Revolution
Wanderer
Soul Points - Avoid banalization of Death
I saw this on a shard (in sphere), its a really nice idea for RP shards: Getting rid of the stupid idea of Death (u die, u revive, u die 3 sec. later, u revive, and so goes on).
Soul Points, are the limited number of how many times a player can revive, and when his soul points reaches 0, he cannot be revived, until de restores a death point (something like, every 12 hours).
This is nice for RP, so players will have to work in groups, be careful, and think wisely!
Can anyone script this?
And some addon (some ppl might not like it), if a player losts all his soul points when his fame is zero, he can become a haunted soul, he will be able to steal players soul points, based on his spirit speak, so he can revive and even get some extra soul points, but he must be careful, if he tries to steal a player soul point, and this player spirit speak is higher than the haunted soul, he will lost a soul point, instead of getting one...
I saw this on a shard (in sphere), its a really nice idea for RP shards: Getting rid of the stupid idea of Death (u die, u revive, u die 3 sec. later, u revive, and so goes on).
Soul Points, are the limited number of how many times a player can revive, and when his soul points reaches 0, he cannot be revived, until de restores a death point (something like, every 12 hours).
This is nice for RP, so players will have to work in groups, be careful, and think wisely!
Can anyone script this?
And some addon (some ppl might not like it), if a player losts all his soul points when his fame is zero, he can become a haunted soul, he will be able to steal players soul points, based on his spirit speak, so he can revive and even get some extra soul points, but he must be careful, if he tries to steal a player soul point, and this player spirit speak is higher than the haunted soul, he will lost a soul point, instead of getting one...