Save core modification!!It's possible working on it..
Firstly this my first post to the modification column on the board;
About a 2-4 days ago i was working on the save methods how could we change the present model of the save method i actually dont know what method does the "Runuo Team" use for this project.But i have some some questions and some suggestion and some request..
We know that not all the objects found on the world is movable some partial of the world changes and grows such as "items,acounts,mobiles,logs,etc..".What firstly as i said that i dont know the method of the save's done in the world.
My first question is that how the procedure of the save acomplished = what i mean is this ;
When a save is done it save all the statics again and saves the voletile(changed) "items,acounts,mobiles,logs,etc.." .If we are using this method then i have suggestion;
Why dont we use the save method that only save the voletile(changed) "items,acounts,mobiles,logs,etc..".By this uniqe system the save time will fall from 100 -> 1
This system is possible ;how ? like this =
Evrey object must have an attribute marking it is changed or not ; and every time whenever the object is subject to change like a move of a object in the world from a -> b ; it must be marked as changed and evrey new created object must be marked as changed whenever created.When ever archive time is achieved like as 30 min default save time ; does objects having the changed attribute must only be archived(saved) and does attribute will be altered to static(unchanged) status.
Therefore the amount of data needed to be archived(saved) tremendusly decreased ; and it will be a payback of fast archived time(save).Beside this one ; we have to review the archive mechanisim to allow us to write-back only given object in proper place.If we make a statisc between old and new verison of archive(save) we will find the diffrence of two archive(save) is less then the size of the both of the archives(saves).
This was for zippy he wrote a while ago that people are not writing here anything this made him sad so i got this idea and working on it..
Firstly this my first post to the modification column on the board;
About a 2-4 days ago i was working on the save methods how could we change the present model of the save method i actually dont know what method does the "Runuo Team" use for this project.But i have some some questions and some suggestion and some request..
We know that not all the objects found on the world is movable some partial of the world changes and grows such as "items,acounts,mobiles,logs,etc..".What firstly as i said that i dont know the method of the save's done in the world.
My first question is that how the procedure of the save acomplished = what i mean is this ;
When a save is done it save all the statics again and saves the voletile(changed) "items,acounts,mobiles,logs,etc.." .If we are using this method then i have suggestion;
Why dont we use the save method that only save the voletile(changed) "items,acounts,mobiles,logs,etc..".By this uniqe system the save time will fall from 100 -> 1
This system is possible ;how ? like this =
Evrey object must have an attribute marking it is changed or not ; and every time whenever the object is subject to change like a move of a object in the world from a -> b ; it must be marked as changed and evrey new created object must be marked as changed whenever created.When ever archive time is achieved like as 30 min default save time ; does objects having the changed attribute must only be archived(saved) and does attribute will be altered to static(unchanged) status.
Therefore the amount of data needed to be archived(saved) tremendusly decreased ; and it will be a payback of fast archived time(save).Beside this one ; we have to review the archive mechanisim to allow us to write-back only given object in proper place.If we make a statisc between old and new verison of archive(save) we will find the diffrence of two archive(save) is less then the size of the both of the archives(saves).
This was for zippy he wrote a while ago that people are not writing here anything this made him sad so i got this idea and working on it..