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UO Architect RunUO 2.0 Fix

Arkad

Wanderer
These scripts aren't working for me. If I could figure out how to copy the error messages I would post em.
 

Alrick

Sorceror
Arkad;757397 said:
These scripts aren't working for me. If I could figure out how to copy the error messages I would post em.

If you're getting errors in RunUO server window, you can copy that error by going to your RunUO dir and opening the Crash DATE.log (where DATE is the current date) and copy that here.

If some error window pops up, you can press CTRL+C and it will be copied, then just paste it here.
I mean error windows like this, for example:
 

Arkad

Wanderer
Hey buddy, my crash logs aren't logging in the Log directory for some reason, the only log I see is this.

##############################
Log started on 20/05/2008 03:01:08 a.m.

20/05/2008 03:09:17 a.m.: 127.0.0.1: Owner 0x22 "Arkad" ('Arkad') used command 'stuck '
20/05/2008 03:09:18 a.m.: 127.0.0.1: Owner 0x22 "Arkad" ('Arkad') used command 'stuck '
20/05/2008 03:09:27 a.m.: 127.0.0.1: Owner 0x22 "Arkad" ('Arkad') used command 'stuck '
20/05/2008 03:09:35 a.m.: 127.0.0.1: Owner 0x22 "Arkad" ('Arkad') used command 'tele '
20/05/2008 03:09:38 a.m.: 127.0.0.1: Owner 0x22 "Arkad" ('Arkad') used command 'tele '
20/05/2008 03:09:39 a.m.: 127.0.0.1: Owner 0x22 "Arkad" ('Arkad') used command 'tele '
##############################
Log started on 20/05/2008 03:22:26 a.m.

##############################
Log started on 20/05/2008 03:29:56 a.m.

But anywho I took a screenshot of the crash it's giving me when I drop the scripts in my scripts folder.
 

Attachments

  • ircrash.jpg
    ircrash.jpg
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Mourad

Wanderer
bug with uo architect 2.6

heya all ,

script for fine for me, but when when i try to build wallas or doors there a bug window open.

here the details of crash:


See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at UOArchitect.ToolBox.SetTileSet(TileSet tileSet, Boolean palette)
at UOArchitect.ToolBox.box_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2407
CodeBase: file:///c:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll
----------------------------------------
UO Architect
Assembly Version: 1.0.2045.26918
Win32 Version: 1.0.2045.26918
CodeBase: file:///C:/Documents%20and%20Settings/Mourad/Bureau/UOArchitect2.6/UO%20Architect%202.6/UOAR%20Client%202.6/UO%20Architect.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll
----------------------------------------
System
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2407
CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll
----------------------------------------
System.Drawing
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll
----------------------------------------
UOArchitectInterface
Assembly Version: 1.0.2045.26917
Win32 Version: 1.0.2045.26917
CodeBase: file:///C:/Documents%20and%20Settings/Mourad/Bureau/UOArchitect2.6/UO%20Architect%202.6/UOAR%20Client%202.6/UOArchitectInterface.DLL
----------------------------------------
OrbServerSDK
Assembly Version: 1.0.1675.23963
Win32 Version: 1.0.1675.23963
CodeBase: file:///C:/Documents%20and%20Settings/Mourad/Bureau/UOArchitect2.6/UO%20Architect%202.6/UOAR%20Client%202.6/OrbServerSDK.DLL
----------------------------------------
System.Runtime.Remoting
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/assembly/gac/system.runtime.remoting/1.0.5000.0__b77a5c561934e089/system.runtime.remoting.dll
----------------------------------------
System.Xml
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/assembly/gac/system.xml/1.0.5000.0__b77a5c561934e089/system.xml.dll
----------------------------------------
Ultima
Assembly Version: 1.0.2045.26917
Win32 Version: 1.0.2045.26917
CodeBase: file:///C:/Documents%20and%20Settings/Mourad/Bureau/UOArchitect2.6/UO%20Architect%202.6/UOAR%20Client%202.6/Ultima.DLL
----------------------------------------

************** JIT Debugging **************
To enable just in time (JIT) debugging, the config file for this
application or machine (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the machine
rather than being handled by this dialog.


i hope some1 can help me thanx
 

Mourad

Wanderer
qwerty84;720091 said:
RunUO - [www.runuo.com] Version 2.0, Build 2824.24868
Core: Running on .NET Framework Version 2.0.50727
Core: Running with arguments: -debug -haltonwarning
Core: Optimizing for 2 processors
Scripts: Compiling C# scripts...done (0 errors, 1 warnings)
Warnings:
+ Custom/Misc/UOArchitect/OrbServer.cs:
CS0618: Line 199: 'System.Runtime.Remoting.Channels.ChannelServices.Register
Channel(System.Runtime.Remoting.Channels.IChannel)' è obsoleto: 'Use System.Runt
ime.Remoting.ChannelServices.RegisterChannel(IChannel chnl, bool ensureSecurity)
instead.'
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.

question : did u fix that error mate? i tryed to use this version of uo architect on runuo svn so i got same error of you :s
 

Ravenal

Knight
Xandor no longers works on UO Architect.

That is just a warning stating that its obsolete, the functionality still works and is not fully depreciated until I believe 3.0 .NET Framework or what not.
 

Mourad

Wanderer
qwerty84;720091 said:
RunUO - [www.runuo.com] Version 2.0, Build 2824.24868
Core: Running on .NET Framework Version 2.0.50727
Core: Running with arguments: -debug -haltonwarning
Core: Optimizing for 2 processors
Scripts: Compiling C# scripts...done (0 errors, 1 warnings)
Warnings:
+ Custom/Misc/UOArchitect/OrbServer.cs:
CS0618: Line 199: 'System.Runtime.Remoting.Channels.ChannelServices.Register
Channel(System.Runtime.Remoting.Channels.IChannel)' è obsoleto: 'Use System.Runt
ime.Remoting.ChannelServices.RegisterChannel(IChannel chnl, bool ensureSecurity)
instead.'
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.


heya mate,

i got same error now can you tell me about? did u fix that problem? ty anyway
 

beebee

Sorceror
I have runuo 2.0 final and client patched to 7.0.1.1 and i downloaded this uoar patch and all it does is show up in my server but as for there being a client folder there isn't one nor anything that pops up all it does is extracts the files and nothing else. what am i doing wrong or do i have a different version then everyone else?
 

Kons.snoK

Sorceror
i've worked on an improvement of UO:Architect for my shard, i will publish a "revisited" edition as soon as i'll have a site to host it.
To see fixes/public features:
nextHosting Forum &bull; Leggi argomento - UO:SA Architect 2.6 K-mod

Public Features :
- Supports all clients ( ML )
- Support all tiles ( ML )
- Added all standards pandora's items to items list
- 7 20z-height based levels
- Customizable client .exe using
- New system to inform builder that tile will be put on higher level
- Completely rewrited client-comunication code.
- New toolbox design, 2 separated dragable items, fast searching in treeview completely redrawn on "Pandora's box v3.0" style.
 

Kons.snoK

Sorceror
I won't release anymore the public-version cause i was not able to find any source code of "UO:Architect 2.6.2" Version (released 2005)
So it would be Copyrights violation.
 

Khaybel

Sorceror
if you had asked me for the source then you would of found it vs just digging around the net for it. I'm doing an open source svn/ for uoar shortly on my site at OrBSydia DevNet which is the official site for this project. If you want to help contact me there. Currently I'm working on uo architect 2.7.x trying to get it cleaned up for next release.
 
Khaybel;822151 said:
if you had asked me for the source then you would of found it vs just digging around the net for it. I'm doing an open source svn/ for uoar shortly on my site at OrBSydia DevNet which is the official site for this project. If you want to help contact me there. Currently I'm working on uo architect 2.7.x trying to get it cleaned up for next release.
Kons doesn't believe in asking permission first, he prefers to just take stuff without asking. This isn't the first time hes done it, and although he did remove his sources when asked, hes stated he will do it again with spawneditor2.
 

Kons.snoK

Sorceror
Khaybel;822151 said:
if you had asked me for the source then you would of found it vs just digging around the net for it. I'm doing an open source svn/ for uoar shortly on my site at OrBSydia DevNet which is the official site for this project. If you want to help contact me there. Currently I'm working on uo architect 2.7.x trying to get it cleaned up for next release.

Hi, i tried to look for Architect sources without any success before decompiling ( that is NOT the fastest way to solve my problem, dued to the fact i had to rewrite a lot of code )
Obsyrdia was almost down, had no infos about you and no much time to spend surfing.
Sure i'll contact you and add part of my changes (I'll leave out new SA items-client compatibility part) :)


Anti-Basic;822165 said:
Kons doesn't believe in asking permission first, he prefers to just take stuff without asking. This isn't the first time hes done it, and although he did remove his sources when asked, hes stated he will do it again with spawneditor2.

yeah, ok, i'm bad blablabla.
 

HellRazor

Knight
Xandor open sourced UO Architect a long time ago, so any updates you make to it should also be released as open source if you want to keep within the spirit of sharing and advancing knowledge which it was released under.
 

HellRazor

Knight
Kons.snoK;822172 said:
Sure i'll contact you and add part of my changes (I'll leave out new SA items-client compatibility part) :)
.

Sounds kind of selfish to withhold improvements. Glad Xandor didn't feel that way when he released the source.
 

Kons.snoK

Sorceror
HellRazor;822252 said:
Sounds kind of selfish to withhold improvements. Glad Xandor didn't feel that way when he released the source.

yeah, well i never found sources.
Selfish would be adding no-thing.
Btw i'll leave out SA items support and categorization.
Why? Because
1. RunUO does not support them ("I tried to use tiles but when i add them server doesn't work!!1!!!1")
2. I don't like the current Ultima Online shards' status.
 

HellRazor

Knight
Kons.snoK;822300 said:
yeah, well i never found sources.
Selfish would be adding no-thing.
Btw i'll leave out SA items support and categorization.
Why? Because
1. RunUO does not support them ("I tried to use tiles but when i add them server doesn't work!!1!!!1")
2. I don't like the current Ultima Online shards' status.

But since the categorization is all in a toolbox XML file, why not just provide it as an optional addon? That way if people want it for custom shards they can use it. Its just a shame to make others repeat work that has already been done. You probably already know what a pain in the ass it is to add all the changes to the XML.

Yeah, the source code has been hard to find sometimes, there is no central repository. But it is open source, I got my copy direct from Xandor before he disappeared and he told me he had released it under the GPL. Orbsydia has it as well, and the UO Builder site has an older version of it online. Rob over at Orbsydia is planning to put up a code repository for it to make it more accessable.

Just saying this is a great program, one of the best tools for shards out there, and it would really grow more if the source was more available and if everyone shared their work and updates. When people keep their work to themselves it defeats the purpose of an open source project and the program itself never really improves and we all lose.
 

Kons.snoK

Sorceror
HellRazor;822315 said:
Just saying this is a great program, one of the best tools for shards out there, and it would really grow more if the source was more available and if everyone shared their work and updates. When people keep their work to themselves it defeats the purpose of an open source project and the program itself never really improves and we all lose.

yeh, but never worked like that in UO, just look at RunUO history ;)
 

RadstaR

Sorceror
Try download sourcecode for version 2.4 from my site (yes it's old version, but ... i don't found any newest vesion).
UO Architect 2.4 source code release
Programmer - Xandor
[email protected]

The UOAR 2.4 client is made up of three projects.

OrbScriptServerSDK - This assembly is used by both the uoar 2.4 client and the uoar server (scripted in a runuo script using .NET Remoting for the communication) and the Ultima.dll created by Krrios of RUnUO.com.

The OrbScriptServerSDK.dll can be used by any utility to send and receive data from the RunUO server. Check out the OrbServerSDK test project to see an example of scripting commands that the test utility uses to send a message to the RUnUO server and also retrieve data from the scripted server command. The test project is well commented and should be straightforward.

UO Architect contains the source code for the uoar 2.4 client tool. It uses the ultima.dll created by Krrios to display the uo graphics and pull data from the statics.mul from the uo client.

The projects were setup for use with VS.NET 2003, but can be converted to a free IDE SharpDevelope using SharpDevelope's solution importer feature.

Good luck and I hope to see some very cool use from this source. I just ask that you give me credit for my work on this project with a readme.txt or change.log you distribute with the modified project source and binaries.

Good luck,

Xandor
 
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