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Stealable Rares

ArteGordon

Wanderer
Code:
from.SendSound( GetDroppedSound( item ), GetWorldLocation() );
item.SetSavedFlag(0x00100000,true); 
return true;
 

Tru

Knight
Protius73 said:
Hmm think im just gonna wait till someone makes a working script for this
:D
This works fine
But be my guest waiting for another version to surface (hence the reason I reposted)
 

blain

Wanderer
First of all do i copy the code from the original thread for container.cs ... cause i got errors when i did that so i used the distro container script and left everything else how it was and i get these errors ...
This is made for 1.0 right.. ??? so shouldnt this code have been removed from rares.cs?

Scripts: Compiling C# scripts...failed (7 errors, 0 warnings)
- Error: Scripts\Items\Misc\Rares.cs: CS0101: (line 6, column 15) The namespace
'Server.Items' already contains a definition for 'Rope'
- Error: Scripts\Items\Misc\Rares.cs: CS0101: (line 45, column 15) The namespac
e 'Server.Items' already contains a definition for 'IronWire'
- Error: Scripts\Items\Misc\Rares.cs: CS0101: (line 84, column 15) The namespac
e 'Server.Items' already contains a definition for 'SilverWire'
- Error: Scripts\Items\Misc\Rares.cs: CS0101: (line 123, column 15) The namespa
ce 'Server.Items' already contains a definition for 'GoldWire'
- Error: Scripts\Items\Misc\Rares.cs: CS0101: (line 162, column 15) The namespa
ce 'Server.Items' already contains a definition for 'CopperWire'
- Error: Scripts\Items\Misc\Rares.cs: CS0101: (line 201, column 15) The namespa
ce 'Server.Items' already contains a definition for 'Whip'
- Error: Scripts\Items\Misc\Rares.cs: CS0101: (line 228, column 15) The namespa
ce 'Server.Items' already contains a definition for 'PaintsAndBrush'

ok i figured out why that.. i need to replace rares.cs right??
but im also using neruns spawner pack so what im wondering is do i need to somehow spawn these items or will they auto spawn on reboot of shard? im using a script i found sorry i forget who by but its notify restart. so each time my server restarts will it spawn these items again?
 

Tru

Knight
blain said:
First of all do i copy the code from the original thread for container.cs ... cause i got errors when i did that so i used the distro container script and left everything else how it was and i get these errors ...
This is made for 1.0 right.. ??? so shouldnt this code have been removed from rares.cs?

Scripts: Compiling C# scripts...failed (7 errors, 0 warnings)
- Error: Scripts\Items\Misc\Rares.cs: CS0101: (line 6, column 15) The namespace
'Server.Items' already contains a definition for 'Rope'
- Error: Scripts\Items\Misc\Rares.cs: CS0101: (line 45, column 15) The namespac
e 'Server.Items' already contains a definition for 'IronWire'
- Error: Scripts\Items\Misc\Rares.cs: CS0101: (line 84, column 15) The namespac
e 'Server.Items' already contains a definition for 'SilverWire'
- Error: Scripts\Items\Misc\Rares.cs: CS0101: (line 123, column 15) The namespa
ce 'Server.Items' already contains a definition for 'GoldWire'
- Error: Scripts\Items\Misc\Rares.cs: CS0101: (line 162, column 15) The namespa
ce 'Server.Items' already contains a definition for 'CopperWire'
- Error: Scripts\Items\Misc\Rares.cs: CS0101: (line 201, column 15) The namespa
ce 'Server.Items' already contains a definition for 'Whip'
- Error: Scripts\Items\Misc\Rares.cs: CS0101: (line 228, column 15) The namespa
ce 'Server.Items' already contains a definition for 'PaintsAndBrush'

ok i figured out why that.. i need to replace rares.cs right??
but im also using neruns spawner pack so what im wondering is do i need to somehow spawn these items or will they auto spawn on reboot of shard? im using a script i found sorry i forget who by but its notify restart. so each time my server restarts will it spawn these items again?
No you have to spawn them all yourself

Dalamartr said:
All items in Steable Rares can be used in nonaos (preaos) runuo 1.0 rc0 shard?
Yes
 

Christos81

Wanderer
I know its been like half a decade, but I wanna get this workin with runuo 2.0 RC2, which is frustrating me right now. I can spawn rares, but they are not stealable? Has anyone come up with a working class like IRare for 2.0?? If not I will gladly share what I have to see what we can do.
 
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