem( new ShepherdsCrook() );

                    break;
                }
                case SkillName.Hiding:
                {
                    EquipItem( new Cloak( 0x455 ) );
                    break;
                }
                case SkillName.Inscribe:
                {
                    PackItem( new BlankScroll( 2 ) );
                    PackItem( new BlueBook() );
                    break;
                }
                case SkillName.ItemID:
                {
                    if ( elf )
                        EquipItem( new WildStaff() );
                    else
                        EquipItem( new GnarledStaff() );
                    break;
                }
                case SkillName.Lockpicking:
                {
                    PackItem( new Lockpick( 20 ) );
                    break;
                }
                case SkillName.Lumberjacking:
                {
                    EquipItem( new Hatchet() );
                    break;
                }
                case SkillName.Macing:
                {
                    if ( elf )
                        EquipItem( new DiamondMace() );
                    else
                        EquipItem( new Club() );

                    break;
                }
                case SkillName.Magery:
                {
                    BagOfReagents regs = new BagOfReagents( 30 );

                    if ( !Core.AOS )
                    {
                        foreach ( Item item in regs.Items )
                            item.LootType = LootType.Newbied;
                    }

                    PackItem( regs );

                    regs.LootType = LootType.Regular;

                    PackScroll( 0 );
                    PackScroll( 1 );
                    PackScroll( 2 );

                    Spellbook book = new Spellbook( (ulong)0x382A8C38 );

                    EquipItem( book );

                    book.LootType = LootType.Blessed;

                    if ( elf )
                    {
                        EquipItem( new Circlet() );

                        if( m.Female )
                            EquipItem( new FemaleElvenRobe( Utility.RandomBlueHue() ) );
                        else
                            EquipItem( new MaleElvenRobe( Utility.RandomBlueHue() ) );
                    }
                    else
                    {
                        EquipItem( new WizardsHat() );
                        EquipItem( new Robe( Utility.RandomBlueHue() ) );
                    }

                    break;
                }
                case SkillName.Mining:
                {
                    PackItem( new Pickaxe() );
                    break;
                }
                case SkillName.Musicianship:
                {
                    PackInstrument();
                    break;
                }
                case SkillName.Necromancy:
                {
                    if( Core.ML )
                    {
                        Container regs = new BagOfNecroReagents( 50 );

                        PackItem( regs );

                        regs.LootType = LootType.Regular;
                    }

                    break;
                }
                case SkillName.Ninjitsu:
                {
                    EquipItem( new Hakama( 0x2C3 ) );    //Only ninjas get the hued one.
                    EquipItem( new Kasa() );
                    EquipItem( new BookOfNinjitsu() );
                    break;
                }
                case SkillName.Parry:
                {
                    EquipItem( new WoodenShield() );
                    break;
                }
                case SkillName.Peacemaking:
                {
                    PackInstrument();
                    break;
                }
                case SkillName.Poisoning:
                {
                    PackItem( new LesserPoisonPotion() );
                    PackItem( new LesserPoisonPotion() );
                    break;
                }
                case SkillName.Provocation:
                {
                    PackInstrument();
                    break;
                }
                case SkillName.Snooping:
                {
                    PackItem( new Lockpick( 20 ) );
                    break;
                }
                case SkillName.SpiritSpeak:
                {
                    EquipItem( new Cloak( 0x455 ) );
                    break;
                }
                case SkillName.Stealing:
                {
                    PackItem( new Lockpick( 20 ) );
                    break;
                }
                case SkillName.Swords:
                {
                    if ( elf )
                        EquipItem( new RuneBlade() );
                    else
                        EquipItem( new Katana() );

                    break;
                }
                case SkillName.Tactics:
                {
                    if ( elf )
                        EquipItem( new RuneBlade() );
                    else
                        EquipItem( new Katana() );

                    break;
                }
                case SkillName.Tailoring:
                {
                    PackItem( new BoltOfCloth() );
                    PackItem( new SewingKit() );
                    break;
                }
                case SkillName.Tracking:
                {
                    if ( m_Mobile != null )
                    {
                        Item shoes = m_Mobile.FindItemOnLayer( Layer.Shoes );

                        if ( shoes != null )
                            shoes.Delete();
                    }

                    int hue = Utility.RandomYellowHue();

                    if ( elf )
                        EquipItem( new ElvenBoots( hue ) );
                    else
                        EquipItem( new Boots( hue ) );

                    EquipItem( new SkinningKnife() );
                    break;
                }
                case SkillName.Veterinary:
                {
                    PackItem( new Bandage( 5 ) );
                    PackItem( new Scissors() );
                    break;
                }
                case SkillName.Wrestling:
                {
                    if ( elf )
                        EquipItem( new LeafGloves() );
                    else
                        EquipItem( new LeatherGloves() );

                    break;
                }
            }
        }
    }
}
 

PainPill

Wanderer
and my NetState.cs

Code:
/***************************************************************************
*                                NetState.cs
*                            -------------------
*  begin                : May 1, 2002
*  copyright            : (C) The RunUO Software Team
*  email                : [email protected]
*
*  $Id: NetState.cs 698 2011-07-31 04:05:09Z mark $
*
***************************************************************************/

/***************************************************************************
*
*  This program is free software; you can redistribute it and/or modify
*  it under the terms of the GNU General Public License as published by
*  the Free Software Foundation; either version 2 of the License, or
*  (at your option) any later version.
*
***************************************************************************/

using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using Server;
using Server.Accounting;
using Server.Network;
using Server.Items;
using Server.Gumps;
using Server.Menus;
using Server.HuePickers;
using Server.Diagnostics;

namespace Server.Network {
        public interface IPacketEncoder {
                void EncodeOutgoingPacket( NetState to, ref byte[] buffer, ref int length );
                void DecodeIncomingPacket( NetState from, ref byte[] buffer, ref int length );
        }

        public delegate void NetStateCreatedCallback( NetState ns );

        public class NetState {
                private Socket m_Socket;
                private IPAddress m_Address;
                private ByteQueue m_Buffer;
                private byte[] m_RecvBuffer;
                private SendQueue m_SendQueue;
                private bool m_Seeded;
                private bool m_Running;

#if Framework_4_0
                private SocketAsyncEventArgs m_ReceiveEventArgs, m_SendEventArgs;
#else
                private AsyncCallback m_OnReceive, m_OnSend;
#endif

                private MessagePump m_MessagePump;
                private ServerInfo[] m_ServerInfo;
                private IAccount m_Account;
                private Mobile m_Mobile;
                private CityInfo[] m_CityInfo;
                private List<Gump> m_Gumps;
                private List<HuePicker> m_HuePickers;
                private List<IMenu> m_Menus;
                private List<SecureTrade> m_Trades;
                private int m_Sequence;
                private bool m_CompressionEnabled;
                private string m_ToString;
                private ClientVersion m_Version;
                private bool m_SentFirstPacket;
                private bool m_BlockAllPackets;

                private DateTime m_ConnectedOn;

                public DateTime ConnectedOn {
                        get {
                                return m_ConnectedOn;
                        }
                }

                public TimeSpan ConnectedFor {
                        get {
                                return ( DateTime.Now - m_ConnectedOn );
                        }
                }

                internal int m_Seed;
                internal int m_AuthID;

                public IPAddress Address {
                        get {
                                return m_Address;
                        }
                }

                private ClientFlags m_Flags;

                private static bool m_Paused;

                [Flags]
                private enum AsyncState {
                        Pending = 0x01,
                        Paused = 0x02
                }

                private AsyncState m_AsyncState;
                private object m_AsyncLock = new object();

                private IPacketEncoder m_Encoder = null;

                public IPacketEncoder PacketEncoder {
                        get {
                                return m_Encoder;
                        }
                        set {
                                m_Encoder = value;
                        }
                }

                private static NetStateCreatedCallback m_CreatedCallback;

                public static NetStateCreatedCallback CreatedCallback {
                        get {
                                return m_CreatedCallback;
                        }
                        set {
                                m_CreatedCallback = value;
                        }
                }

                public bool SentFirstPacket {
                        get {
                                return m_SentFirstPacket;
                        }
                        set {
                                m_SentFirstPacket = value;
                        }
                }

                public bool BlockAllPackets {
                        get {
                                return m_BlockAllPackets;
                        }
                        set {
                                m_BlockAllPackets = value;
                        }
                }

                public ClientFlags Flags {
                        get {
                                return m_Flags;
                        }
                        set {
                                m_Flags = value;
                        }
                }

                public ClientVersion Version {
                        get {
                                return m_Version;
                        }
                        set {
                                m_Version = value;

                                if ( value >= m_Version70160 ) {
                                        _ProtocolChanges = ProtocolChanges.Version70160;
                                } else if ( value >= m_Version70130 ) {
                                        _ProtocolChanges = ProtocolChanges.Version70130;
                                } else if ( value >= m_Version7090 ) {
                                        _ProtocolChanges = ProtocolChanges.Version7090;
                                } else if ( value >= m_Version7000 ) {
                                        _ProtocolChanges = ProtocolChanges.Version7000;
                                } else if ( value >= m_Version60142 ) {
                                        _ProtocolChanges = ProtocolChanges.Version60142;
                                } else if ( value >= m_Version6017 ) {
                                        _ProtocolChanges = ProtocolChanges.Version6017;
                                } else if ( value >= m_Version6000 ) {
                                        _ProtocolChanges = ProtocolChanges.Version6000;
                                } else if ( value >= m_Version502b ) {
                                        _ProtocolChanges = ProtocolChanges.Version502b;
                                } else if ( value >= m_Version500a ) {
                                        _ProtocolChanges = ProtocolChanges.Version500a;
                                } else if ( value >= m_Version407a ) {
                                        _ProtocolChanges = ProtocolChanges.Version407a;
                                } else if ( value >= m_Version400a ) {
                                        _ProtocolChanges = ProtocolChanges.Version400a;
                                }
                        }
                }

                private static ClientVersion m_Version400a      = new ClientVersion( "4.0.0a" );
                private static ClientVersion m_Version407a      = new ClientVersion( "4.0.7a" );
                private static ClientVersion m_Version500a      = new ClientVersion( "5.0.0a" );
                private static ClientVersion m_Version502b      = new ClientVersion( "5.0.2b" );
                private static ClientVersion m_Version6000      = new ClientVersion( "6.0.0.0" );
                private static ClientVersion m_Version6017      = new ClientVersion( "6.0.1.7" );
                private static ClientVersion m_Version60142    = new ClientVersion( "6.0.14.2" );
                private static ClientVersion m_Version7000      = new ClientVersion( "7.0.0.0" );
                private static ClientVersion m_Version7090      = new ClientVersion( "7.0.9.0" );
                private static ClientVersion m_Version70130    = new ClientVersion( "7.0.13.0" );
                private static ClientVersion m_Version70160    = new ClientVersion( "7.0.16.0" );

                private ProtocolChanges _ProtocolChanges;

                private enum ProtocolChanges {
                        NewSpellbook                    = 0x00000001,
                        DamagePacket                    = 0x00000002,
                        Unpack                          = 0x00000004,
                        BuffIcon                        = 0x00000008,
                        NewHaven                        = 0x00000010,
                        ContainerGridLines              = 0x00000020,
                        ExtendedSupportedFeatures      = 0x00000040,
                        StygianAbyss                    = 0x00000080,
                        HighSeas                        = 0x00000100,
                        NewCharacterList                = 0x00000200,
                        NewCharacterCreation            = 0x00000400,

                        Version400a                    = NewSpellbook,
                        Version407a                    = Version400a  | DamagePacket,
                        Version500a                    = Version407a  | Unpack,
                        Version502b                    = Version500a  | BuffIcon,
                        Version6000                    = Version502b  | NewHaven,
                        Version6017                    = Version6000  | ContainerGridLines,
                        Version60142                    = Version6017  | ExtendedSupportedFeatures,
                        Version7000                    = Version60142 | StygianAbyss,
                        Version7090                    = Version7000  | HighSeas,
                        Version70130                    = Version7090  | NewCharacterList,
                        Version70160                    = Version70130 | NewCharacterCreation
                }

                public bool NewSpellbook { get { return ((_ProtocolChanges & ProtocolChanges.NewSpellbook) != 0); } }
                public bool DamagePacket { get { return ((_ProtocolChanges & ProtocolChanges.DamagePacket) != 0); } }
                public bool Unpack { get { return ((_ProtocolChanges & ProtocolChanges.Unpack) != 0); } }
                public bool BuffIcon { get { return ((_ProtocolChanges & ProtocolChanges.BuffIcon) != 0); } }
                public bool NewHaven { get { return ((_ProtocolChanges & ProtocolChanges.NewHaven) != 0); } }
                public bool ContainerGridLines { get { return ((_ProtocolChanges & ProtocolChanges.ContainerGridLines) != 0); } }
                public bool ExtendedSupportedFeatures { get { return ((_ProtocolChanges & ProtocolChanges.ExtendedSupportedFeatures) != 0); } }
                public bool StygianAbyss { get { return ((_ProtocolChanges & ProtocolChanges.StygianAbyss) != 0); } }
                public bool HighSeas { get { return ((_ProtocolChanges & ProtocolChanges.HighSeas) != 0); } }
                public bool NewCharacterList { get { return ((_ProtocolChanges & ProtocolChanges.NewCharacterList) != 0); } }
                public bool NewCharacterCreation { get { return ((_ProtocolChanges & ProtocolChanges.NewCharacterCreation) != 0); } }

                public bool IsUOTDClient {
                        get {
                                return ( (m_Flags & ClientFlags.UOTD) != 0 || ( m_Version != null && m_Version.Type == ClientType.UOTD ) );
                        }
                }

                public bool IsSAClient {
                        get {
                                return ( m_Version != null && m_Version.Type == ClientType.SA );
                        }
                }

                public List<SecureTrade> Trades {
                        get {
                                return m_Trades;
                        }
                }

                public void ValidateAllTrades() {
                        for ( int i = m_Trades.Count - 1; i >= 0; --i ) {
                                if ( i >= m_Trades.Count ) {
                                        continue;
                                }

                                SecureTrade trade = m_Trades[i];

                                if ( trade.From.Mobile.Deleted || trade.To.Mobile.Deleted || !trade.From.Mobile.Alive || !trade.To.Mobile.Alive || !trade.From.Mobile.InRange( trade.To.Mobile, 2 ) || trade.From.Mobile.Map != trade.To.Mobile.Map ) {
                                        trade.Cancel();
                                }
                        }
                }

                public void CancelAllTrades() {
                        for ( int i = m_Trades.Count - 1; i >= 0; --i ) {
                                if ( i < m_Trades.Count ) {
                                        m_Trades[i].Cancel();
                                }
                        }
                }

                public void RemoveTrade( SecureTrade trade ) {
                        m_Trades.Remove( trade );
                }

                public SecureTrade FindTrade( Mobile m ) {
                        for ( int i = 0; i < m_Trades.Count; ++i ) {
                                SecureTrade trade = m_Trades[i];

                                if ( trade.From.Mobile == m || trade.To.Mobile == m ) {
                                        return trade;
                                }
                        }

                        return null;
                }

                public SecureTradeContainer FindTradeContainer( Mobile m ) {
                        for ( int i = 0; i < m_Trades.Count; ++i ) {
                                SecureTrade trade = m_Trades[i];

                                SecureTradeInfo from = trade.From;
                                SecureTradeInfo to = trade.To;

                                if ( from.Mobile == m_Mobile && to.Mobile == m ) {
                                        return from.Container;
                                } else if ( from.Mobile == m && to.Mobile == m_Mobile ) {
                                        return to.Container;
                                }
                        }

                        return null;
                }

                public SecureTradeContainer AddTrade( NetState state ) {
                        SecureTrade newTrade = new SecureTrade( m_Mobile, state.m_Mobile );

                        m_Trades.Add( newTrade );
                        state.m_Trades.Add( newTrade );

                        return newTrade.From.Container;
                }

                public bool CompressionEnabled {
                        get {
                                return m_CompressionEnabled;
                        }
                        set {
                                m_CompressionEnabled = value;
                        }
                }

                public int Sequence {
                        get {
                                return m_Sequence;
                        }
                        set {
                                m_Sequence = value;
                        }
                }

                public IEnumerable<Gump> Gumps {
                        get {
                                return m_Gumps;
                        }
                }

                public IEnumerable<HuePicker> HuePickers {
                        get {
                                return m_HuePickers;
                        }
                }

                public IEnumerable<IMenu> Menus {
                        get {
                                return m_Menus;
                        }
                }

                private static int m_GumpCap = 512, m_HuePickerCap = 512, m_MenuCap = 512;

                public static int GumpCap {
                        get {
                                return m_GumpCap;
                        }
                        set {
                                m_GumpCap = value;
                        }
                }

                public static int HuePickerCap {
                        get {
                                return m_HuePickerCap;
                        }
                        set {
                                m_HuePickerCap = value;
                        }
                }

                public static int MenuCap {
                        get {
                                return m_MenuCap;
                        }
                        set {
                                m_MenuCap = value;
                        }
                }

                public void WriteConsole( string text ) {
                        Console.WriteLine( "Client: {0}: {1}", this, text );
                }

                public void WriteConsole( string format, params object[] args ) {
                        WriteConsole( String.Format( format, args ) );
                }

                public void AddMenu( IMenu menu ) {
                        if ( m_Menus == null ) {
                                m_Menus = new List<IMenu>();
                        }

                        if ( m_Menus.Count < m_MenuCap ) {
                                m_Menus.Add( menu );
                        } else {
                                WriteConsole( "Exceeded menu cap, disconnecting..." );
                                Dispose();
                        }
                }

                public void RemoveMenu( IMenu menu ) {
                        if ( m_Menus != null ) {
                                m_Menus.Remove( menu );
                        }
                }

                public void RemoveMenu( int index ) {
                        if ( m_Menus != null ) {
                                m_Menus.RemoveAt( index );
                        }
                }

                public void ClearMenus() {
                        if ( m_Menus != null ) {
                                m_Menus.Clear();
                        }
                }

                public void AddHuePicker( HuePicker huePicker ) {
                        if ( m_HuePickers == null ) {
                                m_HuePickers = new List<HuePicker>();
                        }

                        if ( m_HuePickers.Count < m_HuePickerCap ) {
                                m_HuePickers.Add( huePicker );
                        } else {
                                WriteConsole( "Exceeded hue picker cap, disconnecting..." );
                                Dispose();
                        }
                }

                public void RemoveHuePicker( HuePicker huePicker ) {
                        if ( m_HuePickers != null ) {
                                m_HuePickers.Remove( huePicker );
                        }
                }

                public void RemoveHuePicker( int index ) {
                        if ( m_HuePickers != null ) {
                                m_HuePickers.RemoveAt( index );
                        }
                }

                public void ClearHuePickers() {
                        if ( m_HuePickers != null ) {
                                m_HuePickers.Clear();
                        }
                }

                public void AddGump( Gump gump ) {
                        if ( m_Gumps == null ) {
                                m_Gumps = new List<Gump>();
                        }

                        if ( m_Gumps.Count < m_GumpCap ) {
                                m_Gumps.Add( gump );
                        } else {
                                WriteConsole( "Exceeded gump cap, disconnecting..." );
                                Dispose();
                        }
                }

                public void RemoveGump( Gump gump ) {
                        if ( m_Gumps != null ) {
                                m_Gumps.Remove( gump );
                        }
                }

                public void RemoveGump( int index ) {
                        if ( m_Gumps != null ) {
                                m_Gumps.RemoveAt( index );
                        }
                }

                public void ClearGumps() {
                        if ( m_Gumps != null ) {
                                m_Gumps.Clear();
                        }
                }

                public void LaunchBrowser( string url ) {
                        Send( new MessageLocalized( Serial.MinusOne, -1, MessageType.Label, 0x35, 3, 501231, "", "" ) );
                        Send( new LaunchBrowser( url ) );
                }

                public CityInfo[] CityInfo {
                        get {
                                return m_CityInfo;
                        }
                        set {
                                m_CityInfo = value;
                        }
                }

                public Mobile Mobile {
                        get {
                                return m_Mobile;
                        }
                        set {
                                m_Mobile = value;
                        }
                }

                public ServerInfo[] ServerInfo {
                        get {
                                return m_ServerInfo;
                        }
                        set {
                                m_ServerInfo = value;
                        }
                }

                public IAccount Account {
                        get {
                                return m_Account;
                        }
                        set {
                                m_Account = value;
                        }
                }

                public override string ToString() {
                        return m_ToString;
                }

                private static List<NetState> m_Instances = new List<NetState>();

                public static List<NetState> Instances {
                        get {
                                return m_Instances;
                        }
                }

                private static BufferPool m_ReceiveBufferPool = new BufferPool( "Receive", 2048, 2048 );

                public NetState( Socket socket, MessagePump messagePump )
                {
                        m_Socket = socket;
                        m_Buffer = new ByteQueue();
                        m_Seeded = false;
                        m_Running = false;
                        m_RecvBuffer = m_ReceiveBufferPool.AcquireBuffer();
                        m_MessagePump = messagePump;
                        m_Gumps = new List<Gump>();
                        m_HuePickers = new List<HuePicker>();
                        m_Menus = new List<IMenu>();
                        m_Trades = new List<SecureTrade>();

                        m_SendQueue = new SendQueue();

                        m_NextCheckActivity = DateTime.Now + TimeSpan.FromMinutes( 0.5 );

                        m_Instances.Add( this );

                        try {
                                m_Address = Utility.Intern( ( ( IPEndPoint ) m_Socket.RemoteEndPoint ).Address );
                                m_ToString = m_Address.ToString();
                        } catch ( Exception ex ) {
                                TraceException( ex );
                                m_Address = IPAddress.None;
                                m_ToString = "(error)";
                        }

                        m_ConnectedOn = DateTime.Now;

                        if ( m_CreatedCallback != null )
                        {
                                m_CreatedCallback( this );
                        }
                }

                public virtual void Send( Packet p ) {
                        if ( m_Socket == null || m_BlockAllPackets ) {
                                p.OnSend();
                                return;
                        }

                        PacketSendProfile prof = PacketSendProfile.Acquire( p.GetType() );

                        int length;
                        byte[] buffer = p.Compile( m_CompressionEnabled, out length );

                        if ( buffer != null ) {
                                if ( buffer.Length <= 0 || length <= 0 ) {
                                        p.OnSend();
                                        return;
                                }

                                if ( prof != null ) {
                                        prof.Start();
                                }

                                if ( m_Encoder != null ) {
                                        m_Encoder.EncodeOutgoingPacket( this, ref buffer, ref length );
                                }

                                try {
                                        SendQueue.Gram gram;

                                        lock ( m_SendQueue ) {
                                                gram = m_SendQueue.Enqueue( buffer, length );
                                        }

                                        if ( gram != null ) {
#if Framework_4_0
                                                m_SendEventArgs.SetBuffer( gram.Buffer, 0, gram.Length );
                                                Send_Start();
#else
                                                try {
                                                        m_Socket.BeginSend( gram.Buffer, 0, gram.Length, SocketFlags.None, m_OnSend, m_Socket );
                                                } catch ( Exception ex ) {
                                                        TraceException( ex );
                                                        Dispose( false );
                                                }
#endif
                                        }
                                } catch ( CapacityExceededException ) {
                                        Console.WriteLine( "Client: {0}: Too much data pending, disconnecting...", this );
                                        Dispose( false );
                                }

                                p.OnSend();

                                if ( prof != null ) {
                                        prof.Finish( length );
                                }
                        } else {
                                Console.WriteLine( "Client: {0}: null buffer send, disconnecting...", this );
                                using ( StreamWriter op = new StreamWriter( "null_send.log", true ) )
                                {
                                        op.WriteLine( "{0} Client: {1}: null buffer send, disconnecting...", DateTime.Now, this );
                                        op.WriteLine( new System.Diagnostics.StackTrace() );
                                }
                                Dispose();
                        }
                }

#if Framework_4_0
                public void Start() {
                        m_ReceiveEventArgs = new SocketAsyncEventArgs();
                        m_ReceiveEventArgs.Completed += new EventHandler<SocketAsyncEventArgs>( Receive_Completion );
                        m_ReceiveEventArgs.SetBuffer( m_RecvBuffer, 0, m_RecvBuffer.Length );

                        m_SendEventArgs = new SocketAsyncEventArgs();
                        m_SendEventArgs.Completed += new EventHandler<SocketAsyncEventArgs>( Send_Completion );

                        m_Running = true;

                        if ( m_Socket == null || m_Paused ) {
                                return;
                        }

                        Receive_Start();
                }

                private void Receive_Start()
                {
                        try {
                                bool result = false;

                                do {
                                        lock ( m_AsyncLock ) {
                                                if ( ( m_AsyncState & ( AsyncState.Pending | AsyncState.Paused ) ) == 0 ) {
                                                        m_AsyncState |= AsyncState.Pending;
                                                        result = !m_Socket.ReceiveAsync( m_ReceiveEventArgs );

                                                        if ( result )
                                                                Receive_Process( m_ReceiveEventArgs );
                                                }
                                        }
                                } while ( result );
                        } catch ( Exception ex ) {
                                TraceException( ex );
                                Dispose( false );
                        }
                }

                private void Receive_Completion( object sender, SocketAsyncEventArgs e )
                {
                        Receive_Process( e );

                        if ( !m_Disposing )
                                Receive_Start();
                }

                private void Receive_Process( SocketAsyncEventArgs e )
                {
                        int byteCount = e.BytesTransferred;

                        if ( e.SocketError != SocketError.Success || byteCount <= 0 ) {
                                Dispose( false );
                                return;
                        }

                        m_NextCheckActivity = DateTime.Now + TimeSpan.FromMinutes( 1.2 );

                        byte[] buffer = m_RecvBuffer;

                        if ( m_Encoder != null )
                                m_Encoder.DecodeIncomingPacket( this, ref buffer, ref byteCount );

                        lock ( m_Buffer )
                                m_Buffer.Enqueue( buffer, 0, byteCount );

                        m_MessagePump.OnReceive( this );

                        lock ( m_AsyncLock ) {
                                m_AsyncState &= ~AsyncState.Pending;
                        }
                }

                private void Send_Start()
                {
                        try {
                                bool result = false;

                                do {
                                        result = !m_Socket.SendAsync( m_SendEventArgs );

                                        if ( result )
                                                Send_Process( m_SendEventArgs );
                                } while ( result );
                        } catch ( Exception ex ) {
                                TraceException( ex );
                                Dispose( false );
                        }
                }

                private void Send_Completion( object sender, SocketAsyncEventArgs e )
                {
                        Send_Process( e );

                        if ( m_Disposing )
                                return;

                        if ( m_CoalesceSleep >= 0 ) {
                                Thread.Sleep( m_CoalesceSleep );
                        }

                        SendQueue.Gram gram;

                        lock ( m_SendQueue ) {
                                gram = m_SendQueue.Dequeue();
                        }

                        if ( gram != null ) {
                                m_SendEventArgs.SetBuffer( gram.Buffer, 0, gram.Length );
                                Send_Start();
                        }
                }

                private void Send_Process( SocketAsyncEventArgs e )
                {
                        int bytes = e.BytesTransferred;

                        if ( e.SocketError != SocketError.Success || bytes <= 0 ) {
                                Dispose( false );
                                return;
                        }

                        m_NextCheckActivity = DateTime.Now + TimeSpan.FromMinutes( 1.2 );
                }

                public static void Pause() {
                        m_Paused = true;

                        for ( int i = 0; i < m_Instances.Count; ++i ) {
                                NetState ns = m_Instances[i];

                                lock ( ns.m_AsyncLock ) {
                                        ns.m_AsyncState |= AsyncState.Paused;
                                }
                        }
                }

                public static void Resume() {
                        m_Paused = false;

                        for ( int i = 0; i < m_Instances.Count; ++i ) {
                                NetState ns = m_Instances[i];

                                if ( ns.m_Socket == null ) {
                                        continue;
                                }

                                lock ( ns.m_AsyncLock ) {
                                        ns.m_AsyncState &= ~AsyncState.Paused;

                                        if ( ( ns.m_AsyncState & AsyncState.Pending ) == 0 )
                                                ns.Receive_Start();
                                }
                        }
                }

                public bool Flush() {
                        if ( m_Socket == null || !m_SendQueue.IsFlushReady ) {
                                return false;
                        }

                        SendQueue.Gram gram;

                        lock ( m_SendQueue ) {
                                gram = m_SendQueue.CheckFlushReady();
                        }

                        if ( gram != null ) {
                                m_SendEventArgs.SetBuffer( gram.Buffer, 0, gram.Length );
                                Send_Start();
                        }

                        return false;
                }

#else

                public void Start() {
                        m_OnReceive = new AsyncCallback( OnReceive );
                        m_OnSend = new AsyncCallback( OnSend );

                        m_Running = true;

                        if ( m_Socket == null || m_Paused ) {
                                return;
                        }

                        try {
                                lock ( m_AsyncLock ) {
                                        if ( ( m_AsyncState & ( AsyncState.Pending | AsyncState.Paused ) ) == 0 ) {
                                                InternalBeginReceive();
                                        }
                                }
                        } catch ( Exception ex ) {
                                TraceException( ex );
                                Dispose( false );
                        }
                }

                private void InternalBeginReceive() {
                        m_AsyncState |= AsyncState.Pending;

                        m_Socket.BeginReceive( m_RecvBuffer, 0, m_RecvBuffer.Length, SocketFlags.None, m_OnReceive, m_Socket );
                }

                private void OnReceive( IAsyncResult asyncResult ) {
                        Socket s = (Socket)asyncResult.AsyncState;

                        try {
                                int byteCount = s.EndReceive( asyncResult );

                                if ( byteCount > 0 ) {
                                        m_NextCheckActivity = DateTime.Now + TimeSpan.FromMinutes( 1.2 );

                                        byte[] buffer = m_RecvBuffer;

                                        if ( m_Encoder != null )
                                                m_Encoder.DecodeIncomingPacket( this, ref buffer, ref byteCount );

                                        lock ( m_Buffer )
                                                m_Buffer.Enqueue( buffer, 0, byteCount );

                                        m_MessagePump.OnReceive( this );

                                        lock ( m_AsyncLock ) {
                                                m_AsyncState &= ~AsyncState.Pending;

                                                if ( ( m_AsyncState & AsyncState.Paused ) == 0 ) {
                                                        try {
                                                                InternalBeginReceive();
                                                        } catch ( Exception ex ) {
                                                                TraceException( ex );
                                                                Dispose( false );
                                                        }
                                                }
                                        }
                                } else {
                                        Dispose( false );
                                }
                        } catch {
                                Dispose( false );
                        }
                }

                private void OnSend( IAsyncResult asyncResult ) {
                        Socket s = (Socket)asyncResult.AsyncState;

                        try {
                                int bytes = s.EndSend( asyncResult );

                                if ( bytes <= 0 ) {
                                        Dispose( false );
                                        return;
                                }

                                m_NextCheckActivity = DateTime.Now + TimeSpan.FromMinutes( 1.2 );

                                if ( m_CoalesceSleep >= 0 ) {
                                        Thread.Sleep( m_CoalesceSleep );
                                }

                                SendQueue.Gram gram;

                                lock ( m_SendQueue ) {
                                        gram = m_SendQueue.Dequeue();
                                }

                                if ( gram != null ) {
                                        try {
                                                s.BeginSend( gram.Buffer, 0, gram.Length, SocketFlags.None, m_OnSend, s );
                                        } catch ( Exception ex ) {
                                                TraceException( ex );
                                                Dispose( false );
                                        }
                                }
                        } catch ( Exception ){
                                Dispose( false );
                        }
                }

                public static void Pause() {
                        m_Paused = true;

                        for ( int i = 0; i < m_Instances.Count; ++i ) {
                                NetState ns = m_Instances[i];

                                lock ( ns.m_AsyncLock ) {
                                        ns.m_AsyncState |= AsyncState.Paused;
                                }
                        }
                }

                public static void Resume() {
                        m_Paused = false;

                        for ( int i = 0; i < m_Instances.Count; ++i ) {
                                NetState ns = m_Instances[i];

                                if ( ns.m_Socket == null ) {
                                        continue;
                                }

                                lock ( ns.m_AsyncLock ) {
                                        ns.m_AsyncState &= ~AsyncState.Paused;

                                        try {
                                                if ( ( ns.m_AsyncState & AsyncState.Pending ) == 0 )
                                                        ns.InternalBeginReceive();
                                        } catch ( Exception ex ) {
                                                TraceException( ex );
                                                ns.Dispose( false );
                                        }
                                }
                        }
                }

                public bool Flush() {
                        if ( m_Socket == null || !m_SendQueue.IsFlushReady ) {
                                return false;
                        }

                        SendQueue.Gram gram;

                        lock ( m_SendQueue ) {
                                gram = m_SendQueue.CheckFlushReady();
                        }

                        if ( gram != null ) {
                                try {
                                        m_Socket.BeginSend( gram.Buffer, 0, gram.Length, SocketFlags.None, m_OnSend, m_Socket );
                                        return true;
                                } catch ( Exception ex ) {
                                        TraceException( ex );
                                        Dispose( false );
                                }
                        }

                        return false;
                }
#endif

                public PacketHandler GetHandler( int packetID )
                {
                        if ( ContainerGridLines )
                                return PacketHandlers.Get6017Handler( packetID );
                        else
                                return PacketHandlers.GetHandler( packetID );
                }

                public static void FlushAll() {
                        for ( int i = 0; i < m_Instances.Count; ++i ) {
                                NetState ns = m_Instances[i];

                                ns.Flush();
                        }
                }

                private static int m_CoalesceSleep = -1;

                public static int CoalesceSleep {
                        get {
                                return m_CoalesceSleep;
                        }
                        set {
                                m_CoalesceSleep = value;
                        }
                }

                private DateTime m_NextCheckActivity;

                public bool CheckAlive() {
                        if ( m_Socket == null )
                                return false;

                        if ( DateTime.Now < m_NextCheckActivity ) {
                                return true;
                        }

                        Console.WriteLine( "Client: {0}: Disconnecting due to inactivity...", this );

                        Dispose();
                        return false;
                }

                public static void TraceException( Exception ex ) {
                        try {
                                using ( StreamWriter op = new StreamWriter( "network-errors.log", true ) ) {
                                        op.WriteLine( "# {0}", DateTime.Now );

                                        op.WriteLine( ex );

                                        op.WriteLine();
                                        op.WriteLine();
                                }
                        } catch {
                        }

                        try {
                                Console.WriteLine( ex );
                        } catch {
                        }
                }

                private bool m_Disposing;

                public void Dispose() {
                        Dispose( true );
                }

                public virtual void Dispose( bool flush ) {
                        if ( m_Socket == null || m_Disposing ) {
                                return;
                        }

                        m_Disposing = true;

                        if ( flush )
                                flush = Flush();

                        try {
                                m_Socket.Shutdown( SocketShutdown.Both );
                        } catch ( SocketException ex ) {
                                TraceException( ex );
                        }

                        try {
                                m_Socket.Close();
                        } catch ( SocketException ex ) {
                                TraceException( ex );
                        }

                        if ( m_RecvBuffer != null )
                                m_ReceiveBufferPool.ReleaseBuffer( m_RecvBuffer );

                        m_Socket = null;

                        m_Buffer = null;
                        m_RecvBuffer = null;

#if Framework_4_0
                        m_ReceiveEventArgs = null;
                        m_SendEventArgs = null;
#else
                        m_OnReceive = null;
                        m_OnSend = null;
#endif

                        m_Running = false;

                        m_Disposed.Enqueue( this );

                        if ( /*!flush &&*/ !m_SendQueue.IsEmpty ) {
                                lock ( m_SendQueue )
                                        m_SendQueue.Clear();
                        }
                }

                public static void Initialize() {
                        Timer.DelayCall( TimeSpan.FromMinutes( 1.0 ), TimeSpan.FromMinutes( 1.5 ), new TimerCallback( CheckAllAlive ) );
                }

                public static void CheckAllAlive() {
                        try {
                                for ( int i = 0; i < m_Instances.Count; ++i ) {
                                        m_Instances[i].CheckAlive();
                                }
                        } catch ( Exception ex ) {
                                TraceException( ex );
                        }
                }

                private static Queue m_Disposed = Queue.Synchronized( new Queue() );

                public static void ProcessDisposedQueue() {
                        int breakout = 0;

                        while ( breakout < 200 && m_Disposed.Count > 0 ) {
                                ++breakout;

                                NetState ns = ( NetState ) m_Disposed.Dequeue();

                                Mobile m = ns.m_Mobile;
                                IAccount a = ns.m_Account;

                                if ( m != null ) {
                                        m.NetState = null;
                                        ns.m_Mobile = null;
                                }

                                ns.m_Gumps.Clear();
                                ns.m_Menus.Clear();
                                ns.m_HuePickers.Clear();
                                ns.m_Account = null;
                                ns.m_ServerInfo = null;
                                ns.m_CityInfo = null;

                                m_Instances.Remove( ns );

                                if ( a != null ) {
                                        ns.WriteConsole( "Disconnected. [{0} Online] [{1}]", m_Instances.Count, a );
                                } else {
                                        ns.WriteConsole( "Disconnected. [{0} Online]", m_Instances.Count );
                                }
                        }
                }

                public bool Running {
                        get {
                                return m_Running;
                        }
                }

                public bool Seeded {
                        get {
                                return m_Seeded;
                        }
                        set {
                                m_Seeded = value;
                        }
                }

                public Socket Socket {
                        get {
                                return m_Socket;
                        }
                }

                public ByteQueue Buffer {
                        get {
                                return m_Buffer;
                        }
                }

                public ExpansionInfo ExpansionInfo {
                        get {
                                for ( int i = ExpansionInfo.Table.Length - 1; i >= 0; i-- ) {
                                        ExpansionInfo info = ExpansionInfo.Table[i];

                                        if ( ( info.RequiredClient != null && this.Version >= info.RequiredClient ) || ( ( this.Flags & info.ClientFlags ) != 0 ) ) {
                                                return info;
                                        }
                                }

                                return ExpansionInfo.GetInfo( Expansion.None );
                        }
                }

                public Expansion Expansion {
                        get {
                                return ( Expansion ) this.ExpansionInfo.ID;
                        }
                }

                public bool SupportsExpansion( ExpansionInfo info, bool checkCoreExpansion ) {
                        if ( info == null || ( checkCoreExpansion && ( int ) Core.Expansion < info.ID ) )
                                return false;

                        if ( info.RequiredClient != null )
                                return ( this.Version >= info.RequiredClient );

                        return ( ( this.Flags & info.ClientFlags ) != 0 );
                }

                public bool SupportsExpansion( Expansion ex, bool checkCoreExpansion ) {
                        return SupportsExpansion( ExpansionInfo.GetInfo( ex ), checkCoreExpansion );
                }

                public bool SupportsExpansion( Expansion ex ) {
                        return SupportsExpansion( ex, true );
                }

                public bool SupportsExpansion( ExpansionInfo info ) {
                        return SupportsExpansion( info, true );
                }
        }
}

Thanks for help and sorry for my Bad English :)
 

Deimos

Page
After recompiling the core to put these changes into affect, I notice a rather odd and disturbing problem.

If one of my scripts has a problem, it usually just spits out a few warnings and then the errors, but since reompiling it spams LOADS of warnings, so fast, than it lags the RDP client/windows for about 20 seconds in total, then shows the error.

The warnings include stuff like:

CS0436: Line 3170: The type 'Server.accounting.account' in c:\shard\adasds\account.cs conflicts with the imported type 'Server.accounting.account' in c:\shard\runuo.exe
Using the one in c:\shard\scripts\accounting\account.cs

Any ideas why it does that? I'm wondering if RunUO is loading files from the server directory as well as the scripts one?
 

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