//slotmachine by zulu, updated Feb 2004
using System;
using Server.Items;
using Server.Gumps;
using Server.Network;
namespace Server.Items
{
public class SlotMachine : Item
{
private int Slot1Graphic = 3823;
private int Slot2Graphic = 3823;
private int Slot3Graphic = 3823;
private int Slot1_x = 108;
private int Slot1_y = 119;
private int Slot2_x = 108;
private int Slot2_y = 119;
private int Slot3_x = 108;
private int Slot3_y = 119;
private int Prize1WinTotal = 0;
private int Prize2WinTotal = 0;
private int Prize3WinTotal = 0;
private int Prize4WinTotal = 0;
private int Prize5WinTotal = 0;
private int Prize6WinTotal = 0;
private int Prize7WinTotal = 0;
private int Prize8WinTotal = 0;
[Constructable]
public SlotMachine() : base( 0xED4 )
{
Movable = false;
Hue = 0x56;
Name = "a slot machine";
}
public override void OnDoubleClick( Mobile from )
{
from.SendGump( new SlotMachineGump( (Mobile)from,this,0) );
}
public SlotMachine( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( (int) Slot1Graphic );
writer.Write( (int) Slot2Graphic );
writer.Write( (int) Slot3Graphic );
writer.Write( (int) Slot1_x );
writer.Write( (int) Slot1_y );
writer.Write( (int) Slot2_x );
writer.Write( (int) Slot2_y );
writer.Write( (int) Slot3_x );
writer.Write( (int) Slot3_y );
writer.Write( (int) Prize1WinTotal );
writer.Write( (int) Prize2WinTotal );
writer.Write( (int) Prize3WinTotal );
writer.Write( (int) Prize4WinTotal );
writer.Write( (int) Prize5WinTotal );
writer.Write( (int) Prize6WinTotal );
writer.Write( (int) Prize7WinTotal );
writer.Write( (int) Prize8WinTotal );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
Slot1Graphic = reader.ReadInt();
Slot2Graphic = reader.ReadInt();
Slot3Graphic = reader.ReadInt();
Slot1_x = reader.ReadInt();
Slot1_y = reader.ReadInt();
Slot2_x = reader.ReadInt();
Slot2_y = reader.ReadInt();
Slot3_x = reader.ReadInt();
Slot3_y = reader.ReadInt();
Prize1WinTotal = reader.ReadInt();
Prize2WinTotal = reader.ReadInt();
Prize3WinTotal = reader.ReadInt();
Prize4WinTotal = reader.ReadInt();
Prize5WinTotal = reader.ReadInt();
Prize6WinTotal = reader.ReadInt();
Prize7WinTotal = reader.ReadInt();
Prize8WinTotal = reader.ReadInt();
break;
}
}
}
public class SlotMachineGump : Gump
{
private SlotMachine m_From;
public SlotMachineGump( Mobile from, SlotMachine machine, int spin) : base(0,0)
{
m_From = machine;
Closable = false;
from.CloseGump( typeof( SlotMachineGump ) );
if (!from.Alive)
return;
if ( !from.InRange( machine.Location, 4 ) )
return;
string message = "500 gold per spin.";
int Image1 = 9300;
int Image2 = 9300;
int Image3 = 9300;
if (spin==1)
{
Effects.PlaySound( from.Location, from.Map, 0x2e1 );
message = "You did not win.";
// 3823 gold 3826 silver 6225 scales
// 3629 crystal ball 6218 hstand 5912 wizard
// 6186 P Flask 6188 R Flask
int [] prize = {3823,3826,6225,3629,6218,5912,6186,6188};
int [] slotx = {108,108,108,109,108,108,108,108};
int [] sloty = {119,119,118,124,120,124,120,120};
int modifier = 64; // number of virtual wheel locations - 32,64,128,256,512
int temp = Utility.Random( 100000,100000000 );
int hold1, hold2 = (temp / modifier);
hold1 = modifier*hold2;
hold2 = (temp-hold1);
int Slot1 = findreelspot(hold2);
temp = Utility.Random( 100000,100000000 );
hold2 = (temp / modifier);
hold1 = modifier*hold2;
hold2 = (temp-hold1);
int Slot2 = findreelspot(hold2);
temp = Utility.Random( 100000,100000000 );
hold2 = (temp / modifier);
hold1 = modifier*hold2;
hold2 = (temp-hold1);
int Slot3 = findreelspot(hold2);
bool bc = false;
m_From.Slot1Graphic = prize[Slot1-1];
m_From.Slot1_x = slotx[Slot1-1];
m_From.Slot1_y = sloty[Slot1-1];
m_From.Slot2Graphic = prize[Slot2-1];
m_From.Slot2_x = slotx[Slot2-1];
m_From.Slot2_y = sloty[Slot2-1];
m_From.Slot3Graphic = prize[Slot3-1];
m_From.Slot3_x = slotx[Slot3-1];
m_From.Slot3_y = sloty[Slot3-1];
if (Slot1 == Slot2 && Slot2 == Slot3) // All Three the same
{
Image1 = 9350;
Image2 = 9350;
Image3 = 9350;
if (Slot1 == 1) // Gold
{
from.AddToBackpack( new BankCheck( 1000000 ) );
m_From.Prize1WinTotal += 1;
message = "$1,000,000 gold";
bc = true;
}
else if (Slot1 == 2) // Silver
{
from.AddToBackpack( new BankCheck( 100000 ) );
m_From.Prize2WinTotal += 1;
message = "$100,000 gold";
bc = true;
}
else if (Slot1 == 3) // scales
{
from.AddToBackpack( new BankCheck( 50000 ) );
m_From.Prize3WinTotal += 1;
message = "$50,000 gold";
bc = true;
}
else if (Slot1 == 4) // crystal ball
{
from.AddToBackpack( new Gold( 10000 ) );
m_From.Prize4WinTotal += 1;
message = "$10,000 gold";
}
else if (Slot1 == 5) // hstand
{
from.AddToBackpack( new Gold( 5000 ) );
m_From.Prize5WinTotal += 1;
message = "$5,000 gold";
}
else if (Slot1 == 6) // wizard's hat
{
m_From.Prize6WinTotal += 1;
message = "Magic Show";
from.SendGump( new MagicShowGump(from,m_From) );
return;
}
else // flask
{
from.AddToBackpack( new Gold( 2500 ) );
m_From.Prize7WinTotal += 1;
message = "$2,500 gold";
}
}
else if (Slot1 == Slot2) // Only two the same
{
if (Slot1 == 4 || Slot1 == 5) // crystal ball, burner
{
from.AddToBackpack( new Gold( 1000 ) );
m_From.Prize8WinTotal += 1;
message = "$1,000 gold";
Image1 = 9350;
Image2 = 9350;
}
}
else if (Slot2 == Slot3) // Only two the same
{
if (Slot2 == 4 || Slot2 == 5) // crystal ball, burner
{
from.AddToBackpack( new Gold( 1000 ) );
m_From.Prize8WinTotal += 1;
message = "$1,000 gold";
Image2 = 9350;
Image3 = 9350;
}
}
else if (Slot1 == Slot3) // Only two the same
{
if (Slot1 == 4 || Slot1 == 5) // crystal ball, burner
{
from.AddToBackpack( new Gold( 1000 ) );
m_From.Prize8WinTotal += 1;
message = "$1,000 gold";
Image1 = 9350;
Image3 = 9350;
}
}
if (message!="You did not win.")
{
Effects.PlaySound( from.Location, from.Map, 0x36 );
string message1 = String.Format( "{0} just won - {1} playing slots.",from.Name,message );
message = String.Format( "You won {0}!", message );
from.SendMessage( 0x22, message );
if (bc)
{
foreach ( NetState state in NetState.Instances )
{
Mobile m = state.Mobile;
if ( m != null && m.NetState != from.NetState )
m.SendMessage( 0x482, message1 );
} //foreach
} //if
}
}
else if (spin==2)
message = "You need more money!";
AddPage(0);
AddImageTiled( 74, 78, 250, 184, 2624 ); //full
AddBackground( 90, 95, 220, 150, 9350 );
AddAlphaRegion( 74, 78, 250, 184 );
AddButton( 180, 175, 2642,2643, 101, GumpButtonType.Reply, 0 );
AddLabel( 187, 200, 152, "Spin");
AddButton( 74, 78, 3, 4, 666, GumpButtonType.Reply, 0 );
AddLabel( 106, 190, 152, "Paytable");
AddButton( 125, 180, 2117, 2118, 102, GumpButtonType.Reply, 0 );
if ( from.AccessLevel >= AccessLevel.Seer )
{
AddLabel( 253, 190, 152, "Stats");
AddButton( 265, 180, 2117, 2118, 103, GumpButtonType.Reply, 0 );
}
AddLabel( 162, 84, 152, "Slot Machine");
AddLabel( 136, 220, 34, message);
AddBackground( 100, 105, 60, 60, Image1); // Slot Machine Box 1
AddBackground( 170, 105, 60, 60, Image2); // Slot Machine Box 2
AddBackground( 240, 105, 60, 60, Image3); // Slot Machine Box 3
AddItem( m_From.Slot1_x, m_From.Slot1_y, m_From.Slot1Graphic );
AddItem( m_From.Slot2_x+70, m_From.Slot2_y, m_From.Slot2Graphic );
AddItem( m_From.Slot3_x+140, m_From.Slot3_y, m_From.Slot3Graphic );
}
public int findreelspot(int hold)
{
int [] reel1 = {1}; // gold
int [] reel2 = {2,8}; // silver
int [] reel3 = {3,9,14}; // scales
int [] reel4 = {4,10,15,19}; // crystal ball
int [] reel5 = {5,11,16,20,23,26,29,32}; // head stand
int [] reel6 = {6,12,17,21,24,27,30,33,35,36,37,59}; // wizards hat
int [] reel7 = {7,13,18,22,25,28,31,34,49,50,51,52,53,57,58,61,62}; // Flask
foreach ( int item in reel1 )
if (item==hold)
return 1;
foreach ( int item in reel2 )
if (item==hold)
return 2;
foreach ( int item in reel3 )
if (item==hold)
return 3;
foreach ( int item in reel4 )
if (item==hold)
return 4;
foreach ( int item in reel5 )
if (item==hold)
return 5;
foreach ( int item in reel6 )
if (item==hold)
return 6;
foreach ( int item in reel7 )
if (item==hold)
return 7;
return 8;
}
public override void OnResponse( Server.Network.NetState sender, RelayInfo info )
{
Mobile from = sender.Mobile;
switch ( info.ButtonID )
{
case 101:
{ // spin
Container pack = from.Backpack;
if ( pack != null && pack.ConsumeTotal( typeof( Gold ), 500 ) )
from.SendGump( new SlotMachineGump(from,m_From,1) );
else
from.SendGump( new SlotMachineGump(from,m_From,2) );
break;
}
case 102:
{ // help
from.CloseGump( typeof( HelpStatsGump ) );
from.SendGump( new HelpStatsGump(m_From) );
from.SendGump( new SlotMachineGump(from,m_From,0) );
break;
}
case 103:
{ // stats
from.CloseGump( typeof( SlotsStatsGump ) );
from.SendGump( new SlotsStatsGump(m_From) );
from.SendGump( new SlotMachineGump(from,m_From,0) );
break;
}
case 666:
{ // quit
break;
}
}
} // OnResponse
} // SlotMachineGump
public class HelpStatsGump : Gump
{
private SlotMachine m_From;
public HelpStatsGump( SlotMachine machine ) : base( 240, 0 )
{
m_From = machine;
AddPage( 0 );
AddImageTiled( 85, 80, 230, 340, 2624 ); //5120
AddAlphaRegion( 85, 80, 230, 340 );
AddLabel( 153, 85, 152, "Match all three");
AddBackground( 100, 105, 60, 30, 9300);
AddBackground( 170, 105, 60, 30, 9300);
AddBackground( 240, 105, 60, 30, 9300);
AddItem( 108,108,3823 );
AddItem( 178,108,3823 );
AddItem( 248,108,3823 );
AddLabel( 150, 110, 152, "One Million Gold!");
AddBackground( 100, 140, 60, 30, 9300);
AddBackground( 170, 140, 60, 30, 9300);
AddBackground( 240, 140, 60, 30, 9300);
AddItem( 108,143,3826 );
AddItem( 178,143,3826 );
AddItem( 248,143,3826 );
AddLabel( 120, 145, 152, "One Hundred Thousand Gold!");
AddBackground( 100, 175, 60, 30, 9300);
AddBackground( 170, 175, 60, 30, 9300);
AddBackground( 240, 175, 60, 30, 9300);
AddItem( 108,176,6225 );
AddItem( 178,176,6225 );
AddItem( 248,176,6225 );
AddLabel( 140, 180, 152, "Fifty Thousand Gold!");
AddBackground( 100, 210, 60, 30, 9300);
AddBackground( 170, 210, 60, 30, 9300);
AddBackground( 240, 210, 60, 30, 9300);
AddItem( 108,213,3629 );
AddItem( 178,213,3629 );
AddItem( 248,213,3629 );
AddLabel( 144, 215, 152, "Ten Thousand gold!");
AddBackground( 100, 245, 60, 30, 9300);
AddBackground( 170, 245, 60, 30, 9300);
AddBackground( 240, 245, 60, 30, 9300);
AddItem( 108,249,6218 );
AddItem( 178,249,6218 );
AddItem( 248,249,6218 );
AddLabel( 143, 250, 152, "Five Thousand gold!");
AddBackground( 100, 280, 60, 30, 9300);
AddBackground( 170, 280, 60, 30, 9300);
AddBackground( 240, 280, 60, 30, 9300);
AddItem( 108,285,5912 );
AddItem( 178,285,5912 );
AddItem( 248,285,5912 );
AddLabel( 145, 285, 152, "Magic Show Bonus!");
AddBackground( 100, 315, 29, 30, 9300);
AddBackground( 170, 315, 29, 30, 9300);
AddBackground( 240, 315, 29, 30, 9300);
AddBackground( 130, 315, 29, 30, 9300);
AddBackground( 200, 315, 29, 30, 9300);
AddBackground( 270, 315, 29, 30, 9300);
AddItem( 95,318,6186 );
AddItem( 165,318,6186 );
AddItem( 235,318,6186 );
AddItem( 125,318,6188 );
AddItem( 195,318,6188 );
AddItem( 265,318,6188 );
AddLabel( 120, 320, 152, "Twenty Five Hundred Gold!");
AddLabel( 154, 355, 152, "Match any two");
AddBackground( 100, 375, 29, 30, 9300);
AddBackground( 170, 375, 29, 30, 9300);
AddBackground( 240, 375, 29, 30, 9300);
AddBackground( 130, 375, 29, 30, 9300);
AddBackground( 200, 375, 29, 30, 9300);
AddBackground( 270, 375, 29, 30, 9300);
AddItem( 92,378,6218 );
AddItem( 162,379,6218 );
AddItem( 232,378,6218 );
AddItem( 122,379,3629 );
AddItem( 192,378,3629 );
AddItem( 262,379,3629 );
AddLabel( 144, 380, 152, "One Thousand gold!");
}
}
public class MagicShowGump : Gump
{
private SlotMachine m_From;
public MagicShowGump( Mobile from, SlotMachine machine ) : base( 10, 100 )
{
m_From = machine;
Closable = false;
Dragable = false;
AddPage( 0 );
AddBackground( 70, 100, 258, 120, 5120 );
AddLabel( 90, 105, 1500, "Click on a magic hat for your bonus" );
int [] rb = {0,0,0};
int i=0,j,temp;
bool doit;
while (i<3)
{
temp = Utility.Random( 3 );
doit = true;
for ( j=0;j<3;++j )
if (rb[j]==101+temp)
{
doit = false;
break;
}
if (doit)
{
rb[i] = 101+temp;
++i;
}
}
AddButton( 100, 130, 5569, 5570, rb[0], GumpButtonType.Reply, 0 );
AddButton( 170, 130, 5569, 5570, rb[1], GumpButtonType.Reply, 0 );
AddButton( 240, 130, 5569, 5570, rb[2], GumpButtonType.Reply, 0 );
}
public override void OnResponse( NetState sender, RelayInfo info )
{
Mobile from = sender.Mobile;
int temp;
switch ( info.ButtonID )
{
case 101:
{ // gold
temp = Utility.Random( 25000,50000 );
from.AddToBackpack( new BankCheck( temp ) );
from.SendMessage( 0x22, String.Format("You won {0} gold!",temp) );
from.SendGump( new SlotMachineGump(from,m_From,0) );
break;
}
case 102:
{ // reagents,armor
temp = Utility.Random( 6 );
if (temp==0)
{
from.AddToBackpack( new BankCheck( 150000 ) );
from.SendMessage( 0x22, String.Format("You won $150,000 Gold!") );
}
else if (temp==1)
{
from.AddToBackpack( new BankCheck( 100000 ) );
from.SendMessage( 0x22, String.Format("You won $100,000 Gold!") );
}
else if (temp==2)
{
from.AddToBackpack( new BankCheck( 80000 ) );
from.SendMessage( 0x22, String.Format("You won $80,000 Gold!") );
}
else if (temp==3)
{
from.AddToBackpack( new BankCheck( 60000 ) );
from.SendMessage( 0x22, String.Format("You won $60,000 Gold!") );
}
else if (temp==4)
{
from.AddToBackpack( new BankCheck( 30000 ) );
from.SendMessage( 0x22, String.Format("You won $30,000 Gold!") );
}
else if (temp==5)
{
from.AddToBackpack( new BankCheck( 20000 ) );
from.SendMessage( 0x22, String.Format("You won $20,000 Gold!") );
}
else
{
from.AddToBackpack( new BagOfReagents( 100 ) );
from.SendMessage( 0x22, String.Format("You won a Bag of Reagents!") );
}
from.SendGump( new SlotMachineGump(from,m_From,0) );
break;
}
case 103:
{ //
temp = Utility.Random( 500,5000 );
from.AddToBackpack( new Gold( temp ) );
from.SendMessage( 0x22, String.Format("You won {0} gold!",temp) );
from.SendGump( new SlotMachineGump(from,m_From,0) );
break;
}
} //switch
}
}
public class SlotsStatsGump : Gump
{
private SlotMachine m_From;
public SlotsStatsGump( SlotMachine machine ) : base( 50, 160 )
{
m_From = machine;
AddPage( 0 );
AddBackground( 30, 100, 90, 160, 5120 );
AddLabel( 45, 100, 70, "Slot Stats" );
AddLabel( 48, 115, 600, "1: "+m_From.Prize1WinTotal );
AddLabel( 45, 130, 600, "2: "+m_From.Prize2WinTotal );
AddLabel( 45, 145, 600, "3: "+m_From.Prize3WinTotal );
AddLabel( 45, 160, 600, "4: "+m_From.Prize4WinTotal );
AddLabel( 45, 175, 600, "5: "+m_From.Prize5WinTotal );
AddLabel( 45, 190, 600, "6: "+m_From.Prize6WinTotal );
AddLabel( 45, 205, 600, "7: "+m_From.Prize7WinTotal );
AddLabel( 45, 220, 600, "8: "+m_From.Prize8WinTotal );
AddLabel( 48, 234, 1500, "Reset" );
AddButton( 85, 235, 2117, 2118, 101, GumpButtonType.Reply, 0 );
}
public override void OnResponse( NetState sender, RelayInfo info )
{
switch ( info.ButtonID )
{
case 101:
{ // reset
m_From.Prize1WinTotal = 0;
m_From.Prize2WinTotal = 0;
m_From.Prize3WinTotal = 0;
m_From.Prize4WinTotal = 0;
m_From.Prize5WinTotal = 0;
m_From.Prize6WinTotal = 0;
m_From.Prize7WinTotal = 0;
m_From.Prize8WinTotal = 0;
break;
}
}
}
}
}
}