X.Amubsh.X
Traveler
So its December and i want my server to Feel Christmas like or Holiday like or whatever can anyone help me on how to make the Ground have snow?
I have played with this a little and i went to MapDefinitions.cs
In that part i though i could change the 1 on most of those to 3 Just like that Ice place or whatever for seasons and it just made trees dead it only added Snow to Ilshenar...
I was wondering if anyone knew if this was only way to do it or if there was a better way that will make it so snow is on ground in places just like OSI has it? Thanks... Also i think i have heard this happens all by itself ... so like when its time it automatically would go snowy? I am not sure... But thanks for the help.
I have played with this a little and i went to MapDefinitions.cs
Code:
RegisterMap( 0, 0, 0, 7168, 4096, 0, "Felucca", MapRules.FeluccaRules );
RegisterMap( 1, 1, 1, 7168, 4096, 0, "Trammel", MapRules.TrammelRules );
RegisterMap( 2, 2, 2, 2304, 1600, 1, "Ilshenar", MapRules.FeluccaRules );
RegisterMap( 3, 3, 3, 2560, 2048, 1, "Malas", MapRules.TrammelRules );
RegisterMap( 4, 4, 4, 1448, 1448, 1, "Tokuno", MapRules.FeluccaRules );
RegisterMap( 5, 5, 5, 1280, 4096, 1, "TerMur", MapRules.FeluccaRules );
RegisterMap( 0x7F, 0x7F, 0x7F, Map.SectorSize, Map.SectorSize, 1, "Internal", MapRules.Internal );
/* Example of registering a custom map:
* RegisterMap( 32, 0, 0, 6144, 4096, 3, "Iceland", MapRules.FeluccaRules );
*
* Defined:
* RegisterMap( <index>, <mapID>, <fileIndex>, <width>, <height>, <season>, <name>, <rules> );
* - <index> : An unreserved unique index for this map
* - <mapID> : An identification number used in client communications. For any visible maps, this value must be from 0-3
* - <fileIndex> : A file identification number. For any visible maps, this value must be 0, 2, 3, or 4
* - <width>, <height> : Size of the map (in tiles)
* - <name> : Reference name for the map, used in props gump, get/set commands, region loading, etc
* - <rules> : Rules and restrictions associated with the map. See documentation for details
*/
In that part i though i could change the 1 on most of those to 3 Just like that Ice place or whatever for seasons and it just made trees dead it only added Snow to Ilshenar...
I was wondering if anyone knew if this was only way to do it or if there was a better way that will make it so snow is on ground in places just like OSI has it? Thanks... Also i think i have heard this happens all by itself ... so like when its time it automatically would go snowy? I am not sure... But thanks for the help.