RunUO Community

This is a sample guest message. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Ultima VII Spell project (Updated 15th Jan 2004) - v5.1

Status
Not open for further replies.

Voran

Wanderer
Easy one to fix, fortunately - it has been covered, but since this post is now 18 pages...
In SpellRegistry, find the line near the top that starts
[code:1] private static Type[] m_Types = new Type[[/code:1]
And replace the number in that bracket with 500.
 

Thiago A.

Wanderer
thanx for fizing
=P

and sorry to ask one more thing
but im having problems to activate MassDeath and Armaggedon

I put them active in the initicalizer.cs and tehse code in the ancientspellbookgump.cs

[code:1] if (HasSpell( from, 375) )
{
AddLabel( 145, dby, gth, "Mass Death" );
AddButton( 125, dby + 3, sbtn, sbtn, 63, GumpButtonType.Reply, 1 );
}
if (HasSpell( from, 376) )
{
AddLabel( 145, dby, gth, "Armageddon" );
AddButton( 125, dby + 3, sbtn, sbtn, 64, GumpButtonType.Reply, 1 );
} [/code:1]

help me pelase
i liked so much ur work
 

Voran

Wanderer
Thiago: You need to copy the button case from further down in the code - but I SERIOUSLY advise against making those spells spellbook compatible. They kill everyone and everything on the facet on which they're cast.
 

Vanyel

Wanderer
sorry to be such a pain so far i love what you have done spell wise. My question is , is it in the works or complete? I am not sure if i missing files or its just not yet completed. Sorry to be the pain.

Van
 

Voran

Wanderer
Don't worry, you're not being a pain :)
It's not 100% finished yet - the spells in the initializer on page one of this thread that are commented out are the ones still being done.
 

mikeymaze

Wanderer
hi

Just wonder is there a way to like [add fullspellbook for these spells ? i thought long time ago there use to be one for your spells but i tryed last night and no luck. If there isnt then thats ok i ll do it the hard way . I really Love your spells and i have to say Thanks for sharing them with us all.
 

Voran

Wanderer
UPDATED:
VAS AN XEN EX (Mass Charm)
Reagents: Black Pearl, Nightshade, Spider’s Silk, Mandrake Root
This spell is similar to the Fifth Circle spell Charm, but it affects more powerful monsters. Based upon the mage's intellect.

VAS POR YLEM (Tremor)
Reagents: Blood Moss, Sulfurous Ash, Mandrake Root
This spell creates violent tremors in the earth that will cause the mage’s enemies to tremble frantically. The effects of this spell will not inhibit the mage or his party.

Also fixed a bug with how Charm dealt with -skill tames.
 

mikeymaze

Wanderer
need some help

i just download the zip files and VAS POR YLEM (Tremor) still doesnt seem to work for me do i have to edit something else because all i did was replace the zip files with the new ones that you added today mass charm seems to work now.
 

mikeymaze

Wanderer
hi

im casting from the book . i did the intalizer that was posted on page one . Im having issues with , weather ,magic storm,energy mist,tremor,cause fear not sure what is not done or not in the book that still needs work but those are the ones that are not working right for me
here is the copy of my initializer
[code:1]

// Cardinal
Register( 340, typeof( Linear.FireworksSpell ) );
Register( 341, typeof( Linear.GlimmerSpell ) );
Register( 342, typeof( Linear.AwakenSpell ) );
Register( 343, typeof( Linear.ThunderSpell ) );
// Register( 344, typeof( Linear.WeatherSpell ) );
// Register( 345, typeof( Linear.IgniteSpell ) );
// Register( 346, typeof( Linear.DouseSpell ) );
// Register( 347, typeof( Linear.HelpSpell ) );
Register( 348, typeof( First.LocateSpell ) );
Register( 349, typeof( First.AwakenAllSpell ) );
Register( 350, typeof( First.DetectTrapSpell ) );
//Register( 351, typeof( First.GreatDouseAllSpell ) );
//Register( 352, typeof( First.GreatIgniteSpell ) );
Register( 353, typeof( Second.EnchantSpell ) );
Register( 354, typeof( Second.FalseCoinSpell ) );
Register( 355, typeof( Second.GreatLightSpell ) );
Register( 356, typeof( Second.DestroyTrapSpell ) );
Register( 357, typeof( Third.SleepSpell ) );
Register( 358, typeof( Third.SwarmSpell ) );
Register( 359, typeof( Third.PeerSpell ) );
Register( 360, typeof( Fourth.SeanceSpell ) );
Register( 361, typeof( Fifth.CharmSpell ) );
Register( 362, typeof( Fifth.DanceSpell ) );
Register( 363, typeof( Fifth.MassSleepSpell ) );
Register( 364, typeof( Sixth.CloneSpell ) );
//Register( 365, typeof( Sixth.CauseFearSpell ) );
Register( 366, typeof( Sixth.FireRingSpell ) );
//Register( 367, typeof( Sixth.MagicStormSpell ) );
Register( 368, typeof( Sixth.TremorSpell ) );
Register( 369, typeof( Sixth.SleepFieldSpell ) );
Register( 370, typeof( Seventh.MassMightSpell ) );
//Register( 371, typeof( Seventh.EnergyMistSpell ) );
Register( 372, typeof( Seventh.MassCharmSpell ) );
Register( 373, typeof( Eighth.InvisibilityAllSpell ) );
Register( 374, typeof( Eighth.DeathVortexSpell ) );
Register( 380, typeof( Eighth.MassDeathSpell ) );
//Register( 381, typeof( Eighth.TimeStopSpell ) );
Register( 382, typeof( Eighth.ArmageddonSpell ) );[/code:1]
im using beta 36 with a few custom scripts
 
Status
Not open for further replies.
Top