the testing I did prior to the bug....
join game and play a few handsthen manually leave the game. had no problems.
later testing, two players playing, correct number of seats as that in props menu, higher big blind than small blind, all numbers checked as they should be.
went all in several times to force a winner takes all scenario, after one of the players won it all no more game gumps pop up for either player. When left table and tried to rejoin says "This table is inactive". When deleted dealer and chairs and reset up whole thing still had the message on double click "This table is inactive". When restarted shard and replaced dealer ect once again same message.
looked in script, blocked out one area I felt might be causing the problem...
Code:
public override void OnDoubleClick( Mobile from )
{
if ( !m_Active )
from.SendMessage( 0x9A, "This table is inactive" );
else if ( !InRange( from.Location, 8 ) )
from.PrivateOverheadMessage( Server.Network.MessageType.Regular, 0x22, true, "I am too far away to do that", from.NetState );
else if ( m_MinBuyIn == 0 || m_MaxBuyIn == 0 )
from.SendMessage( 0x9A, "This table is inactive" );
else if ( m_MinBuyIn > m_MaxBuyIn )
from.SendMessage( 0x9A, "This table is inactive" );
else if ( m_Seats.Count < m_MaxPlayers )
from.SendMessage( 0x9A, "This table is inactive" );
[B] //else if ( m_Game.GetIndexFor( from ) != -1 )
//return; //TODO: Grab more chips from the player's [/B]bankbox
else if ( m_Game.Players.Count >= m_MaxPlayers )
looked to be the location where the phrase "This table is inactive" is located in scripts and all the other triggers look to be set correctly....
until figuire it out I myself just removed the entire folder and reverted my playermobile.cs have not checked to see if doing a fresh install of the package will once again allow games to be placed and started. still need look more into the scripts but got busy....