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Texas Hold'Em

Phr3d13

Sorceror
Texas Hold'Em

So, here is what i found:

PS: I did not make this, i only scavenged it from Orbsydia
edit: Milt has let me/us know that this system is his, so all credit goes to Milt.

There are 3 minor edits to PlayerMobile.cs

First, up top add:

Code:
using Server.Poker;

Next, Find :

Code:
private List<Mobile> m_AutoStabled;
private List<Mobile> m_AllFollowers;

Under it add:

Code:
private PokerGame m_PokerGame; //Edit for Poker System
public PokerGame PokerGame
{
get { return m_PokerGame; }
set { m_PokerGame = value; }
}

Down near the bottom, in your OnMove section Find and then add in the part in Red:

Rich (BB code):
protected override bool OnMove(Direction d)
{
if (m_PokerGame != null) //Start Edit For Poker
{
if (!HasGump(typeof(PokerLeaveGump)))
{
SendGump(new PokerLeaveGump(this, m_PokerGame));
return false;
}
} //End Edit For Poker
if (!Core.SE)
returnbase.OnMove(d);
if (AccessLevel != AccessLevel.Player)
returntrue;

After you [add PokerDealer
You need to [props the dealer and set the options.
Then [addpokerseat x y z (where x y z is the location you want your seat)

pss: if you can figure out how to make [addpokerseat use a target instead of using co-ordinates please let me know where to make edits.

Edit: Added rar version.
Edit 2: Made instructions a little more clear.
 

Attachments

  • poker.zip
    22.5 KB · Views: 413
  • poker.rar
    22.2 KB · Views: 323

milva

Sorceror
Wow some one actually released this! :D I'm sure some one will be able to help you with your script!
 

Sythen

Sorceror
Nice Work! Indeed this is the same poker that these guys are trying to keep from you. :D I'm glad someone had the nerve to release it; I wanted to myself, but I didn't want to implicate the people who presented me with the script months ago; no need to make unwanted drama for those who asked me politely to not reveal my source.

Its a shame that the community had to become so divided about script sharing over the simple concept that: RunUO is free and offered to us openly, therefore anything associated with RunUO should also be shared out of courtesy and respect to the people that put their time and energy into creating this emulation software for us.

Besides those of you who seek originality in your shards should consider this: no matter how much creativity you add to your server, the fact remains that you're still using EA's client, graphic artwork, and animations on your shard which belong to Electronic Arts, NOT YOU; in layman's terms that means even though EA won't go after us, for whatever reasons they have, doesn't mean they don't have a copyright case against us if they chose to go after us for it; but relax they wont, cause they need the RunUO community to steal ideas from. :p
 

Tissemand

Squire
Wow... somebody finally released it :)


Edit: Uhm, how exactly does it work?
It seems like when I have two players join, it just sends the status gump (the gump with the name & gold) to one of the players... then it does nothing else. Am I missing something here? :|
 

Tissemand

Squire
I added the targeting part:

Code:
using System;
using System.Collections.Generic;

using Server;
using Server.Commands;
using Server.Gumps;
using Server.Items;
using Server.Mobiles;
using Server.Targeting;

namespace Server.Poker
{
	public class PokerDealer : Mobile
	{
		public static void Initialize()
		{
			CommandSystem.Register( "AddPokerSeat", AccessLevel.Administrator, new CommandEventHandler( AddPokerSeat_OnCommand ) );
			CommandSystem.Register( "PokerKick", AccessLevel.Seer, new CommandEventHandler( PokerKick_OnCommand ) );

			EventSink.Disconnected += new DisconnectedEventHandler( EventSink_Disconnected );
		}

		private double m_Rake;
		private int m_RakeMax;
		private int m_MinBuyIn;
		private int m_MaxBuyIn;
		private int m_SmallBlind;
		private int m_BigBlind;
		private int m_MaxPlayers;
		private bool m_Active;
		private bool m_TournamentMode;
		private PokerGame m_Game;
		private List<Point3D> m_Seats;
		private Point3D m_ExitLocation;
		private Map m_ExitMap;

		private static int m_Jackpot;
		public static int Jackpot { get { return m_Jackpot; } set { m_Jackpot = value; } }

		[CommandProperty( AccessLevel.Seer )]
		public bool TournamentMode { get { return m_TournamentMode; } set { m_TournamentMode = value; } }
		[CommandProperty( AccessLevel.Administrator )]
		public bool ClearSeats { get { return false; } set { m_Seats.Clear(); } }
		[CommandProperty( AccessLevel.Administrator )]
		public int RakeMax { get { return m_RakeMax; } set { m_RakeMax = value; } }
		[CommandProperty( AccessLevel.Seer )]
		public int MinBuyIn { get { return m_MinBuyIn; } set { m_MinBuyIn = value; } }
		[CommandProperty( AccessLevel.Seer )]
		public int MaxBuyIn { get { return m_MaxBuyIn; } set { m_MaxBuyIn = value; } }
		[CommandProperty( AccessLevel.Seer )]
		public int SmallBlind { get { return m_SmallBlind; } set { m_SmallBlind = value; } }
		[CommandProperty( AccessLevel.Seer )]
		public int BigBlind { get { return m_BigBlind; } set { m_BigBlind = value; } }
		[CommandProperty( AccessLevel.Administrator )]
		public Point3D ExitLocation { get { return m_ExitLocation; } set { m_ExitLocation = value; } }
		[CommandProperty( AccessLevel.Administrator )]
		public Map ExitMap { get { return m_ExitMap; } set { m_ExitMap = value; } }
		[CommandProperty( AccessLevel.Administrator )]
		public double Rake
		{
			get { return m_Rake; }
			set
			{
				if ( value > 1 )
					m_Rake = 1;
				else if ( value < 0 )
					m_Rake = 0;
				else
					m_Rake = value;
			}
		}
		[CommandProperty( AccessLevel.Seer )]
		public int MaxPlayers
		{
			get { return m_MaxPlayers; }
			set
			{
				if ( value > 22 ) m_MaxPlayers = 22;
				else if ( value < 0 ) m_MaxPlayers = 0; 
				else m_MaxPlayers = value;
			}
		}

        // tissemand edit, helps a bit while debugging :|
        [CommandProperty(AccessLevel.Counselor)]
        public int CurrentSeatCount
        {
            get { return m_Seats.Count; }
        }
		[CommandProperty( AccessLevel.Seer )]
		public bool Active
		{
			get { return m_Active; }
			set
			{
				List<PokerPlayer> toRemove = new List<PokerPlayer>();

				if ( !value )
					foreach ( PokerPlayer player in m_Game.Players.Players )
						if ( player.Mobile != null )
							toRemove.Add( player );

				for ( int i = 0; i < toRemove.Count; ++i )
				{
					toRemove[i].Mobile.SendMessage( 0x22, "The poker dealer has been set to inactive by a game master, and you are now being removed from the poker game and being refunded the money that you currently have." );
					m_Game.RemovePlayer( toRemove[i] );
				}

				m_Active = value;
			}
		}

		public PokerGame Game { get { return m_Game; } set { m_Game = value; } }
		public List<Point3D> Seats { get { return m_Seats; } set { m_Seats = value; } }

		[Constructable]
		public PokerDealer()
			: this( 10 )
		{
		}

		[Constructable]
		public PokerDealer( int maxPlayers )
		{
			Blessed = true;
			Frozen = true;
			InitStats( 100, 100, 100 );

			Title = "the poker dealer";
			Hue = Utility.RandomSkinHue();
			NameHue = 0x35;

			if ( this.Female = Utility.RandomBool() )
			{
				this.Body = 0x191;
				this.Name = NameList.RandomName( "female" );
			}
			else
			{
				this.Body = 0x190;
				this.Name = NameList.RandomName( "male" );
			}

			Dress();

			MaxPlayers = maxPlayers;
			m_Seats = new List<Point3D>();
			m_Rake = 0.10;		//10% rake default
			m_RakeMax = 5000;	//5k maximum rake default
			m_Game = new PokerGame( this );
		}

		private void Dress()
		{
			AddItem( new FancyShirt( 0 ) );

			Item pants = new LongPants();
			pants.Hue = 1;
			AddItem( pants );

			Item shoes = new Shoes();
			shoes.Hue = 1;
			AddItem( shoes );

			Item sash = new BodySash();
			sash.Hue = 1;
			AddItem( sash );

			Utility.AssignRandomHair( this );
		}

		private static JackpotInfo m_JackpotWinners;
		public static JackpotInfo JackpotWinners { get { return m_JackpotWinners; } set { m_JackpotWinners = value; } }

		public static void AwardJackpot()
		{
			if ( m_JackpotWinners != null && m_JackpotWinners.Winners != null && m_JackpotWinners.Winners.Count > 0 )
			{
				int award = m_Jackpot / m_JackpotWinners.Winners.Count;

				if ( award <= 0 )
					return;

				foreach ( PokerPlayer m in m_JackpotWinners.Winners )
				{
					if ( m != null && m.Mobile != null && m.Mobile.BankBox != null )
					{
						m.Mobile.BankBox.DropItem( new BankCheck( award ) );
						World.Broadcast( 1161, true, "{0} has won the poker jackpot of {1} gold with {2}", m.Mobile.Name, award.ToString( "#,###" ), HandRanker.RankString( m_JackpotWinners.Hand ) );
					}
				}

				m_Jackpot = 0;
				m_JackpotWinners = null;
			}
		}

		public override void OnDoubleClick( Mobile from )
		{
			if ( !m_Active )
				from.SendMessage( 0x9A, "This table is inactive" );
			else if ( !InRange( from.Location, 8 ) )
				from.PrivateOverheadMessage( Server.Network.MessageType.Regular, 0x22, true, "I am too far away to do that", from.NetState );
			else if ( m_MinBuyIn == 0 || m_MaxBuyIn == 0 )
				from.SendMessage( 0x9A, "This table is inactive" );
			else if ( m_MinBuyIn > m_MaxBuyIn )
				from.SendMessage( 0x9A, "This table is inactive" );
			else if ( m_Seats.Count < m_MaxPlayers )
				from.SendMessage( 0x9A, "This table is inactive" );
			else if ( m_Game.GetIndexFor( from ) != -1 )
				return; //TODO: Grab more chips from the player's bankbox
			else if ( m_Game.Players.Count >= m_MaxPlayers )
			{
				from.SendMessage( 0x22, "This table is full" );
				base.OnDoubleClick( from );
			}
			else if ( m_Game.Players.Count < m_MaxPlayers )
			{
				//TODO: Send player the poker join gump
				from.CloseGump( typeof( PokerJoinGump ) );
				from.SendGump( new PokerJoinGump( from, m_Game ) );
			}
		}

		public override void OnDelete()
		{
			List<PokerPlayer> toRemove = new List<PokerPlayer>();

			foreach ( PokerPlayer player in m_Game.Players.Players )
				if ( player.Mobile != null )
					toRemove.Add( player );

			for ( int i = 0; i < toRemove.Count; ++i )
			{
				toRemove[i].Mobile.SendMessage( 0x22, "The poker dealer has been deleted, and you are now being removed from the poker game and being refunded the money that you currently have." );
				m_Game.RemovePlayer( toRemove[i] );
			}

			base.OnDelete();
		}

		public static void PokerKick_OnCommand( CommandEventArgs e )
		{
			Mobile from = e.Mobile;

			if ( from == null )
				return;

			foreach ( Mobile m in from.GetMobilesInRange( 0 ) )
			{
				if ( m is PlayerMobile )
				{
					PlayerMobile pm = (PlayerMobile)m;

					PokerGame game = pm.PokerGame;

					if ( game != null )
					{
						PokerPlayer player = game.GetPlayer( m );

						if ( player != null )
						{
							game.RemovePlayer( player );
							from.SendMessage( "They have been removed from the poker table" );
							return;
						}
					}
				}
			}

			from.SendMessage( "No one found to kick from a poker table. Make sure you are standing on top of them." );
		}

		static void EventSink_Disconnected( DisconnectedEventArgs e )
		{
			Mobile from = e.Mobile;

			if ( from == null )
				return;

			if ( from is PlayerMobile )
			{
				PlayerMobile pm = (PlayerMobile)from;

				PokerGame game = pm.PokerGame;

				if ( game != null )
				{
					PokerPlayer player = game.GetPlayer( from );

					if ( player != null )
						game.RemovePlayer( player );
				}
			}
		}

        // tissemand add:
        private class DealerTarget : Target
        {            
            public DealerTarget()
                : base(10, false, TargetFlags.None)
            {
            }

            protected override void OnTarget(Mobile from, object target)
            {
                if ( !(target is PokerDealer) )
                {
                    from.SendMessage("That isn't a poker dealer!");
                    return;
                }
                
                PokerDealer dealer = (PokerDealer)target;
                if (dealer.AddPokerSeat(from, from.Location))
                {
                    // add a stool just because :3
                    Stool stool = new Stool();
                    stool.Visible = false;
                    stool.Movable = false;
                    stool.MoveToWorld(from.Location, from.Map);

                    from.SendMessage(0x22, "A new seat was successfully created.");
                }
                else
                    from.SendMessage(0x22, "There is no more room at that table for another seat. Try increasing the value of MaxPlayers first.");                
            }
        }

        // tissemand edit:
		public static void AddPokerSeat_OnCommand( CommandEventArgs e )
		{
			Mobile from = e.Mobile;

			if ( from == null )
				return;
            
            from.SendMessage(0x22, "Please select the dealer.");

            from.Target = new DealerTarget();
            
		}

        // tisseemand edit... why was this return type of int? bool has better logic imo
		public bool AddPokerSeat( Mobile from, Point3D seat )
		{
			if ( m_Seats.Count >= m_MaxPlayers )
				return false;

			m_Seats.Add( seat );
			return true;
		}

		public bool SeatTaken( Point3D seat )
		{
			for ( int i = 0; i < m_Game.Players.Count; ++i )
				if ( m_Game.Players[i].Seat == seat )
					return true;

			return false;
		}

		public int RakeGold( int gold )
		{
			double amount = gold * m_Rake;
			return (int)( amount > m_RakeMax ? m_RakeMax : amount );
		}

		public PokerDealer( Serial serial )
			: base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int)0 ); //version

			writer.Write( m_Active );
			writer.Write( m_SmallBlind );
			writer.Write( m_BigBlind );
			writer.Write( m_MinBuyIn );
			writer.Write( m_MaxBuyIn );
			writer.Write( m_ExitLocation );
			writer.Write( m_ExitMap );
			writer.Write( m_Rake );
			writer.Write( m_RakeMax );
			writer.Write( m_MaxPlayers );

			writer.Write( m_Seats.Count );

			for ( int i = 0; i < m_Seats.Count; ++i )
				writer.Write( m_Seats[i] );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			switch ( version )
			{
				case 0:
					m_Active = reader.ReadBool();
					m_SmallBlind = reader.ReadInt();
					m_BigBlind = reader.ReadInt();
					m_MinBuyIn = reader.ReadInt();
					m_MaxBuyIn = reader.ReadInt();
					m_ExitLocation = reader.ReadPoint3D();
					m_ExitMap = reader.ReadMap();
					m_Rake = reader.ReadDouble();
					m_RakeMax = reader.ReadInt();
					m_MaxPlayers = reader.ReadInt();

					int count = reader.ReadInt();
					m_Seats = new List<Point3D>();

					for ( int i = 0; i < count; ++i )
						m_Seats.Add( reader.ReadPoint3D() );

					break;
			}

			m_Game = new PokerGame( this );
		}

		public class JackpotInfo
		{
			private List<PokerPlayer> m_Winners;
			private ResultEntry m_Hand;
			private DateTime m_Date;
			
			public List<PokerPlayer> Winners { get { return m_Winners; } }
			public ResultEntry Hand { get { return m_Hand; } }
			public DateTime Date { get { return m_Date; } }

			public JackpotInfo( List<PokerPlayer> winners, ResultEntry hand, DateTime date )
			{
				m_Winners = winners;
				m_Hand = hand;
				m_Date = date;
			}
		}
	}
}

Move to the location where you want the seat, use [addpokerseat, and select the dealer. :)

Here's a link:
RAW OUTPUT DuCZ7AQS

PS: I also "fixed" some things:
- added currentseatcount in props, so you can see the amount of seats ya have
- changed AddPokerSeat to return type bool, since it would make more sense instead of using int
 
Pr3d13;858810 said:
So, here is what i found:

PS: I did not make this, i only scavenged it from Orbsydia

There are 3 minor edits to PlayerMobile.cs

up top add:

using Server.Poker;

Next, Find :

Code:
privateList<Mobile> m_AutoStabled;
privateList<Mobile> m_AllFollowers;

Under it add:

Code:
private PokerGame m_PokerGame; //Edit for Poker System
public PokerGame PokerGame
{
get { return m_PokerGame; }
set { m_PokerGame = value; }
}

Down near the bottom, in your OnMove section Find and then add in the part in Red:

Code:
protectedoverridebool OnMove(Direction d)
{
[color=red]if (m_PokerGame != null) //Start Edit For Poker
{
if (!HasGump(typeof(PokerLeaveGump)))
{
SendGump(new PokerLeaveGump(this, m_PokerGame));
return false;
}
} //End Edit For Poker[/color]
if (!Core.SE)
returnbase.OnMove(d);
if (AccessLevel != AccessLevel.Player)
returntrue;

After you [add PokerDealer
You need to [props the dealer and set the options.
Then [addpokerseat x y z (where x y z is the location you want your seat)

pss: if you can figure out how to make [addpokerseat use a target instead of using co-ordinates please let me know where to make edits.

Code:
privateList<Mobile> m_AutoStabled;
privateList<Mobile> m_AllFollowers;

my playermobile does not have this.....?
 

JamzeMcC

Squire
Ugh.... Ok. Stygian...

It goes inside the IhonorTarget method right near the top.

Code:
 public partial class PlayerMobile : Mobile, IHonorTarget
    {
        private class CountAndTimeStamp
        {
            private int m_Count;
            private DateTime m_Stamp;

            public CountAndTimeStamp()
            {
            }

            public DateTime TimeStamp { get { return m_Stamp; } }
            public int Count
            {
                get { return m_Count; }
                set { m_Count = value; m_Stamp = DateTime.Now; }
            }
        }

        private DesignContext m_DesignContext;

        private NpcGuild m_NpcGuild;
        private DateTime m_NpcGuildJoinTime;
        private TimeSpan m_NpcGuildGameTime;
        private PlayerFlag m_Flags;
        private int m_StepsTaken;
        private int m_Profession;
        private bool m_IsStealthing; // IsStealthing should be moved to Server.Mobiles

        private DateTime m_LastOnline;
        private Server.Guilds.RankDefinition m_GuildRank;

        private int m_GuildMessageHue, m_AllianceMessageHue;

        private List<Mobile> m_AutoStabled;
        private List<Mobile> m_AllFollowers;

     [COLOR="Red"]   private PokerGame m_PokerGame; //Edit for Poker System
[/COLOR]
 

Tissemand

Squire
Stygian Stalker;858866 said:
Code:
privateList<Mobile> m_AutoStabled;
privateList<Mobile> m_AllFollowers;

my playermobile does not have this.....?

Lol, i'm guessing it should had been:
Code:
private List<Mobile> m_AutoStabled;
private List<Mobile> m_AllFollowers;
 
nope I don't have m_AutoStabled or m_AllFollowers anywhere in my playermobile.cs

I am using RunUO RC2 so possibly this is a case of missing code from RunUO RC2 to Final. Not sure but those lines do not exist in my playermobile.cs
 

JamzeMcC

Squire
Stygian Stalker;858882 said:
nope I don't have m_AutoStabled or m_AllFollowers anywhere in my playermobile.cs

I am using RunUO RC2 so possibly this is a case of missing code from RunUO RC2 to Final. Not sure but those lines do not exist in my playermobile.cs

Like i said, it goes in the IHonorTarget section. Or post it and ill show you where if youd like.
 
Code:
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Misc;
using Server.Items;
using Server.Gumps;
using Server.Multis;
using Server.Engines.Help;
using Server.ContextMenus;
using Server.Network;
using Server.Spells;
using Server.Spells.Fifth;
using Server.Spells.Sixth;
using Server.Spells.Seventh;
using Server.Spells.Necromancy;
using Server.Spells.Ninjitsu;
using Server.Spells.Bushido;
using Server.Targeting;
using Server.Engines.Quests;
using Server.Factions;
using Server.Regions;
using Server.Accounting;
using Server.Engines.CannedEvil;
using Server.Engines.Craft;
using Server.Spells.Spellweaving;


namespace Server.Mobiles
{
	#region Enums
	[Flags]
	public enum PlayerFlag // First 16 bits are reserved for default-distro use, start custom flags at 0x00010000
	{
		None				= 0x00000000,
		Glassblowing		= 0x00000001,
		Masonry				= 0x00000002,
		SandMining			= 0x00000004,
		StoneMining			= 0x00000008,
		ToggleMiningStone	= 0x00000010,
		KarmaLocked			= 0x00000020,
		AutoRenewInsurance	= 0x00000040,
		UseOwnFilter		= 0x00000080,
		PublicMyRunUO		= 0x00000100,
		PagingSquelched		= 0x00000200,
		Young				= 0x00000400,
		AcceptGuildInvites	= 0x00000800,
		DisplayChampionTitle= 0x00001000
	}

	public enum NpcGuild
	{
		None,
		MagesGuild,
		WarriorsGuild,
		ThievesGuild,
		RangersGuild,
		HealersGuild,
		MinersGuild,
		MerchantsGuild,
		TinkersGuild,
		TailorsGuild,
		FishermensGuild,
		BardsGuild,
		BlacksmithsGuild
	}

	public enum SolenFriendship
	{
		None,
		Red,
		Black
	}
	#endregion

	public class PlayerMobile : Mobile, IHonorTarget
	{
		private class CountAndTimeStamp
		{
			private int m_Count;
			private DateTime m_Stamp;

			public CountAndTimeStamp()
			{
			}

			public DateTime TimeStamp { get{ return m_Stamp; } }
			public int Count 
			{ 
				get { return m_Count; } 
				set	{ m_Count = value; m_Stamp = DateTime.Now; } 
			}
		}

		private DesignContext m_DesignContext;

		private NpcGuild m_NpcGuild;
		private DateTime m_NpcGuildJoinTime;
		private TimeSpan m_NpcGuildGameTime;
		private PlayerFlag m_Flags;
		private int m_StepsTaken;
		private int m_Profession;

		private DateTime m_LastOnline;
		private Server.Guilds.RankDefinition m_GuildRank;

		private int m_GuildMessageHue, m_AllianceMessageHue;

		#region Getters & Setters
		public Server.Guilds.RankDefinition GuildRank
		{
			get
			{
				if( this.AccessLevel >= AccessLevel.GameMaster )
					return Server.Guilds.RankDefinition.Leader;
				else
					return m_GuildRank; 
			}
			set{ m_GuildRank = value; }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public int GuildMessageHue
		{
			get{ return m_GuildMessageHue; }
			set{ m_GuildMessageHue = value; }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public int AllianceMessageHue
		{
			get { return m_AllianceMessageHue; }
			set { m_AllianceMessageHue = value; }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public int Profession
		{
			get{ return m_Profession; }
			set{ m_Profession = value; }
		}

		public int StepsTaken
		{
			get{ return m_StepsTaken; }
			set{ m_StepsTaken = value; }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public NpcGuild NpcGuild
		{
			get{ return m_NpcGuild; }
			set{ m_NpcGuild = value; }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public DateTime NpcGuildJoinTime
		{
			get{ return m_NpcGuildJoinTime; }
			set{ m_NpcGuildJoinTime = value; }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public DateTime LastOnline
		{
			get{ return m_LastOnline; }
			set{ m_LastOnline = value; }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public TimeSpan NpcGuildGameTime
		{
			get{ return m_NpcGuildGameTime; }
			set{ m_NpcGuildGameTime = value; }
		}

		private int m_ToTItemsTurnedIn;

		[CommandProperty( AccessLevel.GameMaster )]
		public int ToTItemsTurnedIn
		{
			get { return m_ToTItemsTurnedIn; }
			set { m_ToTItemsTurnedIn = value; }
		}

		private int m_ToTTotalMonsterFame;

		[CommandProperty( AccessLevel.GameMaster )]
		public int ToTTotalMonsterFame
		{
			get { return m_ToTTotalMonsterFame; }
			set { m_ToTTotalMonsterFame = value; }
		}

		#endregion

		#region PlayerFlags
		public PlayerFlag Flags
		{
			get{ return m_Flags; }
			set{ m_Flags = value; }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public bool PagingSquelched
		{
			get{ return GetFlag( PlayerFlag.PagingSquelched ); }
			set{ SetFlag( PlayerFlag.PagingSquelched, value ); }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public bool Glassblowing
		{
			get{ return GetFlag( PlayerFlag.Glassblowing ); }
			set{ SetFlag( PlayerFlag.Glassblowing, value ); }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public bool Masonry
		{
			get{ return GetFlag( PlayerFlag.Masonry ); }
			set{ SetFlag( PlayerFlag.Masonry, value ); }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public bool SandMining
		{
			get{ return GetFlag( PlayerFlag.SandMining ); }
			set{ SetFlag( PlayerFlag.SandMining, value ); }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public bool StoneMining
		{
			get{ return GetFlag( PlayerFlag.StoneMining ); }
			set{ SetFlag( PlayerFlag.StoneMining, value ); }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public bool ToggleMiningStone
		{
			get{ return GetFlag( PlayerFlag.ToggleMiningStone ); }
			set{ SetFlag( PlayerFlag.ToggleMiningStone, value ); }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public bool KarmaLocked
		{
			get{ return GetFlag( PlayerFlag.KarmaLocked ); }
			set{ SetFlag( PlayerFlag.KarmaLocked, value ); }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public bool AutoRenewInsurance
		{
			get{ return GetFlag( PlayerFlag.AutoRenewInsurance ); }
			set{ SetFlag( PlayerFlag.AutoRenewInsurance, value ); }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public bool UseOwnFilter
		{
			get{ return GetFlag( PlayerFlag.UseOwnFilter ); }
			set{ SetFlag( PlayerFlag.UseOwnFilter, value ); }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public bool PublicMyRunUO
		{
			get{ return GetFlag( PlayerFlag.PublicMyRunUO ); }
			set{ SetFlag( PlayerFlag.PublicMyRunUO, value ); InvalidateMyRunUO(); }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public bool AcceptGuildInvites
		{
			get{ return GetFlag( PlayerFlag.AcceptGuildInvites ); }
			set{ SetFlag( PlayerFlag.AcceptGuildInvites, value ); }
		}
		#endregion


		public static Direction GetDirection4( Point3D from, Point3D to )
		{
			int dx = from.X - to.X;
			int dy = from.Y - to.Y;

			int rx = dx - dy;
			int ry = dx + dy;

			Direction ret;

			if ( rx >= 0 && ry >= 0 )
				ret = Direction.West;
			else if ( rx >= 0 && ry < 0 )
				ret = Direction.South;
			else if ( rx < 0 && ry < 0 )
				ret = Direction.East;
			else
				ret = Direction.North;

			return ret;
		}

		public override bool OnDroppedItemToWorld( Item item, Point3D location )
		{
			if ( !base.OnDroppedItemToWorld( item, location ) )
				return false;

			BounceInfo bi = item.GetBounce();

			if ( bi != null )
			{
				Type type = item.GetType();

				if ( type.IsDefined( typeof( FurnitureAttribute ), true ) || type.IsDefined( typeof( DynamicFlipingAttribute ), true ) )
				{
					object[] objs = type.GetCustomAttributes( typeof( FlipableAttribute ), true );

					if ( objs != null && objs.Length > 0 )
					{
						FlipableAttribute fp = objs[0] as FlipableAttribute;

						if ( fp != null )
						{
							int[] itemIDs = fp.ItemIDs;

							Point3D oldWorldLoc = bi.m_WorldLoc;
							Point3D newWorldLoc = location;

							if ( oldWorldLoc.X != newWorldLoc.X || oldWorldLoc.Y != newWorldLoc.Y )
							{
								Direction dir = GetDirection4( oldWorldLoc, newWorldLoc );

								if ( itemIDs.Length == 2 )
								{
									switch ( dir )
									{
										case Direction.North:
										case Direction.South: item.ItemID = itemIDs[0]; break;
										case Direction.East:
										case Direction.West: item.ItemID = itemIDs[1]; break;
									}
								}
								else if ( itemIDs.Length == 4 )
								{
									switch ( dir )
									{
										case Direction.South: item.ItemID = itemIDs[0]; break;
										case Direction.East: item.ItemID = itemIDs[1]; break;
										case Direction.North: item.ItemID = itemIDs[2]; break;
										case Direction.West: item.ItemID = itemIDs[3]; break;
									}
								}
							}
						}
					}
				}
			}

			return true;
		}

		public bool GetFlag( PlayerFlag flag )
		{
			return ( (m_Flags & flag) != 0 );
		}

		public void SetFlag( PlayerFlag flag, bool value )
		{
			if ( value )
				m_Flags |= flag;
			else
				m_Flags &= ~flag;
		}

		public DesignContext DesignContext
		{
			get{ return m_DesignContext; }
			set{ m_DesignContext = value; }
		}

		public static void Initialize()
		{
			if ( FastwalkPrevention )
				PacketHandlers.RegisterThrottler( 0x02, new ThrottlePacketCallback( MovementThrottle_Callback ) );

			EventSink.Login += new LoginEventHandler( OnLogin );
			EventSink.Logout += new LogoutEventHandler( OnLogout );
			EventSink.Connected += new ConnectedEventHandler( EventSink_Connected );
			EventSink.Disconnected += new DisconnectedEventHandler( EventSink_Disconnected );
		}

		public override void OnSkillInvalidated( Skill skill )
		{
			if ( Core.AOS && skill.SkillName == SkillName.MagicResist )
				UpdateResistances();
		}

		public override int GetMaxResistance( ResistanceType type )
		{
			int max = base.GetMaxResistance( type );

			if ( type != ResistanceType.Physical && 60 < max && Spells.Fourth.CurseSpell.UnderEffect( this ) )
				max = 60;

			if( Core.ML && this.Race == Race.Elf && type == ResistanceType.Energy )
				max += 5; //Intended to go after the 60 max from curse

			return max;
		}

		protected override void OnRaceChange( Race oldRace )
		{
			ValidateEquipment();
			UpdateResistances();
		}

		public override int MaxWeight { get { return (((Core.ML && this.Race == Race.Human) ? 100 : 40) + (int)(3.5 * this.Str)); } }

		private int m_LastGlobalLight = -1, m_LastPersonalLight = -1;

		public override void OnNetStateChanged()
		{
			m_LastGlobalLight = -1;
			m_LastPersonalLight = -1;
		}

		public override void ComputeBaseLightLevels( out int global, out int personal )
		{
			global = LightCycle.ComputeLevelFor( this );

			bool racialNightSight = (Core.ML && this.Race == Race.Elf);

			if ( this.LightLevel < 21 && ( AosAttributes.GetValue( this, AosAttribute.NightSight ) > 0 || racialNightSight ))
				personal = 21;
			else
				personal = this.LightLevel;
		}

		public override void CheckLightLevels( bool forceResend )
		{
			NetState ns = this.NetState;

			if ( ns == null )
				return;

			int global, personal;

			ComputeLightLevels( out global, out personal );

			if ( !forceResend )
				forceResend = ( global != m_LastGlobalLight || personal != m_LastPersonalLight );

			if ( !forceResend )
				return;

			m_LastGlobalLight = global;
			m_LastPersonalLight = personal;

			ns.Send( GlobalLightLevel.Instantiate( global ) );
			ns.Send( new PersonalLightLevel( this, personal ) );
		}

		public override int GetMinResistance( ResistanceType type )
		{
			int magicResist = (int)(Skills[SkillName.MagicResist].Value * 10);
			int min = int.MinValue;

			if ( magicResist >= 1000 )
				min = 40 + ((magicResist - 1000) / 50);
			else if ( magicResist >= 400 )
				min = (magicResist - 400) / 15;

			if ( min > MaxPlayerResistance )
				min = MaxPlayerResistance;

			int baseMin = base.GetMinResistance( type );

			if ( min < baseMin )
				min = baseMin;

			return min;
		}

		private static void OnLogin( LoginEventArgs e )
		{
			Mobile from = e.Mobile;

			CheckAtrophies( from );

			if ( AccountHandler.LockdownLevel > AccessLevel.Player )
			{
				string notice;

				Accounting.Account acct = from.Account as Accounting.Account;

				if ( acct == null || !acct.HasAccess( from.NetState ) )
				{
					if ( from.AccessLevel == AccessLevel.Player )
						notice = "The server is currently under lockdown. No players are allowed to log in at this time.";
					else
						notice = "The server is currently under lockdown. You do not have sufficient access level to connect.";

					Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerStateCallback( Disconnect ), from );
				}
				else if ( from.AccessLevel >= AccessLevel.Administrator )
				{
					notice = "The server is currently under lockdown. As you are an administrator, you may change this from the [Admin gump.";
				}
				else
				{
					notice = "The server is currently under lockdown. You have sufficient access level to connect.";
				}

				from.SendGump( new NoticeGump( 1060637, 30720, notice, 0xFFC000, 300, 140, null, null ) );
			}
		}

		private bool m_NoDeltaRecursion;

		public void ValidateEquipment()
		{
			if ( m_NoDeltaRecursion || Map == null || Map == Map.Internal )
				return;

			if ( this.Items == null )
				return;

			m_NoDeltaRecursion = true;
			Timer.DelayCall( TimeSpan.Zero, new TimerCallback( ValidateEquipment_Sandbox ) );
		}

		private void ValidateEquipment_Sandbox()
		{
			try
			{
				if ( Map == null || Map == Map.Internal )
					return;

				List<Item> items = this.Items;

				if ( items == null )
					return;

				bool moved = false;

				int str = this.Str;
				int dex = this.Dex;
				int intel = this.Int;

				#region Factions
				int factionItemCount = 0;
				#endregion

				Mobile from = this;

				#region Ethics
				Ethics.Ethic ethic = Ethics.Ethic.Find( from );
				#endregion

				for ( int i = items.Count - 1; i >= 0; --i )
				{
					if ( i >= items.Count )
						continue;

					Item item = items[i];

					#region Ethics
					if ( ( item.SavedFlags & 0x100 ) != 0 )
					{
						if ( item.Hue != Ethics.Ethic.Hero.Definition.PrimaryHue )
						{
							item.SavedFlags &= ~0x100;
						}
						else if ( ethic != Ethics.Ethic.Hero )
						{
							from.AddToBackpack( item );
							moved = true;
							continue;
						}
					}
					else if ( ( item.SavedFlags & 0x200 ) != 0 )
					{
						if ( item.Hue != Ethics.Ethic.Evil.Definition.PrimaryHue )
						{
							item.SavedFlags &= ~0x200;
						}
						else if ( ethic != Ethics.Ethic.Evil )
						{
							from.AddToBackpack( item );
							moved = true;
							continue;
						}
					}
					#endregion

					if ( item is BaseWeapon )
					{
						BaseWeapon weapon = (BaseWeapon)item;

						bool drop = false;

						if( dex < weapon.DexRequirement )
							drop = true;
						else if( str < AOS.Scale( weapon.StrRequirement, 100 - weapon.GetLowerStatReq() ) )
							drop = true;
						else if( intel < weapon.IntRequirement )
							drop = true;
						else if( weapon.RequiredRace != null && weapon.RequiredRace != this.Race )
							drop = true;

						if ( drop )
						{
							string name = weapon.Name;

							if ( name == null )
								name = String.Format( "#{0}", weapon.LabelNumber );

							from.SendLocalizedMessage( 1062001, name ); // You can no longer wield your ~1_WEAPON~
							from.AddToBackpack( weapon );
							moved = true;
						}
					}
					else if ( item is BaseArmor )
					{
						BaseArmor armor = (BaseArmor)item;

						bool drop = false;

						if ( !armor.AllowMaleWearer && !from.Female && from.AccessLevel < AccessLevel.GameMaster )
						{
							drop = true;
						}
						else if ( !armor.AllowFemaleWearer && from.Female && from.AccessLevel < AccessLevel.GameMaster )
						{
							drop = true;
						}
						else if( armor.RequiredRace != null && armor.RequiredRace != this.Race )
						{
							drop = true;
						}
						else
						{
							int strBonus = armor.ComputeStatBonus( StatType.Str ), strReq = armor.ComputeStatReq( StatType.Str );
							int dexBonus = armor.ComputeStatBonus( StatType.Dex ), dexReq = armor.ComputeStatReq( StatType.Dex );
							int intBonus = armor.ComputeStatBonus( StatType.Int ), intReq = armor.ComputeStatReq( StatType.Int );

							if( dex < dexReq || (dex + dexBonus) < 1 )
								drop = true;
							else if( str < strReq || (str + strBonus) < 1 )
								drop = true;
							else if( intel < intReq || (intel + intBonus) < 1 )
								drop = true;
						}

						if ( drop )
						{
							string name = armor.Name;

							if ( name == null )
								name = String.Format( "#{0}", armor.LabelNumber );

							if ( armor is BaseShield )
								from.SendLocalizedMessage( 1062003, name ); // You can no longer equip your ~1_SHIELD~
							else
								from.SendLocalizedMessage( 1062002, name ); // You can no longer wear your ~1_ARMOR~

							from.AddToBackpack( armor );
							moved = true;
						}
					}
					else if ( item is BaseClothing )
					{
						BaseClothing clothing = (BaseClothing)item;

						bool drop = false;

						if ( !clothing.AllowMaleWearer && !from.Female && from.AccessLevel < AccessLevel.GameMaster )
						{
							drop = true;
						}
						else if ( !clothing.AllowFemaleWearer && from.Female && from.AccessLevel < AccessLevel.GameMaster )
						{
							drop = true;
						}
						else if( clothing.RequiredRace != null && clothing.RequiredRace != this.Race )
						{
							drop = true;
						}
						else
						{
							int strBonus = clothing.ComputeStatBonus( StatType.Str );
							int strReq = clothing.ComputeStatReq( StatType.Str );

							if( str < strReq || (str + strBonus) < 1 )
								drop = true;
						}

						if ( drop )
						{
							string name = clothing.Name;

							if ( name == null )
								name = String.Format( "#{0}", clothing.LabelNumber );

							from.SendLocalizedMessage( 1062002, name ); // You can no longer wear your ~1_ARMOR~

							from.AddToBackpack( clothing );
							moved = true;
						}
					}

					FactionItem factionItem = FactionItem.Find( item );

					if ( factionItem != null )
					{
						bool drop = false;

						Faction ourFaction = Faction.Find( this );

						if ( ourFaction == null || ourFaction != factionItem.Faction )
							drop = true;
						else if ( ++factionItemCount > FactionItem.GetMaxWearables( this ) )
							drop = true;

						if ( drop )
						{
							from.AddToBackpack( item );
							moved = true;
						}
					}
				}

				if ( moved )
					from.SendLocalizedMessage( 500647 ); // Some equipment has been moved to your backpack.
			}
			catch ( Exception e )
			{
				Console.WriteLine( e );
			}
			finally
			{
				m_NoDeltaRecursion = false;
			}
		}

		public override void Delta( MobileDelta flag )
		{
			base.Delta( flag );

			if ( (flag & MobileDelta.Stat) != 0 )
				ValidateEquipment();

			if ( (flag & (MobileDelta.Name | MobileDelta.Hue)) != 0 )
				InvalidateMyRunUO();
		}

		private static void Disconnect( object state )
		{
			NetState ns = ((Mobile)state).NetState;

			if ( ns != null )
				ns.Dispose();
		}

		private static void OnLogout( LogoutEventArgs e )
		{
		}

		private static void EventSink_Connected( ConnectedEventArgs e )
		{
			PlayerMobile pm = e.Mobile as PlayerMobile;

			if ( pm != null )
			{
				pm.m_SessionStart = DateTime.Now;

				if ( pm.m_Quest != null )
					pm.m_Quest.StartTimer();

				pm.BedrollLogout = false;
				pm.LastOnline = DateTime.Now;
			}

			Timer.DelayCall( TimeSpan.Zero, new TimerStateCallback( ClearSpecialMovesCallback ), e.Mobile );
		}

		private static void ClearSpecialMovesCallback( object state )
		{
			Mobile from = (Mobile)state;

			SpecialMove.ClearAllMoves( from );
		}

		private static void EventSink_Disconnected( DisconnectedEventArgs e )
		{
			Mobile from = e.Mobile;
			DesignContext context = DesignContext.Find( from );

			if ( context != null )
			{
				/* Client disconnected
				 *  - Remove design context
				 *  - Eject all from house
				 *  - Restore relocated entities
				 */

				// Remove design context
				DesignContext.Remove( from );

				// Eject all from house
				from.RevealingAction();

				foreach ( Item item in context.Foundation.GetItems() )
					item.Location = context.Foundation.BanLocation;

				foreach ( Mobile mobile in context.Foundation.GetMobiles() )
					mobile.Location = context.Foundation.BanLocation;

				// Restore relocated entities
				context.Foundation.RestoreRelocatedEntities();
			}

			PlayerMobile pm = e.Mobile as PlayerMobile;

			if ( pm != null )
			{
				pm.m_GameTime += (DateTime.Now - pm.m_SessionStart);

				if ( pm.m_Quest != null )
					pm.m_Quest.StopTimer();

				pm.m_SpeechLog = null;
				pm.LastOnline = DateTime.Now;
			}
		}

		public override void RevealingAction()
		{
			if ( m_DesignContext != null )
				return;

			Spells.Sixth.InvisibilitySpell.RemoveTimer( this );

			base.RevealingAction();
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public override bool Hidden
		{
			get
			{
				return base.Hidden;
			}
			set
			{
				base.Hidden = value;

				RemoveBuff( BuffIcon.Invisibility );	//Always remove, default to the hiding icon EXCEPT in the invis spell where it's explicitly set

				if( !Hidden )
				{
					RemoveBuff( BuffIcon.HidingAndOrStealth );
				}
				else// if( !InvisibilitySpell.HasTimer( this ) )
				{
					BuffInfo.AddBuff( this, new BuffInfo( BuffIcon.HidingAndOrStealth, 1075655 ) );	//Hidden/Stealthing & You Are Hidden
				}
			}
		}

		public override void OnSubItemAdded( Item item )
		{
			if ( AccessLevel < AccessLevel.GameMaster && item.IsChildOf( this.Backpack ) )
			{
				int maxWeight = WeightOverloading.GetMaxWeight( this );
				int curWeight = Mobile.BodyWeight + this.TotalWeight;

				if ( curWeight > maxWeight )
					this.SendLocalizedMessage( 1019035, true, String.Format( " : {0} / {1}", curWeight, maxWeight ) );
			}
		}

		public override bool CanBeHarmful( Mobile target, bool message, bool ignoreOurBlessedness )
		{
			if ( m_DesignContext != null || (target is PlayerMobile && ((PlayerMobile)target).m_DesignContext != null) )
				return false;

			if ( (target is BaseVendor && ((BaseVendor)target).IsInvulnerable) || target is PlayerVendor || target is TownCrier )
			{
				if ( message )
				{
					if ( target.Title == null )
						SendMessage( "{0} the vendor cannot be harmed.", target.Name );
					else
						SendMessage( "{0} {1} cannot be harmed.", target.Name, target.Title );
				}

				return false;
			}

			return base.CanBeHarmful( target, message, ignoreOurBlessedness );
		}

		public override bool CanBeBeneficial( Mobile target, bool message, bool allowDead )
		{
			if ( m_DesignContext != null || (target is PlayerMobile && ((PlayerMobile)target).m_DesignContext != null) )
				return false;

			return base.CanBeBeneficial( target, message, allowDead );
		}

		public override bool CheckContextMenuDisplay( IEntity target )
		{
			return ( m_DesignContext == null );
		}

		public override void OnItemAdded( Item item )
		{
			base.OnItemAdded( item );

			if ( item is BaseArmor || item is BaseWeapon )
			{
				Hits=Hits; Stam=Stam; Mana=Mana;
			}

			if ( this.NetState != null )
				CheckLightLevels( false );

			InvalidateMyRunUO();
		}

		public override void OnItemRemoved( Item item )
		{
			base.OnItemRemoved( item );

			if ( item is BaseArmor || item is BaseWeapon )
			{
				Hits=Hits; Stam=Stam; Mana=Mana;
			}

			if ( this.NetState != null )
				CheckLightLevels( false );

			InvalidateMyRunUO();
		}

		public override double ArmorRating
		{
			get
			{
				//BaseArmor ar;
				double rating = 0.0;

				AddArmorRating( ref rating, NeckArmor );
				AddArmorRating( ref rating, HandArmor );
				AddArmorRating( ref rating, HeadArmor );
				AddArmorRating( ref rating, ArmsArmor );
				AddArmorRating( ref rating, LegsArmor );
				AddArmorRating( ref rating, ChestArmor );
				AddArmorRating( ref rating, ShieldArmor );

				return VirtualArmor + VirtualArmorMod + rating;
			}
		}

		private void AddArmorRating( ref double rating, Item armor )
		{
			BaseArmor ar = armor as BaseArmor;

			if( ar != null && ( !Core.AOS || ar.ArmorAttributes.MageArmor == 0 ))
				rating += ar.ArmorRatingScaled;
		}

		#region [Stats]Max
		[CommandProperty( AccessLevel.GameMaster )]
		public override int HitsMax
		{
			get
			{
				int strBase;
				int strOffs = GetStatOffset( StatType.Str );

				if ( Core.AOS )
				{
					strBase = this.Str;	//this.Str already includes GetStatOffset/str
					strOffs = AosAttributes.GetValue( this, AosAttribute.BonusHits );

					if ( AnimalForm.UnderTransformation( this, typeof( BakeKitsune ) ) || AnimalForm.UnderTransformation( this, typeof( GreyWolf ) ) )
						strOffs += 20;
				}
				else
				{
					strBase = this.RawStr;
				}

				return (strBase / 2) + 50 + strOffs;
			}
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public override int StamMax
		{
			get{ return base.StamMax + AosAttributes.GetValue( this, AosAttribute.BonusStam ); }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public override int ManaMax
		{
			get{ return base.ManaMax + AosAttributes.GetValue( this, AosAttribute.BonusMana ) + ((Core.ML && Race == Race.Elf) ? 20 : 0); }
		}
		#endregion

		#region Stat Getters/Setters

		[CommandProperty( AccessLevel.GameMaster )]
		public override int Str
		{
			get
			{
				if( Core.ML && this.AccessLevel == AccessLevel.Player )
					return Math.Min( base.Str, 150 );

				return base.Str;
			}
			set
			{
				base.Str = value;
			}
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public override int Int
		{
			get
			{
				if( Core.ML && this.AccessLevel == AccessLevel.Player )
					return Math.Min( base.Int, 150 );

				return base.Int;
			}
			set
			{
				base.Int = value;
			}
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public override int Dex
		{
			get
			{
				if( Core.ML && this.AccessLevel == AccessLevel.Player )
					return Math.Min( base.Dex, 150 );

				return base.Dex;
			}
			set
			{
				base.Dex = value;
			}
		}

		#endregion

		public override bool Move( Direction d )
		{
			NetState ns = this.NetState;

			if ( ns != null )
			{
				if ( HasGump( typeof( ResurrectGump ) ) ) {
					if ( Alive ) {
						CloseGump( typeof( ResurrectGump ) );
					} else {
						SendLocalizedMessage( 500111 ); // You are frozen and cannot move.
						return false;
					}
				}
			}

			TimeSpan speed = ComputeMovementSpeed( d );

			bool res;

			if ( !Alive )
				Server.Movement.MovementImpl.IgnoreMovableImpassables = true;

			res = base.Move( d );

			Server.Movement.MovementImpl.IgnoreMovableImpassables = false;

			if ( !res )
				return false;

			m_NextMovementTime += speed;

			return true;
		}

		public override bool CheckMovement( Direction d, out int newZ )
		{
			DesignContext context = m_DesignContext;

			if ( context == null )
				return base.CheckMovement( d, out newZ );

			HouseFoundation foundation = context.Foundation;

			newZ = foundation.Z + HouseFoundation.GetLevelZ( context.Level, context.Foundation );

			int newX = this.X, newY = this.Y;
			Movement.Movement.Offset( d, ref newX, ref newY );

			int startX = foundation.X + foundation.Components.Min.X + 1;
			int startY = foundation.Y + foundation.Components.Min.Y + 1;
			int endX = startX + foundation.Components.Width - 1;
			int endY = startY + foundation.Components.Height - 2;

			return ( newX >= startX && newY >= startY && newX < endX && newY < endY && Map == foundation.Map );
		}

		public override bool AllowItemUse( Item item )
		{
			return DesignContext.Check( this );
		}

		public SkillName[] AnimalFormRestrictedSkills{ get{ return m_AnimalFormRestrictedSkills; } }

		private SkillName[] m_AnimalFormRestrictedSkills = new SkillName[]
		{
			SkillName.ArmsLore,	SkillName.Begging, SkillName.Discordance, SkillName.Forensics,
			SkillName.Inscribe, SkillName.ItemID, SkillName.Meditation, SkillName.Peacemaking,
			SkillName.Provocation, SkillName.RemoveTrap, SkillName.SpiritSpeak, SkillName.Stealing,	
			SkillName.TasteID
		};

		public override bool AllowSkillUse( SkillName skill )
		{
			if ( AnimalForm.UnderTransformation( this ) )
			{
				for( int i = 0; i < m_AnimalFormRestrictedSkills.Length; i++ )
				{
					if( m_AnimalFormRestrictedSkills[i] == skill )
					{
						SendLocalizedMessage( 1070771 ); // You cannot use that skill in this form.
						return false;
					}
				}
			}

			return DesignContext.Check( this );
		}

		private bool m_LastProtectedMessage;
		private int m_NextProtectionCheck = 10;

		public virtual void RecheckTownProtection()
		{
			m_NextProtectionCheck = 10;

			Regions.GuardedRegion reg = (Regions.GuardedRegion) this.Region.GetRegion( typeof( Regions.GuardedRegion ) );
			bool isProtected = ( reg != null && !reg.IsDisabled() );

			if ( isProtected != m_LastProtectedMessage )
			{
				if ( isProtected )
					SendLocalizedMessage( 500112 ); // You are now under the protection of the town guards.
				else
					SendLocalizedMessage( 500113 ); // You have left the protection of the town guards.

				m_LastProtectedMessage = isProtected;
			}
		}

		public override void MoveToWorld( Point3D loc, Map map )
		{
			base.MoveToWorld( loc, map );

			RecheckTownProtection();
		}

		public override void SetLocation( Point3D loc, bool isTeleport )
		{
			if ( !isTeleport && AccessLevel == AccessLevel.Player )
			{
				// moving, not teleporting
				int zDrop = ( this.Location.Z - loc.Z );

				if ( zDrop > 20 ) // we fell more than one story
					Hits -= ((zDrop / 20) * 10) - 5; // deal some damage; does not kill, disrupt, etc
			}

			base.SetLocation( loc, isTeleport );

			if ( isTeleport || --m_NextProtectionCheck == 0 )
				RecheckTownProtection();
		}

		public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
		{
			base.GetContextMenuEntries( from, list );

			if ( from == this )
			{
				if ( m_Quest != null )
					m_Quest.GetContextMenuEntries( list );

				if ( Alive && InsuranceEnabled )
				{
					list.Add( new CallbackEntry( 6201, new ContextCallback( ToggleItemInsurance ) ) );

					if ( AutoRenewInsurance )
						list.Add( new CallbackEntry( 6202, new ContextCallback( CancelRenewInventoryInsurance ) ) );
					else
						list.Add( new CallbackEntry( 6200, new ContextCallback( AutoRenewInventoryInsurance ) ) );
				}

				BaseHouse house = BaseHouse.FindHouseAt( this );

				if ( house != null )
				{
					if ( Alive && house.InternalizedVendors.Count > 0 && house.IsOwner( this ) )
						list.Add( new CallbackEntry( 6204, new ContextCallback( GetVendor ) ) );

					if ( house.IsAosRules )
						list.Add( new CallbackEntry( 6207, new ContextCallback( LeaveHouse ) ) );
				}

				if ( m_JusticeProtectors.Count > 0 )
					list.Add( new CallbackEntry( 6157, new ContextCallback( CancelProtection ) ) );

				if( Alive )
					list.Add( new CallbackEntry( 6210, new ContextCallback( ToggleChampionTitleDisplay ) ) );
			}
		}

		private void CancelProtection()
		{
			for ( int i = 0; i < m_JusticeProtectors.Count; ++i )
			{
				Mobile prot = m_JusticeProtectors[i];

				string args = String.Format( "{0}\t{1}", this.Name, prot.Name );

				prot.SendLocalizedMessage( 1049371, args ); // The protective relationship between ~1_PLAYER1~ and ~2_PLAYER2~ has been ended.
				this.SendLocalizedMessage( 1049371, args ); // The protective relationship between ~1_PLAYER1~ and ~2_PLAYER2~ has been ended.
			}

			m_JusticeProtectors.Clear();
		}

		#region Insurance

		private void ToggleItemInsurance()
		{
			if ( !CheckAlive() )
				return;

			BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
			SendLocalizedMessage( 1060868 ); // Target the item you wish to toggle insurance status on <ESC> to cancel
		}

		private bool CanInsure( Item item )
		{
			if ( item is Container || item is BagOfSending || item is KeyRing )
				return false;

			if ( (item is Spellbook && item.LootType == LootType.Blessed)|| item is Runebook || item is PotionKeg || item is Sigil )
				return false;

			if ( item.Stackable )
				return false;

			if ( item.LootType == LootType.Cursed )
				return false;

			if ( item.ItemID == 0x204E ) // death shroud
				return false;

			return true;
		}

		private void ToggleItemInsurance_Callback( Mobile from, object obj )
		{
			if ( !CheckAlive() )
				return;

			Item item = obj as Item;

			if ( item == null || !item.IsChildOf( this ) )
			{
				BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
				SendLocalizedMessage( 1060871, "", 0x23 ); // You can only insure items that you have equipped or that are in your backpack
			}
			else if ( item.Insured )
			{
				item.Insured = false;

				SendLocalizedMessage( 1060874, "", 0x35 ); // You cancel the insurance on the item

				BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
				SendLocalizedMessage( 1060868, "", 0x23 ); // Target the item you wish to toggle insurance status on <ESC> to cancel
			}
			else if ( !CanInsure( item ) )
			{
				BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
				SendLocalizedMessage( 1060869, "", 0x23 ); // You cannot insure that
			}
			else if ( item.LootType == LootType.Blessed || item.LootType == LootType.Newbied || item.BlessedFor == from )
			{
				BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
				SendLocalizedMessage( 1060870, "", 0x23 ); // That item is blessed and does not need to be insured
				SendLocalizedMessage( 1060869, "", 0x23 ); // You cannot insure that
			}
			else
			{
				if ( !item.PayedInsurance )
				{
					if ( Banker.Withdraw( from, 600 ) )
					{
						SendLocalizedMessage( 1060398, "600" ); // ~1_AMOUNT~ gold has been withdrawn from your bank box.
						item.PayedInsurance = true;
					}
					else
					{
						SendLocalizedMessage( 1061079, "", 0x23 ); // You lack the funds to purchase the insurance
						return;
					}
				}

				item.Insured = true;

				SendLocalizedMessage( 1060873, "", 0x23 ); // You have insured the item

				BeginTarget( -1, false, TargetFlags.None, new TargetCallback( ToggleItemInsurance_Callback ) );
				SendLocalizedMessage( 1060868, "", 0x23 ); // Target the item you wish to toggle insurance status on <ESC> to cancel
			}
		}

		private void AutoRenewInventoryInsurance()
		{
			if ( !CheckAlive() )
				return;

			SendLocalizedMessage( 1060881, "", 0x23 ); // You have selected to automatically reinsure all insured items upon death
			AutoRenewInsurance = true;
		}

		private void CancelRenewInventoryInsurance()
		{
			if ( !CheckAlive() )
				return;

			if( Core.SE )
			{
				if( !HasGump( typeof( CancelRenewInventoryInsuranceGump ) ) )
					SendGump( new CancelRenewInventoryInsuranceGump( this ) );
			}
			else
			{
				SendLocalizedMessage( 1061075, "", 0x23 ); // You have cancelled automatically reinsuring all insured items upon death
				AutoRenewInsurance = false;
			}
		}

		private class CancelRenewInventoryInsuranceGump : Gump
		{
			private PlayerMobile m_Player;

			public CancelRenewInventoryInsuranceGump( PlayerMobile player ) : base( 250, 200 )
			{
				m_Player = player;

				AddBackground( 0, 0, 240, 142, 0x13BE );
				AddImageTiled( 6, 6, 228, 100, 0xA40 );
				AddImageTiled( 6, 116, 228, 20, 0xA40 );
				AddAlphaRegion( 6, 6, 228, 142 );

				AddHtmlLocalized( 8, 8, 228, 100, 1071021, 0x7FFF, false, false ); // You are about to disable inventory insurance auto-renewal.

				AddButton( 6, 116, 0xFB1, 0xFB2, 0, GumpButtonType.Reply, 0 );
				AddHtmlLocalized( 40, 118, 450, 20, 1060051, 0x7FFF, false, false ); // CANCEL

				AddButton( 114, 116, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0 );
				AddHtmlLocalized( 148, 118, 450, 20, 1071022, 0x7FFF, false, false ); // DISABLE IT!
			}

			public override void OnResponse( NetState sender, RelayInfo info )
			{
				if ( !m_Player.CheckAlive() )
					return;

				if ( info.ButtonID == 1 )
				{
					m_Player.SendLocalizedMessage( 1061075, "", 0x23 ); // You have cancelled automatically reinsuring all insured items upon death
					m_Player.AutoRenewInsurance = false;
				}
				else
				{
					m_Player.SendLocalizedMessage( 1042021 ); // Cancelled.
				}
			}
		}
		#endregion

		private void GetVendor()
		{
			BaseHouse house = BaseHouse.FindHouseAt( this );

			if ( CheckAlive() && house != null && house.IsOwner( this ) && house.InternalizedVendors.Count > 0 )
			{
				CloseGump( typeof( ReclaimVendorGump ) );
				SendGump( new ReclaimVendorGump( house ) );
			}
		}

		private void LeaveHouse()
		{
			BaseHouse house = BaseHouse.FindHouseAt( this );

			if ( house != null )
				this.Location = house.BanLocation;
		}

		private delegate void ContextCallback();

		private class CallbackEntry : ContextMenuEntry
		{
			private ContextCallback m_Callback;

			public CallbackEntry( int number, ContextCallback callback ) : this( number, -1, callback )
			{
			}

			public CallbackEntry( int number, int range, ContextCallback callback ) : base( number, range )
			{
				m_Callback = callback;
			}

			public override void OnClick()
			{
				if ( m_Callback != null )
					m_Callback();
			}
		}

		public override void DisruptiveAction()
		{
			if( Meditating )
			{
				RemoveBuff( BuffIcon.ActiveMeditation );
			}

			base.DisruptiveAction();
		}
		public override void OnDoubleClick( Mobile from )
		{
			if ( this == from && !Warmode )
			{
				IMount mount = Mount;

				if ( mount != null && !DesignContext.Check( this ) )
					return;
			}

			base.OnDoubleClick( from );
		}

		public override void DisplayPaperdollTo( Mobile to )
		{
			if ( DesignContext.Check( this ) )
				base.DisplayPaperdollTo( to );
		}

		private static bool m_NoRecursion;

		public override bool CheckEquip( Item item )
		{
			if ( !base.CheckEquip( item ) )
				return false;

			#region Factions
			FactionItem factionItem = FactionItem.Find( item );

			if ( factionItem != null )
			{
				Faction faction = Faction.Find( this );

				if ( faction == null )
				{
					SendLocalizedMessage( 1010371 ); // You cannot equip a faction item!
					return false;
				}
				else if ( faction != factionItem.Faction )
				{
					SendLocalizedMessage( 1010372 ); // You cannot equip an opposing faction's item!
					return false;
				}
				else
				{
					int maxWearables = FactionItem.GetMaxWearables( this );

					for ( int i = 0; i < Items.Count; ++i )
					{
						Item equiped = Items[i];

						if ( item != equiped && FactionItem.Find( equiped ) != null )
						{
							if ( --maxWearables == 0 )
							{
								SendLocalizedMessage( 1010373 ); // You do not have enough rank to equip more faction items!
								return false;
							}
						}
					}
				}
			}
			#endregion

			if ( this.AccessLevel < AccessLevel.GameMaster && item.Layer != Layer.Mount && this.HasTrade )
			{
				BounceInfo bounce = item.GetBounce();

				if ( bounce != null )
				{
					if ( bounce.m_Parent is Item )
					{
						Item parent = (Item) bounce.m_Parent;

						if ( parent == this.Backpack || parent.IsChildOf( this.Backpack ) )
							return true;
					}
					else if ( bounce.m_Parent == this )
					{
						return true;
					}
				}

				SendLocalizedMessage( 1004042 ); // You can only equip what you are already carrying while you have a trade pending.
				return false;
			}

			return true;
		}

		public override bool CheckTrade( Mobile to, Item item, SecureTradeContainer cont, bool message, bool checkItems, int plusItems, int plusWeight )
		{
			int msgNum = 0;

			if ( cont == null )
			{
				if ( to.Holding != null )
					msgNum = 1062727; // You cannot trade with someone who is dragging something.
				else if ( this.HasTrade )
					msgNum = 1062781; // You are already trading with someone else!
				else if ( to.HasTrade )
					msgNum = 1062779; // That person is already involved in a trade
			}

			if ( msgNum == 0 )
			{
				if ( cont != null )
				{
					plusItems += cont.TotalItems;
					plusWeight += cont.TotalWeight;
				}

				if ( this.Backpack == null || !this.Backpack.CheckHold( this, item, false, checkItems, plusItems, plusWeight ) )
					msgNum = 1004040; // You would not be able to hold this if the trade failed.
				else if ( to.Backpack == null || !to.Backpack.CheckHold( to, item, false, checkItems, plusItems, plusWeight ) )
					msgNum = 1004039; // The recipient of this trade would not be able to carry this.
				else
					msgNum = CheckContentForTrade( item );
			}

			if ( msgNum != 0 )
			{
				if ( message )
					this.SendLocalizedMessage( msgNum );

				return false;
			}

			return true;
		}

		private static int CheckContentForTrade( Item item )
		{
			if ( item is TrapableContainer && ((TrapableContainer)item).TrapType != TrapType.None )
				return 1004044; // You may not trade trapped items.

			if ( SkillHandlers.StolenItem.IsStolen( item ) )
				return 1004043; // You may not trade recently stolen items.

			if ( item is Container )
			{
				foreach ( Item subItem in item.Items )
				{
					int msg = CheckContentForTrade( subItem );

					if ( msg != 0 )
						return msg;
				}
			}

			return 0;
		}

		public override bool CheckNonlocalDrop( Mobile from, Item item, Item target )
		{
			if ( !base.CheckNonlocalDrop( from, item, target ) )
				return false;

			if ( from.AccessLevel >= AccessLevel.GameMaster )
				return true;

			Container pack = this.Backpack;
			if ( from == this && this.HasTrade && ( target == pack || target.IsChildOf( pack ) ) )
			{
				BounceInfo bounce = item.GetBounce();

				if ( bounce != null && bounce.m_Parent is Item )
				{
					Item parent = (Item) bounce.m_Parent;

					if ( parent == pack || parent.IsChildOf( pack ) )
						return true;
				}

				SendLocalizedMessage( 1004041 ); // You can't do that while you have a trade pending.
				return false;
			}

			return true;
		}

		protected override void OnLocationChange( Point3D oldLocation )
		{
			CheckLightLevels( false );

			DesignContext context = m_DesignContext;

			if ( context == null || m_NoRecursion )
				return;

			m_NoRecursion = true;

			HouseFoundation foundation = context.Foundation;

			int newX = this.X, newY = this.Y;
			int newZ = foundation.Z + HouseFoundation.GetLevelZ( context.Level, context.Foundation );

			int startX = foundation.X + foundation.Components.Min.X + 1;
			int startY = foundation.Y + foundation.Components.Min.Y + 1;
			int endX = startX + foundation.Components.Width - 1;
			int endY = startY + foundation.Components.Height - 2;

			if ( newX >= startX && newY >= startY && newX < endX && newY < endY && Map == foundation.Map )
			{
				if ( Z != newZ )
					Location = new Point3D( X, Y, newZ );

				m_NoRecursion = false;
				return;
			}

			Location = new Point3D( foundation.X, foundation.Y, newZ );
			Map = foundation.Map;

			m_NoRecursion = false;
		}

		public override bool OnMoveOver( Mobile m )
		{
			if ( m is BaseCreature && !((BaseCreature)m).Controlled )
				return false;

			return base.OnMoveOver( m );
		}

		public override bool CheckShove( Mobile shoved )
		{
			if( TransformationSpellHelper.UnderTransformation( this, typeof( WraithFormSpell ) ) )
				return true;
			else
				return base.CheckShove( shoved );
		}


		protected override void OnMapChange( Map oldMap )
		{
			if ( (Map != Faction.Facet && oldMap == Faction.Facet) || (Map == Faction.Facet && oldMap != Faction.Facet) )
				InvalidateProperties();

			DesignContext context = m_DesignContext;

			if ( context == null || m_NoRecursion )
				return;

			m_NoRecursion = true;

			HouseFoundation foundation = context.Foundation;

			if ( Map != foundation.Map )
				Map = foundation.Map;

			m_NoRecursion = false;
		}

		public override void OnBeneficialAction( Mobile target, bool isCriminal )
		{
			if ( m_SentHonorContext != null )
				m_SentHonorContext.OnSourceBeneficialAction( target );

			base.OnBeneficialAction( target, isCriminal );
		}

		public override void OnDamage( int amount, Mobile from, bool willKill )
		{
			int disruptThreshold;

			if ( !Core.AOS )
				disruptThreshold = 0;
			else if ( from != null && from.Player )
				disruptThreshold = 18;
			else
				disruptThreshold = 25;

			if ( amount > disruptThreshold )
			{
				BandageContext c = BandageContext.GetContext( this );

				if ( c != null )
					c.Slip();
			}

			if( Confidence.IsRegenerating( this ) )
				Confidence.StopRegenerating( this );

			WeightOverloading.FatigueOnDamage( this, amount );

			if ( m_ReceivedHonorContext != null )
				m_ReceivedHonorContext.OnTargetDamaged( from, amount );
			if ( m_SentHonorContext != null )
				m_SentHonorContext.OnSourceDamaged( from, amount );

			base.OnDamage( amount, from, willKill );
		}

		public override void Resurrect()
		{
			bool wasAlive = this.Alive;

			base.Resurrect();

			if ( this.Alive && !wasAlive )
			{
			}
		}

		public override double RacialSkillBonus
		{
			get
			{
				if( Core.ML && this.Race == Race.Human )
					return 20.0;

				return 0;
			}
		}

		private Mobile m_InsuranceAward;
		private int m_InsuranceCost;
		private int m_InsuranceBonus;

		public override bool OnBeforeDeath()
		{
			m_InsuranceCost = 0;
			m_InsuranceAward = base.FindMostRecentDamager( false );

			if ( m_InsuranceAward is BaseCreature )
			{
				Mobile master = ((BaseCreature)m_InsuranceAward).GetMaster();

				if ( master != null )
					m_InsuranceAward = master;
			}

			if ( m_InsuranceAward != null && (!m_InsuranceAward.Player || m_InsuranceAward == this) )
				m_InsuranceAward = null;

			if ( m_InsuranceAward is PlayerMobile )
				((PlayerMobile)m_InsuranceAward).m_InsuranceBonus = 0;

			if ( m_ReceivedHonorContext != null )
				m_ReceivedHonorContext.OnTargetKilled();
			if ( m_SentHonorContext != null )
				m_SentHonorContext.OnSourceKilled();

			return base.OnBeforeDeath();
		}

		private bool CheckInsuranceOnDeath( Item item )
		{
			if ( InsuranceEnabled && item.Insured )
			{
				if ( AutoRenewInsurance )
				{
					int cost = ( m_InsuranceAward == null ? 600 : 300 );

					if ( Banker.Withdraw( this, cost ) )
					{
						m_InsuranceCost += cost;
						item.PayedInsurance = true;
					}
					else
					{
						SendLocalizedMessage( 1061079, "", 0x23 ); // You lack the funds to purchase the insurance
						item.PayedInsurance = false;
						item.Insured = false;
					}
				}
				else
				{
					item.PayedInsurance = false;
					item.Insured = false;
				}

				if ( m_InsuranceAward != null )
				{
					if ( Banker.Deposit( m_InsuranceAward, 300 ) )
					{
						if ( m_InsuranceAward is PlayerMobile )
							((PlayerMobile)m_InsuranceAward).m_InsuranceBonus += 300;
					}
				}

				return true;
			}

			return false;
		}

		public override DeathMoveResult GetParentMoveResultFor( Item item )
		{
			if ( CheckInsuranceOnDeath( item ) )
				return DeathMoveResult.MoveToBackpack;

			DeathMoveResult res = base.GetParentMoveResultFor( item );

			if ( res == DeathMoveResult.MoveToCorpse && item.Movable && this.Young )
				res = DeathMoveResult.MoveToBackpack;

			return res;
		}

		public override DeathMoveResult GetInventoryMoveResultFor( Item item )
		{
			if ( CheckInsuranceOnDeath( item ) )
				return DeathMoveResult.MoveToBackpack;

			DeathMoveResult res = base.GetInventoryMoveResultFor( item );

			if ( res == DeathMoveResult.MoveToCorpse && item.Movable && this.Young )
				res = DeathMoveResult.MoveToBackpack;

			return res;
		}

		public override void OnDeath( Container c )
		{
			base.OnDeath( c );

			HueMod = -1;
			NameMod = null;
			SavagePaintExpiration = TimeSpan.Zero;

			SetHairMods( -1, -1 );

			PolymorphSpell.StopTimer( this );
			IncognitoSpell.StopTimer( this );
			DisguiseGump.StopTimer( this );

			EndAction( typeof( PolymorphSpell ) );
			EndAction( typeof( IncognitoSpell ) );

			MeerMage.StopEffect( this, false );

			SkillHandlers.StolenItem.ReturnOnDeath( this, c );

			if ( m_PermaFlags.Count > 0 )
			{
				m_PermaFlags.Clear();

				if ( c is Corpse )
					((Corpse)c).Criminal = true;

				if ( SkillHandlers.Stealing.ClassicMode )
					Criminal = true;
			}

			if ( this.Kills >= 5 && DateTime.Now >= m_NextJustAward )
			{
				Mobile m = FindMostRecentDamager( false );

				if( m is BaseCreature )
					m = ((BaseCreature)m).GetMaster();

				if ( m != null && m is PlayerMobile && m != this )
				{
					bool gainedPath = false;

					int pointsToGain = 0;

					pointsToGain += (int) Math.Sqrt( this.GameTime.TotalSeconds * 4 );
					pointsToGain *= 5;
					pointsToGain += (int) Math.Pow( this.Skills.Total / 250, 2 );

					if ( VirtueHelper.Award( m, VirtueName.Justice, pointsToGain, ref gainedPath ) )
					{
						if ( gainedPath )
							m.SendLocalizedMessage( 1049367 ); // You have gained a path in Justice!
						else
							m.SendLocalizedMessage( 1049363 ); // You have gained in Justice.

						m.FixedParticles( 0x375A, 9, 20, 5027, EffectLayer.Waist );
						m.PlaySound( 0x1F7 );

						m_NextJustAward = DateTime.Now + TimeSpan.FromMinutes( pointsToGain / 3 );
					}
				}
			}

			if ( m_InsuranceCost > 0 )
				SendLocalizedMessage( 1060398, m_InsuranceCost.ToString() ); // ~1_AMOUNT~ gold has been withdrawn from your bank box.

			if ( m_InsuranceAward is PlayerMobile )
			{
				PlayerMobile pm = (PlayerMobile)m_InsuranceAward;

				if ( pm.m_InsuranceBonus > 0 )
					pm.SendLocalizedMessage( 1060397, pm.m_InsuranceBonus.ToString() ); // ~1_AMOUNT~ gold has been deposited into your bank box.
			}

			Mobile killer = this.FindMostRecentDamager( true );

			if ( killer is BaseCreature )
			{
				BaseCreature bc = (BaseCreature)killer;

				Mobile master = bc.GetMaster();
				if( master != null )
					killer = master;
			}

			if ( this.Young )
			{
				if ( YoungDeathTeleport() )
					Timer.DelayCall( TimeSpan.FromSeconds( 2.5 ), new TimerCallback( SendYoungDeathNotice ) );
			}

			Faction.HandleDeath( this, killer );

			Server.Guilds.Guild.HandleDeath( this, killer );

			if( m_BuffTable != null )
			{
				List<BuffInfo> list = new List<BuffInfo>();

				foreach( BuffInfo buff in m_BuffTable.Values )
				{
					if( !buff.RetainThroughDeath )
					{
						list.Add( buff );
					}
				}

				for( int i = 0; i < list.Count; i++ )
				{
					RemoveBuff( list[i] );
				}
			}
		}

		private List<Mobile> m_PermaFlags;
		private List<Mobile> m_VisList;
		private Hashtable m_AntiMacroTable;
		private TimeSpan m_GameTime;
		private TimeSpan m_ShortTermElapse;
		private TimeSpan m_LongTermElapse;
		private DateTime m_SessionStart;
		private DateTime m_LastEscortTime;
		private DateTime m_NextSmithBulkOrder;
		private DateTime m_NextTailorBulkOrder;
		private DateTime m_SavagePaintExpiration;
		private SkillName m_Learning = (SkillName)(-1);

		public SkillName Learning
		{
			get{ return m_Learning; }
			set{ m_Learning = value; }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public TimeSpan SavagePaintExpiration
		{
			get
			{
				TimeSpan ts = m_SavagePaintExpiration - DateTime.Now;

				if ( ts < TimeSpan.Zero )
					ts = TimeSpan.Zero;

				return ts;
			}
			set
			{
				m_SavagePaintExpiration = DateTime.Now + value;
			}
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public TimeSpan NextSmithBulkOrder
		{
			get
			{
				TimeSpan ts = m_NextSmithBulkOrder - DateTime.Now;

				if ( ts < TimeSpan.Zero )
					ts = TimeSpan.Zero;

				return ts;
			}
			set
			{
				try{ m_NextSmithBulkOrder = DateTime.Now + value; }
				catch{}
			}
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public TimeSpan NextTailorBulkOrder
		{
			get
			{
				TimeSpan ts = m_NextTailorBulkOrder - DateTime.Now;

				if ( ts < TimeSpan.Zero )
					ts = TimeSpan.Zero;

				return ts;
			}
			set
			{
				try{ m_NextTailorBulkOrder = DateTime.Now + value; }
				catch{}
			}
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public DateTime LastEscortTime
		{
			get{ return m_LastEscortTime; }
			set{ m_LastEscortTime = value; }
		}

		public PlayerMobile()
		{
			m_VisList = new List<Mobile>();
			m_PermaFlags = new List<Mobile>();
			m_AntiMacroTable = new Hashtable();

			m_BOBFilter = new Engines.BulkOrders.BOBFilter();

			m_GameTime = TimeSpan.Zero;
			m_ShortTermElapse = TimeSpan.FromHours( 8.0 );
			m_LongTermElapse = TimeSpan.FromHours( 40.0 );

			m_JusticeProtectors = new List<Mobile>();
			m_GuildRank = Guilds.RankDefinition.Lowest;

			m_ChampionTitles = new ChampionTitleInfo();

			InvalidateMyRunUO();
		}

		public override bool MutateSpeech( List<Mobile> hears, ref string text, ref object context )
		{
			if ( Alive )
				return false;

			if ( Core.AOS )
			{
				for ( int i = 0; i < hears.Count; ++i )
				{
					Mobile m = hears[i];

					if ( m != this && m.Skills[SkillName.SpiritSpeak].Value >= 100.0 )
						return false;
				}
			}

			return base.MutateSpeech( hears, ref text, ref context );
		}

		public override void DoSpeech( string text, int[] keywords, MessageType type, int hue )
		{
			if( Guilds.Guild.NewGuildSystem && (type == MessageType.Guild || type == MessageType.Alliance) )
			{
				Guilds.Guild g = this.Guild as Guilds.Guild;
				if( g == null )
				{
					SendLocalizedMessage( 1063142 ); // You are not in a guild!
				}
				else if( type == MessageType.Alliance )
				{
					if( g.Alliance != null && g.Alliance.IsMember( g ) )
					{
						//g.Alliance.AllianceTextMessage( hue, "[Alliance][{0}]: {1}", this.Name, text );
						g.Alliance.AllianceChat( this, text );
						SendToStaffMessage( this, "[Alliance]: {0}", text );

						m_AllianceMessageHue = hue;
					}
					else
					{
						SendLocalizedMessage( 1071020 ); // You are not in an alliance!
					}
				}
				else	//Type == MessageType.Guild
				{
					m_GuildMessageHue = hue;

					g.GuildChat( this, text );
					SendToStaffMessage( this, "[Guild]: {0}", text );
				}
			}
			else
			{
				base.DoSpeech( text, keywords, type, hue );
			}
		}

		private static void SendToStaffMessage( Mobile from, string text )
		{
			Packet p = null;

			foreach( NetState ns in from.GetClientsInRange( 8 ) )
			{
				Mobile mob = ns.Mobile;

				if( mob != null && mob.AccessLevel >= AccessLevel.GameMaster && mob.AccessLevel > from.AccessLevel )
				{
					if( p == null )
						p = Packet.Acquire( new UnicodeMessage( from.Serial, from.Body, MessageType.Regular, from.SpeechHue, 3, from.Language, from.Name, text ) );

					ns.Send( p );
				}
			}

			Packet.Release( p );
		}
		private static void SendToStaffMessage( Mobile from, string format, params object[] args )
		{
			SendToStaffMessage( from, String.Format( format, args ) );
		}

		public override void Damage( int amount, Mobile from )
		{
			if ( Spells.Necromancy.EvilOmenSpell.CheckEffect( this ) )
				amount = (int)(amount * 1.25);

			Mobile oath = Spells.Necromancy.BloodOathSpell.GetBloodOath( from );

			if ( oath == this )
			{
				amount = (int)(amount * 1.1);
				from.Damage( amount, from );
			}

			base.Damage( amount, from );
		}

		#region Poison
		public override ApplyPoisonResult ApplyPoison( Mobile from, Poison poison )
		{
			if ( !Alive )
				return ApplyPoisonResult.Immune;

			if ( Spells.Necromancy.EvilOmenSpell.CheckEffect( this ) )
				poison = PoisonImpl.IncreaseLevel( poison );

			ApplyPoisonResult result = base.ApplyPoison( from, poison );

			if ( from != null && result == ApplyPoisonResult.Poisoned && PoisonTimer is PoisonImpl.PoisonTimer )
				(PoisonTimer as PoisonImpl.PoisonTimer).From = from;

			return result;
		}

		public override bool CheckPoisonImmunity( Mobile from, Poison poison )
		{
			if ( this.Young )
				return true;

			return base.CheckPoisonImmunity( from, poison );
		}

		public override void OnPoisonImmunity( Mobile from, Poison poison )
		{
			if ( this.Young )
				SendLocalizedMessage( 502808 ); // You would have been poisoned, were you not new to the land of Britannia. Be careful in the future.
			else
				base.OnPoisonImmunity( from, poison );
		}
		#endregion

		public PlayerMobile( Serial s ) : base( s )
		{
			m_VisList = new List<Mobile>();
			m_AntiMacroTable = new Hashtable();
			InvalidateMyRunUO();
		}

		public List<Mobile> VisibilityList
		{
			get{ return m_VisList; }
		}

		public List<Mobile> PermaFlags
		{
			get{ return m_PermaFlags; }
		}

		public override int Luck{ get{ return AosAttributes.GetValue( this, AosAttribute.Luck ); } }

		public override bool IsHarmfulCriminal( Mobile target )
		{
			if ( SkillHandlers.Stealing.ClassicMode && target is PlayerMobile && ((PlayerMobile)target).m_PermaFlags.Count > 0 )
			{
				int noto = Notoriety.Compute( this, target );

				if ( noto == Notoriety.Innocent )
					target.Delta( MobileDelta.Noto );

				return false;
			}

			if ( target is BaseCreature && ((BaseCreature)target).InitialInnocent && !((BaseCreature)target).Controlled )
				return false;

			return base.IsHarmfulCriminal( target );
		}

		public bool AntiMacroCheck( Skill skill, object obj )
		{
			if ( obj == null || m_AntiMacroTable == null || this.AccessLevel != AccessLevel.Player )
				return true;

			Hashtable tbl = (Hashtable)m_AntiMacroTable[skill];
			if ( tbl == null )
				m_AntiMacroTable[skill] = tbl = new Hashtable();

			CountAndTimeStamp count = (CountAndTimeStamp)tbl[obj];
			if ( count != null )
			{
				if ( count.TimeStamp + SkillCheck.AntiMacroExpire <= DateTime.Now )
				{
					count.Count = 1;
					return true;
				}
				else
				{
					++count.Count;
					if ( count.Count <= SkillCheck.Allowance )
						return true;
					else
						return false;
				}
			}
			else
			{
				tbl[obj] = count = new CountAndTimeStamp();
				count.Count = 1;

				return true;
			}
		}

		private void RevertHair()
		{
			SetHairMods( -1, -1 );
		}

		private Engines.BulkOrders.BOBFilter m_BOBFilter;

		public Engines.BulkOrders.BOBFilter BOBFilter
		{
			get{ return m_BOBFilter; }
		}



		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			int version = reader.ReadInt();

			switch ( version )
			{

				case 25:
				{
					int recipeCount = reader.ReadInt();

					if( recipeCount > 0 )
					{
						m_AcquiredRecipes = new Dictionary<int, bool>();

						for( int i = 0; i < recipeCount; i++ )
						{
							int r = reader.ReadInt();
							if( reader.ReadBool() )	//Don't add in recipies which we haven't gotten or have been removed
								m_AcquiredRecipes.Add( r, true );
						}
					}
					goto case 24;
				}
				case 24:
				{
					m_LastHonorLoss = reader.ReadDeltaTime();
					goto case 23;
				}
				case 23:
				{
					m_ChampionTitles = new ChampionTitleInfo( reader );
					goto case 22;
				}
				case 22:
				{
					m_LastValorLoss = reader.ReadDateTime();
					goto case 21;
				}
				case 21:
				{
					m_ToTItemsTurnedIn = reader.ReadEncodedInt();
					m_ToTTotalMonsterFame = reader.ReadInt();
					goto case 20;
				}
				case 20:
				{
					m_AllianceMessageHue = reader.ReadEncodedInt();
					m_GuildMessageHue = reader.ReadEncodedInt();

					goto case 19;
				}
				case 19:
				{
					int rank = reader.ReadEncodedInt();
					int maxRank = Guilds.RankDefinition.Ranks.Length -1;
					if( rank > maxRank )
						rank = maxRank;

					m_GuildRank = Guilds.RankDefinition.Ranks[rank];
					m_LastOnline = reader.ReadDateTime();
					goto case 18;
				}
				case 18:
				{
					m_SolenFriendship = (SolenFriendship) reader.ReadEncodedInt();

					goto case 17;
				}
				case 17: // changed how DoneQuests is serialized
				case 16:
				{
					m_Quest = QuestSerializer.DeserializeQuest( reader );

					if ( m_Quest != null )
						m_Quest.From = this;

					int count = reader.ReadEncodedInt();

					if ( count > 0 )
					{
						m_DoneQuests = new List<QuestRestartInfo>();

						for ( int i = 0; i < count; ++i )
						{
							Type questType = QuestSerializer.ReadType( QuestSystem.QuestTypes, reader );
							DateTime restartTime;

							if ( version < 17 )
								restartTime = DateTime.MaxValue;
							else
								restartTime = reader.ReadDateTime();

							m_DoneQuests.Add( new QuestRestartInfo( questType, restartTime ) );
						}
					}

					m_Profession = reader.ReadEncodedInt();
					goto case 15;
				}
				case 15:
				{
					m_LastCompassionLoss = reader.ReadDeltaTime();
					goto case 14;
				}
				case 14:
				{
					m_CompassionGains = reader.ReadEncodedInt();

					if ( m_CompassionGains > 0 )
						m_NextCompassionDay = reader.ReadDeltaTime();

					goto case 13;
				}
				case 13: // just removed m_PayedInsurance list
				case 12:
				{
					m_BOBFilter = new Engines.BulkOrders.BOBFilter( reader );
					goto case 11;
				}
				case 11:
				{
					if ( version < 13 )
					{
						List<Item> payed = reader.ReadStrongItemList();

						for ( int i = 0; i < payed.Count; ++i )
							payed[i].PayedInsurance = true;
					}

					goto case 10;
				}
				case 10:
				{
					if ( reader.ReadBool() )
					{
						m_HairModID = reader.ReadInt();
						m_HairModHue = reader.ReadInt();
						m_BeardModID = reader.ReadInt();
						m_BeardModHue = reader.ReadInt();

						// We cannot call SetHairMods( -1, -1 ) here because the items have not yet loaded
						Timer.DelayCall( TimeSpan.Zero, new TimerCallback( RevertHair ) );
					}

					goto case 9;
				}
				case 9:
				{
					SavagePaintExpiration = reader.ReadTimeSpan();

					if ( SavagePaintExpiration > TimeSpan.Zero )
					{
						BodyMod = ( Female ? 184 : 183 );
						HueMod = 0;
					}

					goto case 8;
				}
				case 8:
				{
					m_NpcGuild = (NpcGuild)reader.ReadInt();
					m_NpcGuildJoinTime = reader.ReadDateTime();
					m_NpcGuildGameTime = reader.ReadTimeSpan();
					goto case 7;
				}
				case 7:
				{
					m_PermaFlags = reader.ReadStrongMobileList();
					goto case 6;
				}
				case 6:
				{
					NextTailorBulkOrder = reader.ReadTimeSpan();
					goto case 5;
				}
				case 5:
				{
					NextSmithBulkOrder = reader.ReadTimeSpan();
					goto case 4;
				}
				case 4:
				{
					m_LastJusticeLoss = reader.ReadDeltaTime();
					m_JusticeProtectors = reader.ReadStrongMobileList();
					goto case 3;
				}
				case 3:
				{
					m_LastSacrificeGain = reader.ReadDeltaTime();
					m_LastSacrificeLoss = reader.ReadDeltaTime();
					m_AvailableResurrects = reader.ReadInt();
					goto case 2;
				}
				case 2:
				{
					m_Flags = (PlayerFlag)reader.ReadInt();
					goto case 1;
				}
				case 1:
				{
					m_LongTermElapse = reader.ReadTimeSpan();
					m_ShortTermElapse = reader.ReadTimeSpan();
					m_GameTime = reader.ReadTimeSpan();
					goto case 0;
				}
				case 0:
				{
					break;
				}
			}

			// Professions weren't verified on 1.0 RC0
			if ( !CharacterCreation.VerifyProfession( m_Profession ) )
				m_Profession = 0;

			if ( m_PermaFlags == null )
				m_PermaFlags = new List<Mobile>();

			if ( m_JusticeProtectors == null )
				m_JusticeProtectors = new List<Mobile>();

			if ( m_BOBFilter == null )
				m_BOBFilter = new Engines.BulkOrders.BOBFilter();

			if( m_GuildRank == null )
				m_GuildRank = Guilds.RankDefinition.Member;	//Default to member if going from older verstion to new version (only time it should be null)

			if( m_LastOnline == DateTime.MinValue && Account != null )
				m_LastOnline = ((Account)Account).LastLogin;

			if( m_ChampionTitles == null )
				m_ChampionTitles = new ChampionTitleInfo();

			List<Mobile> list = this.Stabled;

			for ( int i = 0; i < list.Count; ++i )
			{
				BaseCreature bc = list[i] as BaseCreature;

				if ( bc != null )
					bc.IsStabled = true;
			}

			CheckAtrophies( this );


			if( Hidden )	//Hiding is the only buff where it has an effect that's serialized.
				AddBuff( new BuffInfo( BuffIcon.HidingAndOrStealth, 1075655 ) );
		}
		
		public override void Serialize( GenericWriter writer )
		{
			//cleanup our anti-macro table 
			foreach ( Hashtable t in m_AntiMacroTable.Values )
			{
				ArrayList remove = new ArrayList();
				foreach ( CountAndTimeStamp time in t.Values )
				{
					if ( time.TimeStamp + SkillCheck.AntiMacroExpire <= DateTime.Now )
						remove.Add( time );
				}

				for (int i=0;i<remove.Count;++i)
					t.Remove( remove[i] );
			}

			//decay our kills
			if ( m_ShortTermElapse < this.GameTime )
			{
				m_ShortTermElapse += TimeSpan.FromHours( 8 );
				if ( ShortTermMurders > 0 )
					--ShortTermMurders;
			}

			if ( m_LongTermElapse < this.GameTime )
			{
				m_LongTermElapse += TimeSpan.FromHours( 40 );
				if ( Kills > 0 )
					--Kills;
			}

			CheckAtrophies( this );

			base.Serialize( writer );
			
			writer.Write( (int) 25 ); // version

			if( m_AcquiredRecipes == null )
			{
				writer.Write( (int)0 );
			}
			else
			{
				writer.Write( m_AcquiredRecipes.Count );

				foreach( KeyValuePair<int, bool> kvp in m_AcquiredRecipes )
				{
					writer.Write( kvp.Key );
					writer.Write( kvp.Value );
				}
			}

			writer.WriteDeltaTime( m_LastHonorLoss );

			ChampionTitleInfo.Serialize( writer, m_ChampionTitles );

			writer.Write( m_LastValorLoss );
			writer.WriteEncodedInt( m_ToTItemsTurnedIn );
			writer.Write( m_ToTTotalMonsterFame );	//This ain't going to be a small #.

			writer.WriteEncodedInt( m_AllianceMessageHue );
			writer.WriteEncodedInt( m_GuildMessageHue );

			writer.WriteEncodedInt( m_GuildRank.Rank );
			writer.Write( m_LastOnline );

			writer.WriteEncodedInt( (int) m_SolenFriendship );

			QuestSerializer.Serialize( m_Quest, writer );

			if ( m_DoneQuests == null )
			{
				writer.WriteEncodedInt( (int) 0 );
			}
			else
			{
				writer.WriteEncodedInt( (int) m_DoneQuests.Count );

				for ( int i = 0; i < m_DoneQuests.Count; ++i )
				{
					QuestRestartInfo restartInfo = m_DoneQuests[i];

					QuestSerializer.Write( (Type) restartInfo.QuestType, QuestSystem.QuestTypes, writer );
					writer.Write( (DateTime) restartInfo.RestartTime );
				}
			}

			writer.WriteEncodedInt( (int) m_Profession );

			writer.WriteDeltaTime( m_LastCompassionLoss );

			writer.WriteEncodedInt( m_CompassionGains );

			if ( m_CompassionGains > 0 )
				writer.WriteDeltaTime( m_NextCompassionDay );

			m_BOBFilter.Serialize( writer );

			bool useMods = ( m_HairModID != -1 || m_BeardModID != -1 );

			writer.Write( useMods );

			if ( useMods )
			{
				writer.Write( (int) m_HairModID );
				writer.Write( (int) m_HairModHue );
				writer.Write( (int) m_BeardModID );
				writer.Write( (int) m_BeardModHue );
			}

			writer.Write( SavagePaintExpiration );

			writer.Write( (int) m_NpcGuild );
			writer.Write( (DateTime) m_NpcGuildJoinTime );
			writer.Write( (TimeSpan) m_NpcGuildGameTime );

			writer.Write( m_PermaFlags, true );

			writer.Write( NextTailorBulkOrder );

			writer.Write( NextSmithBulkOrder );

			writer.WriteDeltaTime( m_LastJusticeLoss );
			writer.Write( m_JusticeProtectors, true );

			writer.WriteDeltaTime( m_LastSacrificeGain );
			writer.WriteDeltaTime( m_LastSacrificeLoss );
			writer.Write( m_AvailableResurrects );

			writer.Write( (int) m_Flags );

			writer.Write( m_LongTermElapse );
			writer.Write( m_ShortTermElapse );
			writer.Write( this.GameTime );
		}



		public static void CheckAtrophies( Mobile m )
		{
			SacrificeVirtue.CheckAtrophy( m );
			JusticeVirtue.CheckAtrophy( m );
			CompassionVirtue.CheckAtrophy( m );
			ValorVirtue.CheckAtrophy( m );
			HonorVirtue.CheckAtrophy( m );

			if( m is PlayerMobile )
				ChampionTitleInfo.CheckAtrophy( (PlayerMobile)m );
		}

		public void ResetKillTime()
		{
			m_ShortTermElapse = this.GameTime + TimeSpan.FromHours( 8 );
			m_LongTermElapse = this.GameTime + TimeSpan.FromHours( 40 );
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public DateTime SessionStart
		{
			get{ return m_SessionStart; }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public TimeSpan GameTime
		{
			get
			{
				if ( NetState != null )
					return m_GameTime + (DateTime.Now - m_SessionStart);
				else
					return m_GameTime;
			}
		}

		public override bool CanSee( Mobile m )
		{
			if ( m is PlayerMobile && ((PlayerMobile)m).m_VisList.Contains( this ) )
				return true;

			return base.CanSee( m );
		}

		public override bool CanSee( Item item )
		{
			if ( m_DesignContext != null && m_DesignContext.Foundation.IsHiddenToCustomizer( item ) )
				return false;

			return base.CanSee( item );
		}

		public override void OnAfterDelete()
		{
			base.OnAfterDelete();

			Faction faction = Faction.Find( this );

			if ( faction != null )
				faction.RemoveMember( this );

			BaseHouse.HandleDeletion( this );
		}

		public override bool NewGuildDisplay { get { return Server.Guilds.Guild.NewGuildSystem; } }

		public override void GetProperties( ObjectPropertyList list )
		{
			base.GetProperties( list );

			if ( Map == Faction.Facet )
			{
				PlayerState pl = PlayerState.Find( this );

				if ( pl != null )
				{
					Faction faction = pl.Faction;

					if ( faction.Commander == this )
						list.Add( 1042733, faction.Definition.PropName ); // Commanding Lord of the ~1_FACTION_NAME~
					else if ( pl.Sheriff != null )
						list.Add( 1042734, "{0}\t{1}", pl.Sheriff.Definition.FriendlyName, faction.Definition.PropName ); // The Sheriff of  ~1_CITY~, ~2_FACTION_NAME~
					else if ( pl.Finance != null )
						list.Add( 1042735, "{0}\t{1}", pl.Finance.Definition.FriendlyName, faction.Definition.PropName ); // The Finance Minister of ~1_CITY~, ~2_FACTION_NAME~
					else if ( pl.MerchantTitle != MerchantTitle.None )
						list.Add( 1060776, "{0}\t{1}", MerchantTitles.GetInfo( pl.MerchantTitle ).Title, faction.Definition.PropName ); // ~1_val~, ~2_val~
					else
						list.Add( 1060776, "{0}\t{1}", pl.Rank.Title, faction.Definition.PropName ); // ~1_val~, ~2_val~
				}
			}
		}

		public override void OnSingleClick( Mobile from )
		{
			if ( Map == Faction.Facet )
			{
				PlayerState pl = PlayerState.Find( this );

				if ( pl != null )
				{
					string text;
					bool ascii = false;

					Faction faction = pl.Faction;

					if ( faction.Commander == this )
						text = String.Concat( this.Female ? "(Commanding Lady of the " : "(Commanding Lord of the ", faction.Definition.FriendlyName, ")" );
					else if ( pl.Sheriff != null )
						text = String.Concat( "(The Sheriff of ", pl.Sheriff.Definition.FriendlyName, ", ", faction.Definition.FriendlyName, ")" );
					else if ( pl.Finance != null )
						text = String.Concat( "(The Finance Minister of ", pl.Finance.Definition.FriendlyName, ", ", faction.Definition.FriendlyName, ")" );
					else
					{
						ascii = true;

						if ( pl.MerchantTitle != MerchantTitle.None )
							text = String.Concat( "(", MerchantTitles.GetInfo( pl.MerchantTitle ).Title.String, ", ", faction.Definition.FriendlyName, ")" );
						else
							text = String.Concat( "(", pl.Rank.Title.String, ", ", faction.Definition.FriendlyName, ")" );
					}

					int hue = ( Faction.Find( from ) == faction ? 98 : 38 );

					PrivateOverheadMessage( MessageType.Label, hue, ascii, text, from.NetState );
				}
			}

			base.OnSingleClick( from );
		}

		protected override bool OnMove( Direction d )
		{
			if( !Core.SE )
				return base.OnMove( d );

			if( AccessLevel != AccessLevel.Player )
				return true;

			if( Hidden && DesignContext.Find( this ) == null )	//Hidden & NOT customizing a house
			{
				if( !Mounted && Skills.Stealth.Value >= 25.0 )
				{
					bool running = (d & Direction.Running) != 0;

					if( running )
					{
						if( (AllowedStealthSteps -= 2) <= 0 )
							RevealingAction();
					}
					else if( AllowedStealthSteps-- <= 0 )
					{
						Server.SkillHandlers.Stealth.OnUse( this );
					}			
				}
				else
				{
					RevealingAction();
				}
			}

			return true;
		}

		private bool m_BedrollLogout;

		public bool BedrollLogout
		{
			get{ return m_BedrollLogout; }
			set{ m_BedrollLogout = value; }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public override bool Paralyzed
		{
			get
			{
				return base.Paralyzed;
			}
			set
			{
				base.Paralyzed = value;

				if( value )
					AddBuff( new BuffInfo( BuffIcon.Paralyze, 1075827 ) );	//Paralyze/You are frozen and can not move
				else
					RemoveBuff( BuffIcon.Paralyze );
			}
		}

		#region Ethics
		private Ethics.Player m_EthicPlayer;

		[CommandProperty( AccessLevel.GameMaster )]
		public Ethics.Player EthicPlayer
		{
			get { return m_EthicPlayer; }
			set { m_EthicPlayer = value; }
		}
		#endregion

		#region Factions
		private PlayerState m_FactionPlayerState;

		public PlayerState FactionPlayerState
		{
			get{ return m_FactionPlayerState; }
			set{ m_FactionPlayerState = value; }
		}
		#endregion

		#region Quests
		private QuestSystem m_Quest;
		private List<QuestRestartInfo> m_DoneQuests;
		private SolenFriendship m_SolenFriendship;

		public QuestSystem Quest
		{
			get{ return m_Quest; }
			set{ m_Quest = value; }
		}

		public List<QuestRestartInfo> DoneQuests
		{
			get{ return m_DoneQuests; }
			set{ m_DoneQuests = value; }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public SolenFriendship SolenFriendship
		{
			get{ return m_SolenFriendship; }
			set{ m_SolenFriendship = value; }
		}
		#endregion

		#region MyRunUO Invalidation
		private bool m_ChangedMyRunUO;

		public bool ChangedMyRunUO
		{
			get{ return m_ChangedMyRunUO; }
			set{ m_ChangedMyRunUO = value; }
		}

		public void InvalidateMyRunUO()
		{
			if ( !Deleted && !m_ChangedMyRunUO )
			{
				m_ChangedMyRunUO = true;
				Engines.MyRunUO.MyRunUO.QueueMobileUpdate( this );
			}
		}

		public override void OnKillsChange( int oldValue )
		{
			if ( this.Young && this.Kills > oldValue )
			{
				Account acc = this.Account as Account;

				if ( acc != null )
					acc.RemoveYoungStatus( 0 );
			}

			InvalidateMyRunUO();
		}

		public override void OnGenderChanged( bool oldFemale )
		{
			InvalidateMyRunUO();
		}

		public override void OnGuildChange( Server.Guilds.BaseGuild oldGuild )
		{
			InvalidateMyRunUO();
		}

		public override void OnGuildTitleChange( string oldTitle )
		{
			InvalidateMyRunUO();
		}

		public override void OnKarmaChange( int oldValue )
		{
			InvalidateMyRunUO();
		}

		public override void OnFameChange( int oldValue )
		{
			InvalidateMyRunUO();
		}

		public override void OnSkillChange( SkillName skill, double oldBase )
		{
			if ( this.Young && this.SkillsTotal >= 4500 )
			{
				Account acc = this.Account as Account;

				if ( acc != null )
					acc.RemoveYoungStatus( 1019036 ); // You have successfully obtained a respectable skill level, and have outgrown your status as a young player!
			}

			InvalidateMyRunUO();
		}

		public override void OnAccessLevelChanged( AccessLevel oldLevel )
		{
			InvalidateMyRunUO();
		}

		public override void OnRawStatChange( StatType stat, int oldValue )
		{
			InvalidateMyRunUO();
		}

		public override void OnDelete()
		{
			if ( m_ReceivedHonorContext != null )
				m_ReceivedHonorContext.Cancel();
			if ( m_SentHonorContext != null )
				m_SentHonorContext.Cancel();

			InvalidateMyRunUO();
		}
		#endregion

		#region Fastwalk Prevention
		private static bool FastwalkPrevention = true; // Is fastwalk prevention enabled?
		private static TimeSpan FastwalkThreshold = TimeSpan.FromSeconds( 0.4 ); // Fastwalk prevention will become active after 0.4 seconds

		private DateTime m_NextMovementTime;

		public virtual bool UsesFastwalkPrevention{ get{ return ( AccessLevel < AccessLevel.Counselor ); } }

		public override TimeSpan ComputeMovementSpeed( Direction dir, bool checkTurning )
		{
			if ( checkTurning && (dir & Direction.Mask) != (this.Direction & Direction.Mask) )
				return TimeSpan.FromSeconds( 0.1 );	// We are NOT actually moving (just a direction change)

			TransformContext context = TransformationSpellHelper.GetContext( this );

			if ( context != null && context.Type == typeof( ReaperFormSpell ) )
				return Mobile.WalkFoot;

            bool running = ( (dir & Direction.Running) != 0 );

			bool onHorse = ( this.Mount != null );

			AnimalFormContext animalContext = AnimalForm.GetContext( this );

			if( onHorse || (animalContext != null && animalContext.SpeedBoost) )
				return ( running ? Mobile.RunMount : Mobile.WalkMount );

			return ( running ? Mobile.RunFoot : Mobile.WalkFoot );
		}

		public static bool MovementThrottle_Callback( NetState ns )
		{
			PlayerMobile pm = ns.Mobile as PlayerMobile;

			if ( pm == null || !pm.UsesFastwalkPrevention )
				return true;

			if ( pm.m_NextMovementTime == DateTime.MinValue )
			{
				// has not yet moved
				pm.m_NextMovementTime = DateTime.Now;
				return true;
			}

			TimeSpan ts = pm.m_NextMovementTime - DateTime.Now;

			if ( ts < TimeSpan.Zero )
			{
				// been a while since we've last moved
				pm.m_NextMovementTime = DateTime.Now;
				return true;
			}

			return ( ts < FastwalkThreshold );
		}
		#endregion

		#region Enemy of One
		private Type m_EnemyOfOneType;
		private bool m_WaitingForEnemy;

		public Type EnemyOfOneType
		{
			get{ return m_EnemyOfOneType; }
			set
			{
				Type oldType = m_EnemyOfOneType;
				Type newType = value;

				if ( oldType == newType )
					return;

				m_EnemyOfOneType = value;

				DeltaEnemies( oldType, newType );
			}
		}

		public bool WaitingForEnemy
		{
			get{ return m_WaitingForEnemy; }
			set{ m_WaitingForEnemy = value; }
		}

		private void DeltaEnemies( Type oldType, Type newType )
		{
			foreach ( Mobile m in this.GetMobilesInRange( 18 ) )
			{
				Type t = m.GetType();

				if ( t == oldType || t == newType )
					Send( new MobileMoving( m, Notoriety.Compute( this, m ) ) );
			}
		}
		#endregion

		#region Hair and beard mods
		private int m_HairModID = -1, m_HairModHue;
		private int m_BeardModID = -1, m_BeardModHue;

		public void SetHairMods( int hairID, int beardID )
		{
			if ( hairID == -1 )
				InternalRestoreHair( true, ref m_HairModID, ref m_HairModHue );
			else if ( hairID != -2 )
				InternalChangeHair( true, hairID, ref m_HairModID, ref m_HairModHue );

			if ( beardID == -1 )
				InternalRestoreHair( false, ref m_BeardModID, ref m_BeardModHue );
			else if ( beardID != -2 )
				InternalChangeHair( false, beardID, ref m_BeardModID, ref m_BeardModHue );
		}

		private void CreateHair( bool hair, int id, int hue )
		{
			if( hair )
			{
				//TODO Verification?
				HairItemID = id;
				HairHue = hue;
			}
			else
			{
				FacialHairItemID = id;
				FacialHairHue = hue;
			}
		}

		private void InternalRestoreHair( bool hair, ref int id, ref int hue )
		{
			if ( id == -1 )
				return;

			if ( hair )
				HairItemID = 0;
			else
				FacialHairItemID = 0;

			//if( id != 0 )
			CreateHair( hair, id, hue );

			id = -1;
			hue = 0;
		}

		private void InternalChangeHair( bool hair, int id, ref int storeID, ref int storeHue )
		{
			if ( storeID == -1 )
			{
				storeID = hair ? HairItemID : FacialHairItemID;
				storeHue = hair ? HairHue : FacialHairHue;
			}
			CreateHair( hair, id, 0 );
		}
		#endregion

		#region Virtues
		private DateTime m_LastSacrificeGain;
		private DateTime m_LastSacrificeLoss;
		private int m_AvailableResurrects;

		public DateTime LastSacrificeGain{ get{ return m_LastSacrificeGain; } set{ m_LastSacrificeGain = value; } }
		public DateTime LastSacrificeLoss{ get{ return m_LastSacrificeLoss; } set{ m_LastSacrificeLoss = value; } }

		[CommandProperty( AccessLevel.GameMaster )]
		public int AvailableResurrects{ get{ return m_AvailableResurrects; } set{ m_AvailableResurrects = value; } }

		private DateTime m_NextJustAward;
		private DateTime m_LastJusticeLoss;
		private List<Mobile> m_JusticeProtectors;

		public DateTime LastJusticeLoss{ get{ return m_LastJusticeLoss; } set{ m_LastJusticeLoss = value; } }
		public List<Mobile> JusticeProtectors { get { return m_JusticeProtectors; } set { m_JusticeProtectors = value; } }

		private DateTime m_LastCompassionLoss;
		private DateTime m_NextCompassionDay;
		private int m_CompassionGains;

		public DateTime LastCompassionLoss{ get{ return m_LastCompassionLoss; } set{ m_LastCompassionLoss = value; } }
		public DateTime NextCompassionDay{ get{ return m_NextCompassionDay; } set{ m_NextCompassionDay = value; } }
		public int CompassionGains{ get{ return m_CompassionGains; } set{ m_CompassionGains = value; } }

		private DateTime m_LastValorLoss;

		public DateTime LastValorLoss { get { return m_LastValorLoss; } set { m_LastValorLoss = value; } }

		private DateTime m_LastHonorLoss;
		private DateTime m_LastHonorUse;
		private bool m_HonorActive;
		private HonorContext m_ReceivedHonorContext;
		private HonorContext m_SentHonorContext;

		public DateTime LastHonorLoss{ get{ return m_LastHonorLoss; } set{ m_LastHonorLoss = value; } }
		public DateTime LastHonorUse{ get{ return m_LastHonorUse; } set{ m_LastHonorUse = value; } }
		public bool HonorActive{ get{ return m_HonorActive; } set{ m_HonorActive = value; } }
		public HonorContext ReceivedHonorContext{ get{ return m_ReceivedHonorContext; } set{ m_ReceivedHonorContext = value; } }
		public HonorContext SentHonorContext{ get{ return m_SentHonorContext; } set{ m_SentHonorContext = value; } }
		#endregion

		#region Young system
		[CommandProperty( AccessLevel.GameMaster )]
		public bool Young
		{
			get{ return GetFlag( PlayerFlag.Young ); }
			set{ SetFlag( PlayerFlag.Young, value ); InvalidateProperties(); }
		}

		public override string ApplyNameSuffix( string suffix )
		{
			if ( Young )
			{
				if ( suffix.Length == 0 )
					suffix = "(Young)";
				else
					suffix = String.Concat( suffix, " (Young)" );
			}

			#region Ethics
			if ( m_EthicPlayer != null )
			{
				if ( suffix.Length == 0 )
					suffix = m_EthicPlayer.Ethic.Definition.Adjunct.String;
				else
					suffix = String.Concat( suffix, " ", m_EthicPlayer.Ethic.Definition.Adjunct.String );
			}
			#endregion

			return base.ApplyNameSuffix( suffix );
		}


		public override TimeSpan GetLogoutDelay()
		{
			if ( Young || BedrollLogout || TestCenter.Enabled )
				return TimeSpan.Zero;

			return base.GetLogoutDelay();
		}

		private DateTime m_LastYoungMessage = DateTime.MinValue;

		public bool CheckYoungProtection( Mobile from )
		{
			if ( !this.Young )
				return false;

			if ( Region.IsPartOf( typeof( DungeonRegion ) ) )
				return false;

			if( from is BaseCreature && ((BaseCreature)from).IgnoreYoungProtection )
				return false;

			if ( this.Quest != null && this.Quest.IgnoreYoungProtection( from ) )
				return false;

			if ( DateTime.Now - m_LastYoungMessage > TimeSpan.FromMinutes( 1.0 ) )
			{
				m_LastYoungMessage = DateTime.Now;
				SendLocalizedMessage( 1019067 ); // A monster looks at you menacingly but does not attack.  You would be under attack now if not for your status as a new citizen of Britannia.
			}

			return true;
		}

		private DateTime m_LastYoungHeal = DateTime.MinValue;

		public bool CheckYoungHealTime()
		{
			if ( DateTime.Now - m_LastYoungHeal > TimeSpan.FromMinutes( 5.0 ) )
			{
				m_LastYoungHeal = DateTime.Now;
				return true;
			}

			return false;
		}

		private static Point3D[] m_TrammelDeathDestinations = new Point3D[]
			{
				new Point3D( 1481, 1612, 20 ),
				new Point3D( 2708, 2153,  0 ),
				new Point3D( 2249, 1230,  0 ),
				new Point3D( 5197, 3994, 37 ),
				new Point3D( 1412, 3793,  0 ),
				new Point3D( 3688, 2232, 20 ),
				new Point3D( 2578,  604,  0 ),
				new Point3D( 4397, 1089,  0 ),
				new Point3D( 5741, 3218, -2 ),
				new Point3D( 2996, 3441, 15 ),
				new Point3D(  624, 2225,  0 ),
				new Point3D( 1916, 2814,  0 ),
				new Point3D( 2929,  854,  0 ),
				new Point3D(  545,  967,  0 ),
				new Point3D( 3665, 2587,  0 )
			};

		private static Point3D[] m_IlshenarDeathDestinations = new Point3D[]
			{
				new Point3D( 1216,  468, -13 ),
				new Point3D(  723, 1367, -60 ),
				new Point3D(  745,  725, -28 ),
				new Point3D(  281, 1017,   0 ),
				new Point3D(  986, 1011, -32 ),
				new Point3D( 1175, 1287, -30 ),
				new Point3D( 1533, 1341,  -3 ),
				new Point3D(  529,  217, -44 ),
				new Point3D( 1722,  219,  96 )
			};

		private static Point3D[] m_MalasDeathDestinations = new Point3D[]
			{
				new Point3D( 2079, 1376, -70 ),
				new Point3D(  944,  519, -71 )
			};

		private static Point3D[] m_TokunoDeathDestinations = new Point3D[]
			{
				new Point3D( 1166,  801, 27 ),
				new Point3D(  782, 1228, 25 ),
				new Point3D(  268,  624, 15 )
			};

		public bool YoungDeathTeleport()
		{
			if ( this.Region.IsPartOf( typeof( Jail ) )
				|| this.Region.IsPartOf( "Samurai start location" )
				|| this.Region.IsPartOf( "Ninja start location" )
				|| this.Region.IsPartOf( "Ninja cave" ) )
				return false;

			Point3D loc;
			Map map;

			DungeonRegion dungeon = (DungeonRegion) this.Region.GetRegion( typeof( DungeonRegion ) );
			if ( dungeon != null && dungeon.EntranceLocation != Point3D.Zero )
			{
				loc = dungeon.EntranceLocation;
				map = dungeon.EntranceMap;
			}
			else
			{
				loc = this.Location;
				map = this.Map;
			}

			Point3D[] list;

			if ( map == Map.Trammel )
				list = m_TrammelDeathDestinations;
			else if ( map == Map.Ilshenar )
				list = m_IlshenarDeathDestinations;
			else if ( map == Map.Malas )
				list = m_MalasDeathDestinations;
			else if ( map == Map.Tokuno )
				list = m_TokunoDeathDestinations;
			else
				return false;

			Point3D dest = Point3D.Zero;
			int sqDistance = int.MaxValue;

			for ( int i = 0; i < list.Length; i++ )
			{
				Point3D curDest = list[i];

				int width = loc.X - curDest.X;
				int height = loc.Y - curDest.Y;
				int curSqDistance = width * width + height * height;

				if ( curSqDistance < sqDistance )
				{
					dest = curDest;
					sqDistance = curSqDistance;
				}
			}

			this.MoveToWorld( dest, map );
			return true;
		}

		private void SendYoungDeathNotice()
		{
			this.SendGump( new YoungDeathNotice() );
		}
		#endregion

		#region Speech log
		private SpeechLog m_SpeechLog;

		public SpeechLog SpeechLog{ get{ return m_SpeechLog; } }

		public override void OnSpeech( SpeechEventArgs e )
		{
			if ( SpeechLog.Enabled && this.NetState != null )
			{
				if ( m_SpeechLog == null )
					m_SpeechLog = new SpeechLog();

				m_SpeechLog.Add( e.Mobile, e.Speech );
			}
		}
		#endregion

		#region Champion Titles
		[CommandProperty( AccessLevel.GameMaster )]
		public bool DisplayChampionTitle
		{
			get { return GetFlag( PlayerFlag.DisplayChampionTitle ); }
			set { SetFlag( PlayerFlag.DisplayChampionTitle, value ); }
		}

		private ChampionTitleInfo m_ChampionTitles;

		[CommandProperty( AccessLevel.GameMaster )]
		public ChampionTitleInfo ChampionTitles { get { return m_ChampionTitles; } set { } }

		private void ToggleChampionTitleDisplay()
		{
			if( !CheckAlive() )
				return;

			if( DisplayChampionTitle )
				SendLocalizedMessage( 1062419, "", 0x23 ); // You have chosen to hide your monster kill title.
			else
				SendLocalizedMessage( 1062418, "", 0x23 ); // You have chosen to display your monster kill title.

			DisplayChampionTitle = !DisplayChampionTitle;
		}

		[PropertyObject]
		public class ChampionTitleInfo
		{
			public static TimeSpan LossDelay = TimeSpan.FromDays( 1.0 );
			public const int LossAmount = 90;

			private class TitleInfo
			{
				private int m_Value;
				private DateTime m_LastDecay;

				public int Value { get { return m_Value; } set { m_Value = value; } }
				public DateTime LastDecay { get { return m_LastDecay; } set { m_LastDecay = value; } }

				public TitleInfo()
				{
				}

				public TitleInfo( GenericReader reader )
				{
					int version = reader.ReadEncodedInt();

					switch( version )
					{
						case 0:
						{
							m_Value = reader.ReadEncodedInt();
							m_LastDecay = reader.ReadDateTime();
							break;
						}
					}
				}

				public static void Serialize( GenericWriter writer, TitleInfo info )
				{
					writer.WriteEncodedInt( (int)0 ); // version

					writer.WriteEncodedInt( info.m_Value );
					writer.Write( info.m_LastDecay );
				}

			}
			private TitleInfo[] m_Values;

			private int m_Harrower;	//Harrower titles do NOT decay


			public int GetValue( ChampionSpawnType type )
			{
				return GetValue( (int)type );
			}

			public void SetValue( ChampionSpawnType type, int value )
			{
				SetValue( (int)type, value );
			}

			public void Award( ChampionSpawnType type, int value )
			{
				Award( (int)type, value );
			}

			public int GetValue( int index )
			{
				if( m_Values == null || index < 0 || index >= m_Values.Length )
					return 0;

				if( m_Values[index] == null )
					m_Values[index] = new TitleInfo();

				return m_Values[index].Value;
			}

			public DateTime GetLastDecay( int index )
			{
				if( m_Values == null || index < 0 || index >= m_Values.Length )
					return DateTime.MinValue;

				if( m_Values[index] == null )
					m_Values[index] = new TitleInfo();

				return m_Values[index].LastDecay;
			}

			public void SetValue( int index, int value )
			{
				if( m_Values == null )
					m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];

				if( value < 0 )
					value = 0;

				if( index < 0 || index >= m_Values.Length )
					return;

				if( m_Values[index] == null )
					m_Values[index] = new TitleInfo();

				m_Values[index].Value = value;
			}

			public void Award( int index, int value )
			{
				if( m_Values == null )
					m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];

				if( index < 0 || index >= m_Values.Length || value <= 0 )
					return;

				if( m_Values[index] == null )
					m_Values[index] = new TitleInfo();

				m_Values[index].Value += value;
			}

			public void Atrophy( int index, int value )
			{
				if( m_Values == null )
					m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];

				if( index < 0 || index >= m_Values.Length || value <= 0 )
					return;

				if( m_Values[index] == null )
					m_Values[index] = new TitleInfo();

				int before = m_Values[index].Value;

				if( (m_Values[index].Value - value) < 0 )
					m_Values[index].Value = 0;
				else
					m_Values[index].Value -= value;

				if( before != m_Values[index].Value )
					m_Values[index].LastDecay = DateTime.Now;
			}

			public override string ToString()
			{
				return "...";
			}

			[CommandProperty( AccessLevel.GameMaster )]
			public int Abyss { get { return GetValue( ChampionSpawnType.Abyss ); } set { SetValue( ChampionSpawnType.Abyss, value ); } }

			[CommandProperty( AccessLevel.GameMaster )]
			public int Arachnid { get { return GetValue( ChampionSpawnType.Arachnid ); } set { SetValue( ChampionSpawnType.Arachnid, value ); } }

			[CommandProperty( AccessLevel.GameMaster )]
			public int ColdBlood { get { return GetValue( ChampionSpawnType.ColdBlood ); } set { SetValue( ChampionSpawnType.ColdBlood, value ); } }

			[CommandProperty( AccessLevel.GameMaster )]
			public int ForestLord { get { return GetValue( ChampionSpawnType.ForestLord ); } set { SetValue( ChampionSpawnType.ForestLord, value ); } }

			[CommandProperty( AccessLevel.GameMaster )]
			public int SleepingDragon { get { return GetValue( ChampionSpawnType.SleepingDragon ); } set { SetValue( ChampionSpawnType.SleepingDragon, value ); } }

			[CommandProperty( AccessLevel.GameMaster )]
			public int UnholyTerror { get { return GetValue( ChampionSpawnType.UnholyTerror ); } set { SetValue( ChampionSpawnType.UnholyTerror, value ); } }

			[CommandProperty( AccessLevel.GameMaster )]
			public int VerminHorde { get { return GetValue( ChampionSpawnType.VerminHorde ); } set { SetValue( ChampionSpawnType.VerminHorde, value ); } }
			
			[CommandProperty( AccessLevel.GameMaster )]
			public int Harrower { get { return m_Harrower; } set { m_Harrower = value; } }

			public ChampionTitleInfo()
			{
			}

			public ChampionTitleInfo( GenericReader reader )
			{
				int version = reader.ReadEncodedInt();

				switch( version )
				{
					case 0:
					{
						m_Harrower = reader.ReadEncodedInt();

						int length = reader.ReadEncodedInt();
						m_Values = new TitleInfo[length];

						for( int i = 0; i < length; i++ )
						{
							m_Values[i] = new TitleInfo( reader );
						}

						if( m_Values.Length != ChampionSpawnInfo.Table.Length )
						{
							TitleInfo[] oldValues = m_Values;
							m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];

							for( int i = 0; i < m_Values.Length && i < oldValues.Length; i++ )
							{
								m_Values[i] = oldValues[i];
							}
						}
						break;
					}
				}
			}

			public static void Serialize( GenericWriter writer, ChampionTitleInfo titles )
			{
				writer.WriteEncodedInt( (int)0 ); // version

				writer.WriteEncodedInt( titles.m_Harrower );

				int length = titles.m_Values.Length;
				writer.WriteEncodedInt( length );

				for( int i = 0; i < length; i++ )
				{
					if( titles.m_Values[i] == null )
						titles.m_Values[i] = new TitleInfo();

					TitleInfo.Serialize( writer, titles.m_Values[i] );
				}
			}

			public static void CheckAtrophy( PlayerMobile pm )
			{
				ChampionTitleInfo t = pm.m_ChampionTitles;
				if( t == null )
					return;

				if( t.m_Values == null )
					t.m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];

				for( int i = 0; i < t.m_Values.Length; i++ )
				{
					if( (t.GetLastDecay( i ) + LossDelay) < DateTime.Now )
					{
						t.Atrophy( i, LossAmount );
					}
				}
			}

			public static void AwardHarrowerTitle( PlayerMobile pm )	//Called when killing a harrower.  Will give a minimum of 1 point.
			{
				ChampionTitleInfo t = pm.m_ChampionTitles;
				if( t == null )
					return;

				if( t.m_Values == null )
					t.m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];

				int count = 1;

				for( int i = 0; i < t.m_Values.Length; i++ )
				{
					if( t.m_Values[i].Value > 900 )
						count++;
				}

				t.m_Harrower = Math.Max( count, t.m_Harrower );	//Harrower titles never decay.
			}
		}
		#endregion

		#region Recipes

		private Dictionary<int, bool> m_AcquiredRecipes;
		
		public virtual bool HasRecipe( Recipe r )
		{
			if( r == null ) 
				return false;

			return HasRecipe( r.ID );
		}

		public virtual bool HasRecipe( int recipeID )
		{
			if( m_AcquiredRecipes != null && m_AcquiredRecipes.ContainsKey( recipeID ) )
				return m_AcquiredRecipes[recipeID];

			return false;
		}

		public virtual void AcquireRecipe( Recipe r )
		{
			if( r != null )
				AcquireRecipe( r.ID );
		}

		public virtual void AcquireRecipe( int recipeID )
		{
			if( m_AcquiredRecipes == null )
				m_AcquiredRecipes = new Dictionary<int, bool>();

			m_AcquiredRecipes[recipeID] = true;
		}

		public virtual void ResetRecipes()
		{
			m_AcquiredRecipes = null;
		}
	
		[CommandProperty( AccessLevel.GameMaster )]
		public int KnownRecipes
		{
			get 
			{
				if( m_AcquiredRecipes == null )
					return 0;

				return m_AcquiredRecipes.Count;
			}
		}
	

		#endregion

		#region Buff Icons

		public void ResendBuffs()
		{
			if( !BuffInfo.Enabled || m_BuffTable == null )
				return;

			NetState state = this.NetState;

			if( state != null && state.Version >= BuffInfo.RequiredClient )
			{
				foreach( BuffInfo info in m_BuffTable.Values )
				{
					state.Send( new AddBuffPacket( this, info ) );
				}
			}
		}

		private Dictionary<BuffIcon, BuffInfo> m_BuffTable;

		public void AddBuff( BuffInfo b )
		{
			if( !BuffInfo.Enabled || b == null )
				return;

			RemoveBuff( b );	//Check & subsequently remove the old one.

			if( m_BuffTable == null )
				m_BuffTable = new Dictionary<BuffIcon, BuffInfo>();

			m_BuffTable.Add( b.ID, b );

			NetState state = this.NetState;

			if( state != null && state.Version >= BuffInfo.RequiredClient )
			{
				state.Send( new AddBuffPacket( this, b ) );
			}
		}

		public void RemoveBuff( BuffInfo b )
		{
			if( b == null )
				return;

			RemoveBuff( b.ID );
		}

		public void RemoveBuff( BuffIcon b )
		{
			if( m_BuffTable == null || !m_BuffTable.ContainsKey( b ) )
				return;

			BuffInfo info = m_BuffTable[b];

			if( info.Timer != null && info.Timer.Running )
				info.Timer.Stop();

			m_BuffTable.Remove( b );

			NetState state = this.NetState;

			if( state != null && state.Version >= BuffInfo.RequiredClient )
			{
				state.Send( new RemoveBuffPacket( this, b ) );
			}

			if( m_BuffTable.Count <= 0 )
				m_BuffTable = null;
		}
		#endregion
	}
}

show me where it goes. yes yes thats the ticket, where shall I put it? and if I put it should I have a autostable allfollowers event?

"using the voice of igor"

"the old timey one who had a lisp"

"its halloween after all"
 

JamzeMcC

Squire
Here ya go sir. If I remember right, the Followers part was for the SVN.

Code:
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Misc;
using Server.Items;
using Server.Gumps;
using Server.Multis;
using Server.Engines.Help;
using Server.ContextMenus;
using Server.Network;
using Server.Spells;
using Server.Spells.Fifth;
using Server.Spells.Sixth;
using Server.Spells.Seventh;
using Server.Spells.Necromancy;
using Server.Spells.Ninjitsu;
using Server.Spells.Bushido;
using Server.Targeting;
using Server.Engines.Quests;
using Server.Factions;
using Server.Regions;
using Server.Accounting;
using Server.Engines.CannedEvil;
using Server.Engines.Craft;
using Server.Spells.Spellweaving;
using Server.Poker;


namespace Server.Mobiles
{
    #region Enums
    [Flags]
    public enum PlayerFlag // First 16 bits are reserved for default-distro use, start custom flags at 0x00010000
    {
        None = 0x00000000,
        Glassblowing = 0x00000001,
        Masonry = 0x00000002,
        SandMining = 0x00000004,
        StoneMining = 0x00000008,
        ToggleMiningStone = 0x00000010,
        KarmaLocked = 0x00000020,
        AutoRenewInsurance = 0x00000040,
        UseOwnFilter = 0x00000080,
        PublicMyRunUO = 0x00000100,
        PagingSquelched = 0x00000200,
        Young = 0x00000400,
        AcceptGuildInvites = 0x00000800,
        DisplayChampionTitle = 0x00001000
    }

    public enum NpcGuild
    {
        None,
        MagesGuild,
        WarriorsGuild,
        ThievesGuild,
        RangersGuild,
        HealersGuild,
        MinersGuild,
        MerchantsGuild,
        TinkersGuild,
        TailorsGuild,
        FishermensGuild,
        BardsGuild,
        BlacksmithsGuild
    }

    public enum SolenFriendship
    {
        None,
        Red,
        Black
    }
    #endregion

    public class PlayerMobile : Mobile, IHonorTarget
    {
        private class CountAndTimeStamp
        {
            private int m_Count;
            private DateTime m_Stamp;

            public CountAndTimeStamp()
            {
            }

            public DateTime TimeStamp { get { return m_Stamp; } }
            public int Count
            {
                get { return m_Count; }
                set { m_Count = value; m_Stamp = DateTime.Now; }
            }
        }

        private DesignContext m_DesignContext;

        private NpcGuild m_NpcGuild;
        private DateTime m_NpcGuildJoinTime;
        private TimeSpan m_NpcGuildGameTime;
        private PlayerFlag m_Flags;
        private int m_StepsTaken;
        private int m_Profession;

        private DateTime m_LastOnline;
        private Server.Guilds.RankDefinition m_GuildRank;

        private int m_GuildMessageHue, m_AllianceMessageHue;

        private PokerGame m_PokerGame; //Edit for Poker System

        public PokerGame PokerGame
        {
            get { return m_PokerGame; }
            set { m_PokerGame = value; }
        }

        #region Getters & Setters
        public Server.Guilds.RankDefinition GuildRank
        {
            get
            {
                if (this.AccessLevel >= AccessLevel.GameMaster)
                    return Server.Guilds.RankDefinition.Leader;
                else
                    return m_GuildRank;
            }
            set { m_GuildRank = value; }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public int GuildMessageHue
        {
            get { return m_GuildMessageHue; }
            set { m_GuildMessageHue = value; }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public int AllianceMessageHue
        {
            get { return m_AllianceMessageHue; }
            set { m_AllianceMessageHue = value; }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public int Profession
        {
            get { return m_Profession; }
            set { m_Profession = value; }
        }

        public int StepsTaken
        {
            get { return m_StepsTaken; }
            set { m_StepsTaken = value; }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public NpcGuild NpcGuild
        {
            get { return m_NpcGuild; }
            set { m_NpcGuild = value; }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public DateTime NpcGuildJoinTime
        {
            get { return m_NpcGuildJoinTime; }
            set { m_NpcGuildJoinTime = value; }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public DateTime LastOnline
        {
            get { return m_LastOnline; }
            set { m_LastOnline = value; }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public TimeSpan NpcGuildGameTime
        {
            get { return m_NpcGuildGameTime; }
            set { m_NpcGuildGameTime = value; }
        }

        private int m_ToTItemsTurnedIn;

        [CommandProperty(AccessLevel.GameMaster)]
        public int ToTItemsTurnedIn
        {
            get { return m_ToTItemsTurnedIn; }
            set { m_ToTItemsTurnedIn = value; }
        }

        private int m_ToTTotalMonsterFame;

        [CommandProperty(AccessLevel.GameMaster)]
        public int ToTTotalMonsterFame
        {
            get { return m_ToTTotalMonsterFame; }
            set { m_ToTTotalMonsterFame = value; }
        }

        #endregion

        #region PlayerFlags
        public PlayerFlag Flags
        {
            get { return m_Flags; }
            set { m_Flags = value; }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public bool PagingSquelched
        {
            get { return GetFlag(PlayerFlag.PagingSquelched); }
            set { SetFlag(PlayerFlag.PagingSquelched, value); }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public bool Glassblowing
        {
            get { return GetFlag(PlayerFlag.Glassblowing); }
            set { SetFlag(PlayerFlag.Glassblowing, value); }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public bool Masonry
        {
            get { return GetFlag(PlayerFlag.Masonry); }
            set { SetFlag(PlayerFlag.Masonry, value); }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public bool SandMining
        {
            get { return GetFlag(PlayerFlag.SandMining); }
            set { SetFlag(PlayerFlag.SandMining, value); }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public bool StoneMining
        {
            get { return GetFlag(PlayerFlag.StoneMining); }
            set { SetFlag(PlayerFlag.StoneMining, value); }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public bool ToggleMiningStone
        {
            get { return GetFlag(PlayerFlag.ToggleMiningStone); }
            set { SetFlag(PlayerFlag.ToggleMiningStone, value); }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public bool KarmaLocked
        {
            get { return GetFlag(PlayerFlag.KarmaLocked); }
            set { SetFlag(PlayerFlag.KarmaLocked, value); }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public bool AutoRenewInsurance
        {
            get { return GetFlag(PlayerFlag.AutoRenewInsurance); }
            set { SetFlag(PlayerFlag.AutoRenewInsurance, value); }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public bool UseOwnFilter
        {
            get { return GetFlag(PlayerFlag.UseOwnFilter); }
            set { SetFlag(PlayerFlag.UseOwnFilter, value); }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public bool PublicMyRunUO
        {
            get { return GetFlag(PlayerFlag.PublicMyRunUO); }
            set { SetFlag(PlayerFlag.PublicMyRunUO, value); InvalidateMyRunUO(); }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public bool AcceptGuildInvites
        {
            get { return GetFlag(PlayerFlag.AcceptGuildInvites); }
            set { SetFlag(PlayerFlag.AcceptGuildInvites, value); }
        }
        #endregion


        public static Direction GetDirection4(Point3D from, Point3D to)
        {
            int dx = from.X - to.X;
            int dy = from.Y - to.Y;

            int rx = dx - dy;
            int ry = dx + dy;

            Direction ret;

            if (rx >= 0 && ry >= 0)
                ret = Direction.West;
            else if (rx >= 0 && ry < 0)
                ret = Direction.South;
            else if (rx < 0 && ry < 0)
                ret = Direction.East;
            else
                ret = Direction.North;

            return ret;
        }

        public override bool OnDroppedItemToWorld(Item item, Point3D location)
        {
            if (!base.OnDroppedItemToWorld(item, location))
                return false;

            BounceInfo bi = item.GetBounce();

            if (bi != null)
            {
                Type type = item.GetType();

                if (type.IsDefined(typeof(FurnitureAttribute), true) || type.IsDefined(typeof(DynamicFlipingAttribute), true))
                {
                    object[] objs = type.GetCustomAttributes(typeof(FlipableAttribute), true);

                    if (objs != null && objs.Length > 0)
                    {
                        FlipableAttribute fp = objs[0] as FlipableAttribute;

                        if (fp != null)
                        {
                            int[] itemIDs = fp.ItemIDs;

                            Point3D oldWorldLoc = bi.m_WorldLoc;
                            Point3D newWorldLoc = location;

                            if (oldWorldLoc.X != newWorldLoc.X || oldWorldLoc.Y != newWorldLoc.Y)
                            {
                                Direction dir = GetDirection4(oldWorldLoc, newWorldLoc);

                                if (itemIDs.Length == 2)
                                {
                                    switch (dir)
                                    {
                                        case Direction.North:
                                        case Direction.South: item.ItemID = itemIDs[0]; break;
                                        case Direction.East:
                                        case Direction.West: item.ItemID = itemIDs[1]; break;
                                    }
                                }
                                else if (itemIDs.Length == 4)
                                {
                                    switch (dir)
                                    {
                                        case Direction.South: item.ItemID = itemIDs[0]; break;
                                        case Direction.East: item.ItemID = itemIDs[1]; break;
                                        case Direction.North: item.ItemID = itemIDs[2]; break;
                                        case Direction.West: item.ItemID = itemIDs[3]; break;
                                    }
                                }
                            }
                        }
                    }
                }
            }

            return true;
        }

        public bool GetFlag(PlayerFlag flag)
        {
            return ((m_Flags & flag) != 0);
        }

        public void SetFlag(PlayerFlag flag, bool value)
        {
            if (value)
                m_Flags |= flag;
            else
                m_Flags &= ~flag;
        }

        public DesignContext DesignContext
        {
            get { return m_DesignContext; }
            set { m_DesignContext = value; }
        }

        public static void Initialize()
        {
            if (FastwalkPrevention)
                PacketHandlers.RegisterThrottler(0x02, new ThrottlePacketCallback(MovementThrottle_Callback));

            EventSink.Login += new LoginEventHandler(OnLogin);
            EventSink.Logout += new LogoutEventHandler(OnLogout);
            EventSink.Connected += new ConnectedEventHandler(EventSink_Connected);
            EventSink.Disconnected += new DisconnectedEventHandler(EventSink_Disconnected);
        }

        public override void OnSkillInvalidated(Skill skill)
        {
            if (Core.AOS && skill.SkillName == SkillName.MagicResist)
                UpdateResistances();
        }

        public override int GetMaxResistance(ResistanceType type)
        {
            int max = base.GetMaxResistance(type);

            if (type != ResistanceType.Physical && 60 < max && Spells.Fourth.CurseSpell.UnderEffect(this))
                max = 60;

            if (Core.ML && this.Race == Race.Elf && type == ResistanceType.Energy)
                max += 5; //Intended to go after the 60 max from curse

            return max;
        }

        protected override void OnRaceChange(Race oldRace)
        {
            ValidateEquipment();
            UpdateResistances();
        }

        public override int MaxWeight { get { return (((Core.ML && this.Race == Race.Human) ? 100 : 40) + (int)(3.5 * this.Str)); } }

        private int m_LastGlobalLight = -1, m_LastPersonalLight = -1;

        public override void OnNetStateChanged()
        {
            m_LastGlobalLight = -1;
            m_LastPersonalLight = -1;
        }

        public override void ComputeBaseLightLevels(out int global, out int personal)
        {
            global = LightCycle.ComputeLevelFor(this);

            bool racialNightSight = (Core.ML && this.Race == Race.Elf);

            if (this.LightLevel < 21 && (AosAttributes.GetValue(this, AosAttribute.NightSight) > 0 || racialNightSight))
                personal = 21;
            else
                personal = this.LightLevel;
        }

        public override void CheckLightLevels(bool forceResend)
        {
            NetState ns = this.NetState;

            if (ns == null)
                return;

            int global, personal;

            ComputeLightLevels(out global, out personal);

            if (!forceResend)
                forceResend = (global != m_LastGlobalLight || personal != m_LastPersonalLight);

            if (!forceResend)
                return;

            m_LastGlobalLight = global;
            m_LastPersonalLight = personal;

            ns.Send(GlobalLightLevel.Instantiate(global));
            ns.Send(new PersonalLightLevel(this, personal));
        }

        public override int GetMinResistance(ResistanceType type)
        {
            int magicResist = (int)(Skills[SkillName.MagicResist].Value * 10);
            int min = int.MinValue;

            if (magicResist >= 1000)
                min = 40 + ((magicResist - 1000) / 50);
            else if (magicResist >= 400)
                min = (magicResist - 400) / 15;

            if (min > MaxPlayerResistance)
                min = MaxPlayerResistance;

            int baseMin = base.GetMinResistance(type);

            if (min < baseMin)
                min = baseMin;

            return min;
        }

        private static void OnLogin(LoginEventArgs e)
        {
            Mobile from = e.Mobile;

            CheckAtrophies(from);

            if (AccountHandler.LockdownLevel > AccessLevel.Player)
            {
                string notice;

                Accounting.Account acct = from.Account as Accounting.Account;

                if (acct == null || !acct.HasAccess(from.NetState))
                {
                    if (from.AccessLevel == AccessLevel.Player)
                        notice = "The server is currently under lockdown. No players are allowed to log in at this time.";
                    else
                        notice = "The server is currently under lockdown. You do not have sufficient access level to connect.";

                    Timer.DelayCall(TimeSpan.FromSeconds(1.0), new TimerStateCallback(Disconnect), from);
                }
                else if (from.AccessLevel >= AccessLevel.Administrator)
                {
                    notice = "The server is currently under lockdown. As you are an administrator, you may change this from the [Admin gump.";
                }
                else
                {
                    notice = "The server is currently under lockdown. You have sufficient access level to connect.";
                }

                from.SendGump(new NoticeGump(1060637, 30720, notice, 0xFFC000, 300, 140, null, null));
            }
        }

        private bool m_NoDeltaRecursion;

        public void ValidateEquipment()
        {
            if (m_NoDeltaRecursion || Map == null || Map == Map.Internal)
                return;

            if (this.Items == null)
                return;

            m_NoDeltaRecursion = true;
            Timer.DelayCall(TimeSpan.Zero, new TimerCallback(ValidateEquipment_Sandbox));
        }

        private void ValidateEquipment_Sandbox()
        {
            try
            {
                if (Map == null || Map == Map.Internal)
                    return;

                List<Item> items = this.Items;

                if (items == null)
                    return;

                bool moved = false;

                int str = this.Str;
                int dex = this.Dex;
                int intel = this.Int;

                #region Factions
                int factionItemCount = 0;
                #endregion

                Mobile from = this;

                #region Ethics
                Ethics.Ethic ethic = Ethics.Ethic.Find(from);
                #endregion

                for (int i = items.Count - 1; i >= 0; --i)
                {
                    if (i >= items.Count)
                        continue;

                    Item item = items[i];

                    #region Ethics
                    if ((item.SavedFlags & 0x100) != 0)
                    {
                        if (item.Hue != Ethics.Ethic.Hero.Definition.PrimaryHue)
                        {
                            item.SavedFlags &= ~0x100;
                        }
                        else if (ethic != Ethics.Ethic.Hero)
                        {
                            from.AddToBackpack(item);
                            moved = true;
                            continue;
                        }
                    }
                    else if ((item.SavedFlags & 0x200) != 0)
                    {
                        if (item.Hue != Ethics.Ethic.Evil.Definition.PrimaryHue)
                        {
                            item.SavedFlags &= ~0x200;
                        }
                        else if (ethic != Ethics.Ethic.Evil)
                        {
                            from.AddToBackpack(item);
                            moved = true;
                            continue;
                        }
                    }
                    #endregion

                    if (item is BaseWeapon)
                    {
                        BaseWeapon weapon = (BaseWeapon)item;

                        bool drop = false;

                        if (dex < weapon.DexRequirement)
                            drop = true;
                        else if (str < AOS.Scale(weapon.StrRequirement, 100 - weapon.GetLowerStatReq()))
                            drop = true;
                        else if (intel < weapon.IntRequirement)
                            drop = true;
                        else if (weapon.RequiredRace != null && weapon.RequiredRace != this.Race)
                            drop = true;

                        if (drop)
                        {
                            string name = weapon.Name;

                            if (name == null)
                                name = String.Format("#{0}", weapon.LabelNumber);

                            from.SendLocalizedMessage(1062001, name); // You can no longer wield your ~1_WEAPON~
                            from.AddToBackpack(weapon);
                            moved = true;
                        }
                    }
                    else if (item is BaseArmor)
                    {
                        BaseArmor armor = (BaseArmor)item;

                        bool drop = false;

                        if (!armor.AllowMaleWearer && !from.Female && from.AccessLevel < AccessLevel.GameMaster)
                        {
                            drop = true;
                        }
                        else if (!armor.AllowFemaleWearer && from.Female && from.AccessLevel < AccessLevel.GameMaster)
                        {
                            drop = true;
                        }
                        else if (armor.RequiredRace != null && armor.RequiredRace != this.Race)
                        {
                            drop = true;
                        }
                        else
                        {
                            int strBonus = armor.ComputeStatBonus(StatType.Str), strReq = armor.ComputeStatReq(StatType.Str);
                            int dexBonus = armor.ComputeStatBonus(StatType.Dex), dexReq = armor.ComputeStatReq(StatType.Dex);
                            int intBonus = armor.ComputeStatBonus(StatType.Int), intReq = armor.ComputeStatReq(StatType.Int);

                            if (dex < dexReq || (dex + dexBonus) < 1)
                                drop = true;
                            else if (str < strReq || (str + strBonus) < 1)
                                drop = true;
                            else if (intel < intReq || (intel + intBonus) < 1)
                                drop = true;
                        }

                        if (drop)
                        {
                            string name = armor.Name;

                            if (name == null)
                                name = String.Format("#{0}", armor.LabelNumber);

                            if (armor is BaseShield)
                                from.SendLocalizedMessage(1062003, name); // You can no longer equip your ~1_SHIELD~
                            else
                                from.SendLocalizedMessage(1062002, name); // You can no longer wear your ~1_ARMOR~

                            from.AddToBackpack(armor);
                            moved = true;
                        }
                    }
                    else if (item is BaseClothing)
                    {
                        BaseClothing clothing = (BaseClothing)item;

                        bool drop = false;

                        if (!clothing.AllowMaleWearer && !from.Female && from.AccessLevel < AccessLevel.GameMaster)
                        {
                            drop = true;
                        }
                        else if (!clothing.AllowFemaleWearer && from.Female && from.AccessLevel < AccessLevel.GameMaster)
                        {
                            drop = true;
                        }
                        else if (clothing.RequiredRace != null && clothing.RequiredRace != this.Race)
                        {
                            drop = true;
                        }
                        else
                        {
                            int strBonus = clothing.ComputeStatBonus(StatType.Str);
                            int strReq = clothing.ComputeStatReq(StatType.Str);

                            if (str < strReq || (str + strBonus) < 1)
                                drop = true;
                        }

                        if (drop)
                        {
                            string name = clothing.Name;

                            if (name == null)
                                name = String.Format("#{0}", clothing.LabelNumber);

                            from.SendLocalizedMessage(1062002, name); // You can no longer wear your ~1_ARMOR~

                            from.AddToBackpack(clothing);
                            moved = true;
                        }
                    }

                    FactionItem factionItem = FactionItem.Find(item);

                    if (factionItem != null)
                    {
                        bool drop = false;

                        Faction ourFaction = Faction.Find(this);

                        if (ourFaction == null || ourFaction != factionItem.Faction)
                            drop = true;
                        else if (++factionItemCount > FactionItem.GetMaxWearables(this))
                            drop = true;

                        if (drop)
                        {
                            from.AddToBackpack(item);
                            moved = true;
                        }
                    }
                }

                if (moved)
                    from.SendLocalizedMessage(500647); // Some equipment has been moved to your backpack.
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
            }
            finally
            {
                m_NoDeltaRecursion = false;
            }
        }

        public override void Delta(MobileDelta flag)
        {
            base.Delta(flag);

            if ((flag & MobileDelta.Stat) != 0)
                ValidateEquipment();

            if ((flag & (MobileDelta.Name | MobileDelta.Hue)) != 0)
                InvalidateMyRunUO();
        }

        private static void Disconnect(object state)
        {
            NetState ns = ((Mobile)state).NetState;

            if (ns != null)
                ns.Dispose();
        }

        private static void OnLogout(LogoutEventArgs e)
        {
        }

        private static void EventSink_Connected(ConnectedEventArgs e)
        {
            PlayerMobile pm = e.Mobile as PlayerMobile;

            if (pm != null)
            {
                pm.m_SessionStart = DateTime.Now;

                if (pm.m_Quest != null)
                    pm.m_Quest.StartTimer();

                pm.BedrollLogout = false;
                pm.LastOnline = DateTime.Now;
            }

            Timer.DelayCall(TimeSpan.Zero, new TimerStateCallback(ClearSpecialMovesCallback), e.Mobile);
        }

        private static void ClearSpecialMovesCallback(object state)
        {
            Mobile from = (Mobile)state;

            SpecialMove.ClearAllMoves(from);
        }

        private static void EventSink_Disconnected(DisconnectedEventArgs e)
        {
            Mobile from = e.Mobile;
            DesignContext context = DesignContext.Find(from);

            if (context != null)
            {
                /* Client disconnected
                 *  - Remove design context
                 *  - Eject all from house
                 *  - Restore relocated entities
                 */

                // Remove design context
                DesignContext.Remove(from);

                // Eject all from house
                from.RevealingAction();

                foreach (Item item in context.Foundation.GetItems())
                    item.Location = context.Foundation.BanLocation;

                foreach (Mobile mobile in context.Foundation.GetMobiles())
                    mobile.Location = context.Foundation.BanLocation;

                // Restore relocated entities
                context.Foundation.RestoreRelocatedEntities();
            }

            PlayerMobile pm = e.Mobile as PlayerMobile;

            if (pm != null)
            {
                pm.m_GameTime += (DateTime.Now - pm.m_SessionStart);

                if (pm.m_Quest != null)
                    pm.m_Quest.StopTimer();

                pm.m_SpeechLog = null;
                pm.LastOnline = DateTime.Now;
            }
        }

        public override void RevealingAction()
        {
            if (m_DesignContext != null)
                return;

            Spells.Sixth.InvisibilitySpell.RemoveTimer(this);

            base.RevealingAction();
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public override bool Hidden
        {
            get
            {
                return base.Hidden;
            }
            set
            {
                base.Hidden = value;

                RemoveBuff(BuffIcon.Invisibility);	//Always remove, default to the hiding icon EXCEPT in the invis spell where it's explicitly set

                if (!Hidden)
                {
                    RemoveBuff(BuffIcon.HidingAndOrStealth);
                }
                else// if( !InvisibilitySpell.HasTimer( this ) )
                {
                    BuffInfo.AddBuff(this, new BuffInfo(BuffIcon.HidingAndOrStealth, 1075655));	//Hidden/Stealthing & You Are Hidden
                }
            }
        }

        public override void OnSubItemAdded(Item item)
        {
            if (AccessLevel < AccessLevel.GameMaster && item.IsChildOf(this.Backpack))
            {
                int maxWeight = WeightOverloading.GetMaxWeight(this);
                int curWeight = Mobile.BodyWeight + this.TotalWeight;

                if (curWeight > maxWeight)
                    this.SendLocalizedMessage(1019035, true, String.Format(" : {0} / {1}", curWeight, maxWeight));
            }
        }

        public override bool CanBeHarmful(Mobile target, bool message, bool ignoreOurBlessedness)
        {
            if (m_DesignContext != null || (target is PlayerMobile && ((PlayerMobile)target).m_DesignContext != null))
                return false;

            if ((target is BaseVendor && ((BaseVendor)target).IsInvulnerable) || target is PlayerVendor || target is TownCrier)
            {
                if (message)
                {
                    if (target.Title == null)
                        SendMessage("{0} the vendor cannot be harmed.", target.Name);
                    else
                        SendMessage("{0} {1} cannot be harmed.", target.Name, target.Title);
                }

                return false;
            }

            return base.CanBeHarmful(target, message, ignoreOurBlessedness);
        }

        public override bool CanBeBeneficial(Mobile target, bool message, bool allowDead)
        {
            if (m_DesignContext != null || (target is PlayerMobile && ((PlayerMobile)target).m_DesignContext != null))
                return false;

            return base.CanBeBeneficial(target, message, allowDead);
        }

        public override bool CheckContextMenuDisplay(IEntity target)
        {
            return (m_DesignContext == null);
        }

        public override void OnItemAdded(Item item)
        {
            base.OnItemAdded(item);

            if (item is BaseArmor || item is BaseWeapon)
            {
                Hits = Hits; Stam = Stam; Mana = Mana;
            }

            if (this.NetState != null)
                CheckLightLevels(false);

            InvalidateMyRunUO();
        }

        public override void OnItemRemoved(Item item)
        {
            base.OnItemRemoved(item);

            if (item is BaseArmor || item is BaseWeapon)
            {
                Hits = Hits; Stam = Stam; Mana = Mana;
            }

            if (this.NetState != null)
                CheckLightLevels(false);

            InvalidateMyRunUO();
        }

        public override double ArmorRating
        {
            get
            {
                //BaseArmor ar;
                double rating = 0.0;

                AddArmorRating(ref rating, NeckArmor);
                AddArmorRating(ref rating, HandArmor);
                AddArmorRating(ref rating, HeadArmor);
                AddArmorRating(ref rating, ArmsArmor);
                AddArmorRating(ref rating, LegsArmor);
                AddArmorRating(ref rating, ChestArmor);
                AddArmorRating(ref rating, ShieldArmor);

                return VirtualArmor + VirtualArmorMod + rating;
            }
        }

        private void AddArmorRating(ref double rating, Item armor)
        {
            BaseArmor ar = armor as BaseArmor;

            if (ar != null && (!Core.AOS || ar.ArmorAttributes.MageArmor == 0))
                rating += ar.ArmorRatingScaled;
        }

        #region [Stats]Max
        [CommandProperty(AccessLevel.GameMaster)]
        public override int HitsMax
        {
            get
            {
                int strBase;
                int strOffs = GetStatOffset(StatType.Str);

                if (Core.AOS)
                {
                    strBase = this.Str;	//this.Str already includes GetStatOffset/str
                    strOffs = AosAttributes.GetValue(this, AosAttribute.BonusHits);

                    if (AnimalForm.UnderTransformation(this, typeof(BakeKitsune)) || AnimalForm.UnderTransformation(this, typeof(GreyWolf)))
                        strOffs += 20;
                }
                else
                {
                    strBase = this.RawStr;
                }

                return (strBase / 2) + 50 + strOffs;
            }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public override int StamMax
        {
            get { return base.StamMax + AosAttributes.GetValue(this, AosAttribute.BonusStam); }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public override int ManaMax
        {
            get { return base.ManaMax + AosAttributes.GetValue(this, AosAttribute.BonusMana) + ((Core.ML && Race == Race.Elf) ? 20 : 0); }
        }
        #endregion

        #region Stat Getters/Setters

        [CommandProperty(AccessLevel.GameMaster)]
        public override int Str
        {
            get
            {
                if (Core.ML && this.AccessLevel == AccessLevel.Player)
                    return Math.Min(base.Str, 150);

                return base.Str;
            }
            set
            {
                base.Str = value;
            }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public override int Int
        {
            get
            {
                if (Core.ML && this.AccessLevel == AccessLevel.Player)
                    return Math.Min(base.Int, 150);

                return base.Int;
            }
            set
            {
                base.Int = value;
            }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public override int Dex
        {
            get
            {
                if (Core.ML && this.AccessLevel == AccessLevel.Player)
                    return Math.Min(base.Dex, 150);

                return base.Dex;
            }
            set
            {
                base.Dex = value;
            }
        }

        #endregion

        public override bool Move(Direction d)
        {
            NetState ns = this.NetState;

            if (ns != null)
            {
                if (HasGump(typeof(ResurrectGump)))
                {
                    if (Alive)
                    {
                        CloseGump(typeof(ResurrectGump));
                    }
                    else
                    {
                        SendLocalizedMessage(500111); // You are frozen and cannot move.
                        return false;
                    }
                }
            }

            TimeSpan speed = ComputeMovementSpeed(d);

            bool res;

            if (!Alive)
                Server.Movement.MovementImpl.IgnoreMovableImpassables = true;

            res = base.Move(d);

            Server.Movement.MovementImpl.IgnoreMovableImpassables = false;

            if (!res)
                return false;

            m_NextMovementTime += speed;

            return true;
        }

        public override bool CheckMovement(Direction d, out int newZ)
        {
            DesignContext context = m_DesignContext;

            if (context == null)
                return base.CheckMovement(d, out newZ);

            HouseFoundation foundation = context.Foundation;

            newZ = foundation.Z + HouseFoundation.GetLevelZ(context.Level, context.Foundation);

            int newX = this.X, newY = this.Y;
            Movement.Movement.Offset(d, ref newX, ref newY);

            int startX = foundation.X + foundation.Components.Min.X + 1;
            int startY = foundation.Y + foundation.Components.Min.Y + 1;
            int endX = startX + foundation.Components.Width - 1;
            int endY = startY + foundation.Components.Height - 2;

            return (newX >= startX && newY >= startY && newX < endX && newY < endY && Map == foundation.Map);
        }

        public override bool AllowItemUse(Item item)
        {
            return DesignContext.Check(this);
        }

        public SkillName[] AnimalFormRestrictedSkills { get { return m_AnimalFormRestrictedSkills; } }

        private SkillName[] m_AnimalFormRestrictedSkills = new SkillName[]
		{
			SkillName.ArmsLore,	SkillName.Begging, SkillName.Discordance, SkillName.Forensics,
			SkillName.Inscribe, SkillName.ItemID, SkillName.Meditation, SkillName.Peacemaking,
			SkillName.Provocation, SkillName.RemoveTrap, SkillName.SpiritSpeak, SkillName.Stealing,	
			SkillName.TasteID
		};

        public override bool AllowSkillUse(SkillName skill)
        {
            if (AnimalForm.UnderTransformation(this))
            {
                for (int i = 0; i < m_AnimalFormRestrictedSkills.Length; i++)
                {
                    if (m_AnimalFormRestrictedSkills[i] == skill)
                    {
                        SendLocalizedMessage(1070771); // You cannot use that skill in this form.
                        return false;
                    }
                }
            }

            return DesignContext.Check(this);
        }

        private bool m_LastProtectedMessage;
        private int m_NextProtectionCheck = 10;

        public virtual void RecheckTownProtection()
        {
            m_NextProtectionCheck = 10;

            Regions.GuardedRegion reg = (Regions.GuardedRegion)this.Region.GetRegion(typeof(Regions.GuardedRegion));
            bool isProtected = (reg != null && !reg.IsDisabled());

            if (isProtected != m_LastProtectedMessage)
            {
                if (isProtected)
                    SendLocalizedMessage(500112); // You are now under the protection of the town guards.
                else
                    SendLocalizedMessage(500113); // You have left the protection of the town guards.

                m_LastProtectedMessage = isProtected;
            }
        }

        public override void MoveToWorld(Point3D loc, Map map)
        {
            base.MoveToWorld(loc, map);

            RecheckTownProtection();
        }

        public override void SetLocation(Point3D loc, bool isTeleport)
        {
            if (!isTeleport && AccessLevel == AccessLevel.Player)
            {
                // moving, not teleporting
                int zDrop = (this.Location.Z - loc.Z);

                if (zDrop > 20) // we fell more than one story
                    Hits -= ((zDrop / 20) * 10) - 5; // deal some damage; does not kill, disrupt, etc
            }

            base.SetLocation(loc, isTeleport);

            if (isTeleport || --m_NextProtectionCheck == 0)
                RecheckTownProtection();
        }

        public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
        {
            base.GetContextMenuEntries(from, list);

            if (from == this)
            {
                if (m_Quest != null)
                    m_Quest.GetContextMenuEntries(list);

                if (Alive && InsuranceEnabled)
                {
                    list.Add(new CallbackEntry(6201, new ContextCallback(ToggleItemInsurance)));

                    if (AutoRenewInsurance)
                        list.Add(new CallbackEntry(6202, new ContextCallback(CancelRenewInventoryInsurance)));
                    else
                        list.Add(new CallbackEntry(6200, new ContextCallback(AutoRenewInventoryInsurance)));
                }

                BaseHouse house = BaseHouse.FindHouseAt(this);

                if (house != null)
                {
                    if (Alive && house.InternalizedVendors.Count > 0 && house.IsOwner(this))
                        list.Add(new CallbackEntry(6204, new ContextCallback(GetVendor)));

                    if (house.IsAosRules)
                        list.Add(new CallbackEntry(6207, new ContextCallback(LeaveHouse)));
                }

                if (m_JusticeProtectors.Count > 0)
                    list.Add(new CallbackEntry(6157, new ContextCallback(CancelProtection)));

                if (Alive)
                    list.Add(new CallbackEntry(6210, new ContextCallback(ToggleChampionTitleDisplay)));
            }
        }

        private void CancelProtection()
        {
            for (int i = 0; i < m_JusticeProtectors.Count; ++i)
            {
                Mobile prot = m_JusticeProtectors[i];

                string args = String.Format("{0}\t{1}", this.Name, prot.Name);

                prot.SendLocalizedMessage(1049371, args); // The protective relationship between ~1_PLAYER1~ and ~2_PLAYER2~ has been ended.
                this.SendLocalizedMessage(1049371, args); // The protective relationship between ~1_PLAYER1~ and ~2_PLAYER2~ has been ended.
            }

            m_JusticeProtectors.Clear();
        }

        #region Insurance

        private void ToggleItemInsurance()
        {
            if (!CheckAlive())
                return;

            BeginTarget(-1, false, TargetFlags.None, new TargetCallback(ToggleItemInsurance_Callback));
            SendLocalizedMessage(1060868); // Target the item you wish to toggle insurance status on <ESC> to cancel
        }

        private bool CanInsure(Item item)
        {
            if (item is Container || item is BagOfSending || item is KeyRing)
                return false;

            if ((item is Spellbook && item.LootType == LootType.Blessed) || item is Runebook || item is PotionKeg || item is Sigil)
                return false;

            if (item.Stackable)
                return false;

            if (item.LootType == LootType.Cursed)
                return false;

            if (item.ItemID == 0x204E) // death shroud
                return false;

            return true;
        }

        private void ToggleItemInsurance_Callback(Mobile from, object obj)
        {
            if (!CheckAlive())
                return;

            Item item = obj as Item;

            if (item == null || !item.IsChildOf(this))
            {
                BeginTarget(-1, false, TargetFlags.None, new TargetCallback(ToggleItemInsurance_Callback));
                SendLocalizedMessage(1060871, "", 0x23); // You can only insure items that you have equipped or that are in your backpack
            }
            else if (item.Insured)
            {
                item.Insured = false;

                SendLocalizedMessage(1060874, "", 0x35); // You cancel the insurance on the item

                BeginTarget(-1, false, TargetFlags.None, new TargetCallback(ToggleItemInsurance_Callback));
                SendLocalizedMessage(1060868, "", 0x23); // Target the item you wish to toggle insurance status on <ESC> to cancel
            }
            else if (!CanInsure(item))
            {
                BeginTarget(-1, false, TargetFlags.None, new TargetCallback(ToggleItemInsurance_Callback));
                SendLocalizedMessage(1060869, "", 0x23); // You cannot insure that
            }
            else if (item.LootType == LootType.Blessed || item.LootType == LootType.Newbied || item.BlessedFor == from)
            {
                BeginTarget(-1, false, TargetFlags.None, new TargetCallback(ToggleItemInsurance_Callback));
                SendLocalizedMessage(1060870, "", 0x23); // That item is blessed and does not need to be insured
                SendLocalizedMessage(1060869, "", 0x23); // You cannot insure that
            }
            else
            {
                if (!item.PayedInsurance)
                {
                    if (Banker.Withdraw(from, 600))
                    {
                        SendLocalizedMessage(1060398, "600"); // ~1_AMOUNT~ gold has been withdrawn from your bank box.
                        item.PayedInsurance = true;
                    }
                    else
                    {
                        SendLocalizedMessage(1061079, "", 0x23); // You lack the funds to purchase the insurance
                        return;
                    }
                }

                item.Insured = true;

                SendLocalizedMessage(1060873, "", 0x23); // You have insured the item

                BeginTarget(-1, false, TargetFlags.None, new TargetCallback(ToggleItemInsurance_Callback));
                SendLocalizedMessage(1060868, "", 0x23); // Target the item you wish to toggle insurance status on <ESC> to cancel
            }
        }

        private void AutoRenewInventoryInsurance()
        {
            if (!CheckAlive())
                return;

            SendLocalizedMessage(1060881, "", 0x23); // You have selected to automatically reinsure all insured items upon death
            AutoRenewInsurance = true;
        }

        private void CancelRenewInventoryInsurance()
        {
            if (!CheckAlive())
                return;

            if (Core.SE)
            {
                if (!HasGump(typeof(CancelRenewInventoryInsuranceGump)))
                    SendGump(new CancelRenewInventoryInsuranceGump(this));
            }
            else
            {
                SendLocalizedMessage(1061075, "", 0x23); // You have cancelled automatically reinsuring all insured items upon death
                AutoRenewInsurance = false;
            }
        }

        private class CancelRenewInventoryInsuranceGump : Gump
        {
            private PlayerMobile m_Player;

            public CancelRenewInventoryInsuranceGump(PlayerMobile player)
                : base(250, 200)
            {
                m_Player = player;

                AddBackground(0, 0, 240, 142, 0x13BE);
                AddImageTiled(6, 6, 228, 100, 0xA40);
                AddImageTiled(6, 116, 228, 20, 0xA40);
                AddAlphaRegion(6, 6, 228, 142);

                AddHtmlLocalized(8, 8, 228, 100, 1071021, 0x7FFF, false, false); // You are about to disable inventory insurance auto-renewal.

                AddButton(6, 116, 0xFB1, 0xFB2, 0, GumpButtonType.Reply, 0);
                AddHtmlLocalized(40, 118, 450, 20, 1060051, 0x7FFF, false, false); // CANCEL

                AddButton(114, 116, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0);
                AddHtmlLocalized(148, 118, 450, 20, 1071022, 0x7FFF, false, false); // DISABLE IT!
            }

            public override void OnResponse(NetState sender, RelayInfo info)
            {
                if (!m_Player.CheckAlive())
                    return;

                if (info.ButtonID == 1)
                {
                    m_Player.SendLocalizedMessage(1061075, "", 0x23); // You have cancelled automatically reinsuring all insured items upon death
                    m_Player.AutoRenewInsurance = false;
                }
                else
                {
                    m_Player.SendLocalizedMessage(1042021); // Cancelled.
                }
            }
        }
        #endregion

        private void GetVendor()
        {
            BaseHouse house = BaseHouse.FindHouseAt(this);

            if (CheckAlive() && house != null && house.IsOwner(this) && house.InternalizedVendors.Count > 0)
            {
                CloseGump(typeof(ReclaimVendorGump));
                SendGump(new ReclaimVendorGump(house));
            }
        }

        private void LeaveHouse()
        {
            BaseHouse house = BaseHouse.FindHouseAt(this);

            if (house != null)
                this.Location = house.BanLocation;
        }

        private delegate void ContextCallback();

        private class CallbackEntry : ContextMenuEntry
        {
            private ContextCallback m_Callback;

            public CallbackEntry(int number, ContextCallback callback)
                : this(number, -1, callback)
            {
            }

            public CallbackEntry(int number, int range, ContextCallback callback)
                : base(number, range)
            {
                m_Callback = callback;
            }

            public override void OnClick()
            {
                if (m_Callback != null)
                    m_Callback();
            }
        }

        public override void DisruptiveAction()
        {
            if (Meditating)
            {
                RemoveBuff(BuffIcon.ActiveMeditation);
            }

            base.DisruptiveAction();
        }
        public override void OnDoubleClick(Mobile from)
        {
            if (this == from && !Warmode)
            {
                IMount mount = Mount;

                if (mount != null && !DesignContext.Check(this))
                    return;
            }

            base.OnDoubleClick(from);
        }

        public override void DisplayPaperdollTo(Mobile to)
        {
            if (DesignContext.Check(this))
                base.DisplayPaperdollTo(to);
        }

        private static bool m_NoRecursion;

        public override bool CheckEquip(Item item)
        {
            if (!base.CheckEquip(item))
                return false;

            #region Factions
            FactionItem factionItem = FactionItem.Find(item);

            if (factionItem != null)
            {
                Faction faction = Faction.Find(this);

                if (faction == null)
                {
                    SendLocalizedMessage(1010371); // You cannot equip a faction item!
                    return false;
                }
                else if (faction != factionItem.Faction)
                {
                    SendLocalizedMessage(1010372); // You cannot equip an opposing faction's item!
                    return false;
                }
                else
                {
                    int maxWearables = FactionItem.GetMaxWearables(this);

                    for (int i = 0; i < Items.Count; ++i)
                    {
                        Item equiped = Items[i];

                        if (item != equiped && FactionItem.Find(equiped) != null)
                        {
                            if (--maxWearables == 0)
                            {
                                SendLocalizedMessage(1010373); // You do not have enough rank to equip more faction items!
                                return false;
                            }
                        }
                    }
                }
            }
            #endregion

            if (this.AccessLevel < AccessLevel.GameMaster && item.Layer != Layer.Mount && this.HasTrade)
            {
                BounceInfo bounce = item.GetBounce();

                if (bounce != null)
                {
                    if (bounce.m_Parent is Item)
                    {
                        Item parent = (Item)bounce.m_Parent;

                        if (parent == this.Backpack || parent.IsChildOf(this.Backpack))
                            return true;
                    }
                    else if (bounce.m_Parent == this)
                    {
                        return true;
                    }
                }

                SendLocalizedMessage(1004042); // You can only equip what you are already carrying while you have a trade pending.
                return false;
            }

            return true;
        }

        public override bool CheckTrade(Mobile to, Item item, SecureTradeContainer cont, bool message, bool checkItems, int plusItems, int plusWeight)
        {
            int msgNum = 0;

            if (cont == null)
            {
                if (to.Holding != null)
                    msgNum = 1062727; // You cannot trade with someone who is dragging something.
                else if (this.HasTrade)
                    msgNum = 1062781; // You are already trading with someone else!
                else if (to.HasTrade)
                    msgNum = 1062779; // That person is already involved in a trade
            }

            if (msgNum == 0)
            {
                if (cont != null)
                {
                    plusItems += cont.TotalItems;
                    plusWeight += cont.TotalWeight;
                }

                if (this.Backpack == null || !this.Backpack.CheckHold(this, item, false, checkItems, plusItems, plusWeight))
                    msgNum = 1004040; // You would not be able to hold this if the trade failed.
                else if (to.Backpack == null || !to.Backpack.CheckHold(to, item, false, checkItems, plusItems, plusWeight))
                    msgNum = 1004039; // The recipient of this trade would not be able to carry this.
                else
                    msgNum = CheckContentForTrade(item);
            }

            if (msgNum != 0)
            {
                if (message)
                    this.SendLocalizedMessage(msgNum);

                return false;
            }

            return true;
        }

        private static int CheckContentForTrade(Item item)
        {
            if (item is TrapableContainer && ((TrapableContainer)item).TrapType != TrapType.None)
                return 1004044; // You may not trade trapped items.

            if (SkillHandlers.StolenItem.IsStolen(item))
                return 1004043; // You may not trade recently stolen items.

            if (item is Container)
            {
                foreach (Item subItem in item.Items)
                {
                    int msg = CheckContentForTrade(subItem);

                    if (msg != 0)
                        return msg;
                }
            }

            return 0;
        }

        public override bool CheckNonlocalDrop(Mobile from, Item item, Item target)
        {
            if (!base.CheckNonlocalDrop(from, item, target))
                return false;

            if (from.AccessLevel >= AccessLevel.GameMaster)
                return true;

            Container pack = this.Backpack;
            if (from == this && this.HasTrade && (target == pack || target.IsChildOf(pack)))
            {
                BounceInfo bounce = item.GetBounce();

                if (bounce != null && bounce.m_Parent is Item)
                {
                    Item parent = (Item)bounce.m_Parent;

                    if (parent == pack || parent.IsChildOf(pack))
                        return true;
                }

                SendLocalizedMessage(1004041); // You can't do that while you have a trade pending.
                return false;
            }

            return true;
        }

        protected override void OnLocationChange(Point3D oldLocation)
        {
            CheckLightLevels(false);

            DesignContext context = m_DesignContext;

            if (context == null || m_NoRecursion)
                return;

            m_NoRecursion = true;

            HouseFoundation foundation = context.Foundation;

            int newX = this.X, newY = this.Y;
            int newZ = foundation.Z + HouseFoundation.GetLevelZ(context.Level, context.Foundation);

            int startX = foundation.X + foundation.Components.Min.X + 1;
            int startY = foundation.Y + foundation.Components.Min.Y + 1;
            int endX = startX + foundation.Components.Width - 1;
            int endY = startY + foundation.Components.Height - 2;

            if (newX >= startX && newY >= startY && newX < endX && newY < endY && Map == foundation.Map)
            {
                if (Z != newZ)
                    Location = new Point3D(X, Y, newZ);

                m_NoRecursion = false;
                return;
            }

            Location = new Point3D(foundation.X, foundation.Y, newZ);
            Map = foundation.Map;

            m_NoRecursion = false;
        }

        public override bool OnMoveOver(Mobile m)
        {
            if (m is BaseCreature && !((BaseCreature)m).Controlled)
                return false;

            return base.OnMoveOver(m);
        }

        public override bool CheckShove(Mobile shoved)
        {
            if (TransformationSpellHelper.UnderTransformation(this, typeof(WraithFormSpell)))
                return true;
            else
                return base.CheckShove(shoved);
        }


        protected override void OnMapChange(Map oldMap)
        {
            if ((Map != Faction.Facet && oldMap == Faction.Facet) || (Map == Faction.Facet && oldMap != Faction.Facet))
                InvalidateProperties();

            DesignContext context = m_DesignContext;

            if (context == null || m_NoRecursion)
                return;

            m_NoRecursion = true;

            HouseFoundation foundation = context.Foundation;

            if (Map != foundation.Map)
                Map = foundation.Map;

            m_NoRecursion = false;
        }

        public override void OnBeneficialAction(Mobile target, bool isCriminal)
        {
            if (m_SentHonorContext != null)
                m_SentHonorContext.OnSourceBeneficialAction(target);

            base.OnBeneficialAction(target, isCriminal);
        }

        public override void OnDamage(int amount, Mobile from, bool willKill)
        {
            int disruptThreshold;

            if (!Core.AOS)
                disruptThreshold = 0;
            else if (from != null && from.Player)
                disruptThreshold = 18;
            else
                disruptThreshold = 25;

            if (amount > disruptThreshold)
            {
                BandageContext c = BandageContext.GetContext(this);

                if (c != null)
                    c.Slip();
            }

            if (Confidence.IsRegenerating(this))
                Confidence.StopRegenerating(this);

            WeightOverloading.FatigueOnDamage(this, amount);

            if (m_ReceivedHonorContext != null)
                m_ReceivedHonorContext.OnTargetDamaged(from, amount);
            if (m_SentHonorContext != null)
                m_SentHonorContext.OnSourceDamaged(from, amount);

            base.OnDamage(amount, from, willKill);
        }

        public override void Resurrect()
        {
            bool wasAlive = this.Alive;

            base.Resurrect();

            if (this.Alive && !wasAlive)
            {
            }
        }

        public override double RacialSkillBonus
        {
            get
            {
                if (Core.ML && this.Race == Race.Human)
                    return 20.0;

                return 0;
            }
        }

        private Mobile m_InsuranceAward;
        private int m_InsuranceCost;
        private int m_InsuranceBonus;

        public override bool OnBeforeDeath()
        {
            m_InsuranceCost = 0;
            m_InsuranceAward = base.FindMostRecentDamager(false);

            if (m_InsuranceAward is BaseCreature)
            {
                Mobile master = ((BaseCreature)m_InsuranceAward).GetMaster();

                if (master != null)
                    m_InsuranceAward = master;
            }

            if (m_InsuranceAward != null && (!m_InsuranceAward.Player || m_InsuranceAward == this))
                m_InsuranceAward = null;

            if (m_InsuranceAward is PlayerMobile)
                ((PlayerMobile)m_InsuranceAward).m_InsuranceBonus = 0;

            if (m_ReceivedHonorContext != null)
                m_ReceivedHonorContext.OnTargetKilled();
            if (m_SentHonorContext != null)
                m_SentHonorContext.OnSourceKilled();

            return base.OnBeforeDeath();
        }

        private bool CheckInsuranceOnDeath(Item item)
        {
            if (InsuranceEnabled && item.Insured)
            {
                if (AutoRenewInsurance)
                {
                    int cost = (m_InsuranceAward == null ? 600 : 300);

                    if (Banker.Withdraw(this, cost))
                    {
                        m_InsuranceCost += cost;
                        item.PayedInsurance = true;
                    }
                    else
                    {
                        SendLocalizedMessage(1061079, "", 0x23); // You lack the funds to purchase the insurance
                        item.PayedInsurance = false;
                        item.Insured = false;
                    }
                }
                else
                {
                    item.PayedInsurance = false;
                    item.Insured = false;
                }

                if (m_InsuranceAward != null)
                {
                    if (Banker.Deposit(m_InsuranceAward, 300))
                    {
                        if (m_InsuranceAward is PlayerMobile)
                            ((PlayerMobile)m_InsuranceAward).m_InsuranceBonus += 300;
                    }
                }

                return true;
            }

            return false;
        }

        public override DeathMoveResult GetParentMoveResultFor(Item item)
        {
            if (CheckInsuranceOnDeath(item))
                return DeathMoveResult.MoveToBackpack;

            DeathMoveResult res = base.GetParentMoveResultFor(item);

            if (res == DeathMoveResult.MoveToCorpse && item.Movable && this.Young)
                res = DeathMoveResult.MoveToBackpack;

            return res;
        }

        public override DeathMoveResult GetInventoryMoveResultFor(Item item)
        {
            if (CheckInsuranceOnDeath(item))
                return DeathMoveResult.MoveToBackpack;

            DeathMoveResult res = base.GetInventoryMoveResultFor(item);

            if (res == DeathMoveResult.MoveToCorpse && item.Movable && this.Young)
                res = DeathMoveResult.MoveToBackpack;

            return res;
        }

        public override void OnDeath(Container c)
        {
            base.OnDeath(c);

            HueMod = -1;
            NameMod = null;
            SavagePaintExpiration = TimeSpan.Zero;

            SetHairMods(-1, -1);

            PolymorphSpell.StopTimer(this);
            IncognitoSpell.StopTimer(this);
            DisguiseGump.StopTimer(this);

            EndAction(typeof(PolymorphSpell));
            EndAction(typeof(IncognitoSpell));

            MeerMage.StopEffect(this, false);

            SkillHandlers.StolenItem.ReturnOnDeath(this, c);

            if (m_PermaFlags.Count > 0)
            {
                m_PermaFlags.Clear();

                if (c is Corpse)
                    ((Corpse)c).Criminal = true;

                if (SkillHandlers.Stealing.ClassicMode)
                    Criminal = true;
            }

            if (this.Kills >= 5 && DateTime.Now >= m_NextJustAward)
            {
                Mobile m = FindMostRecentDamager(false);

                if (m is BaseCreature)
                    m = ((BaseCreature)m).GetMaster();

                if (m != null && m is PlayerMobile && m != this)
                {
                    bool gainedPath = false;

                    int pointsToGain = 0;

                    pointsToGain += (int)Math.Sqrt(this.GameTime.TotalSeconds * 4);
                    pointsToGain *= 5;
                    pointsToGain += (int)Math.Pow(this.Skills.Total / 250, 2);

                    if (VirtueHelper.Award(m, VirtueName.Justice, pointsToGain, ref gainedPath))
                    {
                        if (gainedPath)
                            m.SendLocalizedMessage(1049367); // You have gained a path in Justice!
                        else
                            m.SendLocalizedMessage(1049363); // You have gained in Justice.

                        m.FixedParticles(0x375A, 9, 20, 5027, EffectLayer.Waist);
                        m.PlaySound(0x1F7);

                        m_NextJustAward = DateTime.Now + TimeSpan.FromMinutes(pointsToGain / 3);
                    }
                }
            }

            if (m_InsuranceCost > 0)
                SendLocalizedMessage(1060398, m_InsuranceCost.ToString()); // ~1_AMOUNT~ gold has been withdrawn from your bank box.

            if (m_InsuranceAward is PlayerMobile)
            {
                PlayerMobile pm = (PlayerMobile)m_InsuranceAward;

                if (pm.m_InsuranceBonus > 0)
                    pm.SendLocalizedMessage(1060397, pm.m_InsuranceBonus.ToString()); // ~1_AMOUNT~ gold has been deposited into your bank box.
            }

            Mobile killer = this.FindMostRecentDamager(true);

            if (killer is BaseCreature)
            {
                BaseCreature bc = (BaseCreature)killer;

                Mobile master = bc.GetMaster();
                if (master != null)
                    killer = master;
            }

            if (this.Young)
            {
                if (YoungDeathTeleport())
                    Timer.DelayCall(TimeSpan.FromSeconds(2.5), new TimerCallback(SendYoungDeathNotice));
            }

            Faction.HandleDeath(this, killer);

            Server.Guilds.Guild.HandleDeath(this, killer);

            if (m_BuffTable != null)
            {
                List<BuffInfo> list = new List<BuffInfo>();

                foreach (BuffInfo buff in m_BuffTable.Values)
                {
                    if (!buff.RetainThroughDeath)
                    {
                        list.Add(buff);
                    }
                }

                for (int i = 0; i < list.Count; i++)
                {
                    RemoveBuff(list[i]);
                }
            }
        }

        private List<Mobile> m_PermaFlags;
        private List<Mobile> m_VisList;
        private Hashtable m_AntiMacroTable;
        private TimeSpan m_GameTime;
        private TimeSpan m_ShortTermElapse;
        private TimeSpan m_LongTermElapse;
        private DateTime m_SessionStart;
        private DateTime m_LastEscortTime;
        private DateTime m_NextSmithBulkOrder;
        private DateTime m_NextTailorBulkOrder;
        private DateTime m_SavagePaintExpiration;
        private SkillName m_Learning = (SkillName)(-1);

        public SkillName Learning
        {
            get { return m_Learning; }
            set { m_Learning = value; }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public TimeSpan SavagePaintExpiration
        {
            get
            {
                TimeSpan ts = m_SavagePaintExpiration - DateTime.Now;

                if (ts < TimeSpan.Zero)
                    ts = TimeSpan.Zero;

                return ts;
            }
            set
            {
                m_SavagePaintExpiration = DateTime.Now + value;
            }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public TimeSpan NextSmithBulkOrder
        {
            get
            {
                TimeSpan ts = m_NextSmithBulkOrder - DateTime.Now;

                if (ts < TimeSpan.Zero)
                    ts = TimeSpan.Zero;

                return ts;
            }
            set
            {
                try { m_NextSmithBulkOrder = DateTime.Now + value; }
                catch { }
            }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public TimeSpan NextTailorBulkOrder
        {
            get
            {
                TimeSpan ts = m_NextTailorBulkOrder - DateTime.Now;

                if (ts < TimeSpan.Zero)
                    ts = TimeSpan.Zero;

                return ts;
            }
            set
            {
                try { m_NextTailorBulkOrder = DateTime.Now + value; }
                catch { }
            }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public DateTime LastEscortTime
        {
            get { return m_LastEscortTime; }
            set { m_LastEscortTime = value; }
        }

        public PlayerMobile()
        {
            m_VisList = new List<Mobile>();
            m_PermaFlags = new List<Mobile>();
            m_AntiMacroTable = new Hashtable();

            m_BOBFilter = new Engines.BulkOrders.BOBFilter();

            m_GameTime = TimeSpan.Zero;
            m_ShortTermElapse = TimeSpan.FromHours(8.0);
            m_LongTermElapse = TimeSpan.FromHours(40.0);

            m_JusticeProtectors = new List<Mobile>();
            m_GuildRank = Guilds.RankDefinition.Lowest;

            m_ChampionTitles = new ChampionTitleInfo();

            InvalidateMyRunUO();
        }

        public override bool MutateSpeech(List<Mobile> hears, ref string text, ref object context)
        {
            if (Alive)
                return false;

            if (Core.AOS)
            {
                for (int i = 0; i < hears.Count; ++i)
                {
                    Mobile m = hears[i];

                    if (m != this && m.Skills[SkillName.SpiritSpeak].Value >= 100.0)
                        return false;
                }
            }

            return base.MutateSpeech(hears, ref text, ref context);
        }

        public override void DoSpeech(string text, int[] keywords, MessageType type, int hue)
        {
            if (Guilds.Guild.NewGuildSystem && (type == MessageType.Guild || type == MessageType.Alliance))
            {
                Guilds.Guild g = this.Guild as Guilds.Guild;
                if (g == null)
                {
                    SendLocalizedMessage(1063142); // You are not in a guild!
                }
                else if (type == MessageType.Alliance)
                {
                    if (g.Alliance != null && g.Alliance.IsMember(g))
                    {
                        //g.Alliance.AllianceTextMessage( hue, "[Alliance][{0}]: {1}", this.Name, text );
                        g.Alliance.AllianceChat(this, text);
                        SendToStaffMessage(this, "[Alliance]: {0}", text);

                        m_AllianceMessageHue = hue;
                    }
                    else
                    {
                        SendLocalizedMessage(1071020); // You are not in an alliance!
                    }
                }
                else	//Type == MessageType.Guild
                {
                    m_GuildMessageHue = hue;

                    g.GuildChat(this, text);
                    SendToStaffMessage(this, "[Guild]: {0}", text);
                }
            }
            else
            {
                base.DoSpeech(text, keywords, type, hue);
            }
        }

        private static void SendToStaffMessage(Mobile from, string text)
        {
            Packet p = null;

            foreach (NetState ns in from.GetClientsInRange(8))
            {
                Mobile mob = ns.Mobile;

                if (mob != null && mob.AccessLevel >= AccessLevel.GameMaster && mob.AccessLevel > from.AccessLevel)
                {
                    if (p == null)
                        p = Packet.Acquire(new UnicodeMessage(from.Serial, from.Body, MessageType.Regular, from.SpeechHue, 3, from.Language, from.Name, text));

                    ns.Send(p);
                }
            }

            Packet.Release(p);
        }
        private static void SendToStaffMessage(Mobile from, string format, params object[] args)
        {
            SendToStaffMessage(from, String.Format(format, args));
        }

        public override void Damage(int amount, Mobile from)
        {
            if (Spells.Necromancy.EvilOmenSpell.CheckEffect(this))
                amount = (int)(amount * 1.25);

            Mobile oath = Spells.Necromancy.BloodOathSpell.GetBloodOath(from);

            if (oath == this)
            {
                amount = (int)(amount * 1.1);
                from.Damage(amount, from);
            }

            base.Damage(amount, from);
        }

        #region Poison
        public override ApplyPoisonResult ApplyPoison(Mobile from, Poison poison)
        {
            if (!Alive)
                return ApplyPoisonResult.Immune;

            if (Spells.Necromancy.EvilOmenSpell.CheckEffect(this))
                poison = PoisonImpl.IncreaseLevel(poison);

            ApplyPoisonResult result = base.ApplyPoison(from, poison);

            if (from != null && result == ApplyPoisonResult.Poisoned && PoisonTimer is PoisonImpl.PoisonTimer)
                (PoisonTimer as PoisonImpl.PoisonTimer).From = from;

            return result;
        }

        public override bool CheckPoisonImmunity(Mobile from, Poison poison)
        {
            if (this.Young)
                return true;

            return base.CheckPoisonImmunity(from, poison);
        }

        public override void OnPoisonImmunity(Mobile from, Poison poison)
        {
            if (this.Young)
                SendLocalizedMessage(502808); // You would have been poisoned, were you not new to the land of Britannia. Be careful in the future.
            else
                base.OnPoisonImmunity(from, poison);
        }
        #endregion

        public PlayerMobile(Serial s)
            : base(s)
        {
            m_VisList = new List<Mobile>();
            m_AntiMacroTable = new Hashtable();
            InvalidateMyRunUO();
        }

        public List<Mobile> VisibilityList
        {
            get { return m_VisList; }
        }

        public List<Mobile> PermaFlags
        {
            get { return m_PermaFlags; }
        }

        public override int Luck { get { return AosAttributes.GetValue(this, AosAttribute.Luck); } }

        public override bool IsHarmfulCriminal(Mobile target)
        {
            if (SkillHandlers.Stealing.ClassicMode && target is PlayerMobile && ((PlayerMobile)target).m_PermaFlags.Count > 0)
            {
                int noto = Notoriety.Compute(this, target);

                if (noto == Notoriety.Innocent)
                    target.Delta(MobileDelta.Noto);

                return false;
            }

            if (target is BaseCreature && ((BaseCreature)target).InitialInnocent && !((BaseCreature)target).Controlled)
                return false;

            return base.IsHarmfulCriminal(target);
        }

        public bool AntiMacroCheck(Skill skill, object obj)
        {
            if (obj == null || m_AntiMacroTable == null || this.AccessLevel != AccessLevel.Player)
                return true;

            Hashtable tbl = (Hashtable)m_AntiMacroTable[skill];
            if (tbl == null)
                m_AntiMacroTable[skill] = tbl = new Hashtable();

            CountAndTimeStamp count = (CountAndTimeStamp)tbl[obj];
            if (count != null)
            {
                if (count.TimeStamp + SkillCheck.AntiMacroExpire <= DateTime.Now)
                {
                    count.Count = 1;
                    return true;
                }
                else
                {
                    ++count.Count;
                    if (count.Count <= SkillCheck.Allowance)
                        return true;
                    else
                        return false;
                }
            }
            else
            {
                tbl[obj] = count = new CountAndTimeStamp();
                count.Count = 1;

                return true;
            }
        }

        private void RevertHair()
        {
            SetHairMods(-1, -1);
        }

        private Engines.BulkOrders.BOBFilter m_BOBFilter;

        public Engines.BulkOrders.BOBFilter BOBFilter
        {
            get { return m_BOBFilter; }
        }



        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);
            int version = reader.ReadInt();

            switch (version)
            {

                case 25:
                    {
                        int recipeCount = reader.ReadInt();

                        if (recipeCount > 0)
                        {
                            m_AcquiredRecipes = new Dictionary<int, bool>();

                            for (int i = 0; i < recipeCount; i++)
                            {
                                int r = reader.ReadInt();
                                if (reader.ReadBool())	//Don't add in recipies which we haven't gotten or have been removed
                                    m_AcquiredRecipes.Add(r, true);
                            }
                        }
                        goto case 24;
                    }
                case 24:
                    {
                        m_LastHonorLoss = reader.ReadDeltaTime();
                        goto case 23;
                    }
                case 23:
                    {
                        m_ChampionTitles = new ChampionTitleInfo(reader);
                        goto case 22;
                    }
                case 22:
                    {
                        m_LastValorLoss = reader.ReadDateTime();
                        goto case 21;
                    }
                case 21:
                    {
                        m_ToTItemsTurnedIn = reader.ReadEncodedInt();
                        m_ToTTotalMonsterFame = reader.ReadInt();
                        goto case 20;
                    }
                case 20:
                    {
                        m_AllianceMessageHue = reader.ReadEncodedInt();
                        m_GuildMessageHue = reader.ReadEncodedInt();

                        goto case 19;
                    }
                case 19:
                    {
                        int rank = reader.ReadEncodedInt();
                        int maxRank = Guilds.RankDefinition.Ranks.Length - 1;
                        if (rank > maxRank)
                            rank = maxRank;

                        m_GuildRank = Guilds.RankDefinition.Ranks[rank];
                        m_LastOnline = reader.ReadDateTime();
                        goto case 18;
                    }
                case 18:
                    {
                        m_SolenFriendship = (SolenFriendship)reader.ReadEncodedInt();

                        goto case 17;
                    }
                case 17: // changed how DoneQuests is serialized
                case 16:
                    {
                        m_Quest = QuestSerializer.DeserializeQuest(reader);

                        if (m_Quest != null)
                            m_Quest.From = this;

                        int count = reader.ReadEncodedInt();

                        if (count > 0)
                        {
                            m_DoneQuests = new List<QuestRestartInfo>();

                            for (int i = 0; i < count; ++i)
                            {
                                Type questType = QuestSerializer.ReadType(QuestSystem.QuestTypes, reader);
                                DateTime restartTime;

                                if (version < 17)
                                    restartTime = DateTime.MaxValue;
                                else
                                    restartTime = reader.ReadDateTime();

                                m_DoneQuests.Add(new QuestRestartInfo(questType, restartTime));
                            }
                        }

                        m_Profession = reader.ReadEncodedInt();
                        goto case 15;
                    }
                case 15:
                    {
                        m_LastCompassionLoss = reader.ReadDeltaTime();
                        goto case 14;
                    }
                case 14:
                    {
                        m_CompassionGains = reader.ReadEncodedInt();

                        if (m_CompassionGains > 0)
                            m_NextCompassionDay = reader.ReadDeltaTime();

                        goto case 13;
                    }
                case 13: // just removed m_PayedInsurance list
                case 12:
                    {
                        m_BOBFilter = new Engines.BulkOrders.BOBFilter(reader);
                        goto case 11;
                    }
                case 11:
                    {
                        if (version < 13)
                        {
                            List<Item> payed = reader.ReadStrongItemList();

                            for (int i = 0; i < payed.Count; ++i)
                                payed[i].PayedInsurance = true;
                        }

                        goto case 10;
                    }
                case 10:
                    {
                        if (reader.ReadBool())
                        {
                            m_HairModID = reader.ReadInt();
                            m_HairModHue = reader.ReadInt();
                            m_BeardModID = reader.ReadInt();
                            m_BeardModHue = reader.ReadInt();

                            // We cannot call SetHairMods( -1, -1 ) here because the items have not yet loaded
                            Timer.DelayCall(TimeSpan.Zero, new TimerCallback(RevertHair));
                        }

                        goto case 9;
                    }
                case 9:
                    {
                        SavagePaintExpiration = reader.ReadTimeSpan();

                        if (SavagePaintExpiration > TimeSpan.Zero)
                        {
                            BodyMod = (Female ? 184 : 183);
                            HueMod = 0;
                        }

                        goto case 8;
                    }
                case 8:
                    {
                        m_NpcGuild = (NpcGuild)reader.ReadInt();
                        m_NpcGuildJoinTime = reader.ReadDateTime();
                        m_NpcGuildGameTime = reader.ReadTimeSpan();
                        goto case 7;
                    }
                case 7:
                    {
                        m_PermaFlags = reader.ReadStrongMobileList();
                        goto case 6;
                    }
                case 6:
                    {
                        NextTailorBulkOrder = reader.ReadTimeSpan();
                        goto case 5;
                    }
                case 5:
                    {
                        NextSmithBulkOrder = reader.ReadTimeSpan();
                        goto case 4;
                    }
                case 4:
                    {
                        m_LastJusticeLoss = reader.ReadDeltaTime();
                        m_JusticeProtectors = reader.ReadStrongMobileList();
                        goto case 3;
                    }
                case 3:
                    {
                        m_LastSacrificeGain = reader.ReadDeltaTime();
                        m_LastSacrificeLoss = reader.ReadDeltaTime();
                        m_AvailableResurrects = reader.ReadInt();
                        goto case 2;
                    }
                case 2:
                    {
                        m_Flags = (PlayerFlag)reader.ReadInt();
                        goto case 1;
                    }
                case 1:
                    {
                        m_LongTermElapse = reader.ReadTimeSpan();
                        m_ShortTermElapse = reader.ReadTimeSpan();
                        m_GameTime = reader.ReadTimeSpan();
                        goto case 0;
                    }
                case 0:
                    {
                        break;
                    }
            }

            // Professions weren't verified on 1.0 RC0
            if (!CharacterCreation.VerifyProfession(m_Profession))
                m_Profession = 0;

            if (m_PermaFlags == null)
                m_PermaFlags = new List<Mobile>();

            if (m_JusticeProtectors == null)
                m_JusticeProtectors = new List<Mobile>();

            if (m_BOBFilter == null)
                m_BOBFilter = new Engines.BulkOrders.BOBFilter();

            if (m_GuildRank == null)
                m_GuildRank = Guilds.RankDefinition.Member;	//Default to member if going from older verstion to new version (only time it should be null)

            if (m_LastOnline == DateTime.MinValue && Account != null)
                m_LastOnline = ((Account)Account).LastLogin;

            if (m_ChampionTitles == null)
                m_ChampionTitles = new ChampionTitleInfo();

            List<Mobile> list = this.Stabled;

            for (int i = 0; i < list.Count; ++i)
            {
                BaseCreature bc = list[i] as BaseCreature;

                if (bc != null)
                    bc.IsStabled = true;
            }

            CheckAtrophies(this);


            if (Hidden)	//Hiding is the only buff where it has an effect that's serialized.
                AddBuff(new BuffInfo(BuffIcon.HidingAndOrStealth, 1075655));
        }

        public override void Serialize(GenericWriter writer)
        {
            //cleanup our anti-macro table 
            foreach (Hashtable t in m_AntiMacroTable.Values)
            {
                ArrayList remove = new ArrayList();
                foreach (CountAndTimeStamp time in t.Values)
                {
                    if (time.TimeStamp + SkillCheck.AntiMacroExpire <= DateTime.Now)
                        remove.Add(time);
                }

                for (int i = 0; i < remove.Count; ++i)
                    t.Remove(remove[i]);
            }

            //decay our kills
            if (m_ShortTermElapse < this.GameTime)
            {
                m_ShortTermElapse += TimeSpan.FromHours(8);
                if (ShortTermMurders > 0)
                    --ShortTermMurders;
            }

            if (m_LongTermElapse < this.GameTime)
            {
                m_LongTermElapse += TimeSpan.FromHours(40);
                if (Kills > 0)
                    --Kills;
            }

            CheckAtrophies(this);

            base.Serialize(writer);

            writer.Write((int)25); // version

            if (m_AcquiredRecipes == null)
            {
                writer.Write((int)0);
            }
            else
            {
                writer.Write(m_AcquiredRecipes.Count);

                foreach (KeyValuePair<int, bool> kvp in m_AcquiredRecipes)
                {
                    writer.Write(kvp.Key);
                    writer.Write(kvp.Value);
                }
            }

            writer.WriteDeltaTime(m_LastHonorLoss);

            ChampionTitleInfo.Serialize(writer, m_ChampionTitles);

            writer.Write(m_LastValorLoss);
            writer.WriteEncodedInt(m_ToTItemsTurnedIn);
            writer.Write(m_ToTTotalMonsterFame);	//This ain't going to be a small #.

            writer.WriteEncodedInt(m_AllianceMessageHue);
            writer.WriteEncodedInt(m_GuildMessageHue);

            writer.WriteEncodedInt(m_GuildRank.Rank);
            writer.Write(m_LastOnline);

            writer.WriteEncodedInt((int)m_SolenFriendship);

            QuestSerializer.Serialize(m_Quest, writer);

            if (m_DoneQuests == null)
            {
                writer.WriteEncodedInt((int)0);
            }
            else
            {
                writer.WriteEncodedInt((int)m_DoneQuests.Count);

                for (int i = 0; i < m_DoneQuests.Count; ++i)
                {
                    QuestRestartInfo restartInfo = m_DoneQuests[i];

                    QuestSerializer.Write((Type)restartInfo.QuestType, QuestSystem.QuestTypes, writer);
                    writer.Write((DateTime)restartInfo.RestartTime);
                }
            }

            writer.WriteEncodedInt((int)m_Profession);

            writer.WriteDeltaTime(m_LastCompassionLoss);

            writer.WriteEncodedInt(m_CompassionGains);

            if (m_CompassionGains > 0)
                writer.WriteDeltaTime(m_NextCompassionDay);

            m_BOBFilter.Serialize(writer);

            bool useMods = (m_HairModID != -1 || m_BeardModID != -1);

            writer.Write(useMods);

            if (useMods)
            {
                writer.Write((int)m_HairModID);
                writer.Write((int)m_HairModHue);
                writer.Write((int)m_BeardModID);
                writer.Write((int)m_BeardModHue);
            }

            writer.Write(SavagePaintExpiration);

            writer.Write((int)m_NpcGuild);
            writer.Write((DateTime)m_NpcGuildJoinTime);
            writer.Write((TimeSpan)m_NpcGuildGameTime);

            writer.Write(m_PermaFlags, true);

            writer.Write(NextTailorBulkOrder);

            writer.Write(NextSmithBulkOrder);

            writer.WriteDeltaTime(m_LastJusticeLoss);
            writer.Write(m_JusticeProtectors, true);

            writer.WriteDeltaTime(m_LastSacrificeGain);
            writer.WriteDeltaTime(m_LastSacrificeLoss);
            writer.Write(m_AvailableResurrects);

            writer.Write((int)m_Flags);

            writer.Write(m_LongTermElapse);
            writer.Write(m_ShortTermElapse);
            writer.Write(this.GameTime);
        }



        public static void CheckAtrophies(Mobile m)
        {
            SacrificeVirtue.CheckAtrophy(m);
            JusticeVirtue.CheckAtrophy(m);
            CompassionVirtue.CheckAtrophy(m);
            ValorVirtue.CheckAtrophy(m);
            HonorVirtue.CheckAtrophy(m);

            if (m is PlayerMobile)
                ChampionTitleInfo.CheckAtrophy((PlayerMobile)m);
        }

        public void ResetKillTime()
        {
            m_ShortTermElapse = this.GameTime + TimeSpan.FromHours(8);
            m_LongTermElapse = this.GameTime + TimeSpan.FromHours(40);
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public DateTime SessionStart
        {
            get { return m_SessionStart; }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public TimeSpan GameTime
        {
            get
            {
                if (NetState != null)
                    return m_GameTime + (DateTime.Now - m_SessionStart);
                else
                    return m_GameTime;
            }
        }

        public override bool CanSee(Mobile m)
        {
            if (m is PlayerMobile && ((PlayerMobile)m).m_VisList.Contains(this))
                return true;

            return base.CanSee(m);
        }

        public override bool CanSee(Item item)
        {
            if (m_DesignContext != null && m_DesignContext.Foundation.IsHiddenToCustomizer(item))
                return false;

            return base.CanSee(item);
        }

        public override void OnAfterDelete()
        {
            base.OnAfterDelete();

            Faction faction = Faction.Find(this);

            if (faction != null)
                faction.RemoveMember(this);

            BaseHouse.HandleDeletion(this);
        }

        public override bool NewGuildDisplay { get { return Server.Guilds.Guild.NewGuildSystem; } }

        public override void GetProperties(ObjectPropertyList list)
        {
            base.GetProperties(list);

            if (Map == Faction.Facet)
            {
                PlayerState pl = PlayerState.Find(this);

                if (pl != null)
                {
                    Faction faction = pl.Faction;

                    if (faction.Commander == this)
                        list.Add(1042733, faction.Definition.PropName); // Commanding Lord of the ~1_FACTION_NAME~
                    else if (pl.Sheriff != null)
                        list.Add(1042734, "{0}\t{1}", pl.Sheriff.Definition.FriendlyName, faction.Definition.PropName); // The Sheriff of  ~1_CITY~, ~2_FACTION_NAME~
                    else if (pl.Finance != null)
                        list.Add(1042735, "{0}\t{1}", pl.Finance.Definition.FriendlyName, faction.Definition.PropName); // The Finance Minister of ~1_CITY~, ~2_FACTION_NAME~
                    else if (pl.MerchantTitle != MerchantTitle.None)
                        list.Add(1060776, "{0}\t{1}", MerchantTitles.GetInfo(pl.MerchantTitle).Title, faction.Definition.PropName); // ~1_val~, ~2_val~
                    else
                        list.Add(1060776, "{0}\t{1}", pl.Rank.Title, faction.Definition.PropName); // ~1_val~, ~2_val~
                }
            }
        }

        public override void OnSingleClick(Mobile from)
        {
            if (Map == Faction.Facet)
            {
                PlayerState pl = PlayerState.Find(this);

                if (pl != null)
                {
                    string text;
                    bool ascii = false;

                    Faction faction = pl.Faction;

                    if (faction.Commander == this)
                        text = String.Concat(this.Female ? "(Commanding Lady of the " : "(Commanding Lord of the ", faction.Definition.FriendlyName, ")");
                    else if (pl.Sheriff != null)
                        text = String.Concat("(The Sheriff of ", pl.Sheriff.Definition.FriendlyName, ", ", faction.Definition.FriendlyName, ")");
                    else if (pl.Finance != null)
                        text = String.Concat("(The Finance Minister of ", pl.Finance.Definition.FriendlyName, ", ", faction.Definition.FriendlyName, ")");
                    else
                    {
                        ascii = true;

                        if (pl.MerchantTitle != MerchantTitle.None)
                            text = String.Concat("(", MerchantTitles.GetInfo(pl.MerchantTitle).Title.String, ", ", faction.Definition.FriendlyName, ")");
                        else
                            text = String.Concat("(", pl.Rank.Title.String, ", ", faction.Definition.FriendlyName, ")");
                    }

                    int hue = (Faction.Find(from) == faction ? 98 : 38);

                    PrivateOverheadMessage(MessageType.Label, hue, ascii, text, from.NetState);
                }
            }

            base.OnSingleClick(from);
        }

        protected override bool OnMove(Direction d)
        {
            if (m_PokerGame != null) //Start Edit For Poker
            {
                if (!HasGump(typeof(PokerLeaveGump)))
                {
                    SendGump(new PokerLeaveGump(this, m_PokerGame));
                    return false;
                }
            } //End Edit For Poker

            if (!Core.SE)
                return base.OnMove(d);

            if (AccessLevel != AccessLevel.Player)
                return true;

            if (Hidden && DesignContext.Find(this) == null)	//Hidden & NOT customizing a house
            {
                if (!Mounted && Skills.Stealth.Value >= 25.0)
                {
                    bool running = (d & Direction.Running) != 0;

                    if (running)
                    {
                        if ((AllowedStealthSteps -= 2) <= 0)
                            RevealingAction();
                    }
                    else if (AllowedStealthSteps-- <= 0)
                    {
                        Server.SkillHandlers.Stealth.OnUse(this);
                    }
                }
                else
                {
                    RevealingAction();
                }
            }

            return true;
        }

        private bool m_BedrollLogout;

        public bool BedrollLogout
        {
            get { return m_BedrollLogout; }
            set { m_BedrollLogout = value; }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public override bool Paralyzed
        {
            get
            {
                return base.Paralyzed;
            }
            set
            {
                base.Paralyzed = value;

                if (value)
                    AddBuff(new BuffInfo(BuffIcon.Paralyze, 1075827));	//Paralyze/You are frozen and can not move
                else
                    RemoveBuff(BuffIcon.Paralyze);
            }
        }

        #region Ethics
        private Ethics.Player m_EthicPlayer;

        [CommandProperty(AccessLevel.GameMaster)]
        public Ethics.Player EthicPlayer
        {
            get { return m_EthicPlayer; }
            set { m_EthicPlayer = value; }
        }
        #endregion

        #region Factions
        private PlayerState m_FactionPlayerState;

        public PlayerState FactionPlayerState
        {
            get { return m_FactionPlayerState; }
            set { m_FactionPlayerState = value; }
        }
        #endregion

        #region Quests
        private QuestSystem m_Quest;
        private List<QuestRestartInfo> m_DoneQuests;
        private SolenFriendship m_SolenFriendship;

        public QuestSystem Quest
        {
            get { return m_Quest; }
            set { m_Quest = value; }
        }

        public List<QuestRestartInfo> DoneQuests
        {
            get { return m_DoneQuests; }
            set { m_DoneQuests = value; }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public SolenFriendship SolenFriendship
        {
            get { return m_SolenFriendship; }
            set { m_SolenFriendship = value; }
        }
        #endregion

        #region MyRunUO Invalidation
        private bool m_ChangedMyRunUO;

        public bool ChangedMyRunUO
        {
            get { return m_ChangedMyRunUO; }
            set { m_ChangedMyRunUO = value; }
        }

        public void InvalidateMyRunUO()
        {
            if (!Deleted && !m_ChangedMyRunUO)
            {
                m_ChangedMyRunUO = true;
                Engines.MyRunUO.MyRunUO.QueueMobileUpdate(this);
            }
        }

        public override void OnKillsChange(int oldValue)
        {
            if (this.Young && this.Kills > oldValue)
            {
                Account acc = this.Account as Account;

                if (acc != null)
                    acc.RemoveYoungStatus(0);
            }

            InvalidateMyRunUO();
        }

        public override void OnGenderChanged(bool oldFemale)
        {
            InvalidateMyRunUO();
        }

        public override void OnGuildChange(Server.Guilds.BaseGuild oldGuild)
        {
            InvalidateMyRunUO();
        }

        public override void OnGuildTitleChange(string oldTitle)
        {
            InvalidateMyRunUO();
        }

        public override void OnKarmaChange(int oldValue)
        {
            InvalidateMyRunUO();
        }

        public override void OnFameChange(int oldValue)
        {
            InvalidateMyRunUO();
        }

        public override void OnSkillChange(SkillName skill, double oldBase)
        {
            if (this.Young && this.SkillsTotal >= 4500)
            {
                Account acc = this.Account as Account;

                if (acc != null)
                    acc.RemoveYoungStatus(1019036); // You have successfully obtained a respectable skill level, and have outgrown your status as a young player!
            }

            InvalidateMyRunUO();
        }

        public override void OnAccessLevelChanged(AccessLevel oldLevel)
        {
            InvalidateMyRunUO();
        }

        public override void OnRawStatChange(StatType stat, int oldValue)
        {
            InvalidateMyRunUO();
        }

        public override void OnDelete()
        {
            if (m_ReceivedHonorContext != null)
                m_ReceivedHonorContext.Cancel();
            if (m_SentHonorContext != null)
                m_SentHonorContext.Cancel();

            InvalidateMyRunUO();
        }
        #endregion

        #region Fastwalk Prevention
        private static bool FastwalkPrevention = true; // Is fastwalk prevention enabled?
        private static TimeSpan FastwalkThreshold = TimeSpan.FromSeconds(0.4); // Fastwalk prevention will become active after 0.4 seconds

        private DateTime m_NextMovementTime;

        public virtual bool UsesFastwalkPrevention { get { return (AccessLevel < AccessLevel.Counselor); } }

        public override TimeSpan ComputeMovementSpeed(Direction dir, bool checkTurning)
        {
            if (checkTurning && (dir & Direction.Mask) != (this.Direction & Direction.Mask))
                return TimeSpan.FromSeconds(0.1);	// We are NOT actually moving (just a direction change)

            TransformContext context = TransformationSpellHelper.GetContext(this);

            if (context != null && context.Type == typeof(ReaperFormSpell))
                return Mobile.WalkFoot;

            bool running = ((dir & Direction.Running) != 0);

            bool onHorse = (this.Mount != null);

            AnimalFormContext animalContext = AnimalForm.GetContext(this);

            if (onHorse || (animalContext != null && animalContext.SpeedBoost))
                return (running ? Mobile.RunMount : Mobile.WalkMount);

            return (running ? Mobile.RunFoot : Mobile.WalkFoot);
        }

        public static bool MovementThrottle_Callback(NetState ns)
        {
            PlayerMobile pm = ns.Mobile as PlayerMobile;

            if (pm == null || !pm.UsesFastwalkPrevention)
                return true;

            if (pm.m_NextMovementTime == DateTime.MinValue)
            {
                // has not yet moved
                pm.m_NextMovementTime = DateTime.Now;
                return true;
            }

            TimeSpan ts = pm.m_NextMovementTime - DateTime.Now;

            if (ts < TimeSpan.Zero)
            {
                // been a while since we've last moved
                pm.m_NextMovementTime = DateTime.Now;
                return true;
            }

            return (ts < FastwalkThreshold);
        }
        #endregion

        #region Enemy of One
        private Type m_EnemyOfOneType;
        private bool m_WaitingForEnemy;

        public Type EnemyOfOneType
        {
            get { return m_EnemyOfOneType; }
            set
            {
                Type oldType = m_EnemyOfOneType;
                Type newType = value;

                if (oldType == newType)
                    return;

                m_EnemyOfOneType = value;

                DeltaEnemies(oldType, newType);
            }
        }

        public bool WaitingForEnemy
        {
            get { return m_WaitingForEnemy; }
            set { m_WaitingForEnemy = value; }
        }

        private void DeltaEnemies(Type oldType, Type newType)
        {
            foreach (Mobile m in this.GetMobilesInRange(18))
            {
                Type t = m.GetType();

                if (t == oldType || t == newType)
                    Send(new MobileMoving(m, Notoriety.Compute(this, m)));
            }
        }
        #endregion

        #region Hair and beard mods
        private int m_HairModID = -1, m_HairModHue;
        private int m_BeardModID = -1, m_BeardModHue;

        public void SetHairMods(int hairID, int beardID)
        {
            if (hairID == -1)
                InternalRestoreHair(true, ref m_HairModID, ref m_HairModHue);
            else if (hairID != -2)
                InternalChangeHair(true, hairID, ref m_HairModID, ref m_HairModHue);

            if (beardID == -1)
                InternalRestoreHair(false, ref m_BeardModID, ref m_BeardModHue);
            else if (beardID != -2)
                InternalChangeHair(false, beardID, ref m_BeardModID, ref m_BeardModHue);
        }

        private void CreateHair(bool hair, int id, int hue)
        {
            if (hair)
            {
                //TODO Verification?
                HairItemID = id;
                HairHue = hue;
            }
            else
            {
                FacialHairItemID = id;
                FacialHairHue = hue;
            }
        }

        private void InternalRestoreHair(bool hair, ref int id, ref int hue)
        {
            if (id == -1)
                return;

            if (hair)
                HairItemID = 0;
            else
                FacialHairItemID = 0;

            //if( id != 0 )
            CreateHair(hair, id, hue);

            id = -1;
            hue = 0;
        }

        private void InternalChangeHair(bool hair, int id, ref int storeID, ref int storeHue)
        {
            if (storeID == -1)
            {
                storeID = hair ? HairItemID : FacialHairItemID;
                storeHue = hair ? HairHue : FacialHairHue;
            }
            CreateHair(hair, id, 0);
        }
        #endregion

        #region Virtues
        private DateTime m_LastSacrificeGain;
        private DateTime m_LastSacrificeLoss;
        private int m_AvailableResurrects;

        public DateTime LastSacrificeGain { get { return m_LastSacrificeGain; } set { m_LastSacrificeGain = value; } }
        public DateTime LastSacrificeLoss { get { return m_LastSacrificeLoss; } set { m_LastSacrificeLoss = value; } }

        [CommandProperty(AccessLevel.GameMaster)]
        public int AvailableResurrects { get { return m_AvailableResurrects; } set { m_AvailableResurrects = value; } }

        private DateTime m_NextJustAward;
        private DateTime m_LastJusticeLoss;
        private List<Mobile> m_JusticeProtectors;

        public DateTime LastJusticeLoss { get { return m_LastJusticeLoss; } set { m_LastJusticeLoss = value; } }
        public List<Mobile> JusticeProtectors { get { return m_JusticeProtectors; } set { m_JusticeProtectors = value; } }

        private DateTime m_LastCompassionLoss;
        private DateTime m_NextCompassionDay;
        private int m_CompassionGains;

        public DateTime LastCompassionLoss { get { return m_LastCompassionLoss; } set { m_LastCompassionLoss = value; } }
        public DateTime NextCompassionDay { get { return m_NextCompassionDay; } set { m_NextCompassionDay = value; } }
        public int CompassionGains { get { return m_CompassionGains; } set { m_CompassionGains = value; } }

        private DateTime m_LastValorLoss;

        public DateTime LastValorLoss { get { return m_LastValorLoss; } set { m_LastValorLoss = value; } }

        private DateTime m_LastHonorLoss;
        private DateTime m_LastHonorUse;
        private bool m_HonorActive;
        private HonorContext m_ReceivedHonorContext;
        private HonorContext m_SentHonorContext;

        public DateTime LastHonorLoss { get { return m_LastHonorLoss; } set { m_LastHonorLoss = value; } }
        public DateTime LastHonorUse { get { return m_LastHonorUse; } set { m_LastHonorUse = value; } }
        public bool HonorActive { get { return m_HonorActive; } set { m_HonorActive = value; } }
        public HonorContext ReceivedHonorContext { get { return m_ReceivedHonorContext; } set { m_ReceivedHonorContext = value; } }
        public HonorContext SentHonorContext { get { return m_SentHonorContext; } set { m_SentHonorContext = value; } }
        #endregion

        #region Young system
        [CommandProperty(AccessLevel.GameMaster)]
        public bool Young
        {
            get { return GetFlag(PlayerFlag.Young); }
            set { SetFlag(PlayerFlag.Young, value); InvalidateProperties(); }
        }

        public override string ApplyNameSuffix(string suffix)
        {
            if (Young)
            {
                if (suffix.Length == 0)
                    suffix = "(Young)";
                else
                    suffix = String.Concat(suffix, " (Young)");
            }

            #region Ethics
            if (m_EthicPlayer != null)
            {
                if (suffix.Length == 0)
                    suffix = m_EthicPlayer.Ethic.Definition.Adjunct.String;
                else
                    suffix = String.Concat(suffix, " ", m_EthicPlayer.Ethic.Definition.Adjunct.String);
            }
            #endregion

            return base.ApplyNameSuffix(suffix);
        }


        public override TimeSpan GetLogoutDelay()
        {
            if (Young || BedrollLogout || TestCenter.Enabled)
                return TimeSpan.Zero;

            return base.GetLogoutDelay();
        }

        private DateTime m_LastYoungMessage = DateTime.MinValue;

        public bool CheckYoungProtection(Mobile from)
        {
            if (!this.Young)
                return false;

            if (Region.IsPartOf(typeof(DungeonRegion)))
                return false;

            if (from is BaseCreature && ((BaseCreature)from).IgnoreYoungProtection)
                return false;

            if (this.Quest != null && this.Quest.IgnoreYoungProtection(from))
                return false;

            if (DateTime.Now - m_LastYoungMessage > TimeSpan.FromMinutes(1.0))
            {
                m_LastYoungMessage = DateTime.Now;
                SendLocalizedMessage(1019067); // A monster looks at you menacingly but does not attack.  You would be under attack now if not for your status as a new citizen of Britannia.
            }

            return true;
        }

        private DateTime m_LastYoungHeal = DateTime.MinValue;

        public bool CheckYoungHealTime()
        {
            if (DateTime.Now - m_LastYoungHeal > TimeSpan.FromMinutes(5.0))
            {
                m_LastYoungHeal = DateTime.Now;
                return true;
            }

            return false;
        }

        private static Point3D[] m_TrammelDeathDestinations = new Point3D[]
			{
				new Point3D( 1481, 1612, 20 ),
				new Point3D( 2708, 2153,  0 ),
				new Point3D( 2249, 1230,  0 ),
				new Point3D( 5197, 3994, 37 ),
				new Point3D( 1412, 3793,  0 ),
				new Point3D( 3688, 2232, 20 ),
				new Point3D( 2578,  604,  0 ),
				new Point3D( 4397, 1089,  0 ),
				new Point3D( 5741, 3218, -2 ),
				new Point3D( 2996, 3441, 15 ),
				new Point3D(  624, 2225,  0 ),
				new Point3D( 1916, 2814,  0 ),
				new Point3D( 2929,  854,  0 ),
				new Point3D(  545,  967,  0 ),
				new Point3D( 3665, 2587,  0 )
			};

        private static Point3D[] m_IlshenarDeathDestinations = new Point3D[]
			{
				new Point3D( 1216,  468, -13 ),
				new Point3D(  723, 1367, -60 ),
				new Point3D(  745,  725, -28 ),
				new Point3D(  281, 1017,   0 ),
				new Point3D(  986, 1011, -32 ),
				new Point3D( 1175, 1287, -30 ),
				new Point3D( 1533, 1341,  -3 ),
				new Point3D(  529,  217, -44 ),
				new Point3D( 1722,  219,  96 )
			};

        private static Point3D[] m_MalasDeathDestinations = new Point3D[]
			{
				new Point3D( 2079, 1376, -70 ),
				new Point3D(  944,  519, -71 )
			};

        private static Point3D[] m_TokunoDeathDestinations = new Point3D[]
			{
				new Point3D( 1166,  801, 27 ),
				new Point3D(  782, 1228, 25 ),
				new Point3D(  268,  624, 15 )
			};

        public bool YoungDeathTeleport()
        {
            if (this.Region.IsPartOf(typeof(Jail))
                || this.Region.IsPartOf("Samurai start location")
                || this.Region.IsPartOf("Ninja start location")
                || this.Region.IsPartOf("Ninja cave"))
                return false;

            Point3D loc;
            Map map;

            DungeonRegion dungeon = (DungeonRegion)this.Region.GetRegion(typeof(DungeonRegion));
            if (dungeon != null && dungeon.EntranceLocation != Point3D.Zero)
            {
                loc = dungeon.EntranceLocation;
                map = dungeon.EntranceMap;
            }
            else
            {
                loc = this.Location;
                map = this.Map;
            }

            Point3D[] list;

            if (map == Map.Trammel)
                list = m_TrammelDeathDestinations;
            else if (map == Map.Ilshenar)
                list = m_IlshenarDeathDestinations;
            else if (map == Map.Malas)
                list = m_MalasDeathDestinations;
            else if (map == Map.Tokuno)
                list = m_TokunoDeathDestinations;
            else
                return false;

            Point3D dest = Point3D.Zero;
            int sqDistance = int.MaxValue;

            for (int i = 0; i < list.Length; i++)
            {
                Point3D curDest = list[i];

                int width = loc.X - curDest.X;
                int height = loc.Y - curDest.Y;
                int curSqDistance = width * width + height * height;

                if (curSqDistance < sqDistance)
                {
                    dest = curDest;
                    sqDistance = curSqDistance;
                }
            }

            this.MoveToWorld(dest, map);
            return true;
        }

        private void SendYoungDeathNotice()
        {
            this.SendGump(new YoungDeathNotice());
        }
        #endregion

        #region Speech log
        private SpeechLog m_SpeechLog;

        public SpeechLog SpeechLog { get { return m_SpeechLog; } }

        public override void OnSpeech(SpeechEventArgs e)
        {
            if (SpeechLog.Enabled && this.NetState != null)
            {
                if (m_SpeechLog == null)
                    m_SpeechLog = new SpeechLog();

                m_SpeechLog.Add(e.Mobile, e.Speech);
            }
        }
        #endregion

        #region Champion Titles
        [CommandProperty(AccessLevel.GameMaster)]
        public bool DisplayChampionTitle
        {
            get { return GetFlag(PlayerFlag.DisplayChampionTitle); }
            set { SetFlag(PlayerFlag.DisplayChampionTitle, value); }
        }

        private ChampionTitleInfo m_ChampionTitles;

        [CommandProperty(AccessLevel.GameMaster)]
        public ChampionTitleInfo ChampionTitles { get { return m_ChampionTitles; } set { } }

        private void ToggleChampionTitleDisplay()
        {
            if (!CheckAlive())
                return;

            if (DisplayChampionTitle)
                SendLocalizedMessage(1062419, "", 0x23); // You have chosen to hide your monster kill title.
            else
                SendLocalizedMessage(1062418, "", 0x23); // You have chosen to display your monster kill title.

            DisplayChampionTitle = !DisplayChampionTitle;
        }

        [PropertyObject]
        public class ChampionTitleInfo
        {
            public static TimeSpan LossDelay = TimeSpan.FromDays(1.0);
            public const int LossAmount = 90;

            private class TitleInfo
            {
                private int m_Value;
                private DateTime m_LastDecay;

                public int Value { get { return m_Value; } set { m_Value = value; } }
                public DateTime LastDecay { get { return m_LastDecay; } set { m_LastDecay = value; } }

                public TitleInfo()
                {
                }

                public TitleInfo(GenericReader reader)
                {
                    int version = reader.ReadEncodedInt();

                    switch (version)
                    {
                        case 0:
                            {
                                m_Value = reader.ReadEncodedInt();
                                m_LastDecay = reader.ReadDateTime();
                                break;
                            }
                    }
                }

                public static void Serialize(GenericWriter writer, TitleInfo info)
                {
                    writer.WriteEncodedInt((int)0); // version

                    writer.WriteEncodedInt(info.m_Value);
                    writer.Write(info.m_LastDecay);
                }

            }
            private TitleInfo[] m_Values;

            private int m_Harrower;	//Harrower titles do NOT decay


            public int GetValue(ChampionSpawnType type)
            {
                return GetValue((int)type);
            }

            public void SetValue(ChampionSpawnType type, int value)
            {
                SetValue((int)type, value);
            }

            public void Award(ChampionSpawnType type, int value)
            {
                Award((int)type, value);
            }

            public int GetValue(int index)
            {
                if (m_Values == null || index < 0 || index >= m_Values.Length)
                    return 0;

                if (m_Values[index] == null)
                    m_Values[index] = new TitleInfo();

                return m_Values[index].Value;
            }

            public DateTime GetLastDecay(int index)
            {
                if (m_Values == null || index < 0 || index >= m_Values.Length)
                    return DateTime.MinValue;

                if (m_Values[index] == null)
                    m_Values[index] = new TitleInfo();

                return m_Values[index].LastDecay;
            }

            public void SetValue(int index, int value)
            {
                if (m_Values == null)
                    m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];

                if (value < 0)
                    value = 0;

                if (index < 0 || index >= m_Values.Length)
                    return;

                if (m_Values[index] == null)
                    m_Values[index] = new TitleInfo();

                m_Values[index].Value = value;
            }

            public void Award(int index, int value)
            {
                if (m_Values == null)
                    m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];

                if (index < 0 || index >= m_Values.Length || value <= 0)
                    return;

                if (m_Values[index] == null)
                    m_Values[index] = new TitleInfo();

                m_Values[index].Value += value;
            }

            public void Atrophy(int index, int value)
            {
                if (m_Values == null)
                    m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];

                if (index < 0 || index >= m_Values.Length || value <= 0)
                    return;

                if (m_Values[index] == null)
                    m_Values[index] = new TitleInfo();

                int before = m_Values[index].Value;

                if ((m_Values[index].Value - value) < 0)
                    m_Values[index].Value = 0;
                else
                    m_Values[index].Value -= value;

                if (before != m_Values[index].Value)
                    m_Values[index].LastDecay = DateTime.Now;
            }

            public override string ToString()
            {
                return "...";
            }

            [CommandProperty(AccessLevel.GameMaster)]
            public int Abyss { get { return GetValue(ChampionSpawnType.Abyss); } set { SetValue(ChampionSpawnType.Abyss, value); } }

            [CommandProperty(AccessLevel.GameMaster)]
            public int Arachnid { get { return GetValue(ChampionSpawnType.Arachnid); } set { SetValue(ChampionSpawnType.Arachnid, value); } }

            [CommandProperty(AccessLevel.GameMaster)]
            public int ColdBlood { get { return GetValue(ChampionSpawnType.ColdBlood); } set { SetValue(ChampionSpawnType.ColdBlood, value); } }

            [CommandProperty(AccessLevel.GameMaster)]
            public int ForestLord { get { return GetValue(ChampionSpawnType.ForestLord); } set { SetValue(ChampionSpawnType.ForestLord, value); } }

            [CommandProperty(AccessLevel.GameMaster)]
            public int SleepingDragon { get { return GetValue(ChampionSpawnType.SleepingDragon); } set { SetValue(ChampionSpawnType.SleepingDragon, value); } }

            [CommandProperty(AccessLevel.GameMaster)]
            public int UnholyTerror { get { return GetValue(ChampionSpawnType.UnholyTerror); } set { SetValue(ChampionSpawnType.UnholyTerror, value); } }

            [CommandProperty(AccessLevel.GameMaster)]
            public int VerminHorde { get { return GetValue(ChampionSpawnType.VerminHorde); } set { SetValue(ChampionSpawnType.VerminHorde, value); } }

            [CommandProperty(AccessLevel.GameMaster)]
            public int Harrower { get { return m_Harrower; } set { m_Harrower = value; } }

            public ChampionTitleInfo()
            {
            }

            public ChampionTitleInfo(GenericReader reader)
            {
                int version = reader.ReadEncodedInt();

                switch (version)
                {
                    case 0:
                        {
                            m_Harrower = reader.ReadEncodedInt();

                            int length = reader.ReadEncodedInt();
                            m_Values = new TitleInfo[length];

                            for (int i = 0; i < length; i++)
                            {
                                m_Values[i] = new TitleInfo(reader);
                            }

                            if (m_Values.Length != ChampionSpawnInfo.Table.Length)
                            {
                                TitleInfo[] oldValues = m_Values;
                                m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];

                                for (int i = 0; i < m_Values.Length && i < oldValues.Length; i++)
                                {
                                    m_Values[i] = oldValues[i];
                                }
                            }
                            break;
                        }
                }
            }

            public static void Serialize(GenericWriter writer, ChampionTitleInfo titles)
            {
                writer.WriteEncodedInt((int)0); // version

                writer.WriteEncodedInt(titles.m_Harrower);

                int length = titles.m_Values.Length;
                writer.WriteEncodedInt(length);

                for (int i = 0; i < length; i++)
                {
                    if (titles.m_Values[i] == null)
                        titles.m_Values[i] = new TitleInfo();

                    TitleInfo.Serialize(writer, titles.m_Values[i]);
                }
            }

            public static void CheckAtrophy(PlayerMobile pm)
            {
                ChampionTitleInfo t = pm.m_ChampionTitles;
                if (t == null)
                    return;

                if (t.m_Values == null)
                    t.m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];

                for (int i = 0; i < t.m_Values.Length; i++)
                {
                    if ((t.GetLastDecay(i) + LossDelay) < DateTime.Now)
                    {
                        t.Atrophy(i, LossAmount);
                    }
                }
            }

            public static void AwardHarrowerTitle(PlayerMobile pm)	//Called when killing a harrower.  Will give a minimum of 1 point.
            {
                ChampionTitleInfo t = pm.m_ChampionTitles;
                if (t == null)
                    return;

                if (t.m_Values == null)
                    t.m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];

                int count = 1;

                for (int i = 0; i < t.m_Values.Length; i++)
                {
                    if (t.m_Values[i].Value > 900)
                        count++;
                }

                t.m_Harrower = Math.Max(count, t.m_Harrower);	//Harrower titles never decay.
            }
        }
        #endregion

        #region Recipes

        private Dictionary<int, bool> m_AcquiredRecipes;

        public virtual bool HasRecipe(Recipe r)
        {
            if (r == null)
                return false;

            return HasRecipe(r.ID);
        }

        public virtual bool HasRecipe(int recipeID)
        {
            if (m_AcquiredRecipes != null && m_AcquiredRecipes.ContainsKey(recipeID))
                return m_AcquiredRecipes[recipeID];

            return false;
        }

        public virtual void AcquireRecipe(Recipe r)
        {
            if (r != null)
                AcquireRecipe(r.ID);
        }

        public virtual void AcquireRecipe(int recipeID)
        {
            if (m_AcquiredRecipes == null)
                m_AcquiredRecipes = new Dictionary<int, bool>();

            m_AcquiredRecipes[recipeID] = true;
        }

        public virtual void ResetRecipes()
        {
            m_AcquiredRecipes = null;
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public int KnownRecipes
        {
            get
            {
                if (m_AcquiredRecipes == null)
                    return 0;

                return m_AcquiredRecipes.Count;
            }
        }


        #endregion

        #region Buff Icons

        public void ResendBuffs()
        {
            if (!BuffInfo.Enabled || m_BuffTable == null)
                return;

            NetState state = this.NetState;

            if (state != null && state.Version >= BuffInfo.RequiredClient)
            {
                foreach (BuffInfo info in m_BuffTable.Values)
                {
                    state.Send(new AddBuffPacket(this, info));
                }
            }
        }

        private Dictionary<BuffIcon, BuffInfo> m_BuffTable;

        public void AddBuff(BuffInfo b)
        {
            if (!BuffInfo.Enabled || b == null)
                return;

            RemoveBuff(b);	//Check & subsequently remove the old one.

            if (m_BuffTable == null)
                m_BuffTable = new Dictionary<BuffIcon, BuffInfo>();

            m_BuffTable.Add(b.ID, b);

            NetState state = this.NetState;

            if (state != null && state.Version >= BuffInfo.RequiredClient)
            {
                state.Send(new AddBuffPacket(this, b));
            }
        }

        public void RemoveBuff(BuffInfo b)
        {
            if (b == null)
                return;

            RemoveBuff(b.ID);
        }

        public void RemoveBuff(BuffIcon b)
        {
            if (m_BuffTable == null || !m_BuffTable.ContainsKey(b))
                return;

            BuffInfo info = m_BuffTable[b];

            if (info.Timer != null && info.Timer.Running)
                info.Timer.Stop();

            m_BuffTable.Remove(b);

            NetState state = this.NetState;

            if (state != null && state.Version >= BuffInfo.RequiredClient)
            {
                state.Send(new RemoveBuffPacket(this, b));
            }

            if (m_BuffTable.Count <= 0)
                m_BuffTable = null;
        }
        #endregion
    }
}

Have fun
 

Jackstyle

Wanderer
I got problem! table is inactive in poker game

I got problem, when i click on the Poker dealer it says "this table is inactive" how do i set it Active ?
 

MrWalsh

Page
Im having Trouble myself editing the player moblie for some reason about line 141 that is the first edit could someone please have a look for me please. thank you so much :)
 

Attachments

  • hmm.jpg
    hmm.jpg
    98.1 KB · Views: 130
  • PlayerMobile.cs
    104.4 KB · Views: 15

Phr3d13

Sorceror
Jackstyle;858929 said:
I got problem, when i click on the Poker dealer it says "this table is inactive" how do i set it Active ?
[props it and set it active, making sure to set the buy ins and blinds
 

Phr3d13

Sorceror
MrWalsh;858955 said:
Im having Trouble myself editing the player moblie for some reason about line 141 that is the first edit could someone please have a look for me please. thank you so much :)

You missed the first edit

Code:
using Server.Poker;

needs to be added to the top section
 

Phr3d13

Sorceror
Tissemand;858835 said:
Wow... somebody finally released it :)


Edit: Uhm, how exactly does it work?
It seems like when I have two players join, it just sends the status gump (the gump with the name & gold) to one of the players... then it does nothing else. Am I missing something here? :|

*snip*
Looks like i'm having the same problem too... hmmmmm. I'm stumped.
Seems like the gumps are only allowing one player to have the info gumps

ps: anyone looking for staff? i got fired from my shard for sharing a non-working script with you guys
 

Jackstyle

Wanderer
I got problem...

I got problem, when i click on the Poker dealer it says "this table is inactive" how do i set it Active ?
 
Top